09:09 <+bridge_> browsing the internet doesn't send your ddnet name to untrusted people each time you open the browser 09:10 <+bridge_> feel free to implement it in your client. ddnet has higher privacy standards than that. we also have a solution to it 🤷‍♀️ 11:07 <+bridge_> is this solution somewhere written? I pinged lerath already 11:30 <+bridge_> what about joining community servers? If you don't want your ddnet name sent just opt out from this. 11:32 <+bridge_> we can have current communities set their finish queries and let players decide on each 11:54 <+bridge_> I wonder if it would make more sense to have the map hash and search if you have a saved finish - I guess not everyone saves every finish automatically 12:07 <+bridge_> we have a method to keep the names secret. why do you want to implement a less-private method? 12:13 <+bridge_> I only know what I've written down in https://github.com/ddnet/ddnet/issues/7994#issuecomment-1953115650. do you want to work on this issue? 🙂 12:15 <+bridge_> i.e. the idea is that 12:15 <+bridge_> > we could host a DB of just community-map-playername tuples that populates the finished maps automatically, leaking no player data to third-party servers. 12:17 <+bridge_> I am currently investigating and thinking about how feasable this is and how we can do it in the _best_ way. I unfortunately lack the infrastructure to host a db of tuples, I'd like to know how big it would be like 🤔 12:17 <+bridge_> we can probably host it, it's likely not too big 12:18 <+bridge_> probably needs an HTTPS API server that receives the tuples from the communities 12:18 <+bridge_> needs some thinking about the methods that are supported, I guess @learath2 could help us here 12:19 <+bridge_> if I claculate on average 1000 finishes per player name, but a huge amount of player names i.e millions, with 96 chars per tuple, then it would be 96 GB (this is a very crude estimate and my assumptions are probably wrong) 12:20 <+bridge_> probably more like 1-10 GB, my estimate might be to high, still totally feasable 12:20 <+bridge_> if I calculate on average 1000 finishes per player name, but a huge amount of player names i.e millions, with 96 chars per tuple, then it would be 96 GB (this is a very crude estimate and my assumptions are probably wrong) 12:20 <+bridge_> the millions come from linear, which is the most finished map xD 12:23 <+bridge_> we currently have 63017007 records in our record table 12:23 <+bridge_> but that includes duplicate map finishes, I think 12:23 <+bridge_> I'd expect all other communities to sum up to less than that 12:25 <+bridge_> yes, for sure 13:43 <+bridge_> I won't consider DDNet to be different with axiom in terms of safety. If you say the "more-private" method is just DDNet hosting the finishes db for everyone, I feel it's just protectionism. If you're going for an opt-in feature anyway, I really don't feel any difference. 13:45 <+bridge_> But this is DDNet client it's probably understandable 13:45 <+bridge_> But this is DDNet client it's somewhat understandable 13:48 <+bridge_> I think it's favored that communities do not gain IPs from any ddnet player. 14:42 <+bridge_> lol 14:42 <+bridge_> Just check their codes 14:42 <+bridge_> and you could get the anser 14:42 <+bridge_> and you could get the answer 14:43 <+bridge_> https://github.com/TeeworldsAxiom/teeworlds-Axiom/tree/master/src 14:49 <+bridge_> this implies, that ddnet doesn't want people to even join community servers - which I directly want to dismiss. This would be like cutting of your own leg. 14:50 <+bridge_> this implies, that ddnet doesn't want people to even join community servers - which I directly want to dismiss. This would be like cutting off your own leg. 14:53 <+bridge_> The issue is, that the EU consideres IP addresses to be personal Data according to DSGVO, because "you can use it to identify a Person". So ddnet should comply to that as much as possible, but I don't want to go down that rabbit hole 15:01 <+bridge_> @essigautomat can u remove ugly color on hookline tip and merge? 