08:29 <+bridge_> Yep. `sym=121` is `SDLK_y` and `sym=122` is `SDLK_z`, `scancode=29` is `SDL_SCANCODE_Z` and `scancode=28` is `SDL_SCANCODE_Y`, that makes sense to me 09:41 <+bridge_> hey @12944qwerty I made a draft, since there are open issues you need to adress, feel free to undraft if you're ready again šŸ™‚ 10:10 <+bridge_> you can do an end-of-command marker with `echo` 10:13 <+bridge_> uhm @heinrich5991 why can't we rename them? Is this code that's copied from somewhere? 10:14 <+bridge_> yes 10:14 <+bridge_> it's from the official steam sdk 10:14 <+bridge_> if we change it, then we no longer compile with the official headers 10:14 <+bridge_> https://discord.com/channels/252358080522747904/293493549758939136/1516123581422108753 10:14 <+bridge_> I'd write this in the PR as well, because chiller might have the same question 10:14 <+bridge_> I wrote it in the PR, no? 10:15 <+bridge_> > These are structs/constants from steam headers, we can't rename them. 10:15 <+bridge_> for me this wasn't clear enough, hence the question :justatest: 10:15 <+bridge_> I'll elaborate in the comment 10:15 <+bridge_> Thank you šŸ‘ 10:16 <+bridge_> better? 10:16 <+bridge_> yes 11:29 <+bridge_> hi sply 11:29 <+bridge_> who manages our svgs repository? 11:29 <+bridge_> whats the status of https://github.com/ddnet/ddnet-data-svg/issues/64 ? 11:29 <+bridge_> can it be merged somehow 11:29 <+bridge_> those adobe illustrator files are also vector graphics and you can even open them in inkscape 11:30 <+bridge_> maybe not all features are supported but still 11:36 <+bridge_> also besides vector files there are psd files and other things which would be nice to preserve 11:36 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516375813174591598/image.png?ex=6a326a86&is=6a311906&hm=f217dd28730417a5e9b035dec9e43f9fc51273728edd49d202390ab660541b65& 11:36 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516375813488902165/image.png?ex=6a326a86&is=6a311906&hm=531228fb3d25bd6cb4cb88022f1c19c9a457ed536f9ac210271acf328571d3c9& 12:20 <+bridge_> Hi, is there any program to unpack and pack map files? 12:21 <+bridge_> https://gitlab.com/ddnet-rs/twmap 12:21 <+bridge_> thank you kind murpi 12:23 <+bridge_> hm I broke my font renderer again, but its kinda nice 12:23 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516387747470770236/image.png?ex=6a3275a4&is=6a312424&hm=0e40f4190f75a6127bfd5fda4a662a258df3dd05d8e1520091c377c94823e13c& 12:24 <+bridge_> the linked rust library also has python bindings (also called twmap). if you have any questions, feel free to tage me :) 12:24 <+bridge_> *tag 12:39 <+bridge_> "As if anyone reads that crap anyway" xD 12:40 <+bridge_> those old files are a real goldmine 12:44 <+bridge_> omg. Tees are actually just smileys with feet. 12:44 <+bridge_> hell naah 😭 12:48 <+bridge_> if you like Go, you could use this: https://github.com/jxsl13/twmap 12:48 <+bridge_> 12:48 <+bridge_> or you upload your map to https://db.zcat.ch and extract the images, if that is what you are looking for. 12:52 <+bridge_> honestly i am trying to make a simple program to generate maps. If you are experienced in both scripts which would you say as the simpler format for placing game tiles? 12:55 <+bridge_> also to note i do not have much experience with development besides python šŸ˜† 12:56 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516396068651405382/BNGD_Fix_Repair_Steam_V5_Generic.rar?ex=6a327d64&is=6a312be4&hm=a089b82b7af3cd0a2f87ed8ae545da877e6afce702fbe6cf5452957dbcb43e31& 13:02 <+bridge_> the use the python binding from patiga 13:02 <+bridge_> the package, i guess. probably easier for you then. 13:03 <+bridge_> then use the python bindings from patiga 13:03 <+bridge_> alright thanks :D 13:17 <+bridge_> omg looks so secure 13:32 <+bridge_> hey! ive seen the new bot update where it compares versions of updated maps in testing. Gotta say, Ā”pretty cool! but, i cliked the automapper and the bot because of that did a screenshot of EVERY part cuz unhook is all over the map.... maybe you could do so it detects when the change is automapperwise, or other type, and give an option to see those, so the main changes are the only showed ones. basicly, if there was a tile in x,y and its still 13:36 <+bridge_> @soulyvevo: the svg repo is mostly managed by jupsti and me 13:36 <+bridge_> so its just you now? 13:36 <+bridge_> I guess 13:36 <+bridge_> Jopsti is a bit afk 13:37 <+bridge_> do you think you can add those assets in there? 