01:10 < bridge> Is this tool available to the public?:greenthing: 01:27 < bridge> not yet 01:28 < bridge> ok 😭 01:33 < bridge> is there a way to use timeout with sv_max_clients_per_ip set to 1? 01:35 < bridge> No 05:55 < bridge> yo 05:55 < bridge> https://github.com/ddnet/ddnet-rs-rfc/issues/1 05:55 < bridge> thoughts on this? 05:55 < bridge> (It would be infinitely better if it was just APNG instead of GIF tho) 06:03 < bridge> lottie 06:05 < bridge> that's a good idea too 08:29 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432269863153434624/image.png?ex=690070c1&is=68ff1f41&hm=7418169256f4267de8d968aeb9808194e159bd72ef2c07e9ce6748a669f7e767& 08:29 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432269863551897681/image.png?ex=690070c1&is=68ff1f41&hm=df44e1254df093040e8d55393a5554b406b14dac9deed1d7d01d9463b995b2e1& 08:29 < bridge> sorry team 08:29 < bridge> o7 08:30 < bridge> do i just play the game with gdb connected 😩 08:33 < bridge> oh right it's a clean shutdown so it won't even catch it 08:38 < bridge> @milkeeycat: omg help i need spell checker 08:42 < bridge> Ewan Green: you could probably gdb break the clean shutdown entry but not sure how much use that is 08:42 < bridge> Have you tried not using Wayland? 08:43 < bridge> you can set a breakpoint for the line that creates the log 08:44 < bridge> i did this for now 08:44 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432273667945009244/image.png?ex=6900744c&is=68ff22cc&hm=7e84b86d7e344eeca03b0d79e6d4e39b95639f5ff020cee6169848b3c48d5802& 08:44 < bridge> that works 08:44 < bridge> i dont know how much info youll get out of it 08:45 < bridge> gpu errors kinda hide stuff due to it going through the gpu 08:50 < bridge> i just want it to crash 08:50 < bridge> so i can have timeout protection 09:05 < bridge> i put it in the wrong spot [hi](https://cdn.discordapp.com/emojis/1406663602181640212.webp?size=48&name=hi) 10:07 < bridge> chillerdragon: nice branch name xddd 10:08 < bridge> Ignore list so funny 10:13 < ws-client1> **** @milkeeycat thanks :D 10:14 < ws-client1> **** @milkeeycat WE NEED SPELL CHECKER FOR BRANCH NAMES!!! omagwad 10:14 < bridge> maintainer btw :kek: 10:15 < bridge> but I would sometimes need a spellchecker as well tbh 10:16 < bridge> otherwise I tend to have code with the same spelling mistake all over it 10:16 < ws-client1> **** https://github.com/ddnet/ddnet/blob/a24bab0b4ee4453f31261899b78eca7b1a1a9bfa/scripts/compile_libs/make_lib_openssl.sh#L16 10:16 < ws-client1> **** buid_openssl 10:16 < ws-client1> **** @Jupstar βœͺ hrhrhrhr 10:17 < ws-client1> **** that was before jopsi was vibe coder 10:17 < ws-client1> **** chartgpt would never typo build xd 10:18 < bridge> I read over this thrice until I noticed ... 10:18 < ws-client1> **** @Assa yea same here. I just dont know english and convinced my self my own spelling is correct. I urgently need the spell checker to learn something 10:23 < bridge> there is a list of words I tend to write wrong: `initalize`, `apparantly`, `sattelite` are my worst offenders, but I am aware of this and this 3 are like a warning flag in my mind. And yes I know how to write them correct, I just have like a wrong muscle memory, where my writing automation fails, as if I have learned them wrong 10:27 < ws-client1> **** @Assa in the ruby programming language you have to call the method `initialize` to define an constructor 10:27 < ws-client1> **** imagine the trouble this causes 10:27 < ws-client1> **** but to call the constructor you say `new` why is the method not named new then??? 10:28 < ws-client1> **** and DHH the giga troll has the audacity to say `initianlize` is nicer than pythons `__init__` bruv yes underscores but at least i dont have to look at it 3 times to find the typo 10:28 < ws-client1> **** it doesnt even throw an error 10:28 < ws-client1> **** it just calles the default constructor instead wtf 10:29 < ws-client1> **** @Assa knowledge, achievement, environment are also hard imo 10:29 < ws-client1> **** ackknowledgement 10:29 < ws-client1> **** go speedtype that xd 10:29 < ws-client1> **** fak i typoed it 10:30 < bridge> I agree, the 4th on my list is unknown which I tend to write as "unkown" 10:30 < ws-client1> **** OMG SAME 10:30 < ws-client1> **** xd 10:30 < ws-client1> **** fakin unkown xd 10:30 < bridge> but I sh managed to fix this one , because you need to use it soo often 10:31 < bridge> Unknown device, unknown user, unknown endpoint, ... 10:31 < ws-client1> **** perl the giga chad script lang `perl -i -p -e's/\bunkown\b/unknown/g' $(find . -name *.cpp)` 10:31 < bridge> it worked and saved me and we finished 10:31 < bridge> πŸ˜ƒ 10:31 < ws-client1> **** W 10:32 < bridge> i love timeout protection 10:32 < ws-client1> **** woah ewan actually playing the game 10:32 < bridge> Chiller can you take a look at https://github.com/ddnet/ddnet/pull/11075/files ? it's just converting from int to float and device by 1024, you can do it, really 10:33 < ws-client1> **** device 10:33 < bridge> ? 