04:25 <+bridge> man i have been wondering for 20min why my ddstats integration wasn't working 04:25 <+bridge> only to notice ddstats is down 05:50 <+bridge> furooo 10:41 <+bridge> <0xdeen> @tsfreddie Thanks! ^ 10:42 <+bridge> huh why tsfreddie 10:42 <+bridge> https://discord.com/channels/252358080522747904/252358080522747904/1492804956455960586 10:45 <+bridge> i got 22usd in paypal from a recent google developer class action settlements. so it's free money anyway 11:28 <+bridge> Why does my dummy also log into rcon when I do? It messes things up.. a lot 11:29 <+bridge> cuz I have a bind that logs me in and hides my name in the scoreboard, but my dummy is also logged in except the same `hide_auth_status` command isn't executed for my dummy 11:29 <+bridge> huh lol 11:43 <+bridge> hide_auth_status should IMO be a client flag 11:43 <+bridge> +1 11:46 <+bridge> what if you do bind rcon auth;hide auth;dummy swap;hide auth 11:51 <+bridge> See #10381 11:51 <+bridge> https://github.com/ddnet/ddnet/issues/10381 12:09 <+bridge> i think it would work 12:10 <+bridge> but it's just a workaround which I hope wont be permanent 12:18 <+bridge> My seamless solution in issue above got rejected 12:18 <+bridge> So idk about some extra states workarounds in code 13:26 <+bridge> It's been 2 months, can a maintainer review #11752? Potentially @learath2, as you looked at it the first day already? 13:26 <+bridge> https://github.com/ddnet/ddnet/pull/11752 14:21 <+bridge> it's been 7 years* 15:40 <+bridge> discordapp.com/invite/TvkPacEUkR 19:06 <+bridge> :deen_star: this guy 19:07 <+bridge> robyt3 star 19:47 <+bridge> Is the branch auto updated when I make changes? 19:47 <+bridge> Or is it full manual @robyt3 19:52 <+bridge> Manual 20:17 <+bridge> <12944qwerty> Ofc its already a feature xd 20:19 <+bridge> updated the library for rendering skins in HTML pages :giftee: 20:19 <+bridge> https://github.com/tee-community/tee-skin-renderer 20:19 <+bridge> https://render.tee.skin/ 20:23 <+bridge> 🦆 20:37 <+bridge> close as duplicate? 22:08 <+bridge> Will a feature that allows you to spawn a third dummy, without the ability to control it, be a cheat for maps like Just Triple Fly? 22:09 <+bridge> Will a feature that allows you to spawn a third dummy, without the ability to control it, be a cheat? for maps like Just Triple Fly 22:19 <+bridge> Yes, that's not allowed. 22:19 <+bridge> > It is forbidden to manipulate the game input in any way that the official DDNet client does not support. This includes any method of input manipulation such as using custom clients, 3rd party tools or hardware automation (this is not an exhaustive list). 22:26 <+bridge> But DDR3 supports up to 4 players with one IP. 22:27 <+bridge> But ddrace supports up to 4 players with one IP. 22:29 <+bridge> what he meant is as long as your third dummy uses DDNet client included features is fine, if it's something else that isn't human or part of the official client it's considered as cheating 22:30 <+bridge> Just so it's there, no movement, no control, just AFK tee, so you don't have to log in from a second client. 22:30 <+bridge> if you can spawn it, then there's no reason it is not allowed 22:30 <+bridge> Wouldn't this be a cheat? 22:30 <+bridge> connect second client 22:30 <+bridge> problem solved 22:30 <+bridge> :emodziidk: 22:31 <+bridge> ah so you ask for a support of more than 2 dummies 22:32 <+bridge> I'm not asking, I was offered to add this to my client, I'm wondering if this will be a cheat or not, I just heard that more than 2 dummy is called a cheat 22:33 <+bridge> if you dont want something to be cheat = use steam 22:33 <+bridge> and you won't have to worry about those things 23:19 <+bridge> its a cheat there was a townhall post about it 23:20 <+bridge> https://discord.com/channels/252358080522747904/1285365608195555499/1285365608195555499 23:26 <+bridge> https://discord.com/channels/252358080522747904/1285365608195555499/1285365608195555499 23:26 <+bridge> oke i just reread this and no one says its a cheat in this but i remember it was said its a cheat somewhere 23:26 <+bridge> just make a button that spawns a new client and connects to ur current server ? 23:26 <+bridge> thats less cheaty 23:26 <+bridge> By the way, I was thinking about this option