00:00 <+bridge_> https://x.com/i/status/2031185189120909500 00:00 <+bridge_> Same feeling when someone posts in #bugs and they're on old tclient 00:01 <+bridge_> me sometimes 00:01 <+bridge_> love getting issues from users still on debian buster 00:02 <+bridge_> urg i cant build ddnet-insta for some reason 00:02 <+bridge_> complains that `src/insta/server/ddnet_db_utils/ddnet_db_utils.cpp` is missing and `No SOURCES given to target: game-server-without-main` 00:03 <+bridge_> wtf we have support for Haiku? 00:04 <+bridge_> xddd 2023 00:04 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1481065341684682893/image.png?ex=69b1f516&is=69b0a396&hm=c18487b6fb754f3cb3abf2c093c18c9d9cc646c6f575e7176c00551137eeb94d& 00:08 <+bridge_> well, at least there are releases for insta so ill use this for now 00:15 <+bridge_> @12944qwerty you are now obligated to work on ddnet ios! haha 00:33 <+bridge_> <12944qwerty> Mhm 00:34 <+bridge_> <12944qwerty> There's an existing project? 00:34 <+bridge_> <12944qwerty> Where 01:06 <+bridge_> HEYY DEV 01:06 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1481080958907056279/image.png?ex=69b203a1&is=69b0b221&hm=4c46658527b5ccbe9b180b742d2e19c15b51cf6422ef9817968ccb67293f1243& 01:07 <+bridge_> erorr at weapons 01:07 <+bridge_> i playing at server zombie labs and some erorr 01:08 <+bridge_> fix ur client @totar. 01:08 <+bridge_> and unbanned me at ur server discord w -_- 02:46 <+bridge_> `git submodule update --init --recursive` 02:46 <+bridge_> and i guess `git pull --recurse-submodules` 02:49 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1481106820700573868/Screenshot_20260311-024848.png?ex=69b21bb7&is=69b0ca37&hm=4074e3200c2eed1ef6393b0cd38e4fcc3b1d6b0dd9b151407a2ed548621416bd& 05:48 <+bridge_> XD 05:49 <+bridge_> playing a mod + referencing a line Tater probably has never changed YEP 05:49 <+bridge_> fix ur client bro 05:57 <+bridge_> https://tenor.com/view/dumb-post-ron-swanson-mad-gif-14599019 06:56 <+bridge_> <12944qwerty> Where, imma look into it when i wake up 06:57 <+bridge_> <12944qwerty> Where is the wip client, imma look into it when i wake up 06:57 <+bridge_> uuuuuuuuuuuh 06:57 <+bridge_> @kebscs do u have link 08:38 <+bridge_> What link 08:38 <+bridge_> <12944qwerty> Ddnet ios 08:39 <+bridge_> 10 messages above I explained why there's no ddnet on ios 08:39 <+bridge_> <12944qwerty> You also said that the projeft was open source 08:39 <+bridge_> https://github.com/ddnet/ddnet 08:39 <+bridge_> <12944qwerty> Which implies that there is a wip project? 08:41 <+bridge_> <12944qwerty> Oh i misunderstood that message then 09:29 <+bridge_> You make it sound like there is a donation goal for an iOS developer. 09:29 <+bridge_> Send apple hardware to robsi and pay the license :D and you get a developer that works for free 09:30 <+bridge_> @robyt3: do you need a MacBook or an iPhone or both? 10:46 <+bridge_> You'd likely need both. You can only build on a MacBook and testing on emulator only isn't great. 