😄 15:02 <+bridge_> or maybe players got used to it if it was broken for 3 patches already 15:05 <+bridge_> ``` 15:05 <+bridge_> GameClient()->m_MenuBackground.ChangePosition(CMenuBackground::POS_SETTINGS_TEE); 15:05 <+bridge_> if(Client()->IsSixup()) 15:05 <+bridge_> RenderSettingsTee7(MainView); 15:05 <+bridge_> else 15:05 <+bridge_> RenderSettingsTee(MainView); 15:05 <+bridge_> ``` 15:05 <+bridge_> 15:05 <+bridge_> How can you ever RenderSettingsTee7 in the ddnet UI ? Is your own client ever sixup? 15:06 <+bridge_> ``` 15:06 <+bridge_> GameClient()->m_MenuBackground.ChangePosition(CMenuBackground::POS_SETTINGS_TEE); 15:06 <+bridge_> if(Client()->IsSixup()) 15:06 <+bridge_> RenderSettingsTee7(MainView); 15:06 <+bridge_> else 15:06 <+bridge_> RenderSettingsTee(MainView); 15:06 <+bridge_> ``` 15:06 <+bridge_> 15:06 <+bridge_> How can you ever RenderSettingsTee7 in the ddnet UI ? Is your own client ever sixup in the menu? 15:06 <+bridge_> it is when you enter 0.7 server 15:06 <+bridge_> oO but why render another menu only if you enter a 0.7 server, this is in settings 15:07 <+bridge_> omg most hidden feature 15:07 <+bridge_> because 0.7 has different skins 15:07 <+bridge_> I can change my skin for 0.7 15:07 <+bridge_> why is there no way to access this menu just from settings? 15:08 <+bridge_> my guess bcs 99% of servers arent 0.7 and it would be just confusing to most players 15:09 <+bridge_> @essigautomat same 15:09 <+bridge_> this is too big now 15:09 <+bridge_> scoreboard is nice 15:10 <+bridge_> I know - I am working on this, I was working just yesterday of a **refactor** of the hud first 15:10 <+bridge_> because it's a bit messy :justatest: 15:11 <+bridge_> I have had a issue for that. 15:11 <+bridge_> > Closed as not planned 15:13 <+bridge_> by me? 15:14 <+bridge_> no 15:14 <+bridge_> see #10237 15:14 <+bridge_> https://github.com/ddnet/ddnet/issues/10237 15:17 <+bridge_> I hate hidden menus. 15:21 <+bridge_> Kinda fair, but I still don't know what made DDNet different with others. I should have stopped with this topic... 15:21 <+bridge_> id rather it be hidden than people perma asking what is this skin that never gets used 15:22 <+bridge_> then remove it, why have a feature for it to be hidden? 15:22 <+bridge_> I hate this approach 15:22 <+bridge_> bcs 0.7 servers are hidden 15:23 <+bridge_> What? 15:23 <+bridge_> can't remove because chiller added 0.7 protocol. would you rather set all those via config options? 15:23 <+bridge_> 0.7 servers are not hidden. 15:23 <+bridge_> remove the config, too, just send skin as default 15:24 <+bridge_> I'd much rather have a fucking button in the menu somewhere 15:24 <+bridge_> well you do, as soon as you join a server using tw-0.7+udp:// prefix for connecting 15:24 <+bridge_> (can be a ddnet or f-ddrace server, for example) 15:25 <+bridge_> that would 'break' the protocol 15:25 <+bridge_> it was farely easy for me to find 0.7 servers for testing this - we still have zCatch servers for example or my old Zod mod 15:25 <+bridge_> and I always wondered why my mod breaks the skins 15:25 <+bridge_> if you have mod still on 0.7 in big 2026 its your problem and not skin's menu :tear: 15:25 <+bridge_> https://ddnet.org/maps/Shotsky/ why does this map not have finishes info? 15:26 <+bridge_> the game should have NO hidden menus, this is bad design. Same for the quad preview which was gladly changed 15:26 <+bridge_> we support 0.7 bcs chiller wanted it, not bcs its good 15:26 <+bridge_> I don't want it to have an extra settings slider as well, just a button inside the other skin system 15:27 <+bridge_> yes but why do i want button thats never going to get used 15:27 <+bridge_> and will just be confusing 15:27 <+bridge_> IMO this is currently undiscoverable. 15:28 <+bridge_> yes 15:28 <+bridge_> but youre going to figure it out if you play on 0.7 15:28 <+bridge_> which most ppl dont 15:28 <+bridge_> either make it discoverable or remove it, because it's useless then 15:28 <+bridge_> I will try a little thing 15:28 <+bridge_> See how it looks 15:28 <+bridge_> lmao 15:28 <+bridge_> no, I only figured it out because I was told how to access it - playing on some 0.7 servers wasn't enough 15:29 <+bridge_> idk maybe its not useful then 15:29 <+bridge_> I have stopped creating new 0.6 mods since 2025. 