04:16 <+bridge_> how are there teles rendered when the map doesnt even have a tele layer anymore?? xd 04:16 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1482215784653656105/sep-gores.map?ex=69b62485&is=69b4d305&hm=0f8ad8d788f06dc8783e2c409d0aebbe266b48d9d3fef282c3503f2f028e08ce& 04:16 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1482215785332998194/2026-03-14_04-15-29.mp4?ex=69b62485&is=69b4d305&hm=3645b4196a64fb040588871c3b57b5afd85a7079ef35743897add4c75a7c5578& 06:14 <+bridge_> should saving a map with no changes generate write events? 06:14 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1482245634105933967/image.png?ex=69b64051&is=69b4eed1&hm=56e2ede3020f4765b1027ef31d3c287956096285e1b70504b14367afaed4a590& 06:15 <+bridge_> seems odd, i understand if there was undo history but this was a fresh open 06:15 <+bridge_> im trying to only listen to moved_to for sending to a server 06:16 <+bridge_> but for accidental saves with no changes i dont want to trigger reloads 06:16 <+bridge_> (and yes i hit save quite often) 07:30 <+bridge_> I would say yes 07:32 <+bridge_> you could have modified the file in another way and now overwrite those modifications 07:32 <+bridge_> some text editors also work this way, unless they're fancy and update the editor when the file changes externally 07:48 <+bridge_> im not sure how i could modify the file in a way that doesnt trigger the dirty flag? 07:48 <+bridge_> i mean, i guess you may want modified flag to be updated for some reason? 07:48 <+bridge_> other than that i cant think of an angle here where its necessary 07:49 <+bridge_> i mean, i guess you may want modified time to be updated for some reason? 07:55 <+bridge_> the thing you actually want is for the map to not reload when you save it again, which could also be fixed on the server 08:09 <+bridge_> hm yeah 08:09 <+bridge_> i guess if that doesnt trigger a reload then it's not a problem 08:09 <+bridge_> (i think it does tho) 08:23 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1482277888832307240/image.png?ex=69b65e5c&is=69b50cdc&hm=8481188d1d2ac082dff208a10d15594ed456927a6250d49b7ee73034766a4912& 08:23 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1482277889092223017/DDNet_win64-steam_crash_log_2026-03-14_10-17-56_17316_c8c3a7904d076449054b51976c4a56bd382e85ab.RTP?ex=69b65e5c&is=69b50cdc&hm=9bd72ce4bc47c32e8d583834408679bcd2a1dc3b10a7742d21e20b9107a479b9& 08:23 <+bridge_> what i need to fix this 09:00 <+bridge_> do map reads not follow symlinks? 09:00 <+bridge_> kinda disappointing but a hardlink worked 10:24 <+bridge_> take a look at https://wiki.ddnet.org/wiki/GFX_Troubleshooting most likely a driver issue 10:30 <+bridge_> just read some negative steam reviews of ddnet in order to find some bugs or issues πŸ™‚ waste of time 10:32 <+bridge_> I think some person was complaining about the "linear lobbies" :kek: 12:18 <+bridge_> that was fast πŸ˜„ 12:21 <+bridge_> Does teehistorian record cross reload? 12:24 <+bridge_> It looks like Teehistorian recording is stopped and restarted on a map reload 12:25 <+bridge_> Okay thank you :pepeheart: 12:36 <+bridge_> I shouldn't be so mean about potato PCs, ram is expensive 13:08 <+bridge_> that's enough love for ogl 1 for now 15:14 <+bridge_> @essigautomat I just gotta through a const infront then right? 15:14 <+bridge_> @essigautomat I just gotta throw a const infront then right? 