10:33 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432301177168597134/image.png?ex=69008deb&is=68ff3c6b&hm=6e70ffc4f3b60d6905c54a72773b0aa7df62d6a6be1a61116df1b4ce37dee70a& 10:33 < bridge> ewan on ddnet is slightly less rare 10:33 < ws-client1> **** "device by 1024" 10:33 < bridge> no drugs gives me previously untapped skill 10:33 < bridge> ffs 10:33 < ws-client1> **** xd 10:34 < ws-client1> **** W clean ewan 10:34 < ws-client1> **** sober october 10:34 < bridge> november is gonna be full clean 10:34 < bridge> im putting it in writing 10:34 < ws-client1> **** no nut? 10:34 < bridge> ur onto something 10:34 < ws-client1> **** xd 10:34 < bridge> xDDD 10:35 < ws-client1> **** @Assa bro idk looks good i guess, but then i have really no idea what it does 10:35 < ws-client1> **** get robsi to merge it 10:37 < bridge> visually and in terms of features, it does nothing, just converts values in order to prevent overflows 10:38 < bridge> you can activate the debugging with `dbg_render_cluster_clips 1` and confirm yourself, that it's still just working, you should see some bounding boxes around quads 10:44 < bridge> XDD 10:45 < bridge> Ai is so good in english. Im so envy 10:46 < bridge> jopsti how.do u think that Wayland issue should actually be addressed 10:47 < bridge> it currently causes a clean shutdown should it just be replaced with a dbg assert 10:47 < bridge> I'm curious about the source of it and whether anything can be done on the ddnet side 10:51 < bridge> No idea what issue we talking bout 10:53 < ws-client1> **** scroll up 10:57 < bridge> https://discord.com/channels/252358080522747904/293493549758939136/1432269863518208045 11:52 < bridge> since you use wayland assume it's a bug in wayland 11:52 < bridge> if it's ez to reproduce try dbg_gfx 4 11:53 < bridge> and try with ddnet-rs to see if it's a sdl issue :deen_star: 12:42 < ws-client1> **** how do i know which release started to support this? https://github.com/ddnet/ddnet/pull/10098 12:42 < ws-client1> **** when it was merged there was 19.3 in version.h 12:42 < ws-client1> **** does that mean the release was 19.4? 12:42 < ws-client1> **** or 19.3 xd 13:01 < bridge> look at changelog from deen 13:01 < bridge> @chillerdragon https://discord.com/channels/252358080522747904/420565311863914496/1383463705596923954 19.3 ez 13:10 < bridge> Or open the individual commits, GitHub tells you which labels they are part of 13:16 < bridge> is cmake turing complete? 13:17 < bridge> ok it is 13:36 < bridge> redstone too 13:44 < bridge> so is magic the gathering 13:45 < bridge> wat really? that is funny 13:45 < bridge> so one round could take infinite amount of time? 13:46 < bridge> theoretically yes 13:46 < bridge> per rules, usually not 13:46 < bridge> some banned cards are rough 14:32 < ws-client1> **** @Teero doom was already ported to cmake 14:32 < ws-client1> **** @Assa nice discord link, dick 14:33 < ws-client1> **** oh yea true i actually should know that @robyt3 https://github.com/ddnet/ddnet/commit/165712dd86b328531a23b1b5d2ae2d454d0066a6 14:33 < ws-client1> **** so 19.3 already hm 14:34 < ws-client1> **** so the version number was already precomitted before the release 14:34 < ws-client1> **** meaning forks before this commit have the version number but do not actually support it., 14:54 < bridge> ChillerDragon: do your/any servers run on ddnet-insta? 14:55 < bridge> ChillerDragon: do your servers run on ddnet-insta? 14:57 < ws-client1> **** @melon all except my block servers they run on ddnet++ 14:57 < bridge> πŸ‘ cheers 14:57 < bridge> 14:57 < bridge> there is a town-hall post you cant access that wanted to let the ddnet vanilla servers run on ddnet-insta and louis asked 14:58 < ws-client1> **** my vanilla implementation is battle tested 14:58 < ws-client1> **** the competitive CTF scene uses it instead of pure vanilla since quite some time 14:58 < bridge> > big eyed bencie 14:58 < bridge> > UrsprΓΌnglicher Poster β€” 20.10.2025 20:13Montag, 20. Oktober 2025 20:13 14:58 < bridge> > Not saying this could be done now, but in a future once it development gets more advanced and all that. 14:58 < bridge> > 14:58 < bridge> > It would genuinely be so cool, playing FNG with some DDrace features (or the DDrace HUD itself) and then playing a different gamemode in the same server 14:59 < ws-client1> **** well heinrich doesnt like it xd 14:59 < ws-client1> **** but to some degree it works 14:59 < bridge> because it mixes vanilla and DDNet? XD 14:59 < bridge> or why 14:59 < ws-client1> **** see https://github.com/ddnet/ddnet/issues/8923 15:00 < ws-client1> **** he is not interested in flexible prediction 15:00 < ws-client1> **** so the client can not predict both vanilla and ddrace gameplay elements at the same time 15:00 < bridge> damn 15:01 < bridge> @louis.place: what is not advanced enough in ddnet-insta? 15:03 < bridge> the text was by blazu, not louis xd 15:05 < bridge> @blazulite: then 15:06 < bridge> Also ddnets freeze index and onbgy fng spikes overlap so not sure yet what to do about it 15:07 < ws-client1> **** https://github.com/ddnet-insta/ddnet-insta/issues/79 15:07 < ws-client1> **** this will mess with entities and shit 15:26 < bridge> progress 15:26 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432374951859585218/image.png?ex=6900d2a0&is=68ff8120&hm=d3ec0490e25b8befbbe2045c9a99a7627ca8ace77c721dcc924d4c9ac2a9afa4& 15:26 < bridge> @jupeyy_keks @blaiszephyr 15:28 < bridge> uhhh 15:28 < bridge> idk how to explain what I meant 15:28 < bridge> when more modes get added etc etc 15:29 < bridge> also @sollybunny this is what I was doing 15:30 < bridge> making us suffer before we began 15:30 < bridge> typical blazu 15:30 < bridge> Neat. Tho i still prefer usability of communities over putting them in server browser πŸ˜‚ 15:30 < bridge> i tried doing your sidebars and egui is an intense bully 15:30 < bridge> https://tenor.com/view/komaru-mugimeshi323-minecraft-berry-bush-sweet-berries-gif-3284361568604327292 15:31 < bridge> in that case we could just add the bookmarks idea I had at the very start of this 15:31 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432376165426921552/image.png?ex=6900d3c2&is=68ff8242&hm=9ec01bd43e831a6282b7b334abec80741660b4c829917be63d964faf05fddf08& 15:32 < bridge> in my idea you could also pin communities you like as well 15:32 < bridge> it would be an all-in-one generally 15:32 < bridge> Probs. 