03:15 <+bridge> There's a server in the [master server list](), `42.194.185.210:8303`, with `512` max clients but we have a maximum of 128 players hardcoded in [src/engine/shared/protocol.h](). 03:15 <+bridge> 03:15 <+bridge> I was defining a JSON schema for the master server list, following the client's restrictions, but now I don't know what to do. Is this expected behavior? Should the master server have some restrictions so that they don't break anything? 03:16 <+bridge> There's a server in the [master server list](), `42.194.185.210:8303`, with `512` max clients but we have a maximum of 128 players hardcoded in [src/engine/shared/protocol.h](). 03:16 <+bridge> 03:16 <+bridge> I was defining a JSON schema for the master server list, following the client's restrictions, but now I don't know what to do. Is this expected behavior? Shouldn't the master server have some restrictions so that they don't break anything? 03:45 <+bridge> I'm having a CORS issue accessing the player json data. Is this something that needs to be changed on my side or is it on the ddnet server-side? 03:45 <+bridge> 03:45 <+bridge> The following gives a CORS error: 03:45 <+bridge> ```javascript 03:46 <+bridge> fetch("https://ddnet.org/players/?json2=UnlucksMcGee") 03:46 <+bridge> ``` 03:46 <+bridge> 03:46 <+bridge> Although this one does not: 03:46 <+bridge> ```javascript 03:46 <+bridge> fetch("https://ddnet.org/releases/maps.json") 03:46 <+bridge> ``` 03:46 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1087859759182512239/image.png?ex=69aca15a&is=69ab4fda&hm=d97438d42797157aad07e1bc266e34b6d1f2722b3af3acd3f1ad5ca928837211& 03:55 <+bridge> SERVERINFO_MAX_CLIENTS is unrelated, its the (snapshot/protocol(?)) cap 03:56 <+bridge> SERVERINFO_MAX_CLIENTS is unrelated, its the (snapshot/protocol(?)) cap AFAIR 03:58 <+bridge> i think the first thing that would break is the actual snapshot logic, where you cannot represent more than 128 clients at the same time 03:58 <+bridge> but those are silently dropped, from what i remember when we did 128p server testing 03:59 <+bridge> https://github.com/ddnet/ddnet/commit/6c43e23f4d991bb8dbf3a2052e5243f701a17d8c 04:00 <+bridge> @drafakiller (if you're still awake, lol) 05:06 <+bridge> That's a MomentCap server 11:35 <+bridge> why is the translation missing some lines??? 11:35 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1479789651735613450/image.png?ex=69ad5102&is=69abff82&hm=a94ec1663a0987f6f3a23b7a23436dcbd23fffebf88df2c2b8fd8c9e111ec99b& 11:36 <+bridge> is it because its chat alert messages??? 11:37 <+bridge> this ones doesnt look like chat messages 11:37 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1479790099465113851/image.png?ex=69ad516c&is=69abffec&hm=2ea46ef2c8530730f8793d69f4283b04ecb7f77bcc95961a5bfe3fb451319348& 11:43 <+bridge> what language is this? Maybe it's not fully translated 11:43 <+bridge> spanish 11:43 <+bridge> by the ddnet team 11:43 <+bridge> if i fix it i get the dev role?? :owo: 11:43 <+bridge> hehe 11:43 <+bridge> i can do it in a moment 11:44 <+bridge> what version is this or is this ddnet 19.8? 11:44 <+bridge> i got this from github 11:44 <+bridge> ddnet-translations/ddnet 11:46 <+bridge> ohhh 11:46 <+bridge> in the actual translations is different 11:46 <+bridge> Player is ingame, i.e. not spectating. 11:46 <+bridge> == 11:46 <+bridge> 11:46 <+bridge> Zoom is allowed on this server. 11:46 <+bridge> == 11:46 <+bridge> 11:46 <+bridge> A vote is currently active. 11:46 <+bridge> == 11:46 <+bridge> 11:46 <+bridge> Dummy is allowed on this server. 11:46 <+bridge> == 11:46 <+bridge> 11:46 <+bridge> Dummy is currently connected. 11:46 <+bridge> == 11:46 <+bridge> 11:46 <+bridge> Player is currently authed in rcon. 11:46 <+bridge> == 11:46 <+bridge> 11:46 <+bridge> Demo player is currently active. 11:46 <+bridge> == 11:46 <+bridge> 11:46 <+bridge> The extra menu with the given number is activated. 11:46 <+bridge> == 11:46 <+bridge> 11:46 <+bridge> Update Rate 11:46 <+bridge> == 11:46 <+bridge> 11:46 <+bridge> Save power by lowering update rate (higher input latency) 11:47 <+bridge> == 11:47 <+bridge> 11:47 <+bridge> Colors of the hook collision line: 11:47 <+bridge> english or spanish? 