13:37 <+bridge_> This is an issue btw nothing to merge there 13:37 <+bridge_> like maybe in a separate directory 13:37 <+bridge_> I am not sure if .ai files fit into a svg repo 13:37 <+bridge_> What do you need them for? 13:37 <+bridge_> so what solution do you propose, a new repo? 13:37 <+bridge_> You can just download them from the issue right 13:37 <+bridge_> mainly just preservation i guess 13:38 <+bridge_> probably needed for ai šŸ”„ 13:38 <+bridge_> I see 13:38 <+bridge_> also 13:38 <+bridge_> So not version tracking and changing them? 13:38 <+bridge_> svg is nice it’s text 13:38 <+bridge_> Idk about proprietary softwares project files 13:38 <+bridge_> i guess we dont need everything 13:39 <+bridge_> but some of those .ai and .psd are quite nice 13:39 <+bridge_> chillerdragon: do you know why are all the skin files locked when you open them in inkscape? 13:39 <+bridge_> from what ive heard it wasnt the authors locking them themselves 13:41 <+bridge_> wait it looks like greyfox is unlocked now for me by default 13:41 <+bridge_> but vanilla skins for example 13:41 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516407423449956442/image.png?ex=6a3287f7&is=6a313677&hm=ba873edb798d18977b6b33de8954e80a4dacd64dd61d5bfef2de43a70982585f& 13:41 <+bridge_> Idk what locked means 13:41 <+bridge_> look at the lock on the right in objects tab 13:42 <+bridge_> cant apply changes without unlocking 13:42 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516407531642159164/image.png?ex=6a328811&is=6a313691&hm=89d13e07cda9dbd69c43c6450c1d8299bd30a4ce7335be022a9c95e3533a881f& 13:42 <+bridge_> No idea why that is the case 13:42 <+bridge_> i often recommended the svg repo for people who want to see how skins are made 13:42 <+bridge_> but they were confused by that 13:42 <+bridge_> Idk the feature didn’t open Inkscape in a while 13:42 <+bridge_> Sounds trappy indeed 13:43 <+bridge_> do the scripts do something with locking? 13:45 <+bridge_> also how do i clear the export path in inkscape, i wanted to pr some of my svgs 13:45 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516408277208928347/image.png?ex=6a3288c2&is=6a313742&hm=4e3d4a8aec6db809f3f286b8e4c2c6ef91d71a3c81c318a2de6cd44d7991ffde& 13:51 <+bridge_> svgs are just text files, I guess the lock in inscape comes from the project and not the svg itself 13:52 <+bridge_> svgs are just text files, I guess the lock in inkscape comes from the project and not the svg itself 14:34 <+bridge_> Ye what assagurkenautomat said 14:34 <+bridge_> We don’t do anything with locking as far as I know and I should know 14:35 <+bridge_> You can just open up the svg file with an editor and look for any leaks or just pr and I can have a look @soulyvevo 14:36 <+bridge_> i wish i knew what this means 14:36 <+bridge_> sounds funny 14:36 <+bridge_> Not that funny actually 14:37 <+bridge_> His name is assa and essigautomat 14:37 <+bridge_> Essig is german word for eh 14:37 <+bridge_> Idk 14:37 <+bridge_> And Automat is like a dispenser 14:37 <+bridge_> Like a snack dispenser 14:37 <+bridge_> assa is a vending machine? 14:37 <+bridge_> Vending machine right that’s the word 14:38 <+bridge_> But assa is not a German word at all 14:38 <+bridge_> Automat is 14:38 <+bridge_> Essig is the thing you put into Salad 14:38 <+bridge_> And a Essig Gurke is a pickle 14:38 <+bridge_> @blaiszephyr did you test semaphoreUI ? 