15:32 < bridge> 15:32 < bridge> Btw what I'm not 100% sure about.. The left and right panel kinda looks disconnected/not aligned to the mid stuff.. Would it be better to make the side panels floating too? 15:33 < bridge> you mean like 15:33 < bridge> this? 15:33 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432376625055404114/image.png?ex=6900d42f&is=68ff82af&hm=6efdd6e20754d1850059cfa1dc683275d7bcc6d33587af020a4fd696d88bf2f0& 15:33 < bridge> or the side bars? 15:34 < bridge> cause the side bars are supposed to be expandable (specifically the right one) 15:34 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432377013770911827/image.png?ex=6900d48c&is=68ff830c&hm=a4a65f65a16dad1b6c5698b7bc05a2b6a15c1f142d1c34737c2d07a71e920a6e& 15:49 < bridge> Yes the side bars 15:49 < bridge> E.g. where the logo is 15:49 < bridge> That side bar 15:52 < bridge> :poggers2: 15:55 < bridge> what's up with it 15:59 < bridge> It doesn't look consistent of the inner part is floating 15:59 < bridge> It creates an asymmetric feeling 15:59 < ws-client1> **** @big eyed bencie ah i thought this was about the ctf/dm servers because imo they are as ready as it gets. Adding more modes and features will only add more bugs. Its basically just down hill from here ddnet-insta will never be as good again as it is now 16:00 < ws-client1> **** it peeked like i did 17 years ago 16:01 < ws-client1> **** @Teero you should try `git commit --amend && git push -f` :D https://github.com/Teero888/ddnet_physics_c/commits/master/ 16:02 < bridge> i guess i should have yea xd 16:02 < bridge> but that doesn't trigger the workflow no? i'd have to manually start it again 16:02 < bridge> hmmm fair enough 16:03 < ws-client1> **** @Teero also why do you shift bits if what you actually want to do is divide? 16:04 < ws-client1> **** @Teero no need to do anything manual it runs the actions for every push forced or not 16:04 < bridge> its the same thing lol. my physics only work with positive numbers. 16:04 < ws-client1> **** yes 16:04 < ws-client1> **** so why not divide 16:04 < ws-client1> **** if its the same 16:04 < ws-client1> **** imo its clearer 16:04 < bridge> yea for the example maybe 16:05 < bridge> not in the physics themselves 16:05 < ws-client1> **** why not 16:05 < bridge> the compiler often doesn't figure it out 16:05 < ws-client1> **** no way 16:05 < bridge> how would the compiler know my values are always > 0 16:05 < bridge> it cant 16:05 < ws-client1> **** oh the shift trick only works for positives hmm 16:05 < ws-client1> **** i see 16:06 < ws-client1> **** ok fair i guess 16:06 < bridge> is you have unsigned type? 😬 16:06 < ws-client1> **** 🧠 16:06 < bridge> floats. 16:06 < ws-client1> **** thats the first mistake xd 16:06 < ws-client1> **** is that some simd requirement? 16:07 < ws-client1> **** or why not use ints 16:07 < bridge> no, floats are faster than fixed physics 16:07 < bridge> if you have unsigned type? 😬 16:07 < ws-client1> **** hm 16:08 < bridge> all my homies hate floats 16:08 < ws-client1> **** fr 16:09 < bridge> so like this? 16:09 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432385669099032627/image.png?ex=6900dc9b&is=68ff8b1b&hm=d2340c4f7307a73ae41108aded2b4a42baa20d77cb6681b9929916dbc9d1174d& 16:16 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432387562189623297/image.png?ex=6900de5f&is=68ff8cdf&hm=db2dcd5f9856be63fa1dc06151f9f619148c1655628504ed9d7c9279e8a203d0& 16:17 < bridge> hmmmmmmmmm 16:17 < bridge> I'm not quite convinced honestly 16:17 < bridge> I feel like it kind of loses its point 16:18 < bridge> the whole idea of the sidebars being fixed to the borders was to be able to quickly move the cursor to the buttons without worrying much about pressing it correctly 16:18 < bridge> the whole idea of the sidebars being fixed to the borders was to be able to quickly move the cursor to the buttons without worrying much about pressing it in the correct position 16:19 < bridge> plus the right sidebar doesn't look good when it's floating 16:19 < bridge> plus the right sidebar doesn't look good closed when it's floating 16:22 < bridge> Yes 16:23 < bridge> I mean that removes more of the space we need, but imo it looks not uniform 16:25 < bridge> Huh 16:27 < bridge> This is incredibly beautiful 16:27 < bridge> Ty 16:29 < bridge> yea I'm not finishing this I don't like how the right sidebar looks open either 🫠 16:29 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432390766860435590/image.png?ex=6900e15b&is=68ff8fdb&hm=fa110717b6f845985b53cc5f2ef48a84a8529b74f172b578cd32b5c147dc21c5& 16:29 < bridge> there is no problem with building ddnetrs on windows, right? 