01:22 <+bridge_> πŸ‘€ please summarize conversation histories with llms 01:23 <+bridge_> :kek: 02:52 <+bridge_> @learath2 seems like @robyt3 would like to have a review from you: https://github.com/ddnet/ddnet/pull/11913 03:50 <+bridge_> would be cool if you could take a look πŸ™‚ 04:00 <+bridge_> a 20 line LLM summary of the entire account discussion would be actually neat for example. we log this channel into a site that 100% has been crawled already, and most of the discussion happened on GitHub and a public thread on this discord, so IMO it's fine to feed it into an LLM 04:00 <+bridge_> 04:00 <+bridge_> Could also add a Q&A portion that would stop the same question from popping up 300 times :justatest: 04:00 <+bridge_> Heinrich your sleep schedule seems to be even worse than mine! 4am gamer :kek: 04:15 <+bridge_> frfr 04:15 <+bridge_> I will review it tomorrow 04:27 <+bridge_> https://github.com/ddnet/ddnet/pull/11398 04:27 <+bridge_> How "waiting for map" works exactly? How are we supposed to use tiles that are not in editor yet? 04:33 <+bridge_> the feature needs a map 04:33 <+bridge_> to be released 04:34 <+bridge_> new tiles/gameplay features need a map that will release with it 04:34 <+bridge_> You can compile yourself or download the binary from GitHub for the branch 04:35 <+bridge_> GitHub actions 10:01 <+bridge_> @learath2 while you're at it, you could also take a look at https://github.com/ddnet/ddnet/pull/11956 10:42 <+bridge_> huh? 10:42 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1486299123081678890/image.png?ex=69c4ff6d&is=69c3aded&hm=3510cd18e3e564002bb1a7ca0178bf832ea95c550db83da21f64ca278627a7fd& 10:42 <+bridge_> :thonk: 10:43 <+bridge_> rerun the workflow 10:44 <+bridge_> Oh thanks 11:08 <+bridge_> Hello, I was banned for VPN but I am not using any VPN. 11:08 <+bridge_> Can you please check my IP? 11:11 <+bridge_> #βœ‰-create-a-ticket 11:39 <+bridge_> can we merge https://github.com/ddnet/ddnet/pull/11985 11:39 <+bridge_> or we wait 10 years for new tile 11:53 <+bridge_> Insta wait no-brainer 13:27 <+bridge_> I love this 13:34 <+bridge_> #9230 looks so goofy lol 13:34 <+bridge_> https://github.com/ddnet/ddnet/pull/9230 14:00 <+bridge_> see also https://github.com/teeworlds/teeworlds/commit/c579bc1b1b9106023337d78597c192a567aea4f6 14:10 <+bridge_> yea we can make tee without weapons in ddnet 14:10 <+bridge_> but you still have a gun if you remove the hammer πŸ˜„ 15:39 <+bridge_> is there no web version on ios? 15:39 <+bridge_> like a browser? 15:39 <+bridge_> is there no desktop web version on ios? 17:00 <+bridge_> Browser on mobile is even worse than using a mobile app 17:00 <+bridge_> It’s no fun 17:00 <+bridge_> Also im not logged in there 17:01 <+bridge_> Closing the pr is a okay workflow I guess 17:15 <+bridge_> hm, even just the commits are so large that githubs review interface just doesn't work all that well πŸ˜„ 17:21 <+bridge_> This might be the single worst review experience I've ever had, I've never seen github work so badly 17:21 <+bridge_> All the dynamic loading and unloading of the files is just destroying scrolling, I randomly teleport around 17:24 <+bridge_> And you can't get into single file mode looking at a single commit... 17:25 <+bridge_> Modern web was a mistake, I'll just fetch it and review the diff locally 18:32 <+bridge_> Indeed, the new PR experience is pretty bad. You can switch to the classic, working one by adding the `new_files_changed=false` GET parameter 18:33 <+bridge_> Okay I made the game into a Zip and I'll list a few things like controls and stuff now 18:34 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1486417882848952341/ExploringBetterScrolling.zip?ex=69c56e07&is=69c41c87&hm=ba50417b2b6350949b6e3918023d137d7b5938cecd35c9b3e107d7a3058ea4b3& 18:34 <+bridge_> C to change modes(build,game) 18:34 <+bridge_> WASD to move 18:34 <+bridge_> Right click to grapple 18:35 <+bridge_> In build mode you can build by selecting one from the 3 types (red : delete, green: place hookable block,Grey: place death block) 18:35 <+bridge_> eh 18:36 <+bridge_> No offense to you but I think this is extremely risky. I would never download a random zip and run a random executable 18:36 <+bridge_> Especially when the "try my game out" virus thing has been going around for years now. So anyone who does want to download that, I hope you know what you are doing 18:37 <+bridge_> you shouldn't post zip files. You can use github actions to make github automatically compile your game and add it as a release so people can download and run it while knowing it has not been tampered with 18:37 <+bridge_> well I have a repo for the code 18:38 <+bridge_> I still have this one from when some goof tried to get me 18:38 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1486418949989208084/image.png?ex=69c56f06&is=69c41d86&hm=ce2818d6e6fd934679898300ae34ccfbb6f9fb0fa2463b8fa45521b9485433d0& 18:39 <+bridge_> im always confused by people using 7z or rar. are they better than zip or tar? 18:39 <+bridge_> https://github.com/Cloud190/Im-very-proud-of-this 18:39 <+bridge_> Well better than both of the above. Not better than tar.xz or tar.bz imo 18:42 <+bridge_> also this version is a bit outdated but I havent changed much 18:43 <+bridge_> Use git to push updates then 18:43 <+bridge_> ok 18:44 <+bridge_> Again, nothing against you, maybe it's completely harmless but this is how people end up sending mr beast money doubling stuff on discord 18:47 <+bridge_> https://cdn.discordapp.com/attachments/813116513958887474/1422992460795088926/caption.gif 18:49 <+bridge_> ipg 18:50 <+bridge_> okay I think I updated everything 18:50 <+bridge_> but one last thing if anyone wants to try it make sure the texture folder is at the same place as the code 18:50 <+bridge_> he doubled my money i can vouch 18:51 <+bridge_> 2*0 18:51 <+bridge_> ? 18:51 <+bridge_> Are you calling always poor? wow 18:51 <+bridge_> i have more than 0 18:52 <+bridge_> 1-0.999... ahh 18:52 <+bridge_> learath can u give me a fact about mr beast 18:53 <+bridge_> i bet u cant 18:55 <+bridge_> i bet he can 19:20 <+bridge_> oooh this question might be stupid but is this the official game or a remake? 19:21 <+bridge_> okay its the game 19:21 <+bridge_> i read it 19:21 <+bridge_> It's the Official DDRaceNetwork 19:21 <+bridge_> yeah I realised 19:25 <+bridge_> @essigautomat Thanks for the recommendation btw, I'm really enjoying the experience with CachyOS 19:35 <+bridge_> @essigautomat this u? XD 19:35 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1486433305363480696/image.png?ex=69c57c64&is=69c42ae4&hm=ec5362757597ed769f4f802990c6715e60859063e794e90c0ea1a75b7796c023& 19:35 <+bridge_> Assa is actually just Assa ingame 19:36 <+bridge_> I thought he was Assasin ingame till I found out the truth 19:36 <+bridge_> I was shocked 20:19 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1486444332595810515/image.png?ex=69c586a9&is=69c43529&hm=d342001fd277c4f3a115746fc8858191a5255df2f8ec37710df38e05192eb746& 20:19 <+bridge_> using my code would be its epic fail 20:21 <+bridge_> Wasn’t Assas in game name a bannable offense at some point? 20:33 <+bridge_> codeberg.org 20:35 <+bridge_> oops I dropped my better dvc platform 21:02 <+bridge_> /\ssa? xD 21:13 <+bridge_> why 21:14 <+bridge_> why's the VIC-20 keyboard layout so good? they fixed emacs pinky problem 5 years before GNU version xd 21:20 <+bridge_> Speaking of ancient hardware, if I can ever find one I really want a real terminal 21:21 <+bridge_> ddnet on VIC-20?? 21:22 <+bridge_> did you manage to install the steam stack? If you have questions feel free to PM me, but I am at the cloud fest until friday 21:24 <+bridge_> You mean the "Install Gaming Packages"? 21:44 <+bridge_> this is awesome https://github.com/SollyBunny/ddnet-skin-db-plus 21:50 <+bridge_> Yea xd 21:51 <+bridge_> Illegal leading slash 22:11 <+bridge_> yes XD 22:11 <+bridge_> I had that before you forbid it, ddnet cancelled me 22:12 <+bridge_> Then yes :owo: 22:50 <+bridge_> hello dev tees, is there a good reference to all queries used by ddnet-server beyond just reading the code? 22:52 <+bridge_> preferably a reference similar to chiller's/hein's stuff for documenting the network layer 22:57 <+bridge_> do you mean sql queries? 23:15 <+bridge_> yeah