11:47 <+bridge> missing too 11:47 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1479792335834316850/image.png?ex=69ad5382&is=69ac0202&hm=32d30c83709f74e929c0ce891aa78003a037e901ddddad05617888a99eaa56ec& 11:47 <+bridge> you are right, and weblate looks like it's 100% translated oO 11:47 <+bridge> @heinrich5991 https://hosted.weblate.org/projects/ddnet/ddnet/es/ 11:47 <+bridge> 11:47 <+bridge> It says 100% spanish, but the translations for ddnet 19.8 are missing 11:49 <+bridge> the stuff missing is text from the last version?? 11:49 <+bridge> makes sense 11:53 <+bridge> in weblate is transated but not in github 11:53 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1479794052663742675/image.png?ex=69ad551b&is=69ac039b&hm=c6064f9fe2ee382974d65e80f5b3d86e0079ef4aabb0968a64e8f7b43958edcb& 11:53 <+bridge> thats weird 11:53 <+bridge> they are synced manually 11:54 <+bridge> they are synced scheduled 13:21 <+bridge> 2 good tasses that i actually put effort into vs 1 brainrot 6s video who would win 13:21 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1439257196578996377/image0.png?ex=69acdb77&is=69ab89f7&hm=903aca6f6f9726f99c1a83f92e2eb4dfe177333790fd7d881a827ad691f21de0& 14:42 <+bridge> <.g1_> how do i add spike kills to my map? 14:57 <+bridge> hold space and select tiles 15:45 <+bridge> needs syncing in the other direction 15:59 <+bridge> @essigautomat ah no, weblate has "lazy commits" where it accumulates some changes before doing commits 16:00 <+bridge> in Operations → Repository Maintenance → Repository Status → Commit, you can force an instant commit 16:05 <+bridge> <.g1_> https://cdn.discordapp.com/attachments/293493549758939136/1479857601721405704/image.png?ex=69ad904a&is=69ac3eca&hm=c0737c966d74c70abff5f69eecbd8b5a35e77f4f2c71d501888ff65197561e0f& 16:05 <+bridge> <.g1_> how do i fix this? 20:07 <+bridge> thoughts on a button to swap body/feet color? 20:07 <+bridge> this would be a compromise on an earlier request to be able to store values without copying from console 20:07 <+bridge> good idea 20:08 <+bridge> basically, if you want to experiment with a color but dont want to lose it, you can swap head/feet color and then mess with one of the undesired colors, then swap back 20:08 <+bridge> ofc this is not perfect because you still lose one color 20:08 <+bridge> but i feel like u should also be able to copy the color from the tee menu 20:08 <+bridge> yes exactly, we have this in editor 20:09 <+bridge> there is some room for small swatches here. 20:09 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1479918822944149575/image.png?ex=69adc94e&is=69ac77ce&hm=9de58f7e1b3d445d116f0363fab27fdb3179693c1bc5c0fa5911eae659b6403e& 20:09 <+bridge> or if u hover over the color 20:09 <+bridge> you can copy it 20:09 <+bridge> i also think these tabs are really large on widescreen resolutions; can we size them down? i also dislike that they're invisible when selected 20:09 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1479918973775777844/image.png?ex=69adc972&is=69ac77f2&hm=ff0dbc8d2c31a542d11c7b18871f9a5886d900d40896cc3000206d144551ba44& 20:09 <+bridge> well actually, that might be a me thing 20:09 <+bridge> with my colors 20:10 <+bridge> but still, cant it be based on the colors used so its always visible? 20:10 <+bridge> if i squint i can see they're different colors 20:11 <+bridge> im also on tclient so this is probably from that 20:11 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1479919316777308281/image.png?ex=69adc9c4&is=69ac7844&hm=cfeee43d2c85b91721da9f1db217821218ef86985db68c8bfbd00e380678362b& 20:11 <+bridge> but rest i think is ddnet 20:11 <+bridge> also, is there any way to antialias just the UI? 20:11 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1479919451448147968/image.png?ex=69adc9e4&is=69ac7864&hm=6c237f663e18b8719e4970960dddd3a089cd983a50f9c8ab30d0b10997d8f62b& 20:11 <+bridge> visible for me 20:11 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1479919462185439333/DDNet_hiWXmsNrhI.png?ex=69adc9e7&is=69ac7867&hm=c07ec539e83a416f74ecb9352d0c99f4726f8e8b4bacfa9b253a46971a40455a& 20:11 <+bridge> these borders look pretty bad 20:11 <+bridge> <.g1_> how do i add spike kills to my map? 20:12 <+bridge> depends on the mode. do you mean kill tiles in ddrace? 