16:29 < bridge> i don't think so 16:30 < bridge> tried compiling it a few days ago and just did perfectly fine 16:30 < bridge> oki 16:30 < bridge> THO I'M STILL UNABLE TO BUILD DDNET 16:30 < bridge> AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 16:30 < bridge> lol 16:30 < bridge> https://tenor.com/nIO3X55t91s.gif 16:31 < bridge> not even with msys 16:31 < bridge> idfk what's wrong 16:31 < bridge> but my pc refuses😭 16:31 < bridge> it is a sign 16:31 < bridge> a sign to what 16:32 < ws-client1> **** @edg-l just hypotatically could i crash your place this week? xd 16:32 < ws-client1> **** wait thats gh handle 16:32 < ws-client1> **** @ryozuki 16:32 < ws-client1> **** and i would need someone to drive me to the city every day xd 16:39 < bridge> is there a problem or is it normal, names arent displayed properly and score thing 16:39 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432393185270693990/image.png?ex=6900e39b&is=68ff921b&hm=31a1c2a774359e01c4040b082cbe1f57d8cb111849b15994867e9d6c38a61665& 16:43 < bridge> I think I just found out why 16:44 < bridge> More* 16:45 < bridge> I mean that removes more of the space we need, but imo it looks more* uniform 16:49 < bridge> im not in bcn anymore 16:49 < bridge> 1h drive away 16:51 < bridge> Yea I know -.- 16:51 < bridge> That’s why I need a driver xd 16:51 < bridge> ohhhhhhhhhh 17:04 < bridge> y'all......... 17:04 < bridge> how do I set up vcpkg 17:04 < bridge> 🫠 17:04 < bridge> my mind is frying 17:06 < bridge> what do you need vcpkg for 17:08 < bridge> isn't just git clone? 17:08 < bridge> and run some ps script 17:35 < bridge> building with msvs build tools ig 17:35 < bridge> no need for vcpkg there 17:36 < bridge> clone with --recursive and download 17:36 < bridge> cmake 17:36 < bridge> rustup 17:36 < bridge> python 17:36 < bridge> 17:36 < bridge> and msvc build tools from Visual Studio 17:36 < bridge> thats all you need 17:37 < bridge> oh so that's what I missed................................................... --recursive,.,,,.,.,. 17:37 < bridge> alr 17:37 < bridge> ima try again 17:46 < bridge> if you cloned it already `git submodule update --init --recursive` 18:13 < bridge> Does anyone have .exe ddnet-rs? πŸ˜„ 18:13 < bridge> :feelsbadman: 18:13 < bridge> https://github.com/ddnet/ddnet-rs/releases/tag/nightly 18:13 < bridge> ops 18:15 < bridge> lol 18:19 < bridge> @chillerdragon you there? 18:23 < bridge> 😭 18:32 < bridge> i finally 18:32 < bridge> managed to find out how to compile this game 18:32 < bridge> BEWARE CONTRIBUTORS.................. I will be unstoppable now......... 18:32 < bridge> https://tenor.com/view/i-m-villain-gif-8105801559398118233 18:37 < bridge> :justatest: 18:57 < bridge> good luck :kek: 19:18 < ws-client1> **** @Assa ye 19:19 < ws-client1> **** now i leave again bye :D 19:25 < bridge> is that chiller dragon from dummy drag race plus plus 19:26 < bridge> noo don't leave, I need to annoy you with more PRs 19:28 < bridge> you could try annoying jupeyy with PRs for ddnet-rs instead............. 19:28 < bridge> :Evil: 19:37 < bridge> I'll see 19:38 < bridge> :deen_star: 19:43 < bridge> cant wait for dummy drag race sharp 19:52 < bridge> hi guys 19:52 < bridge> Hellou :3 19:53 < bridge> isnt there somethin called teesharp already tho? 19:53 < bridge> that's what I remember finding 19:53 < bridge> oh yeah there is 19:53 < bridge> https://github.com/Matodor/TeeSharp 19:53 < bridge> oh yeah i know this 19:53 < bridge> @blazulite you know FlatCity mod by Matodor? 19:53 < bridge> I remember hearing about it 19:53 < bridge> i think its based on this csharp port 19:53 < bridge> oo 19:53 < bridge> check it out its amazing 19:54 < bridge> Hey guys, I have a couple of questions for you. How do I get points sent to the database and actually work? I'm just trying to create my own race server and I don't understand. Is there a DDWiki article or something? 19:54 < bridge> Hellou :3 19:54 < bridge> Hey guys, I have a couple of questions. How do I get points sent to the database and actually work? I'm just trying to create my own race server and I don't understand. Is there a DDWiki article or something? 19:56 < bridge> I justfound this 19:57 < bridge> wtf 19:57 < bridge> i forgot to paste the link 19:57 < bridge> https://github.com/michailowski/Teeditor 20:01 < bridge> damn @ryozuki didnt know you're into gacha! 20:01 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432443994784137449/image.png?ex=690112ed&is=68ffc16d&hm=db99716e428545f9dcab446e87a32ddeea3adb1e52a87d9c3532cd2b19a1f5ce& 20:01 < bridge> wot 20:01 < bridge> thats what i'm saying! 20:14 < bridge> lol this project is in microsoft store 20:14 < bridge> whoee mama 20:14 < bridge> that looks good 21:10 < bridge> no extra output at all, definitely a vulkan specific bug. i guess i could google the error :4head: 21:11 < bridge> if you installed vulkan validation layers, then dbg_gfx 4 validates our vulkan backend at runtime 21:12 < bridge> if it crashes with the validation on: 21:12 < bridge> - either it shows the problem 21:12 < bridge> - it's a case the validation layers have not yet implemented (so kinda impossible to debug for me too) 21:12 < bridge> - it's simply a bug in the vk/surface impl 21:14 < bridge> i have vulkan validation layers installed, i think. i don't know how i'd verify whether it's detected tho 21:14 < bridge> because i get no extra output atm 21:15 < bridge> the game runs at like 200 fps most 21:15 < bridge> the validation layers are costly 21:16 < bridge> ``` 21:16 < bridge> 2025-10-27 21:14:48 I vulkan: enabled vulkan debug context. 21:16 < bridge> 2025-10-27 21:14:48 I vulkan: Validation layer: VK_LAYER_KHRONOS_validation 21:16 < bridge> ``` 21:16 < bridge> smth like this too 21:35 < bridge> yea having a hard time getting it to work 21:37 < bridge> u have to start ddnet with the dbg_gfx cmd 21:37 < bridge> if that wasnt clear 21:37 < bridge> ❯ sudo pacman -S vulkan-validation-layers 21:37 < bridge> arch users 21:37 < bridge> cashey user 21:37 < bridge> but yeah kinda 21:37 < bridge> cachy 21:39 < bridge> :? 