04:24 <+bridge> today is the first time I've heard of self-prompting 04:24 <+bridge> you just make a prompt 04:25 <+bridge> and then implement it yourself 04:25 <+bridge> genius 04:26 <+bridge> nothing to do with ai? 04:27 <+bridge> well just remove the ai part 05:09 <+bridge> @qxdfox where ur servers? i want a play ur kog🤔 05:10 <+bridge> @tide8 start them once u have time 05:10 <+bridge> sorry if i woke u xD 05:11 <+bridge> What happened to your server? 05:12 <+bridge> dunno 05:12 <+bridge> Did you forget to pay for the server? 05:22 <+bridge> ??? 05:42 <+bridge> You don't have it on your server list. 05:43 <+bridge> I checked everything, but I couldn't find your server. Foxnet isn't there. 05:43 <+bridge> check this out 06:21 <+bridge> you didn't, but imma get up of my bed to do it :3 06:38 <+bridge> servers are on now 13:01 <+bridge> https://vxtwitter.com/cmzw_/status/1718634235664445866 13:03 <+bridge> <._.spook._.> can someone help me with setting up a sql to add points to my server 13:03 <+bridge> <._.spook._.> i have no idea how sql's work and google isnt helping 13:18 <+bridge> technically you only need to setup a ~~mariadb~~ postgres and connect your server to it by setting the configuration correctly. I think the game automatically creates the right tables 13:31 <+bridge> I think we don't support postgresql. 13:38 <+bridge> yeah 13:39 <+bridge> <._.spook._.> ok then what else do i use 13:39 <+bridge> we only support mysql, mariadb and sqlite 13:39 <+bridge> <._.spook._.> i tried sqlite but it just kept spamming errors 13:40 <+bridge> I guess you need to download the official mysql database file to let your server know that how many points this map could give. 13:40 <+bridge> <._.spook._.> 2026-04-10 20:38:12 I sql: [1] load best time failed on all databases 2026-04-10 20:38:12 I sql: [2] load map info failed on all databases 13:44 <+bridge> <0xdeen> @wik94 Thanks! ^ 14:12 <+bridge> I found that 14:12 <+bridge> when the client connects to a local server 14:13 <+bridge> DDNet client gets higher latency than vanilla client. 14:52 <+bridge> @fokkonaut what do you think of only creating doors, when the door switch numbers matches the laser length switch number? 14:52 <+bridge> I noticed, that you often accidentally create diagonal extra doors when doing close door tiles 15:25 <+bridge> I guess I already have an opnion :owo: 15:25 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1492153496470818987/screenshot_2026-04-10_15-24-25.png?ex=69da4bbc&is=69d8fa3c&hm=f3703d16c7dbc37b67904af9e1999290d561511388bde44366415c3993df4623& 15:28 <+bridge> this would be impossible to map with any current tile or with the unchecked version 16:09 <+bridge> @essigautomat is envelope tile still waiting on a map? 16:12 <+bridge> yes, but it's also waiting for more reviews - I wanted to do a map myself but if you also want to work on this go ahead :owo: 16:12 <+bridge> Oh no was just wondering lol 16:12 <+bridge> i wanna use it for mods 16:13 <+bridge> we all do 🙈 16:13 <+bridge> like there is already a netmessage for mods 16:30 <+bridge> @kebscs 16:30 <+bridge> > When you say "we", who are you referring to? You're the only Discord mod here, so I assumed you would be handling that, though I haven't seen it brought up for some time now 16:30 <+bridge> 16:30 <+bridge> Everyone could ask in the showroom or open a townhall post or ask in the mapping channel, I don't know what a discord mod could do extra 16:31 <+bridge> Sounds good to me, does this affect older maps? 16:33 <+bridge> Sounds good to me, does this affect older maps? 16:33 <+bridge> Or is that only for new tiles? 16:36 <+bridge> no, only for the new tile ofc. I take backwards compat serious, but we could already make a huge list of corrections for another physics edition 16:38 <+bridge> It's really difficult to say if those physics fixes would really be better. 16:38 <+bridge> For example I added a cfg for shotgun bug and stopper passthrough (thx heinrich). But idk if it's better per se 16:40 <+bridge> I guess it depends on the bug, NaN speed and diagonal doors creating extra stoppers for example should be fixed in the really long run 16:41 <+bridge> I agree, though there is a map where multiple doors next to each other create tons of diagonal doors. Probably not an argument against fixing this tho, as that part wouldn't affect the gameplay 16:41 <+bridge> there is also an issue with crossing doors deleting an inbetween stopper ... well there is a lot of bugs 😄 16:42 <+bridge> I guess we could also fix this with the new tile thinking about it 16:44 <+bridge> Currently DDNet does not allow multiple different door tiles on one tile, how would you fix this without allowing that? 16:46 <+bridge> the problem is the stopper beeing deleted from a closed door, I'd need to take a look at the implementation tbh, but a counter on the stopper tile would fix it for example 16:48 <+bridge> Not really, you'd need at least a list of numbers per tile (or for the index too, in case there might be something like a door that can be passed from one side in the future) 16:49 <+bridge> one way doors would be a nightmare on crossings anyway 16:49 <+bridge> I am also not sure if we ever want a one way door 16:50 <+bridge> Probably not, but currently the stopper tile is removed or placed depending on the status of it's number 16:51 <+bridge> yes thats why I was talking about a counter, like remove the stopper only if it's counter is 0, and decrease the counter by opening a door (and increase by closing) 16:51 <+bridge> this would also fix 8 door crossings which are possible 16:52 <+bridge> I guess with the new tile you would be able to do even more crossings with overlapping doors 16:52 <+bridge> oh lol I just found out how to remove all hitboxes of any door 16:54 <+bridge> For now it should work, yea 16:55 <+bridge> Think harder what an announcement could change compared to random message in showroom 16:59 <+bridge> then prepare an annoucement and ask a mod :owo: 17:00 <+bridge> I don't know how wanted an annoucement like this is 18:03 <+bridge> For me transparent is fine 18:04 <+bridge> And contributing MD says 2 approves are needed 18:04 <+bridge> So merge or if you have nitpick about texture, you ask 18:04 <+bridge> If youre the mod aswell 19:39 <+bridge> # check my bio 😁 19:49 <+bridge> masterserver is down? 23:26 <+bridge> omg join girl in cam discord.gg/cam-girl 23:51 <+bridge> furo: can i get the data from https://ddstats.tw/player/Teero/activity/mostplayed as json? 23:51 <+bridge> this one only gives me the top10 23:51 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1492280979870453920/image.png?ex=69dac276&is=69d970f6&hm=7dcaeabb0fd032e4303db8eaff7febbaef445952cffd00444ae05da497f2ec71& 23:52 <+bridge> furo 23:52 <+bridge> furo 23:52 <+bridge> furo