15:35 <+bridge_> btw the mod is officially unmaintained, but sometimes people still host servers 🤷‍♂️ 15:36 <+bridge_> maybe chiller could update it to ddnet-insta 15:36 <+bridge_> if you want to host a server with last update 2018 go ahead 15:37 <+bridge_> nah today I'd probably rewrite a proper zombiemod togheter with chiller 15:38 <+bridge_> Left4Tee 15:40 <+bridge_> lol 15:40 <+bridge_> I have a same idea 15:40 <+bridge_> nearly 2023 15:41 <+bridge_> I have to say that 0.7 is not a problem. 15:41 <+bridge_> 128 zombie teeworlds :brownbear: 15:43 <+bridge_> I have always thought that the biggest problem is the community's attitude toward 0.7. 15:43 <+bridge_> just be like what's kebs said. 15:44 <+bridge_> wdym 15:44 <+bridge_> i think 0.7 is outdated compared to ddnet that receives updates daily 15:44 <+bridge_> and ddnet already has all good things that 0.7 had to offer 15:44 <+bridge_> Where're the more skins parts 15:46 <+bridge_> you can draw your own and not be limited to skin parts ^^ 15:47 <+bridge_> If you can accept non-teeish, then indeed. 15:55 <+bridge_> it's a good thing to reduce the number of options the player sees. our option menu already has way too many unorganized settings. adding a tab for a skin system that most players will never use doesn't sound good to me 15:56 <+bridge_> I also don't have a tab in mind, but I wrote that into the issue already 15:57 <+bridge_> I think it's fine to hide this setting until the player needs it 15:57 <+bridge_> completely. not behind a button 15:57 <+bridge_> this is undiscoverable. 15:57 <+bridge_> that is fine 15:57 <+bridge_> because the user doesn't need to discover the menu until they join a 0.7 server 15:57 <+bridge_> we could display a hint then 15:58 <+bridge_> (which I've also written down in the issue) 15:58 <+bridge_> how often does someone join a 0.7 server 15:58 <+bridge_> I guess this is better than nothing 15:58 <+bridge_> almost never 15:59 <+bridge_> why is it a good idea to show settings to users that they will likely never use? 15:59 <+bridge_> I don't know how you know that it's almost never - it was very easy for me to find 0.7 servers in the server browser 16:00 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1464273475261956116/image.png?ex=6974de71&is=69738cf1&hm=f612386a1b47570248f027a04cf1ba363dce4f8d9dc09a7761862c71cb1cee46& 16:00 <+bridge_> I can even say that 16:00 <+bridge_> screenshoted just now 16:00 <+bridge_> A ddnet player almost never enter a non-ddnet servers 16:00 <+bridge_> we can probably take a look at masterserver statistics, but I'd go out a limb and guess that it'll confirm my view 16:00 <+bridge_> so that we can remove the support of other mods 16:00 <+bridge_> :frozen: 16:01 <+bridge_> If it's actually 0, then I'd drop 0.7 support (and the circle continues) 16:01 <+bridge_> lol 16:01 <+bridge_> it's not 0 16:01 <+bridge_> yeah 16:01 <+bridge_> not zero 16:01 <+bridge_> I'm not guessing percentages because I don't like people doing that 16:01 <+bridge_> I always play on 0.7 16:02 <+bridge_> but if we want a percentage, we can check hte masterserver 16:02 <+bridge_> I guess a popup is fine then 16:02 <+bridge_> do we have more hidden menus i am not aware off? 16:02 <+bridge_> The number was 2 at some point 16:02 <+bridge_> not AFAIK 16:03 <+bridge_> probably very deep in the editor - with broken settings and stuff like this 16:04 <+bridge_> but robyt improved it a lot 16:05 <+bridge_> tile picker under spacebar 16:05 <+bridge_> is hidden imo 16:06 <+bridge_> Also one of the features not usable with touch controls only 16:06 <+bridge_> we currently have 62 0.7-only servers, and 1037 supporting ddnet's protocol. there is 1 player on a 0.7-server, and 5912 on servers supporting ddnet's protocol. that's <0.1% right now 16:06 <+bridge_> okay I guess - but it's so enssential, it's editor 101 and well known and much used 16:06 <+bridge_> it is essential, but you need to look up a guide to know about it 16:06 <+bridge_> okay now "almost never" is a reasonable description 16:07 <+bridge_> ok so its 1, not 0? :kek: 16:07 <+bridge_> We don't really show a hint about regular 0.6 skins to players either though 16:07 <+bridge_> it probably varies throughout the day 16:07 <+bridge_> I was just looking at a snapshot from 5 min ago 16:07 <+bridge_> I guess we can close the issue instead of writing a PR for essentially 10 people on a good day 16:07 <+bridge_> works for me 16:08 <+bridge_> maybe we could add a button for it in bottom left or something? 