21:39 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432468731023589487/image.png?ex=690129f7&is=68ffd877&hm=0301fc8e16a9004cdf4463d21aea67bda8fe8647750bed75de39ab2a55d845f8& 21:39 < bridge> you mean like DDNet dbg_gfx 4? 21:39 < bridge> i fixed that in the open pr 21:39 < bridge> i disabled monofonts in the mainmenu 21:39 < bridge> wait 21:40 < bridge> `I read and understand the warnings about spatial chat` 21:40 < bridge> this is the text xd 21:40 < bridge> DDNet "dbg_gfx 4" 21:41 < bridge> i got the layers 21:41 < bridge> nais 21:41 < bridge> tysm 21:41 < bridge> I love you 21:41 < bridge> https://tenor.com/view/pipotam-baby-hippo-hippo-wash-shower-gif-3406421565683572068 21:41 < bridge> np, i dunno if any server currently enabled spatial chat tho xd 21:41 < bridge> ``` 21:41 < bridge> 2025-10-27 14:40:41 I vulkan: got resize event. 21:41 < bridge> 2025-10-27 14:40:42 I vulkan: recreating swap chain requested by user (prepare frame). 21:42 < bridge> 2025-10-27 14:40:42 I vulkan: recreating swap chain. 21:42 < bridge> 2025-10-27 14:40:42 I vulkan: minimal swap image count 2 21:42 < bridge> 2025-10-27 14:40:42 I vulkan: allocated chunk of memory with size: 34078720 for frame 1 (texture) 21:42 < bridge> 2025-10-27 14:40:42 I vulkan: allocated chunk of memory with size: 34078720 for frame 1 (texture) 21:42 < bridge> 2025-10-27 14:40:42 I vulkan: allocated chunk of memory with size: 34078720 for frame 1 (texture) 21:42 < bridge> 2025-10-27 14:40:42 I vulkan: recreating swap chain requested by acquire next image (prepare frame). 21:42 < bridge> ``` 21:42 < bridge> sadly i dont think this output alone tells me anything & there is no validation layer in place to catch this kind of crash afaict 21:42 < bridge> i would love to try with ddnet rs but i cant really get it to run 21:42 < bridge> it crashes on startup with other windowing bugs 21:42 < bridge> nixos moment 21:43 < bridge> lol 21:43 < bridge> i can only play ddnet-rs on wayland bcs they refuse to fix the relative mouse speed for x11 21:43 < bridge> damn 21:45 < bridge> let me see if i can get it going 21:48 < bridge> For this, do I need to run my own ddnet-rs server? 21:48 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432470995569999972/image.png?ex=69012c13&is=68ffda93&hm=7f4d28ac256d4f39cacf6eef3e01846fe270d725f8b89da859dce971c6ed9111& 21:50 < bridge> sorry for bloat in chat i need to send dbg output but continue ur convo as you would 21:50 < bridge> 21:50 < bridge> `cargo r --release`/directly running target executable gets me this 21:50 < bridge> ``` 21:50 < bridge> Fatal error: 21:50 < bridge> called `Result::unwrap()` on an `Err` value: receiving on a closed channel 21:50 < bridge> In: /home/ewan/ddnet-rs/lib/native/src/native/winit_wrapper.rs:601:77 21:50 < bridge> Backtrace: 21:50 < bridge> 0: ddnet_rs::main_impl::{{closure}} 21:50 < bridge> 1: std::panicking::rust_panic_with_hook 21:50 < bridge> 2: std::panicking::begin_panic_handler::{{closure}} 21:50 < bridge> 3: std::sys::backtrace::__rust_end_short_backtrace 21:50 < bridge> 4: __rustc::rust_begin_unwind 21:50 < bridge> 5: core::panicking::panic_fmt 21:50 < bridge> 6: core::result::unwrap_failed 21:50 < bridge> 7: as winit::application::ApplicationHandler>::resumed 21:50 < bridge> 8: winit::platform_impl::linux::wayland::event_loop::EventLoop::run_on_demand 21:50 < bridge> 9: native::native::winit_wrapper::WinitWrapper::run 21:50 < bridge> 10: ddnet_rs::client::client::ddnet_main 21:50 < bridge> 11: ddnet_rs::main 21:50 < bridge> 12: std::sys::backtrace::__rust_begin_short_backtrace 21:50 < bridge> 13: std::rt::lang_start::{{closure}} 21:50 < bridge> 14: std::rt::lang_start_internal 21:50 < bridge> 15: main 21:51 < bridge> 16: __libc_start_call_main 21:51 < bridge> 17: __libc_start_main_alias_1 21:51 < bridge> 18: _start 21:51 < bridge> ``` 21:51 < bridge> running with `steam-run` (`steam-run ./target/release/ddnet-rs`) gets me this 21:51 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432471571301142663/image.png?ex=69012c9c&is=68ffdb1c&hm=a98db917a4e316ed30b0ca9bdaf393134661a343da409c488f9fd85c1c3aa4f4& 21:51 < bridge> it does create the window tho! it does not resize properly either 21:51 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432471651940827176/image.png?ex=69012caf&is=68ffdb2f&hm=6a2055a17b709abe33770e9beeadb92bf212bb0d5698e2b7872de02d80580ce4& 21:51 < bridge> unable to load glass.spv is concerning to me but idk how it's meant to be run i guess 21:51 < bridge> if this is something that's expected relative to the cwd & i'm in the wrong place 21:52 < bridge> this is the standalone server. 21:52 < bridge> 21:52 < bridge> the client also ships an internal server that automatically starts when you enter the LAN tab 21:52 < bridge> wtf 21:52 < bridge> how do you run this? 21:52 < bridge> git submodules update 21:53 < bridge> that worked xd 21:53 < bridge> didnt realize they needed to be updated 21:53 < bridge> yeah sadly i cannot force git to update them :/ 21:53 < bridge> only thing i hate about splitting data repo from the code 21:53 < bridge> yeah 21:54 < bridge> maybe something to error if they're out of date would be nice 21:54 < bridge> there should be errors for that 21:54 < bridge> but maybe not for a shader 21:54 < bridge> some version manifest in the data repo the game itself or recognize, or based off of reading git output with a custom build step & seeing if the submodule hash matches what the remote has 21:54 < bridge> i simply recommend to use the nightly builds 21:54 < bridge> they cannot have