02:51 < bridge> I wonder when my own money from previous year shows up there as commit 04:17 < bridge> I can't find this icon in fontawesome 04:17 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431844128261673020/image.png?ex=68fee442&is=68fd92c2&hm=2dab49c507e84d892a1494dcb081ea5c2f139ddd935ae7eb60dee2e24af0b4da& 04:17 < bridge> does anyone know what its name is 04:17 < bridge> oh nvm 04:17 < bridge> I found it 04:17 < bridge> it's network-wired 08:07 < bridge> sometimes env vars are such suckers 08:08 < bridge> why is this ignored, the configure (which calls pkg-config) gets the env vars. 08:08 < bridge> 08:08 < bridge> if i put it before the cargo build it works, but here not 08:08 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431902266788675664/grafik.png?ex=68ff1a67&is=68fdc8e7&hm=7824c9ec09045a39bf070f8bdd3b7804fa5e13dcee683085831375ab8ef79009& 08:08 < bridge> well anyway 08:08 < bridge> only costed 3h of my life 08:24 < ws-client1> **** omg wtf beyond meat stock finally jumped :D 08:24 < ws-client1> **** i am watching it since a long ass time but was always to scared to put money in 08:25 < ws-client1> **** now it somehow became a meme stock xxxxxxxxxD 08:25 < ws-client1> **** @Jupstar ✪ are you beyond meat enjoyer? 08:25 < bridge> i like their nuggests and burger pats 08:26 < bridge> but i dont like their pricing 08:26 < bridge> bcs vegan food is never in the world that expensive xd 08:26 < ws-client1> **** yea thats one of the reasons why the company is on the brink of bancrupcy since a while 08:27 < ws-client1> **** actually their expenses are quite high they dont make any profit 08:27 < ws-client1> **** man stock market messes with my head 08:27 < bridge> it's hard for me to believe it's bcs of the resource they using 08:27 < ws-client1> **** i could have become a trillionair this month 08:27 < bridge> tja 08:27 < bridge> or lose all your money 08:27 < bridge> welcome to gambling 08:27 < ws-client1> **** yea fr 08:28 < ws-client1> **** every other time i would have lost with the stock :D 08:28 < ws-client1> **** but i somehow knew it had to bounce eventually 08:28 < bridge> y r u even gambling 08:28 < bridge> u rich 08:28 < ws-client1> **** the company can not go to 0 while jupsti still eats their nuggets 08:28 < bridge> just play safe 08:28 < ws-client1> **** i am actually not rich 08:28 < bridge> actually you are 08:29 < bridge> @chillerdragon https://github.com/ddnet/ddnet/pull/10824/ 08:32 < bridge> I want to use `auth_add_p` on our servers and wondering is there a website I can send people to where they enter their password and then copy the hash and send it to me? 08:33 < bridge> I want to use `auth_add_p` on our servers and wondering is there a website I can send people to where they can enter their password and then copy the hash and send it to me? 08:33 < ws-client1> **** why let them chose a password 08:33 < bridge> https://ddnet.org/modauth/password.html 08:33 < ws-client1> **** i generate all passwords for my staff they should use a password manager anyways. Ain't no way i would let them use 123 as pass 08:34 < bridge> the one ddnet uses is randomly generated 08:34 < bridge> its a bit insecure as the wordlist is public /: 08:34 < bridge> you could brute force the hashes quite easily 08:34 < bridge> (relatively easily to random ascii) 08:34 < ws-client1> **** i still partially remember my ddnet password 08:34 < ws-client1> **** it was so funny xd 08:35 < bridge> also it means you never share your password 08:35 < bridge> you have to send it to the person 08:35 < bridge> that website is awesome, thx 08:35 < bridge> 👍 08:36 < ws-client1> **** i also store my passwords in plaintext :D so i can send them out once they are forgotten instead of having to reset them 08:37 < ws-client1> **** @Jupstar ✪ you remember the magic command to make the linker find libs? 08:37 < ws-client1> **** rdconfig something 08:38 < bridge> ldconfig? 08:38 < bridge> but with sudo 08:38 < ws-client1> **** was about to send this xd `ldconfig: Can't create temporary cache file /etc/ld.so.cache~: Permission denied` 08:38 < ws-client1> **** hello i am new 08:38 < ws-client1> **** holy shit it worked 08:38 < ws-client1> **** thanks jopsti 08:38 < ws-client1> **** but why do i need it? 08:38 < ws-client1> **** i did not need it yesterday xd 08:38 < ws-client1> **** my build broke over night 08:40 < bridge> i dunno, did u do a sys update or smth 08:41 < ws-client1> **** maybe 08:41 < ws-client1> **** i dont think so but im really confused how that thing works 08:41 < ws-client1> **** i never needed it before i touched teero stuff 08:42 < ws-client1> **** and its not the first C lib i use 08:42 < bridge> i dunno what you doing but you can also control the LD_LIBRARY_PATH directly 08:43 < ws-client1> **** yea but i dont want to have to do that 08:43 < ws-client1> **** or maybe i should point that to /usr/local 08:44 < ws-client1> **** but hm ddnet_protocol lib always just works there 08:45 < bridge> anyway ldconfig simply writes a cache and if that contains outdated information, then it probs finds libs that dont exist anymore 08:45 < bridge> or if u locally install stuff it still finds system libs 08:45 < bridge> that's why u run it 08:46 < bridge> no black magic 08:46 < bridge> i can't even tell ya why this is faster than just asking the filesystem 08:46 < bridge> but well apparently it is 08:47 < bridge> maybe it's stored in memory all time? 😮 08:48 < bridge> how big does the cache need to be that the latency of reading multiple paths is faster than reading a whole cache 😬 08:52 < bridge> https://github.com/ddnet/ddnet/pull/10713 08:52 < bridge> has no problems now, plz merg 08:52 < bridge> https://github.com/ddnet/ddnet/pull/10713 08:52 < bridge> > Don't interpolate spec cursor when demo player is paused 08:53 < bridge> has no problems now, plz merg 08:54 < ws-client1> **** one does not simply merge ddnet prs 08:55 < ws-client1> **** im so frustrated with the lack of ddnet merges i dont want to touch the repo anymore atm i need a break 08:55 < ws-client1> **** just merge downstream ddnet is dead 08:55 < bridge> yes 08:55 < bridge> please make good prs 08:59 < bridge> oh ): 08:59 < ws-client1> **** @robyt3 i looked 3 seconds at https://github.com/ddnet/ddnet/pull/10824 I could not care less about it. If you like it just merge it. I wont touch it. 08:59 < bridge> this would have to be added to do the snd_game_volume_others 09:00 < bridge> which i thouhgt you wanted 09:00 < ws-client1> **** me? 09:00 < ws-client1> **** what do i want with it xd 09:00 < ws-client1> **** i just want you to close your open prs 09:00 < ws-client1> **** but i gave up on that 09:00 < bridge> that.. was roby??!?!? 09:00 < ws-client1> **** maybe idk 09:00 < bridge> shots fired 09:00 < bridge> haha 09:00 < bridge> chiller 09:01 < bridge> how do you like my freeze skins 09:01 < ws-client1> **** i once told you to finish all your sound prs so we dont have so many open prs thats it 09:01 < ws-client1> **** where can i see them jopsi? 09:01 < bridge> theres 2 sound prs 09:01 < bridge> in the legendary client 09:01 < ws-client1> **** goofworlds? 09:01 < bridge> exactly 09:01 < ws-client1> **** xd 09:01 < ws-client1> **** send screen 09:02 < bridge> `sample_loop` is no longer waiting on anything 09:02 < bridge> but it was in draft so i thought it was 09:03 < ws-client1> **** nothing better than to start the day with conflicts 09:03 < ws-client1> **** https://zillyhuhn.com/cs/.decf9741-977f-486d-9c4e-6450d4e63922.png 09:03 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431916105945055262/output.mp4?ex=68ff274b&is=68fdd5cb&hm=12b023da450d7554211317dee96c8b1d33d159b28dc8e5967c51b1236f4fc350& 09:03 < bridge> can you see discord videos? 09:03 < ws-client1> **** yes 09:03 < ws-client1> **** nice skin 09:03 < bridge> i made it so, that it's attractive for you 09:03 < ws-client1> **** nice freeze too 09:03 < bridge> ignore the bar 09:03 < bridge> does this have to be done for every skin? 09:03 < bridge> or is it magic 09:03 < bridge> it's automatically done for each skin 09:04 < bridge> woaw nice 09:04 < bridge> where is this 09:04 < bridge> i want 09:04 < ws-client1> **** and when do we make the freeze texture not black but you know freeze colored? xd 09:04 < bridge> https://github.com/ddnet/ddnet-rs/blob/773220def0f27eb981ce24a0a181b1705fb06915/game/client-containers/src/skins.rs#L774-L1111 09:04 < bridge> gl understanding it 09:04 < bridge> aw ): 09:04 < ws-client1> **** 10x engineer aura 09:05 < bridge> ohj that isnt that bad 09:05 < bridge> wat 09:05 < bridge> as in i dont have any idea how it works, but i can definatley port it to cpp 09:05 < ws-client1> **** chartgpt 09:05 < bridge> true story 09:05 < bridge> is the dilate required? 