14:38 <+bridge_> So I just called him a vending machine for pickles idk 14:39 <+bridge_> That’s what I usually do at least 14:39 <+bridge_> yeah, its.. weird - and requires a lot of manual setup which is kind of meh 14:39 <+bridge_> This time I just switched half of the word with his other name 14:39 <+bridge_> It’s really not that funny 14:39 <+bridge_> @soulyvevo: send pr its gonna be epic 14:39 <+bridge_> i was hoping i could just plug in my existing Inventory, but i need to manually setup rules i previously defined in my playbooks, which is meh :D 14:39 <+bridge_> sec i gotta do some cleanups first 14:40 <+bridge_> i was hoping i could just plug in my existing Inventory, but i need to manually setup rules i previously defined in my playbooks, which is sad :D 14:40 <+bridge_> vinegar 14:40 <+bridge_> some of the skins i have are in a single svg 14:40 <+bridge_> essiggurke is a pickle 14:40 <+bridge_> @marmare_314 you really have fun implementing the time bar :kek: good job, I'll need to review the last bit at home 14:41 <+bridge_> and essigautomat is an anagram 14:41 <+bridge_> what the other word? 14:41 <+bridge_> chillerdragon: i really like to put a bunch of garbage in my svgs xd 14:42 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516422590191632537/image.png?ex=6a329617&is=6a314497&hm=18512f8439ff24798beed2c99e958d4f7d2fc1da7516dfdcbe041d755d133f93& 14:42 <+bridge_> Yea in German pickle is called ā€žvinegar cucumberā€œ xd 14:42 <+bridge_> Oh boi 14:42 <+bridge_> ban 14:42 <+bridge_> essigautomat basically means "vinegar vending machine" 14:42 <+bridge_> that's for you to puzzle out 14:43 <+bridge_> im taking notes, those are some valuable german lessons 14:43 <+bridge_> we germans have a word for everything 14:44 <+bridge_> probably a dick joke šŸ‘€šŸ”„ 14:44 <+bridge_> no, actually something political 14:46 <+bridge_> I was once in an "automaten" clan, where we had all kind of vending machines. One was the "Fusselautomat", which basically means "lint ball vending machine" xD 14:47 <+bridge_> i heard that you guys have a word for a color that you see when you have your eyes closed 14:47 <+bridge_> I usually call this color "black" 14:47 <+bridge_> xd no not that 14:48 <+bridge_> `Eigenlicht` or `Eigengrau` 14:48 <+bridge_> `Eigenlicht` or `Eigengrau`? 14:51 <+bridge_> lol 14:51 <+bridge_> i think the 2nd one cause it had something with gray 14:51 <+bridge_> I never heard that and for me this sound like bs, I only see black 14:52 <+bridge_> you should take some german lessons from me 14:58 <+bridge_> We use AWX at work, that's why I told you not to use it. 14:58 <+bridge_> - It's currently in a unmaintained state 14:58 <+bridge_> - It's one of the shittiest Red Hat app, still a nightmare to maintain and upgrade 14:58 <+bridge_> - And also it requires a k8s cluster tho they have a way to use Docker directly instead 14:58 <+bridge_> :aaa: 14:58 <+bridge_> I'm not a huge fan of ansible, you take hours writing playbooks, you must be sure it'll be useful many times 14:59 <+bridge_> we are currently migrating from puppet to ansible and I hate it 14:59 <+bridge_> writing playbooks was the easy part tbh, - they're fairly easy to setup - and our server cluster isnt that big 15:00 <+bridge_> if you do basic stuff yes, I am playing with community written modules 15:00 <+bridge_> like NetApp's ansible collection 15:01 <+bridge_> for example, the deploy playbook i wrote has 14 tasks written in 103 lines 15:01 <+bridge_> chillerdragons: i have these 2 icons too, where would these be placed? 