missing data 21:55 < bridge> external builds on nixos.. that's a no-go 21:55 < bridge> tja 21:56 < bridge> for a moment, the game was freezing after ~1s of focus, and i would get another second or so of motion if i switched focus to another window & back to the game 21:56 < bridge> that was in "exclusive fullscreen" if there was such a construct in wayland (eh) 21:56 < bridge> now it is not doing that 21:57 < bridge> this is the game normally vs when i have the console open. i also wonder if the console window is supposed to animate or not yet 21:57 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432473254630789211/image.png?ex=69012e2d&is=68ffdcad&hm=9f462f90e115ca1c912a6660bfa7c8d3f1f6d2b41cc85b53478341b86487249f& 21:57 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432473255691681852/image.png?ex=69012e2e&is=68ffdcae&hm=59c20c619d4dd13f86c92c87da2dc1f931e2c959d55b36b2353289c342daf60f& 21:57 < bridge> i think the game thinks it's a different resolution than it is rn 21:58 < bridge> you can not trust that the game window will stay the same size that you set it to. normal ddnet struggles with this too 21:59 < bridge> People cannot access it via Radmin VPN D: 22:00 < bridge> sorry for spam 22:00 < bridge> is there a way i can import my binds from ddnet or is it all completely different in ddnet-rs 22:02 < bridge> i've no idea what that is, but it needs udp support 22:07 < bridge> this server has it enabled 22:07 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432475865832230962/grafik.png?ex=6901309c&is=68ffdf1c&hm=bfde062bf26ddb713f2ee7f92043c003de446ceac8c1d038182c76b7186126c8& 22:07 < bridge> didnt try it in long time tho 22:07 < bridge> no guarantee it works xd 22:09 < bridge> sounds more like the window manager fails to update the state, what WM do you use 22:09 < bridge> hyprland, i definitely would not put it past them 22:09 < bridge> ive seen gh issues where the guy is like "eh i dont really follow the spec it just works because im such an awesome and naturally talented developer" 22:09 < bridge> paraphrasing 22:13 < bridge> xDDDDDDDDDDD 22:13 < bridge> full vibe coders 22:14 < bridge> i dont think it's ai driven 22:14 < bridge> he's undeniably kind of a skilled dev just very narcissistic and immature 22:14 < bridge> younger than me 22:16 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432477981296689292/image.png?ex=69013294&is=68ffe114&hm=dc400582fbbc3879f4df746bac2b8b4177c8d18756f4df27433a2fcbe5632d71& 22:16 < bridge> idk, display is a certain size and the window is another 22:18 < bridge> the input seems to be detecting the change but it's not being properly reflected by the graphics. u can't see the cursor, but in this screenshot, it's below the gray bounding rect where the settings button is (which isn't even supposed to be there as far as i know) 22:18 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432478517978988584/image.png?ex=69013314&is=68ffe194&hm=3f6de69480cc94b43629f90dbdefebad243e9529ccfb3a0b15a3aa26dba13cf7& 22:18 < bridge> hyprland is probably scaling the incorrectly sized buffer being given to it 22:18 < bridge> in kde (+wayland) i can change the window scale, and it works correctly 22:18 < bridge> so dunno 22:19 < bridge> i think it's hyprland thing xdd 22:19 < bridge> i can't change window size at all with the built in mechanisms 22:19 < bridge> i think it's a tiling wm thing 22:19 < bridge> not even in windowed mode? 22:19 < bridge> correct 22:19 < bridge> sick 22:19 < bridge> always stays this size 22:19 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432478847671996424/image.png?ex=69013363&is=68ffe1e3&hm=b61a896da4ba159947a4e51295adcae55f6335f133771d1f8a5b213e3491aa57& 22:20 < bridge> do you use latest version? 22:21 < bridge> @jupeyy_keks xD 22:21 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432479333896949892/image.png?ex=690133d7&is=68ffe257&hm=522c332204ba19fbc62ec2042d6adf1b314a23dae373ab68e7de1b1d9a3a6083& 22:22 < bridge> of ddnet-rs? i just pulled from main 22:22 < bridge> i also can't seem to paste into it at all 22:22 < bridge> :/ 22:22 < bridge> how do yall find these at all 22:23 < bridge> used ddnet-rs for like 20 hours 22:23 < bridge> still havent come with single bug 22:23 < bridge> you're on windows right 22:23 < bridge> that's gonna be the most stable experience 22:23 < bridge> xd 22:23 < bridge> I used ddnet-rs for like 20 hours 22:23 < bridge> still havent come with a single bug 22:23 < bridge> I also tried it on linux lmao 22:24 < bridge> elementaryOs 22:24 < bridge> i encoured almost all bugs ddnet-rs ever had 22:24 < bridge> 😏 22:25 < bridge> ubuntu lts based, never tried pantheon but if it supports wayland i might try it 22:25 < bridge> i wish gnome was less bloated bcs it had a tiling extension what worked well enough 22:25 < bridge> tho im probably spoiled now 22:25 < bridge> I had pretty good experience with ddnet-rs too. Nothing really obv broken 22:25 < bridge> πŸ‘€ 22:25 < bridge> learath used it 22:25 < bridge> stacked wm users 22:26 < bridge> u are the bitch to ur window manager 22:26 < bridge> the window WILL be this size and this is how you will view it 22:26 < bridge> but maybe why it doesn't crash or break too 22:26 < bridge> :greenthing: 22:26 < bridge> but tbf it's not impossible winit (the sdl alternative) doing stuff weird. it's defs less stable than sdl. 22:26 < bridge> on the other hand side, it's MUCH better designed IMO 22:26 < bridge> everything is so much more clear as dev 22:26 < bridge> i agree 22:27 < bridge> Why is the