16:08 <+bridge_> or below "File" theres empty space 16:08 <+bridge_> imagine mapping on a drawing pad or something like that 😮 16:08 <+bridge_> I think it belongs together with other layer-buttons context-wise 16:09 <+bridge_> But the organization of the buttons and toolbars could be improved in general 16:09 <+bridge_> Now is 2 16:09 <+bridge_> i can make it 3 16:11 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1464276302050627740/image.png?ex=6974e113&is=69738f93&hm=7b29db3970e76b2c241664adf41d454739ef0eda6172fcc9f17c885b421bd3e2& 16:11 <+bridge_> quick paint 16:11 <+bridge_> That space is already taken by messages 16:12 <+bridge_> what messages 16:12 <+bridge_> idk if i ever seen anything there 16:12 <+bridge_> Ingame notification and whether you moved ingame 16:13 <+bridge_> I think it belongs in the "toolbar" with the layer buttons, like "Add quad" and "Destructive" 16:13 <+bridge_> so its empty most of the time 16:13 <+bridge_> i think its kinda bad place for it 16:14 <+bridge_> It's not a great space for anything TBH. Those messages should rather be toasts popping up in the top/bottom right I think 16:19 <+bridge_> why are skins case sensitive? 16:30 <+bridge_> I don't know. perhaps because making them case-insensitive would be harder: everything from file systems to skin download servers would need to support it 16:38 <+bridge_> I guess a scorehud like this is not desirable :/ I think I can throw my refactor away, because the size of these depend on each other 16:38 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1464283092905627875/screenshot_2026-01-23_16-37-16.png?ex=6974e766&is=697395e6&hm=dc23c83c973382bc924775552dfebd539c78c0c03e865d4ab45b9b1f8bce260b& 16:38 <+bridge_> this is a custom build, not the current client 16:44 <+bridge_> what should I look at? 16:50 <+bridge_> bottom right 16:50 <+bridge_> ew 16:50 <+bridge_> bottom right hud - I'll create a quick patch for now 16:51 <+bridge_> I am thinking about how valuable this hud is in the first place 16:51 <+bridge_> what should i look at in bottom right 16:51 <+bridge_> still looks bad :tear: 16:51 <+bridge_> this is the point kebs 16:52 <+bridge_> solution: remove it 16:52 <+bridge_> a common issue i find is that i dont see some peoples skins because theirs is capitalised differently 16:53 <+bridge_> e.g someone having "Default" instead of "default" 16:53 <+bridge_> when we have the same skin 16:54 <+bridge_> it would be nice of everything was just lowercase 16:56 <+bridge_> <01000111g> or just case insensitive 16:56 <+bridge_> yea 16:56 <+bridge_> <01000111g> i dont even know how skins work on mac os, because their file system is case insensitive 16:57 <+bridge_> @kebscs my problem with the hud is, that it creates text containers and I can't use the ui methot to render times directly there 16:58 <+bridge_> I ofc could just put it back into the hour mode 16:59 <+bridge_> i think it would look nicer of it was just back to default and only in scoreboard it shows centiseconds :owo: 16:59 <+bridge_> I'd really like if this view would remove leading zeros 16:59 <+bridge_> i feel like it doesnt neet the milliseconds 16:59 <+bridge_> i feel like it doesnt need the milliseconds 16:59 <+bridge_> the problem with it it gets annoying when its too big 16:59 <+bridge_> the problem with it, it gets annoying when its too big 16:59 <+bridge_> yes but this also happens if you finish with enough hours on the time 17:00 <+bridge_> yea i dont like it at all, i dont think it has any value in ddrace gamemode 17:00 <+bridge_> its rare you get a 10 hour finish 17:00 <+bridge_> i can just press tab if i want to see people times i dont need dedicated hud for it 17:00 <+bridge_> or not even peoples, its just my own top time 17:00 <+bridge_> <01000111g> yeah just remove it, no use for ddrace 17:01 <+bridge_> it made sense in ctf to show the flagholders, or in dm1 to show your place in the race to topscore 17:01 <+bridge_> I'll revert it to hours and open a discussion 17:02 <+bridge_> if its toggleable with console command i would turn it off by default 17:02 <+bridge_> i mean the hud, not just milliseconds 17:03 <+bridge_> <01000111g> or can the default be influencef by gamemode? 17:03 <+bridge_> you can already turn it off - I'd turn it off for race only 17:03 <+bridge_> whats the command 17:04 <+bridge_> something showhud, sec 17:04 <+bridge_> probably, idk if thats good design tho 17:04 <+bridge_> cl_showhud_score 17:04 <+bridge_> i see 17:04 <+bridge_> could be default 0 imo 17:05 <+bridge_> what I don't like - disabling this moves the other hud menus, like player position and velocity 17:05 <+bridge_> they should be draggable so you can set them anywhere you want 17:05 <+bridge_> same the spec count icon etc 17:06 <+bridge_> <01000111g> big f3 17:06 <+bridge_> what if there was a hud editor 17:06 <+bridge_> oh u just said that 17:10 <+bridge_> ... rip english 17:13 <+bridge_> is "cmdlist" used anywhere on the client? 17:13 <+bridge_> why is it in shared console commands 17:13 <+bridge_> XD 17:14 <+bridge_> all your bases are belong to us! 17:23 <+bridge_> @kebscs I can't keep up with all the code I want to write - are you willing to work on the clickable scoreboard features? 17:23 <+bridge_> no :kek: 17:23 <+bridge_> i mean depends 17:23 <+bridge_> if its fun to code then maybe 17:24 <+bridge_> there are things I'd want to add to the player, but other things that are almost trivial: 17:24 <+bridge_> - make the current map (top left) clickable and have mapinfo 17:24 <+bridge_> - make the current best time (top right) clickable and have top5 17:24 <+bridge_> now we added this, it's still absolutely minimal :/ 17:25 <+bridge_> true 17:25 <+bridge_> make some big issue that lists all ideas 17:25 <+bridge_> if theres not one already 17:26 <+bridge_> currently we're all busy with other stuff, robyt writes the multimap editor, I need to continue on envelope times, idk what chiller is up to 17:31 <+bridge_> idk why every hud element on the right needs to influence each other in positioning 17:31 <+bridge_> even dummy actions or spectator hud do this 17:32 <+bridge_> probably because it was easiest to implement, with no overlapping 17:36 <+bridge_> we could reuse touch control editor for hud editor 17:36 <+bridge_> we could reuse code of touch control editor for hud editor 17:37 <+bridge_> I could easily fix them in position, by activating all and just use that positions 17:37 <+bridge_> idk, I don't feel like doing this 17:48 <+bridge_> what is "mapinfo" 17:48 <+bridge_> where to get it from 17:53 <+bridge_> Maybe /mapinfo 17:56 <+bridge_> ah right 17:56 <+bridge_> do i make it into netmsg 18:01 <+bridge_> <12944qwerty> Is there a rate limit on getting the masterserver 18:08 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1464305838008045720/image.png?ex=6974fc95&is=6973ab15&hm=ab1551d606eb2d9a344043c459deec3f815a70705d5a7933c94a8dd037680548& 18:08 <+bridge_> the size of it isnt the greatest 18:10 <+bridge_> Yeah, we shouldn't try to parse this info from the chat 18:11 <+bridge_> sure, i guess i can add it with a string field, if we wanted we could extend it more later to have some special cases 18:11 <+bridge_> Should also add it to the Server info ingame menu tab though, having to click the header in the scoreboard seems like a pretty hidden feature 18:12 <+bridge_> sure 18:12 <+bridge_> should it be received on server join and cached? 18:12 <+bridge_> should it be received on server join/map change and cached? 18:14 <+bridge_> Hmm, it could be used in demos so shouldn't it be a netobject? 18:16 <+bridge_> Idk what's the difference 18:20 <+bridge_> Netmessage is only recorded when you receive it, so if you start demo recording later the demo wouldn't contain the mapinfo 18:23 <+bridge_> that escalated already to a new netobject 😮 18:24 <+bridge_> unfortunately, I don't think we have the necessary string support in the snapshot 18:24 <+bridge_> so I guess it'll need to be a net message 18:24 <+bridge_> we could also just disable it in demos 18:26 <+bridge_> like all other new scorebord mouse buttons also shouldn't work in demos rn 18:27 <+bridge_> I guess they actually might in some cases 🤔 18:39 <+bridge_> @heinrich5991: remove legacy comment from int string and we have string support ez 19:25 <+bridge_> on the subject of netmsgs....... 19:25 <+bridge_> can we get more shit that is just a thing in chat as netmsg 19:27 <+bridge_> yea thats the point 20:09 <+bridge_> off the top of my head i cant remember what i wanted... probably call vote 20:09 <+bridge_> i feel like u get some form of call vote via netmsg tho unless the voting UI actually still parses chat 20:20 <+bridge_> voting UI never parsed chat 20:21 <+bridge_> chillerdragon: nah, not really. it's fixed size strings and they have a really strange encoding 20:31 <+bridge_> i feel like u get some form of call vote via netmsg tho unless the voting UI actually parses chat 20:57 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1464348275757813760/image.png?ex=6975241b&is=6973d29b&hm=d34bbceec91ca01c25f51d639818cdabe9ae7f8f32ec1ad416b369e4601d40e8& 20:57 <+bridge_> @essigautomat 21:13 <+bridge_> #hookline=cheat 21:13 <+bridge_> #deletehookline 21:13 <+bridge_> :greenthing: 21:25 <+bridge_> brilliant :deen_star: one thing, I'd almost like it "line-break-ier", because we are not limited to the chat here 21:30 <+bridge_> so smaller popup width? 21:31 <+bridge_> no more popup height 😄 like extra linebreak after difficulty or something 21:32 <+bridge_> ``` 21:32 <+bridge_> "Eternal 2" by Welf on Moderate 21:32 <+bridge_> ★★★★★, 15 points 21:32 <+bridge_> released 10 years and 7 months ago 21:32 <+bridge_> 6527 finishes by 5909 tees in 01:29:35 median 21:32 <+bridge_> ``` 21:32 <+bridge_> ``` 21:32 <+bridge_> "Eternal 2" by Welf on Moderate 21:32 <+bridge_> ★★★★★, 15 points 21:32 <+bridge_> Released 10 years and 7 months ago 21:32 <+bridge_> 6527 finishes by 5909 tees in 01:29:35 median 21:32 <+bridge_> ``` 21:34 <+bridge_> i send it as string same as /mapinfo 21:34 <+bridge_> ill pr in a bit so u can check out 21:34 <+bridge_> Hi guys, how can I redirect a player to another server (IP)? 21:34 <+bridge_> Hellou :3 21:35 <+bridge_> I just couldn't find how to do it 21:37 <+bridge_> wdym 21:37 <+bridge_> we have 'connect' command 21:38 <+bridge_> as i remember only for different port, cant ip for security reasons 21:42 <+bridge_> oh, I just saw this on fddr and on other mods. How can I do this 21:43 <+bridge_> For example make Hub server like in minecraft or something 21:43 <+bridge_> yeah i remember such in this game, idk really 21:47 <+bridge_> wait 21:47 <+bridge_> can i add points to player's popup? 21:47 <+bridge_> @essigautomat 21:47 <+bridge_> i will :) 21:47 <+bridge_> or a way to check their profile? 21:47 <+bridge_> or maybe "player info" so custom servers can put anything there 21:48 <+bridge_> how 21:48 <+bridge_> opens in browser 21:48 <+bridge_> like the things in main menu 21:49 <+bridge_> idk opening browser from in-game is bad design imo 21:49 <+bridge_> imagine u missclick it and it alt tabs 21:49 <+bridge_> while youre playing 21:49 <+bridge_> i gues 21:49 <+bridge_> but when are u ever 21:49 <+bridge_> mid game checking scoreboard and clicking on a player 21:49 <+bridge_> no way, for what 21:49 <+bridge_> how would u display points? 21:49 <+bridge_> check their points? 21:50 <+bridge_> we have /mapinfo and /points :yb_dead: 21:50 <+bridge_> faster to check with scoreboard 21:50 <+bridge_> then typing 21:50 <+bridge_> oki 21:50 <+bridge_> could you also make authed people name differnt color? 