15:01 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516427556310745129/image.png?ex=6a329ab7&is=6a314937&hm=2cd2a661d255f99a0200d32d41e5d367d68b0212856b72818c73a027bf85f288& 15:01 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516427556700819536/image.png?ex=6a329ab7&is=6a314937&hm=ed0bff80f3786343178c1498b824f0c607430e162595b08d5de6ca381425d90c& 15:02 <+bridge_> is there a reason why? if puppet was set-up already it sounds much more sane to just use that 15:03 <+bridge_> our sysadmins are doing the same here, migrating from puppet to ansible 15:03 <+bridge_> I think it's a licensing question 15:03 <+bridge_> i looked into puppet, but setting up its infrastructure made me not do it :D 15:03 <+bridge_> ah okay, interesting 15:05 <+bridge_> https://www.devclass.com/development/2024/12/18/community-plans-to-fork-puppet-unhappy-with-perforce-changes-to-open-source-project/1628823 15:05 <+bridge_> 2024 15:05 <+bridge_> There is no such thing. We're handmade! 15:09 <+bridge_> the bigger issue for is the loose of community packages, like a lot of stuff currently deprecates and doesn't get any updates anymore, which causes us to fork their puppet modules 15:13 <+bridge_> the bigger issue for is the loss of community packages, like a lot of stuff currently deprecates and doesn't get any updates anymore, which causes us to fork their puppet modules 15:20 <+bridge_> chillerdragon: another thing, i have my own redrawn version of greensward is there any way i can get this one into the database too? 15:20 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516432323686436975/image.png?ex=6a329f27&is=6a314da7&hm=d31b029e759f397c0b7b7d91dbc4f29b47b155c76457db42a765453aef441ab3& 15:20 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516432324106129609/screenshot_2026-06-16_15-18-36.png?ex=6a329f28&is=6a314da8&hm=dbbda0a02f9ad01b9daff0c6c69621bdda1137c7062cd620f72d544c69b4a4de& 15:21 <+bridge_> it wasnt really made as an accurate redrawn but rather something similar to what ravie was doing with vanilla skins 15:24 <+bridge_> hacking the database or social engineering šŸ‘€ 15:24 <+bridge_> over chillers dead body, probably. 15:27 <+bridge_> :tee_thinking: 15:27 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516434000028373112/image.png?ex=6a32a0b7&is=6a314f37&hm=aa809ab9387374e56448bcf2bc4919136e351c34e52526612e7b9c94dcfd60ce& 15:27 <+bridge_> I'm getting there 15:27 <+bridge_> just asking, did you watch a Sebastian Lagrange video recently @patiga 15:28 <+bridge_> just asking, did you watch a Sebastian Lague video recently @patiga 15:28 <+bridge_> not yet, but you are the second person to recommend it to me, so I suppose I should take a look ^^ 15:29 <+bridge_> the last part of the W is how it *should* look 15:29 <+bridge_> also contains the video url 15:32 <+bridge_> Sebastian Lague mentioned 15:34 <+bridge_> quality youtube content for once 15:52 <+bridge_> do you work on better text rendering for the client btw? ^^ would be really appretiated xD 15:53 <+bridge_> text rendering for twgpu :) 15:54 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516440819328880760/image.png?ex=6a32a711&is=6a315591&hm=d474e5236d178c27ad726cca0d219d339f330c437d50b635f93194368795c295& 15:54 <+bridge_> this looks nice :) 15:59 <+bridge_> @mpft sorry it took so god-damn long. It is done :D 16:34 <+bridge_> > Your app (twml, id 1292227417137745923) has reached 10,000 users. This means your app's access to privileged intents now requires review. 16:34 <+bridge_> > 16:34 <+bridge_> > Note: If your app does not need Privileged Intents, no action is required. 16:34 <+bridge_> > 16:34 <+bridge_> > Submit by: Sep 9, 2026 16:34 <+bridge_> > 16:34 <+bridge_> > You have 90 days to submit your request for review. You'll need to provide information about your app and its use of privileged intents, which will be used for the review of your app’s continued access. 16:34 <+bridge_> > 16:34 <+bridge_> > If your request isn't submitted by Sep 9, 2026, your app's privileged intents will be removed. 16:34 <+bridge_> @murpi halp what I do? ^^ 16:35 <+bridge_> like, how is it even supposed to have reached 10,000 users?? its only active here in #town-hall where the whole channel is significantly shorter than 10,000 messages 16:41 <+bridge_> Yeah, that applies to all our bots as well. The server has over 25k users, which is why you received the message. 