frame rate -300 in TAB? 22:27 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432480777874178068/image.png?ex=6901352f&is=68ffe3af&hm=1fc6b6f808536e7592a92495db86bdd322cb1df8b162235e8fe4c1bf65c11c24& 22:27 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432480778322972672/image.png?ex=6901352f&is=68ffe3af&hm=37894d2b5fa3d41429cbbc5da4627db0147a7b7c62f2054ae34bc82a63f88a76& 22:27 < bridge> btw 22:27 < bridge> i still havent sleeped 22:27 < bridge> πŸš‚ 22:27 < bridge> blur 22:27 < bridge> Im removing that btw 22:27 < bridge> :kek: :kek: :kek: 🐴 22:28 < bridge> https://tenor.com/view/fbi-gif-2734175389934997010 22:28 < bridge> (only on the scoreboard) 22:28 < bridge> cuz its really annoying 22:28 < bridge> it needs glass shaders 22:28 < bridge> full vibe 22:28 < bridge> gaussian blur is really expensive 22:28 < bridge> and a 39 seconds long tween 22:28 < bridge> like seriously 22:28 < bridge> 999x1 22:28 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432481214488645652/image.png?ex=69013597&is=68ffe417&hm=6784ff320160560b1f357fb878403845a9b895b13fe0a4965783ef9852e87d67& 22:29 < bridge> I like it 22:29 < bridge> you use the ingame aspect ratio? 22:29 < bridge> wide 22:29 < bridge> + 22:29 < bridge> i think it has a hardcoded limit 22:29 < bridge> so this is probs not 999:1 22:29 < bridge> upper value is the limit 22:29 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432481464158654647/grafik.png?ex=690135d3&is=68ffe453&hm=4700ea6147619421e61ae29cc1e9e60c54cced43a4a24fb7b1688376c1330c14& 22:30 < bridge> the "actual" applied value 22:30 < bridge> 1/2 looks hot xd 22:30 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432481586774933504/grafik.png?ex=690135f0&is=68ffe470&hm=367654bbd1f4583c1839f1fbd91153d16dfe2b16e2df5fcd0bbbe11ef96f89c2& 22:30 < bridge> if you are capping it i think it should cap at like 4:1 or vice versa bcs that will bypass zoom for zoom locked gamemodes like fng 22:30 < bridge> how do u use the remindme bot 22:30 < bridge> from irc 22:30 < bridge> HAHA 22:30 < bridge> oh nvm this is like gores stretch res 22:30 < bridge> !remind me 1 hey 22:30 < bridge> πŸ’ 22:31 < bridge> !remindme 1 hey 22:31 < bridge> !remind 1 hey 22:31 < bridge> i dunno 22:31 < bridge> !ping 22:31 < bridge> it's broken 22:31 < bridge> CHILLERDRAGOn 22:31 < bridge> tiktok players 22:31 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432481818858225694/image.png?ex=69013627&is=68ffe4a7&hm=eea13b065295c3c3895f45cf8736bb8035f3e0cc748c69ca0d8e82fed9f13796& 22:33 < bridge> i just double jumped & hook in quick succession and it only played the double jump sound πŸ€” 22:33 < bridge> have u seen that 22:34 < bridge> are u planning to add zoom interpolation 22:34 < bridge> u on legacy server? 22:34 < bridge> the only thing that kinda works right is the native vanilla server 22:34 < bridge> ah 22:34 < bridge> rest is bunch of hacks, that i slowly try to fix 22:34 < bridge> i see 22:34 < bridge> I used a grenade... 22:34 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432482673666031746/image.png?ex=690136f3&is=68ffe573&hm=c0dc54a5cf85b4011e2728578613e566a799f7479fd4b69b085fb57d44c6d2fd& 22:35 < bridge> yea there is a cool parallax bug too 22:35 < bridge> on legacy srv tho 22:35 < bridge> YAY 22:35 < bridge> :brownbear: 22:35 < bridge> im assuming it's a bug,it could just be the map 22:36 < bridge> ^ with that update the skin you are using has some cool sound effects 22:36 < bridge> made by voxel 22:36 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432483225170870342/2025-10-27_22-36-29.mp4?ex=69013777&is=68ffe5f7&hm=9a9940050223afe4f54b4c7ed54dc5de5979fbcb25bce9f49865ca9d33373236& 22:37 < bridge> oh the sounds bit silent 22:37 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432483412827963453/2025-10-27_22-37-22.mp4?ex=690137a3&is=68ffe623&hm=f37c92b926cf5f3273ee6fc9fc4897b523c06b07884289b9b85c0c3d7daa9c24& 22:38 < bridge> does anyone know if the cosmic wm supports wayland & has a good tiling workflow 22:38 < bridge> voxel :cammo: 22:38 < bridge> i havent tried it 22:38 < bridge> real 22:38 < bridge> :cammo: 22:39 < bridge> https://tenor.com/view/teeworlds-ddnet-ddrace-tee-gif-12660505478684861163 22:39 < bridge> souly do u know whwre voxel went 22:39 < bridge> no 22:39 < bridge> my guess is to recluse 22:39 < bridge> but he changed his dc tag 22:40 < bridge> didnt he just leave tw community 22:40 < bridge> as a whole 22:40 < bridge> i like voxel bcuz he a rly creative fella 22:41 < bridge> just like me fr... 🚬 22:41 < bridge> we went from voxel to hectavoxel to guyΒ² 22:41 < bridge> stop smoking all the time 22:42 < bridge> no..... 22:42 < bridge> but ye kinda sucks that he keeps leaving like that 22:45 < bridge> 🐎 22:47 < bridge> fk rustlang 22:47 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432485812590870588/image.png?ex=690139e0&is=68ffe860&hm=7e92c0c1990cbe89478b65da0299f7fb99e4af10f25f7030743024d7600da75b& 22:47 < bridge> :greenthing: 22:47 < bridge> 11m 22:48 < bridge> I am abusing this chat for linux problems. I am looking for a debian crack that can help me to identify tha hardware error. So i can run test on it. I get that error when i start debian graphical installer 22:48 < bridge> 22:48 < bridge> Feel free to DM me 22:48 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432486050713964647/image.jpg?ex=69013a18&is=68ffe898&hm=6a90ec77d5199e7a34124d19e3092378b710658eaf786f3cbc4e817d423a1a56& 22:48 < bridge> agreed 22:48 < bridge> VANILLA AIP GORES 22:48 