00:41 <+bridge_> if you paid any attention, you could have predicted this PR 😎 00:48 <+bridge_> robyt started this pr 2y ago or smth idk 00:54 <+bridge_> hii everyone so ummmmmmmm I'm trying to compile https://github.com/l-ouis/ddnet/tree/meditor but it doesn't work and my head is exploding because it seems to be something related to the rust linking but I don't really understand so sdmumvsdncfujsfijsdfklaf helpies :3 00:54 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1472743007156703242/the_nefarious_cmake_log.txt?ex=6993ae4f&is=69925ccf&hm=0728eaf91aca1be91369166621f177b5424c60541b0a87aff7c72d2e7d2481bc& 00:56 <+bridge_> wait 00:56 <+bridge_> nvm I think I know what is it now 00:56 <+bridge_> ima try 04:42 <+bridge_> It's reasonable for community to prefer to be more involved cuz it does making doing things feel more achieving. Nothing wrong with liking low maintenance community either tho. 04:43 <+bridge_> It's reasonable for community to prefer to be more involved cuz it does making doing things feel more achieving. Nothing wrong with liking medium-low maintenance community either tho. 09:22 <+bridge_> discord.gg/2Jqsg96mZz 09:24 <+bridge_> discord.gg/2Jqsg96mZz 09:27 <+bridge_> im down bad, i used ai to help me improve my kernel config 09:27 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1472871910030180595/LvT7B2F.png?ex=6994265b&is=6992d4db&hm=d16a2512d22c9855a8ffefa2015963b90349286c0ba83d55cfd659c9f906f006& 09:27 <+bridge_> (my tower has wifi by i never use it) 09:27 <+bridge_> apparently i had usb4 too 09:50 <+bridge_> Could you please give me your opinion on my pull request (https://github.com/ddnet/ddnet/pull/4761 )? What do you think, is it excessive to offer four different positions? Can we agree on one? Personally, I think it is good to offer four different positions. 11:09 <+bridge_> <01000111g> testing channel should be replaced by one overleaf project with a new tex file per map 11:12 <+ChillerDragon> assa are you planning to merge #11232? if not i might just remove my changes from it and merge it 11:12 <+ChillerDragon> i added commits to it because kebs was afk and i wanted to speed things up after but it looks like that it blocking me from the merge caused a longer delay 11:20 <+bridge_> 😄 Not a terrible use actually, some of the error messages you get in dmesg are so arcane sounding 12:08 <+bridge_> WOW 12:12 <+bridge_> use case? 12:12 <+bridge_> copy and pasting ? 12:13 <+bridge_> (I'm joking) 12:13 <+bridge_> use case is crazy, given this is one of the biggest features of ddnet-rs 12:13 <+bridge_> The only missing QoL is hosting a mapping session now 12:13 <+bridge_> and ddnet-rs's bucket tool, imo 12:14 <+bridge_> use case is crazy 12:14 <+bridge_> is ddnet-rs still being worked on or is juppey busy 12:15 <+bridge_> Juppey is currently afk 12:15 <+bridge_> i did see that 12:32 <+bridge_> #11232 12:32 <+bridge_> https://github.com/ddnet/ddnet/pull/11232 12:33 <+bridge_> I am not planning to merge it 12:34 <+bridge_> Looks relatively safe, I can look into reviewing it. Can you fix the conflicts first, ChillerDragon? 12:45 <+bridge_> I have a problem on ddnet versions which are 18.5.1 and older: when im doing maximum zoom out on a heavy map (5mb size but there not really much of images, 2800x1750 game layer) my client is going into negative ping and nothing is working until i reconnect to the server and console is spammed with this error (screen). 12:45 <+bridge_> 12:45 <+bridge_> I understand that downloading a client which is not 2 years old is solution to this and i totally agree with that, but i am trying to optimize this map for older clients, so im trying my luck and maybe someone know what could happen this? 12:45 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1472921721072910396/image.png?ex=699454bf&is=6993033f&hm=ed308c2a1fa31cbd1afc1eaa92b062b7c11ebb940d457cc4c601fa562719ccaa& 12:48 <+bridge_> <01000111g> I could imagine ddnet reserving a memory buffer in your vram, and when zooming out too much it runs full? @essigautomat probably knows the exact reason 12:49 <+bridge_> Which entities did you place on the map? Seems like the snapshot is full. 12:49 <+bridge_> Maybe Upgrade to 19.6? 12:49 <+bridge_> why optimize for older clients? 12:49 <+bridge_> theres barely anyone using them 12:49 <+bridge_> if theres an easy fix why not? 12:50 <+bridge_> its not me who having this problem, im using 19,8 12:50 <+bridge_> Still kinda weird though, the delta unpack failed should be fine, it's probably just a netobject the old client doesn't know 12:50 <+bridge_> so nightly 12:50 <+bridge_> there lot of different entities 12:51 <+bridge_> Oh, yeah the snap could be full too, mh 12:52 <+bridge_> there lot of different entities, i guess its near the all existing entities 12:52 <+bridge_> or what did you mean? i was thinking about game tiless 12:53 <+bridge_> Entities are stuff like weapon pickups, hearts, shields 12:53 <+bridge_> Other tees, lasers, bullets 12:53 <+bridge_> ah. ye there lot of these 12:54 <+bridge_> If it works differently in 18.6 then maybe because of #8995 12:54 <+bridge_> https://github.com/ddnet/ddnet/pull/8995 12:54 <+bridge_> Hm, but shouldn't that only create smaller snaps which should be fine, no? 12:57 <+bridge_> btw its "crashing" not consistently for me (yesterday it was crashing every time i zoom out, today i cant reproduce it), but consistently for another person. i will try to reduce amount of entities and see what happen, thanks a lot guys) 13:02 <+bridge_> Not sure if it because of the size checks and we were packing a truncated snapshot before. Or because of one of the other commits like https://github.com/ddnet/ddnet/pull/8995/changes/9a380ff199eafc35f59d8b231cc7e2757b62ff12 15:00 <+bridge_> will there be brush/fill tools for the editor? i remember an issue but I can't find it 15:07 <+bridge_> Makes sense to add it. Maybe it was in one of those "here are 15 random editor ideas" issues