16:41 <+bridge_> I am also not fully sure how to handle app verification, since it requires linking Discord ToS and a privacy policy that we do not have. It also asks for an install link, which does not really make sense in our case because most bots are not intended to be installed by other guilds... 16:44 <+bridge_> I'll check with discord support to see if there is an alternative... 17:41 <+bridge_> <12944qwerty> Ok. Too many changes since I made it so it's broken anyway. Might as well close it and I'll remake it later if needed. ~~Probably after the possible editor rework~~ soonā„¢ 17:42 <+bridge_> <12944qwerty> Ok. Too many changes since I made it so it's broken anyway. Might as well close it and I'll remake it later if needed. ~~Probably after the possible editor rework soonā„¢~~ 18:38 <+bridge_> thanks, was afraid i'd have to open another ticket xd 19:16 <+bridge_> bro 19:16 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516491617022775408/1.jpg?ex=6a32d660&is=6a3184e0&hm=c09ac64274e773c1f45a740e20886048351bff332ea63915f444888345caf73c& 19:16 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516491617438138498/2.jpg?ex=6a32d660&is=6a3184e0&hm=e9524790e922786618335a2de473c319916a96698f70ba19687ecd700845c479& 19:16 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516491618067157195/3.jpg?ex=6a32d660&is=6a3184e0&hm=d83af01ad51a4f1c599be04e2e70aa7aae543fc8443a9fbdc3f4675641d06f53& 19:16 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516491618532851772/4.jpg?ex=6a32d660&is=6a3184e0&hm=2db4e38aa13134a7ef5fea8017a76c98f71361741afec777e9606818be4d1f88& 19:22 <+bridge_> ChillerDragon, here you go, a first release: https://github.com/jxsl13/teetui (v0.1.0 is building) 19:22 <+bridge_> bugs and feature request -> issues 20:17 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516507144537641061/20260606_160748.jpg?ex=6a32e4d6&is=6a319356&hm=9f518b5f13a414e92e5cdc224cc161a7b7810fde21ec6c34e335e88a6f11be36& 20:18 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516507145233891399/IMG-20260526-WA3838.jpg?ex=6a32e4d6&is=6a319356&hm=08d95553e06ad9404f1ed4e4c0164ffb48bff75be931d366442ea68261097304& 20:18 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516507145653194792/20260613_081337.jpg?ex=6a32e4d6&is=6a319356&hm=538aaf673360de4d07507a163e7a37dff38aa56591661d38677d6dc9cc52e2dc& 20:18 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516507146249044190/IMG_1325.jpg?ex=6a32e4d7&is=6a319357&hm=391e6beb9e5839fda4c2e48dae3422f54f7c0dbde329cccc630628152bb15504& 20:24 <+bridge_> @heinrich5991 I don't like you scanning for bad faith in all of my messages on GitHub. 20:24 <+bridge_> 20:24 <+bridge_> I don't understand what's so bad about "Read the description". Should've said "It's in the description" to not talk to you in imperative? Not sure. What do you expect from people talking to you? 20:24 <+bridge_> Do we have the same rights? I'm confused as to what we are allowed to say or whether we are being trained to obey in here. 20:27 <+CN-Bridge> wow, fokko 20:29 <+bridge_> I am really wondering, there are people getting timeouted for reacting with specific emojis he does not seem to like. 20:29 <+bridge_> 20:29 <+bridge_> I do not want to cause trouble, but want to clarify which is the reason for my message. 20:30 <+bridge_> I don't want to randomly get banned, timeouted or hidden on GitHub again :/ 20:37 <+bridge_> > Read the description 20:37 <+bridge_> 20:37 <+bridge_> > I have read the description. It's unhelpful of you to tell me to go read it. Just as it would be unhelpful for me to ask you "read my question again" or something. Please don't tell others what to do, in that voice. 20:37 <+bridge_> 20:37 <+bridge_> this sounds like a normal interaction to me :justatest: 20:39 <+bridge_> > Previously emote and runonjoin were dependent on timeoutcode capability. 