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432486140908404766/image.png?ex=69013a2e&is=68ffe8ae&hm=094a1da6860264fe58ce9e91de46a8ca195e76461ec1360df60e6623c6d08a36& 22:48 < bridge> i just realized 22:48 < bridge> why is there the hour on the screboard 22:48 < bridge> ijfkskkgnng 22:48 < bridge> scre* 22:48 < bridge> scote* 22:48 < bridge> score* 22:49 < bridge> why not 22:49 < bridge> anyway 22:49 < bridge> ima go slepe 22:49 < bridge> gnnn 22:49 < bridge> what hour? 22:49 < bridge> i go sleep now too 22:50 < bridge> you have a fcked up sleeping schedule lol 22:50 < bridge> what hour id it in germny 22:50 < bridge> 22:50 22:50 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432486642467471390/Screenshot_20251027_185021.jpg?ex=69013aa5&is=68ffe925&hm=d104d0c5e31f8f455b26807e0a51a7221250a0767a73c1fbc098d44e7a2a78e2& 22:50 < bridge> ohhhh 22:50 < bridge> that is in ddnet too 22:50 < bridge> well at least the clock 22:50 < bridge> not the date 22:50 < bridge> well i can say my sleep schedule isnt fucked in gemrny !!!@! 22:50 < bridge> it is?? 22:51 < bridge> i genuinely didnt kno 22:51 < bridge> yes 22:51 < bridge> isnt it only in f1 or smth 22:51 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432486877838966804/grafik.png?ex=69013add&is=68ffe95d&hm=5f594086840bc1aa6639a5dfe05de7ff7dceb25f34c99a7a66f73abfa15a6da7& 22:51 < bridge> in scoreboard 22:51 < bridge> oh i iddnt even realize lol 22:51 < bridge> top left 22:51 < bridge> level 10 trivia 22:51 < bridge> xD 22:51 < bridge> wtf 22:51 < bridge> i literally never saw it what 22:52 < bridge> :monkaStop: 22:52 < bridge> lmao 22:52 < bridge> anywy 22:52 < bridge> gnn 22:52 < bridge> gn8 22:55 < bridge> Yes irc bug I think 22:55 < bridge> Or JavaScript idk it won’t connect 22:56 < bridge> 😭 😭 😭 😭 😭 22:56 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432488192539361391/image.png?ex=69013c17&is=68ffea97&hm=a699c9b956c91dc7c1c0217034596e5a396230649c1f47cae80e943841188087& 22:56 < bridge> 20m 23:01 < bridge> Oh nice maybe https://github.com/ddnet/ddnet/pull/11132 can fix on Wayland what is on x11 already ^^ 23:11 < bridge> i dont get the wayland hate 23:12 < bridge> I get it. I still use it xd 23:12 < bridge> I get it. I still use it! 23:12 < bridge> 20m is ok. Ddnet is not faster. But yeah, welcome to rust :brownbear: 23:13 < bridge> pro bw blocker 23:13 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432492445089792141/2025-10-28_00-11-38.mp4?ex=6901400d&is=68ffee8d&hm=970fa363ebdf2ed11ff64aef00d16232463d5ce686e1e51948beb7a0dcb9620f& 23:14 < bridge> no jupstar but it might be if there wasn't rust support in ddnet πŸ˜‚ 23:15 < bridge> Glad you're enjoying our new source :kek: 23:16 < bridge> seeing the old HUD on the top left made me shed a tear 23:17 < bridge> It's not old 23:17 < bridge> It's vanilla 23:17 < bridge> The gamemod does not yet support the race HUD 23:18 < bridge> I am waiting for all designs from @blazulite ))) 23:18 < bridge> Me2 xd 23:19 < bridge> bubuntu completed 23:19 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432493955055882370/image.png?ex=69014175&is=68ffeff5&hm=91e9b18303f245049dadae0faca5303b7c8b6301335ea83222696b4b4fe3230a& 23:19 < bridge> Linux always fastest 23:22 < bridge> I wish I could just tell GitHub to use my hardware for the runner if I'm online 23:22 < bridge> 3minute CI :frogtea: 23:22 < bridge> You can 23:22 < bridge> And you never told me 23:22 < bridge> Shame on you 23:23 < bridge> Sadly it needs a change inside the gh actions workflow 23:23 < bridge> πŸ’€ 23:23 < bridge> :peepoHug: 23:23 < bridge> I wish they would allow to change on fly 23:23 < bridge> ye like clicking a button saying "here let me do it" 23:24 < bridge> i9 14900k 23:24 < bridge> or xeon 23:24 < bridge> pentium 23:24 < bridge> silver 23:24 < bridge> 🐷 23:24 < bridge> we don't talk about Intel here 23:24 < bridge> sorry 23:24 < bridge> This is a R-R community 23:25 < bridge> Ryzen rust 23:25 < bridge> Rate R for reta- 23:25 < bridge> :justatest: 23:25 < bridge> I-i mean Raci- 23:25 < bridge> I mean, Racers 23:26 < bridge> Your nightmare 23:26 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432495614108897300/image.png?ex=69014300&is=68fff180&hm=5f217373aa1f4e7ea2410143b021876f064c74d99fc343dcf55e680e798a3161& 23:26 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432495614465282180/image.png?ex=69014300&is=68fff180&hm=0ac15fa2233a43758d218ab15439914b42b91b0caf962319962d3c422c234341& 23:26 < bridge> :kek: 23:29 < bridge> This is surprisingly easy with gitlab 23:30 < bridge> ddnet even supports gitlab CI 23:30 < bridge> Last maintained 6 years ago but hey xd 23:33 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432497502103273512/image.png?ex=690144c3&is=68fff343&hm=3409a32e0bdcd1432f82fa9ccbd933ad1ec1755989d745189ae4ceea150e185b& 23:33 < bridge> XDDDDDDDDDDDDDDDDDDDDDDD 23:40 < bridge> slownet core: 23:40 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432499317926658101/2025-10-28_00-40-13.mp4?ex=69014673&is=68fff4f3&hm=78704517a7c16b1a35e004b2f1fcc20f45905b6eb0f5ba716a6bee4ea5dd3f07& 23:45 < bridge> bruh 23:45 < bridge> noone joined any 0.7 server in a week since this was merged? 23:46 < bridge> noone hosted any 0.7 bridge server in a week since this was merged? 23:46 < bridge> or try to test the pr πŸ˜† 23:54 < bridge> How can I host such servers too? @jupeyy_keks 23:55 < bridge> Where can I get the source code for such a server? I really want to set it up on a VPS. 23:55 < bridge> Where can I get the source code for such a server? I really want to set it up on a VPS