15:23 <+bridge_> yes ofc πŸ˜† 15:23 <+bridge_> thanks, missed that πŸ‘ 15:28 <+bridge_> :owo: 17:08 <+ChillerDragon> @qxdfox thanks for making chillerbot work :) 18:58 <+ChillerDragon> https://github.com/teeworlds/teeworlds/blob/5d682733e482950f686663c129adc4b751c8d790/src/game/server/gamemodes/tdm.cpp#L26 18:59 <+ChillerDragon> @matricks watfak klang arschel 18:59 <+ChillerDragon> klant* 19:08 <+bridge_> @mtrcks 19:22 <+bridge_> I wonder if this is the name of a person who commited seppuku 19:25 <+bridge_> @chillerdragon.9502 I found out what it means :justatest: this is swedish 19:46 <+bridge_> Sherlock xd 19:47 <+bridge_> I had no doubt it was Swedish. As a German I still read arsch. And am high enough to giggle 19:56 <+bridge_> omg I feel so stupid 19:57 <+bridge_> ``` 19:57 <+bridge_> float f = 36000000.0f; 19:57 <+bridge_> int64_t i1 = llroundf(f * 1000); 19:57 <+bridge_> ``` 19:57 <+bridge_> 19:57 <+bridge_> This already overflows the float 19:57 <+bridge_> this as well 19:57 <+bridge_> ``` 19:57 <+bridge_> int64_t i2 = (int64_t)roundf(f * 1000); 19:57 <+bridge_> ``` 20:09 <+bridge_> why are we storing times in floats again? πŸ’€ 20:39 <+bridge_> teehistorian records everything, also cross reloads 21:21 <+bridge_> I don't understand this PR at all 21:22 <+bridge_> probably some A > B > C > A situation 21:32 <+bridge_> the problem is that `.. > ..` 21:32 <+bridge_> but other than that, `.. < everything else` 21:33 <+bridge_> the problem is that `.. < ..` 21:34 <+bridge_> the function should evaluate whether `Lhs < Rhs` 21:34 <+bridge_> so `.. < ..` should return false 21:34 <+bridge_> but previously, it returned true 21:38 <+bridge_> Thanks for the explanation πŸ‘ makes sense for me now 23:08 <+bridge_> anyone online im bored 23:09 <+bridge_> hi 23:09 <+bridge_> or do you mean ingame? 23:09 <+bridge_> currently watching a horror movie while checking github in the meantime πŸ˜„ 23:10 <+bridge_> im looking through old issues 23:10 <+bridge_> do you need my gh random issue fetcher? 23:11 <+bridge_> ah yea whats the link again 23:11 <+bridge_> https://colab.research.google.com/drive/1o6kQVcBscvEhFZ9Ra35QT9hV0nx2-h5o?usp=sharing 23:11 <+bridge_> is there an issue open for the voting menu being super bad right now? 23:12 <+bridge_> do you mean queued votes? 23:12 <+bridge_> https://github.com/ddnet/ddnet/issues/9604 ? 23:13 <+bridge_> yea thanks 23:13 <+bridge_> the whole game is still more modded teeworlds instead of an actual game 23:14 <+bridge_> yep 23:45 <+bridge_> @robyt3: did I ever ask you where you live? I smh realized I don’t know it 23:48 <+bridge_> Germany 23:49 <+bridge_> i have written down ~2 pages of improvements but it's mostly for how i would redo the entire game if i had the money. And some of the things are specific to Gores, i don't like the ddrace gamemode really. so they won't be any useful right now. 23:49 <+bridge_> 23:49 <+bridge_> anyway where do the servers currently get the voting menus from? 23:50 <+bridge_> Who would have guess with your lastname ... 23:50 <+bridge_> The vote menus for DDNet are generated by some script :pepeW: 23:50 <+bridge_> :kek: 23:50 <+bridge_> @robyt3 NRW? πŸ˜„ 23:51 <+bridge_> Or I guess they are autogenerated based on the maps in the database 23:51 <+bridge_> But the server has to clear and send the current list of votes when you switch the directory 23:52 <+bridge_> Better voting menu would allow options to be in expandable groups 23:53 <+bridge_> https://pastebin.com/AUAHuxN8