21:50 <+bridge_> also /points command shows it for everyone 21:50 <+bridge_> and i dont want to be rude 21:51 <+bridge_> when im just checking if someone can play XD 21:51 <+bridge_> RUDE lul 21:51 <+bridge_> its normal to check points 21:51 <+bridge_> NOT colored 21:51 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1464361956365307935/screenshot_2026-01-23_20-52-55.png?ex=697530d8&is=6973df58&hm=efde36d49a80b2206e194449f3d56ac5df9621ad0349f6b2c2c0d207937ad5cc& 21:52 <+bridge_> omg 21:52 <+bridge_> what is this 21:52 <+bridge_> crazy 21:52 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1464362199886594298/image.png?ex=69753112&is=6973df92&hm=24e3edb00a59b25e9124f8b4e460f297c1a506449b005c05e360870045718859& 21:52 <+bridge_> i can add 21:52 <+bridge_> why is his points that number.. 21:53 <+bridge_> kebs trololo 21:53 <+bridge_> could u add in brackets what rank they are in points? 21:53 <+bridge_> or something to see 21:53 <+bridge_> maybe a tooltip? 21:53 <+bridge_> what if you made it so if u hover over their name it tells ur their points in a tooltip 21:58 <+bridge_> no hover itll be in this popup 21:58 <+bridge_> ill make it look nicer 21:58 <+bridge_> below spectate button maybe, not instantly under name 21:58 <+bridge_> we will see :santatrollet: 21:59 <+bridge_> I still like this bookmarks thing idea.,.,. 21:59 <+bridge_> > I'd maybe put home, editor, demos into some kind of "Collection" popover. 21:59 <+bridge_> Ohh, maybe like three icons in the same row? 21:59 <+bridge_> > I dunno what bookmark is for. 21:59 <+bridge_> That was just an idea I suggested but never got a response back xD, it can be removed if you want though 21:59 <+bridge_> 21:59 <+bridge_> Basically, a place where you can save pages, maps, servers and pretty much anything you want 21:59 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1413252369881239683/image.png?ex=697524d5&is=6973d355&hm=5b8372a17a6e28e65fed39eee8c700e5ca5530c2e1e920d079d447c0d6485c54& 22:01 <+bridge_> @jupeyy_ksks @blaiszephyr btw, can I make a little prototype for the DDNet-RS's UI in Love2D? just to test UX and to showcase the responsibility I want to give to it 22:02 <+bridge_> why would they say no 22:02 <+bridge_> why would we say no 22:02 <+bridge_> the only issue behind is that, the more complex the UI - the longer it'll take 22:03 <+bridge_> idk dude I'm used to be the pawn of every team so I'm used to ask for permission for every change I do 22:03 <+bridge_> 😭 22:03 <+bridge_> https://tenor.com/view/just-do-it-shia-la-beouf-do-it-gif-4531935 22:03 <+bridge_> idk dude I'm used to be the pawn on every team so I'm used to ask for permission for every change I do 22:03 <+bridge_> ON IT BOSS 22:06 <+bridge_> `StrToInts`? 22:06 <+bridge_> 😛 22:06 <+bridge_> hi Lea 22:11 <+bridge_> lea can u give me a fact about ping 22:13 <+bridge_> ping 22:13 <+bridge_> :angryping: 22:15 <+bridge_> totally fine by me - but I advice splitting the PRs 🙈 22:16 <+bridge_> ofc 22:38 <+bridge_> Contrary to popular belief, ping usually does not strongly correlate with physical distance 23:12 <+bridge_> @essigautomat can delete the colored tip and merge the mr? 23:12 <+bridge_> or add config for extra length or no length 23:14 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1464382701904593057/image.png?ex=6975442b&is=6973f2ab&hm=b5b82cb824dd05cd25ba4a316600f6022a9e80d84c6180061b54a0ef3b94d68c& 23:20 <+bridge_> isn't the colored tip more accurate 23:20 <+bridge_> it's also colored 23:20 <+bridge_> and ddnet players are famously racists 23:21 <+bridge_> but looks bad 23:21 <+bridge_> its supposed to be simple line and now theres some random multicolor 23:22 <+bridge_> is not random tho 23:23 <+bridge_> maybe just a config for the color of the extension, so if ppl want bad info they can color it same as the base 23:24 <+bridge_> maybe 23:44 <+bridge_> to be exact, deleting the colored tip makes the PR empty, but I know what you mean. 23:44 <+bridge_> 23:44 <+bridge_> I can't merge my own PR and other maintainers seems to not care 23:47 <+bridge_> the color is not random at all, it's the same color as the player hooking