20:39 <+bridge_> 20:39 <+bridge_> > What do you need these new capabilities for? 20:39 <+bridge_> 20:39 <+bridge_> > It's a bug/poorly added in the past, relying on the timeout code. 20:39 <+bridge_> 20:39 <+bridge_> > What do you need that distinction for? Is it needed by some mod? 20:39 <+bridge_> 20:39 <+bridge_> if you now answer "What do you need that distinction for? Is it needed by some mod?" we have a perfectly fine interaction ._: 20:40 <+bridge_> make :heartw: not :fury: 20:41 <+bridge_> "in that tone" over text always reminds me of this: https://www.youtube.com/watch?v=naleynXS7yo 20:42 <+bridge_> "I have read the description. 20:42 <+bridge_> [...] 20:42 <+bridge_> Please don't tell others what to do, in that voice." 20:42 <+bridge_> 20:42 <+bridge_> What voice? The use of imperative? And this implies to me he felt attacked, while that was not my goal. I did want to say that he didnt read the description. I just wanted to say that the reason is in the description already. 20:42 <+bridge_> English isn't my first language, I can't always properly describe like in German 20:47 <+bridge_> It is already answered, you left it out 20:48 <+bridge_> > I do not have specific usecases other than fixing this multi dependency as I said. 20:49 <+bridge_> (which is basically the same as the description already...) 20:51 <+bridge_> I guess we have a perfectly fine interaction here then? Do I quote you correctly @blaiszephyr? 20:52 <+bridge_> I guess we have a "perfectly fine interaction" here then? Do I quote you correctly @blaiszephyr? 20:55 <+bridge_> dont quote me on anything, i'm an individual and not part of your or heinrichs synapses forming the words you type to each other. I'm just saying i dont even understand where the bad faith thing came from again. (and his mentioning above). 20:55 <+bridge_> 20:55 <+bridge_> ``` 20:55 <+bridge_> > What do you need these new capabilities for? 20:55 <+bridge_> Read the description. It's a bug/poorly added in the past, relying on the timeout code. 20:55 <+bridge_> ``` 20:55 <+bridge_> This doesnt answer his question, even tho i dont quite understand that either, its a bugfix only after all 20:59 <+bridge_> So you are just going to ignore this response again? 20:59 <+bridge_> that response came after `Read the description.` - and is unrelated to the point i'm trying to make. 21:00 <+bridge_> just edit ur response to "its just a bugfix" 21:00 <+bridge_> and that would make sense 21:00 <+bridge_> and this can all end 21:01 <+bridge_> if im understanding everything correctly 21:02 <+bridge_> Should have probably texted him in dm. Now there are multiple individuals that are "not part of his synapses" trying to answer his part. 21:02 <+bridge_> My answers are still unanswered and can probably only be answered by him :/ 21:02 <+bridge_> Should have probably texted him in dm. Now there are multiple individuals that are "not part of his synapses" trying to answer his part. 21:02 <+bridge_> My questions are still unanswered and can probably only be answered by him :/ 21:02 <+bridge_> well, you did post it publicly :nouis: 21:03 <+bridge_> Heinrich is in favor of handling these things privately or in admin-mails 21:03 <+bridge_> Heinrich is in favor of handling these things privately or in admin-mails, he's stated that multiple times in here 21:03 <+bridge_> šŸæ 21:05 <+bridge_> I'll dm him 21:06 <+bridge_> am i missing something? 21:07 <+bridge_> no need to keep this up ^^ 21:08 <+bridge_> okay 21:15 <+bridge_> No entertainment? :/ 22:01 <+bridge_> yo wtf was i making 22:01 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1516533282383073290/image.png?ex=6a32fd2e&is=6a31abae&hm=2174262fd69bad814897f6d31504c354fa79e17f7c430cc4ce97bce17fd377a3& 22:02 <+bridge_> chillerdragon: im finding some interesting stuff in all my svgs xd 22:46 <+bridge_> abstract art 23:40 <+bridge_> @blaiszephyr https://bobdahacker.com/blog/fifa-hack 23:41 <+bridge_> :OMEGALUL: