02:04 <+bridge> For the last couple days I've been implementing random ciphers and stuff, turns out it's not that terrifying. Sure it's hard to write an implementation that's performant and doesn't suffer from side channels and stuff, but writing a correct implementation is actually not too bad 02:04 <+bridge> You just read the paper and do what they say πŸ™ƒ 04:12 <+bridge> is chiller a maintainer 04:12 <+bridge> but have you had fun in risc-v over learning arm or x86\_64 04:15 <+bridge> hello, you can make an account using `/w Volleybot register pass` and then bind `/w Volleybot login pass` for convenience. it tracks your wins and matchmaking rating, and can be viewed easily here: https://vball.tw 04:15 <+bridge> 04:15 <+bridge> if u have other questions I can answer here or point you in the direction of the discord 07:25 <+bridge> chiller is a maintainer 08:31 <+bridge> i dunno why i keep forgetting this 08:31 <+bridge> i was reading 7777 and i was like damn this guy should be a maintainer 11:29 <+bridge> anybody an idea why shaders are not working for me on self build but perfectly fine on steam version? 11:31 <+bridge> What does "not working" mean? There should be error messages when compiling or launching the client. 11:37 <+bridge> I get the red warning message on client start, that the shaders did not load and it switches to opengl 3.0, 3.3 works for some reason 11:47 <+bridge> Did you try a clean build? 12:31 <+bridge> gorp: 7777 happened before i was maintainer 12:32 <+bridge> Kebs should be maintainer if you ask me 12:34 <+bridge> Loved riscv so far, such a nice and clean ISA 12:45 <+bridge> I'll try when I'm back home 13:16 <+bridge> and decoding opcodes is so much easier than shitty x86_64 13:18 <+bridge> Anyone knows if it's possible to launch a demo at a specific timestamp through the OS terminal? 13:19 <+bridge> Are there any launch parameters that I can use for this? 13:23 <+bridge> I know how to launch a demo, but it'd be easiest to cut the demo and play from the start, what is your goal? 13:24 <+bridge> launching a demo is just `./ddnet demo.demo` 13:26 <+bridge> When I'm connected and I need to review what happened 5 minutes ago. I have to launch the current demo and manually find the timestamp of 5 minutes ago. 13:26 <+bridge> I already have a terminal command that launches the latest demo, so the next step would be to have it start exactly where I want it to be. 13:26 <+bridge> Cutting the demo wouldn't be good, because then I couldn't check what's before the 5-minute timestamp. 13:27 <+bridge> I don't think this exists 13:27 <+bridge> Hmm, alright. I will create a GitHub issue then. 13:27 <+bridge> Thank you. ^^ 13:28 <+bridge> The other thing I know is you can make the demo stop after x seconds by activating a benchmark, but I guess this might not help in your case 13:31 <+bridge> Oh, talking about benchmark. Maybe meanwhile I can work around this by adding a marker so that I can skip quicker. 13:33 <+bridge> Oh, talking about benchmark. Meanwhile I can work around this by adding a marker so that I can skip quicker. 13:33 <+bridge> Oh, talking about benchmark. Meanwhile I can add a marker so that I can skip quicker. 13:52 <+bridge> @essigautomat When launching the client, is the first command-line argument literally anything that would run in the F1 console? Like, `./DDNet.exe "connect xx:xx:xx:xx"` or `./DDNet.exe "play file.demo; ..."`? 13:54 <+bridge> I imagine these things like command-line arguments aren't documented? 13:54 <+bridge> I imagine things like command-line arguments aren't documented? 13:56 <+bridge> commandline args are just console commands 13:57 <+bridge> Nice, that's good to know! Thank you. 13:59 <+bridge> Now I just need: 13:59 <+bridge> https://github.com/ddnet/ddnet/issues/7559 13:59 <+bridge> rip 13:59 <+bridge> Now I just need `demo_seek_time`: 13:59 <+bridge> https://github.com/ddnet/ddnet/issues/7559 14:17 <+bridge> AI β‰  LLM, but I guess these days (not in 2016), google translate also uses LLMs 14:34 <+bridge> Yes 14:49 <+bridge> send patches 15:29 <+bridge> I want to do that but I promised myself I would stay away from this rabbit hole. lol 15:37 <+bridge> πŸ™ 17:39 <+bridge> Why can't I add more textures to the Android version of DDNet, only replace them? Will there be a fix for this error? 17:45 <+bridge> Nothing serious if the donation is like this? Visual effects on the server that don’t affect gameplay, custom chat greetings, and all that visual stuff. 17:45 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1490739169142767626/image.png?ex=69d5268a&is=69d3d50a&hm=cf193f59e12fbfcea2fd5287f3c21af06daa6b92b7529f2cbb8f5678149ee0fd& 17:45 <+bridge> Privet 17:46 <+bridge> privet "Π΄Ρ€ΡƒΠ½" 19:32 <+bridge> Visual stuff is completely fine 20:16 <+bridge> this is only a limit to android, the data limit is read only otherwise it's possible 20:23 <+bridge> @robyt3 would it be possible to have another config directory the app could access? Like other apps have /Android/media access and there we could allow putting files 20:24 <+bridge> #11493 20:24 <+bridge> https://github.com/ddnet/ddnet/issues/11493 20:57 <+bridge> πŸ‘ 23:31 <+bridge> even when disabled ❓