10:56 <+bridge_> thx i fix this 11:03 <+bridge_> i have a macos 11:03 <+bridge_> if u tell me the instructions on what to do i can check 11:03 <+bridge_> macos m3 36gb ram 11:03 <+bridge_> (just read over the convo idk what its about) 11:08 <+bridge_> 36gb on a mac is crazy 11:09 <+bridge_> ~~I hear that's 72gb on a normal device~~ 11:16 <+bridge_> its a bit crazy yeah 11:16 <+bridge_> cuz its unified memory with gpu 11:16 <+bridge_> i can run some local llms nice like qwen3.5 36b a3b 11:16 <+bridge_> a 36b llm 11:17 <+bridge_> 35* 11:18 <+bridge_> though the new macos m5 is crazy+ 11:18 <+bridge_> i think it can have 128gb unified ram 11:18 <+bridge_> https://ziglang.org/devlog/2026/#2026-03-10 13:02 <+bridge_> <12944qwerty> Ipad is probably better if you actually want to test gameplay 13:05 <+bridge_> <12944qwerty> I'm more concerned with just making a spectate with the ios client over game 13:06 <+bridge_> <12944qwerty> After all, ddnet is just a chatroom 14:33 <+bridge_> Why is it / 2 +5 14:56 <+bridge_> because this is how the great mage matricks back then decided the physics of the TeeVerse shall work 14:57 <+bridge_> https://github.com/ddnet/ddnet/blob/master/src%2Fgame%2Fgamecore.cpp#L195 15:07 <+bridge_> I'd guess it's just so the body is a little higher than the ground 15:08 <+bridge_> Some jank 15:08 <+bridge_> Maybe could have pulled it into new function in collision 15:12 <+bridge_> I'll do that in a bit 15:20 <+bridge_> you can do ground jumps while not beeing perfectly on the ground, this is a thing ... 15:20 <+bridge_> but yes you could refactor it 15:21 <+bridge_> that's how I'd guess it, too ^^ 16:20 <+bridge_> @learath2 btw I decided to try more to make enum approach work(still on IR rewrite), and after hours of generics fuckery and -60% of codebase, it kinda looks cool. I have a `GenericInstruction` enum(generated from pyson code), it has generic instructions as variants and one variant called `Target` which contains generic target specific instruction(also generated by pyson). Some signatures are... not very readable (https://github.com/MilkeeyCat/ 17:29 <+bridge_> why are these so bad: https://openbenchmarking.org/test/pts/ddnet 17:29 <+bridge_> 🤔 17:36 <+bridge_> I can't even register there 17:39 <+bridge_> <0xdeen> bad how? 17:42 <+bridge_> I may have the wrong assumption about this benchmark 17:42 <+bridge_> brb and then I tell you if it's bad or not 😄 17:45 <+bridge_> for one, the test suit is still at ddnet 18.2 17:45 <+bridge_> <0xdeen> It's for testing computers, not testing DDNet 18:21 <+bridge_> <1voix1> is custom screen ratio allowed? cuz in broken ratio u can see in some cases little far 18:29 <+bridge_> ``` 18:29 <+bridge_> scripts/compile_libs/gen_libs.sh build-webasm-libs webasm 18:29 <+bridge_> 18:29 <+bridge_> find ddnet-libs -type d -name webasm -exec rm -r {} + -prune 18:29 <+bridge_> cp -r build-webasm-libs/ddnet-libs/. ddnet-libs/ 18:29 <+bridge_> 18:29 <+bridge_> mkdir build 18:29 <+bridge_> cd build 18:29 <+bridge_> 18:29 <+bridge_> CC=gcc CXX=g++ emcmake cmake .. -G "Unix Makefiles" -DVIDEORECORDER=OFF -DVULKAN=OFF -DSERVER=OFF -DTOOLS=OFF -DPREFER_BUNDLED_LIBS=ON -DCMAKE_BUILD_TYPE=Debug 18:29 <+bridge_> 18:29 <+bridge_> CC=gcc CXX=g++ cmake --build . -j8 18:29 <+bridge_> ``` 18:29 <+bridge_> (when using clang it doesn't build at all) 18:29 <+bridge_> 18:29 <+bridge_> @robyt3 have you tested the emscripten build recently? i can't get it to work. it does build fine but when running `emrun --browser firefox DDNet.html`, it opens, black screen, and the console is spamming: 18:29 <+bridge_> ``` 18:29 <+bridge_> Uncaught (in promise) TypeError: rtn.then is not a function 18:29 <+bridge_> __emscripten_receive_on_main_thread_js http://127.0.0.1:6931/DDNet.js:1 18:29 <+bridge_> wrapper http://127.0.0.1:6931/DDNet.js:1 18:29 <+bridge_> checkMailbox http://127.0.0.1:6931/DDNet.js:1 18:29 <+bridge_> callUserCallback http://127.0.0.1:6931/DDNet.js:1 18:29 <+bridge_> checkMailbox http://127.0.0.1:6931/DDNet.js:1 18:29 <+bridge_> DDNet.js:1:165583 18:29 <+bridge_> Uncaught RuntimeError: indirect call to null 18:29 <+bridge_> wrapper http://127.0.0.1:6931/DDNet.js:1 18:29 <+bridge_> keyEventHandlerFunc http://127.0.0.1:6931/DDNet.js:1 18:29 <+bridge_> keyEventHandlerFunc http://127.0.0.1:6931/DDNet.js:1 18:29 <+bridge_> eventListenerFunc http://127.0.0.1:6931/DDNet.js:1 18:29 <+bridge_> DDNet.wasm:4953740:1 18:29 <+bridge_> Uncaught RuntimeError: indirect call to null 18:30 <+bridge_> this is the console output 18:30 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1481343253436563649/message.txt?ex=69b2f7e9&is=69b1a669&hm=8d7dc4a1e5f5b88564e84200d598d42839eaccc6bb5815f75938217d73339344& 18:30 <+bridge_> i pretty much just followed the readme. did i do anything wrong? 18:32 <+bridge_> Why are you overriding `CC` and `CXX`? You should let Emscripten figure this out. 18:33 <+bridge_> by default it was using clang which is my system default and that didn't compile. maybe my system shouldnt force clang hmm.. yea ill try thx 18:37 <+bridge_> unsetting CC and CXX doesn't change anything 18:39 <+bridge_> Hmm, probably Emscripten 5 doesn't work 18:40 <+bridge_> Use the last 4.x version, e.g. 4.0.22 18:48 <+bridge_> emcmake doesnt exist there hmm 18:56 <+bridge_> it works :DDD 18:56 <+bridge_> thxx 20:20 <+bridge_> was tile id 8 removed? 20:21 <+bridge_> it has switch activate graphics 20:24 <+bridge_> Build ddnet ios 20:24 <+bridge_> well idk, entities graphic looks different than these when holding spacebar 21:22 <+bridge_> or tbf just make it hookthrough as well-that was the original ask anyways, as a 4way stopper replacement 21:40 <+bridge_> possible solution: allow for multiple front layers :justatest: 21:40 <+bridge_> I can't even put a grenade spawn into a hookthrough right now 21:44 <+bridge_> probably 21:44 <+bridge_> idk if theres other way 21:44 <+bridge_> so just a solid stopper? 21:48 <+bridge_> yeah stopper with block hitbox 21:59 <+bridge_> well ig youre right 21:59 <+bridge_> can do hook stopper with it 22:00 <+bridge_> can do hook stopper next to it 22:00 <+bridge_> and itll kinda work both ways 22:08 <+bridge_> multiple game layers of any kind would be awesome 22:28 <+bridge_> what happens if I put a weapon spawn over a shield and vise versa? 22:29 <+bridge_> something u can shoot thru but hook is weird, maybe its better to let people decide 22:29 <+bridge_> why does your cow have fists for ears 22:32 <+bridge_> Dont make insensitive comments 🙁 22:32 <+bridge_> umm 22:32 <+bridge_> excuse me mister cow, i noticed you have very interesting ears, how did you get those? 22:37 <+bridge_> evolution 22:37 <+bridge_> that does make sense 22:37 <+bridge_> is it just more efficient that way 22:37 <+bridge_> no 22:51 <+bridge_> @_noby 22:51 <+bridge_> Feel free to feed it into your oracle, start with the libraries :justatest: 22:52 <+bridge_> :justatest: 23:04 <+bridge_> @robyt3 pretty cool! thx :D 23:04 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1481412591501840514/2026-03-11_23-03-02.mp4?ex=69b3387d&is=69b1e6fd&hm=b0f78fcce2927b779ae1121df7279d82f91d91b04e695a7a9191a8fa45293e0e& 23:05 <+bridge_> how cool would that be to see map's top times as a demo in browser 23:29 <+bridge_> gaussian blur in ddnet 🤔 23:29 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1481418936296669349/image.png?ex=69b33e65&is=69b1ece5&hm=e9897820c5aaecd2d974c2cdbbc71d3f6f24928f61935f97aeb0f39d31420131&