20:12 <+bridge> <.g1_> SPİKE KİLLS 20:12 <+bridge> <.g1_> this 20:12 <+bridge> <.g1_> https://cdn.discordapp.com/attachments/293493549758939136/1479919665722556517/image.png?ex=69adca17&is=69ac7897&hm=dcecf8796d53c8b657647656620c22b3c6f63dae0b5fd817e77cc8327adebc6d& 20:12 <+bridge> well, for ddrace you want these (hold space on Game layer) 20:12 <+bridge> <.g1_> https://cdn.discordapp.com/attachments/293493549758939136/1479919777903280200/image.png?ex=69adca32&is=69ac78b2&hm=54f5564fdbd0d6d7b92b54b8efe3245d5f5d721ce3742bc422b5ec6255be32f7& 20:12 <+bridge> <.g1_> this? 20:12 <+bridge> they're the 3rd tile 20:12 <+bridge> yes 20:13 <+bridge> just select only Game layer below 20:13 <+bridge> <.g1_> i hold space but nothing shows 20:13 <+bridge> then hold space and click that tile 20:13 <+bridge> <.g1_> okey tanks you 20:13 <+bridge> select only one layer. deselect the group 20:13 <+bridge> np 20:13 <+bridge> to delete them, you can use shift-click 20:13 <+bridge> but make sure nothing is on your brush (right click) 20:14 <+bridge> <.g1_> and how do i fix this? 20:14 <+bridge> you need automap rules for those tiles, if you want it automatically 20:14 <+bridge> otherwise there should be an "inner corner" tile for you to place 20:14 <+bridge> it seems like your tileset is broken though? 20:15 <+bridge> <.g1_> https://cdn.discordapp.com/attachments/293493549758939136/1479920362987978884/image.png?ex=69adcabe&is=69ac793e&hm=133e213c4e8d0dc4d39b7363668aeb8bd8261a8f2bea9f736e7a160adb6d0314& 20:15 <+bridge> they dont line up 20:15 <+bridge> <.g1_> why color diff? 20:15 <+bridge> you probably didnt color it yet. check the color option when you right click the layer 20:15 <+bridge> see the white box here? 20:15 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1479920495888564284/image.png?ex=69adcadd&is=69ac795d&hm=21471178f3cae6712d8097fff28b49b27dc4450d50614eb4baa3daa46435df33& 20:15 <+bridge> you'll set a color there 20:16 <+bridge> <.g1_> how 20:16 <+bridge> click the box where it says Color 20:16 <+bridge> right click that layer first 20:16 <+bridge> <.g1_> okey i found solution 20:16 <+bridge> <.g1_> tanks you 20:16 <+bridge> you may also want to ask in questions in case dev convo is happening 20:16 <+bridge> but not a big deal ^^ 20:46 <+bridge> <.g1_> @gorp_tw are u here? 20:46 <+bridge> <.g1_> https://cdn.discordapp.com/attachments/293493549758939136/1479928169497624679/image.png?ex=69add203&is=69ac8083&hm=b7aaa7252fe40993b6422555fdd5259def68fe195951ed7e2455301ff0c854c6& 20:46 <+bridge> <.g1_> this shows when i press pg up 20:46 <+bridge> <.g1_> but when its default it not show 20:46 <+bridge> Because you don't have design 20:46 <+bridge> same as those tiles, you have to have tile layer for them 20:47 <+bridge> <.g1_> how do i make design 20:47 <+bridge> idk how useful this is 20:47 <+bridge> just place a tile idk 20:47 <+bridge> make a new layer 20:47 <+bridge> yeah it feels more like a simple hack for what i wanted 20:47 <+bridge> color swatches like we have in the editor would be better imo 20:47 <+bridge> <.g1_> this? 20:47 <+bridge> <.g1_> https://cdn.discordapp.com/attachments/293493549758939136/1479928523815915601/image.png?ex=69add257&is=69ac80d7&hm=c79833047c4f2efcf5b55c26fe1ce1c9e923e7ef905123656fe6a5984a2957e3& 20:47 <+bridge> no 20:47 <+bridge> you made tiles for hookable bro 20:47 <+bridge> do that again but for tele 20:47 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1479928596310134994/image.png?ex=69add269&is=69ac80e9&hm=02aba8cc164d7dcd3a5e59389f684e5ed1a3ea969eb2e3d3a6f98a0bd7c6725e& 20:47 <+bridge> <.g1_> https://cdn.discordapp.com/attachments/293493549758939136/1479928610080034930/image.png?ex=69add26c&is=69ac80ec&hm=6169aba04aad1e5f2817ecea35b91a76f084a2e46ee9536e40dbd967ea0836e7& 20:48 <+bridge> <.g1_> u mean this? 20:48 <+bridge> no 20:48 <+bridge> lets go to #mapping shall we 21:16 <+bridge> allow pasting brush with multiple layers between maps? 21:17 <+bridge> currently you can only copy one layer at a time 21:17 <+bridge> this would be more or less obsoleted if we had tabs in the editor (assuming this is part of that PR) 21:18 <+bridge> so worst case scenario is for a given selection i have to open and close maps 8 times to move it