00:13 <+bridge_> ty 🙂 07:14 <+bridge_> <12944qwerty> if someone with good knowledge on rendering with buffers could help on #11711 lol. I used a very hacky fix for etting it to work 07:14 <+bridge_> https://github.com/ddnet/ddnet/pull/11711 09:33 <+bridge_> in Vulkan you might need your own Texture Similar to what was done with speedtiles 09:33 <+bridge_> check arrows.png 09:34 <+bridge_> <12944qwerty> so one for each color? 09:35 <+bridge_> yes, ordered and colored exactly like the unbuffered one. Do you need help with texture creation? 09:36 <+bridge_> <12944qwerty> i'm concerned about that fact that the current tune can be customized 09:36 <+bridge_> <12944qwerty> but doing this won't let that 09:36 <+bridge_> Vulkan can not rotate? 09:38 <+bridge_> It probably can on texture upload already, omg I have an idea :3 09:38 <+bridge_> <12944qwerty> i'm concerned about that fact that the current tune texture can be customized 09:38 <+bridge_> thinking about this: https://github.com/ddnet/ddnet/blob/master/data/editor/speed_arrow_array.png 09:38 <+bridge_> or you write your own shader for this 09:40 <+bridge_> <12944qwerty> Uh 09:41 <+bridge_> <12944qwerty> How 09:41 <+bridge_> <12944qwerty> (how in ddnet code i mean) 10:00 <+bridge_> here you find the shader: 10:00 <+bridge_> You'd need to add your own backend functionality for adding the colored-tile pipeline 10:00 <+bridge_> 10:00 <+bridge_> Honestly, for **only** doing tune tiles you might be better off just doing a map like for the speedtiles 11:00 <+bridge_> It would be slower than pre-computing all rotations 11:35 <+bridge_> hi 11:37 <+bridge_> > If you didn't play or hear Alien mod at before, you won't know that it's just a variant of infection 11:37 <+bridge_> Alien feels so different to infection and I had much more fun in alien 🙁 fully underrated mod 15:00 <+bridge_> maybe @learath2 knows 15:00 <+bridge_> but how can i use the tpm2 to use my pc as a passkey? 15:00 <+bridge_> or simply make it like my pc is a valid passkey itself 15:00 <+bridge_> https://github.com/psanford/tpm-fido 15:00 <+bridge_> this doesnt look maintained 15:20 <+bridge_> That's just like a `infection plus`. 15:21 <+bridge_> Zombie -> Mutant 15:21 <+bridge_> Human -> Human 15:21 <+bridge_> And something else new. 15:22 <+bridge_> e.g. Generators and Turrets. 15:22 <+bridge_> also it has a research system. 15:22 <+bridge_> But isn't its basic gameplay is infection? 15:23 <+bridge_> plays as a mutant and infects human. :3 15:37 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1474776964983427277/Dk2zahm.png?ex=699b1494&is=6999c314&hm=968ae6b4794e1e59367e4de97fd4edfbd7395d8b246856cbdf237b2959b2c080& 18:19 <+bridge_> cute colored shields fomjn 18:27 <+bridge_> I don't know infection plus, arent they all cheap zombie escape knockoffs? /s