00:13 <+bridge_> @learath2 if u can change ur changes requested review its fixed https://github.com/ddnet/ddnet/pull/9567 02:02 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1462975577995870364/donate_y.jpg?ex=697025ae&is=696ed42e&hm=89a8375e47db0f9e8dade7cb703cab3f879773ef429f5846721734a75d1fcd63& 02:02 <+bridge_> xd 02:03 <+bridge_> i add /donate 02:03 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1462975754282205358/screenshot_2026-01-20_04-03-06.png?ex=697025d8&is=696ed458&hm=1835b423f89dc58bf636335ce65e72b07a320846d02991366069f7a03fe95d04& 02:03 <+bridge_> donate donate 02:03 <+bridge_> donate me pls 02:03 <+bridge_> donate 08:10 <+bridge_> > 2026-01-20 06:21:56 E http: https://master1.ddnet.org/ddnet/15/register failed. libcurl error (28): Operation too slow. Less than 500 bytes/sec transferred the last 5 seconds 08:10 <+bridge_> huh 09:13 <+bridge_> <0xdeen> Thanks @konstee ! ^ 09:14 <+bridge_> ratmancer did rat things :konsti: 09:24 <+bridge_> :feelsamazingman: 10:17 <+bridge_> wowow! 10:30 <+bridge_> @chillerdragon.9502 did you knock into the cursor poison? 11:56 <+bridge_> Hello, dear ddnet developers! I noticed that the antiping system predicts the player's movement, but sounds and particles don't follow the predicted model and stay behind. Is this a technical limitation, or can the sounds and particles be attached to the predicted position as well? 12:04 <+bridge_> Hello, dear Hoco4ek, as a ddnet developer I can ensure you that we are working fiercly on the game. There is still a lot of work to do until the antiping is fully finished, but sounds and particles is beeing worked on. You can find the full implementation overview here: . I try to keep it up to date, but can't make a promise there 12:05 <+bridge_> Thank you, dear Assa 12:09 <+bridge_> at the least we should probably enable the things that make antiping looks nicer, since it may look bad for new players 12:09 <+bridge_> if we're back to the defaults topic ^^ 12:12 <+bridge_> also, where's tune in your list? is tune prediction never planned? 12:19 <+bridge_> No I am just annoyed how little you care about pipeline passing it failed 2 days ago and running typos -w . Is literally fee 12:19 <+bridge_> Free 12:24 <+bridge_> oh hey, she merged mumble.cpp 12:24 <+bridge_> yay! 12:28 <+bridge_> @chillerdragon coming from you 👀 12:29 <+bridge_> I only really care about build/fast build. 12:29 <+bridge_> Everything else is secondary and I hadn't even noticed it failing :P 12:29 <+bridge_> @gorp_tw I wrote my own because why nkt 13:35 <+bridge_> just for you: I had put "Pr: Waiting for Author" on a PR with failing pipelines for failing tests alone before. 13:36 <+bridge_> Hehe I push directly to main 13:51 <+bridge_> @sollybunny: I try to keep my pipelines green -.- wdym 13:52 <+bridge_> Only thing that’s perma red are some old shell script repos and DDNet++ which I think is running into ram Ressource limits of GitHub 13:52 <+bridge_> If pipeline is red might as well have no pipeline 13:53 <+bridge_> I actually wish we could colorcode pipelines 13:53 <+bridge_> pipeline is purple >:D 13:55 <+bridge_> but github isn't even able to show me if a PR is missing a rebase 13:56 <+bridge_> @chillerdragon.9502 I mean I do too it's just that I don't check after a push if it compiles on my machine. I'm talking about you merging my crap without waiting for tests 14:02 <+bridge_> @chillerdragon what was the issue again, why we could not bring your github plugin into the firefox addon store? 15:23 <+bridge_> @heinrich5991 may I ask you to take the last look at #11628, because I don't want to block 19.7 with it too long? 15:23 <+bridge_> https://github.com/ddnet/ddnet/pull/11628 15:23 <+bridge_> @heinrich5991 may I ask you to take the last look at #11628, because I don't want to block 19.7 with it too long please? 15:24 <+bridge_> Sometimes I think, If I ask sb with please, that it _sounds unfriendly_ ... am I weird or am I not the only one? 15:24 <+bridge_> Sometimes I think, If I ask sb with "please", that it _sounds unfriendly_ ... am I weird or am I not the only one? 15:26 <+bridge_> I also sometimes think 15:26 <+bridge_> but yes i sorta agree with you 16:06 <+bridge_> please doesn’t rescue everything. It’s just a word that claims to be nice. If the ask is demanding the „nice“ can put extra pressure on. 16:06 <+bridge_> @sollybunny: yes but don’t you get emails 1 hour later? 16:08 <+bridge_> @essigautomat: I was just too lazy to publish it I think. Already done it before so should be possible. But just install it from source -.- 16:08 <+bridge_> i turned off emails for it, and even if i did it gets filtered to the git folder and muted 16:08 <+bridge_> @chillerdragon 16:39 <+ChillerDragon> bad maintainer 16:39 <+ChillerDragon> why would you turn off these crucial notifications 16:40 <+ChillerDragon> @0xdeen still waiting for your opinion on https://github.com/ddnet/ddnet/issues/10899#issuecomment-3288105852 i wanna get rid of this annoying error -.- 16:47 <+bridge_> maintainer btw 19:35 <+bridge_> @chillerdragon they get in the way of my subscription to cheese jokes 20:41 <+bridge_> the term merged kinda sucks. merged into upstream or merged someone else's code? i guess the concept of upstream makes it always a merge. push is the same 20:55 <+bridge_> mmm guys 20:56 <+bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1463260797655318763/screenshot-2026-01-20_20-52-37.png?ex=69712f50&is=696fddd0&hm=4c7e8d121ef75e097a631b62ebe039a697a0a3c8c58868973fdbb1f31ee70933& 20:56 <+bridge_> the real ddnet servers btw 21:27 <+bridge_> just stop blocking duh 21:30 <+bridge_> for real, my bad 22:23 <+bridge_> @robyt3 I need more clarification on ddnet.org/rules/community/, specifically on point 1b: should there be 30 players on ALL servers or just 1? If I have, say, 10 servers, and each has 3-4 people, would that still count as meeting the criteria? 22:24 <+bridge_> This is very important to me 22:25 <+bridge_> > Servers should have at least 30 concurrent players in the last 30 days. 22:25 <+bridge_> This means 30 players at the same time, but they don't need to be on the same server. 22:33 <+bridge_> Ok, thank you!