09:06 < bridge> yes 09:06 < bridge> rip load times 09:06 < ws-client1> **** jopsi yesterday some sdl dev pingered me on github xd i never felt so important in my life 09:06 < bridge> well 09:06 < bridge> sick 09:06 < bridge> what did he want 09:06 < ws-client1> **** well lets not talk about it xd 09:06 < ws-client1> **** it was just a funny coincidence 09:07 < ws-client1> **** because once i copy pasted 3 lines of cmake from one sdl repo to another 09:07 < ws-client1> **** then yesterday i copied it to teero repo and he said i am magician 09:07 < bridge> sick 09:07 < ws-client1> **** and then yesterday too the sdl maintainer copied it yet to another repo 09:07 < ws-client1> **** crediting me 09:07 < bridge> how does he know about teeros repo 09:07 < ws-client1> **** but i just didnt do shit d 09:07 < ws-client1> **** he doesnt 09:07 < ws-client1> **** thats what makes it funny 09:07 < ws-client1> **** he must have felt the code being copied 09:07 < ws-client1> **** and it reminded him he wanted to do it too 09:08 < ws-client1> **** me doing that for sdl was like 1 year ago 09:08 < bridge> it is, our wavpak has to be updated 09:08 < ws-client1> **** i feel like a grandma telling a coinidence story thats just so boring af xd 09:08 < bridge> maybe 09:08 < bridge> i dont really get it anyway 09:09 < ws-client1> **** wait ok 09:09 < bridge> but man do i hate ffmpeg building 09:09 < bridge> just wanted to say that again 09:09 < ws-client1> **** shiet i need to see replies 09:09 < ws-client1> **** oh u didnt reply 09:10 < bridge> yes 09:10 < bridge> was random thought i had to free from my head 09:10 < ws-client1> **** xd 09:11 < ws-client1> **** its just the code i moved in sdl 1 year ago was moved yesterday again but smh i got credited but i didnt even write it xd 09:11 < ws-client1> **** and i moved the exact same code into teeros lib yesterday 09:11 < ws-client1> **** so its the funny coincidence 09:11 < ws-client1> **** u get it now? 09:11 < bridge> oke 09:11 < ws-client1> **** is it fonny? 09:11 < ws-client1> **** or borin 09:11 < bridge> thanks chillerdragon 09:11 < bridge> thanks for your contribution to sdl 09:11 < ws-client1> **** sdl 1.2 compat and sdl image xd 09:11 < bridge> i wouldn't call it funny 09:12 < bridge> but maybe interesting 09:12 < ws-client1> **** okay enuff discord 09:12 < ws-client1> **** time to fix some bug 09:13 < bridge> ok enough irc, time to watch github actions logs 09:26 < bridge> lel 09:26 < bridge> 09:26 < bridge> ``` 09:26 < bridge> CMake Error at CMakeLists.txt:1 (cmake_minimum_required): 09:26 < bridge> Compatibility with CMake < 3.5 has been removed from CMake. 09:26 < bridge> ``` 09:26 < bridge> here we go again 09:26 < bridge> i swear ever freacking clib i use in rust is a fcking bug show 09:28 < bridge> thanks lib opus, mf 09:28 < bridge> https://tenor.com/view/melon-moment-melon-moment-melons-royal-gif-2903094833427128113 09:29 < bridge> btw 09:29 < bridge> @jupeyy_keks 09:29 < bridge> was the emote selection liquid glass-like thing just to test shaders? 09:29 < bridge> cuz ngl I don't really like it xd 09:30 < bridge> ddnet liquid glass edition would be crazy 09:31 < bridge> no it's for vibe 09:32 < bridge> i just got an idea for a loading sreen 09:32 < bridge> i just got an idea for a loading screen 09:32 < bridge> b-b-b-but i should finish the serverlist first,,,,,,,,,,,,,,,, 09:32 < bridge> loading screen? 09:32 < bridge> i hope you mean connecting screen 09:32 < bridge> bcs in ddnet-rs there is no loading 09:32 < bridge> o yeah 09:33 < bridge> @blazulite connecting screen might be a good moment to test one of your designs 09:33 < bridge> it's small 09:33 < bridge> yea 09:33 < bridge> I thought on adding a silly animation of a tee running on it xD 09:35 < bridge> so......damn.......cute............. 09:35 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431924115819855983/image.png?ex=68ff2ec1&is=68fddd41&hm=4bbd331e0b0408b2876866372c4ab26f003b7286cfd563d5b24d754988ac6ae6& 09:41 < bridge> nvm I lied I love it 09:41 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431925733986664478/image.png?ex=68ff3042&is=68fddec2&hm=057d4409da8f0f07e19aa133751eae90828d52b5b63af576c5b74be997dc1464& 09:43 < bridge> xddd 09:43 < bridge> i dunno either yet if i like it or not, but i love the distortion 09:47 < bridge> holy moly 09:47 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431927295412666388/image.png?ex=68ff31b7&is=68fde037&hm=c43aac9108b15ff1fb092fb2d29feeccb3d456a260a958629830ae34d569b01a& 09:48 < bridge> wtf 09:48 < bridge> why is the flag wrong for all xd 09:48 < bridge> or is it like that 09:48 < bridge> WAIT THATS TRUE LMAO 09:48 < bridge> nono they all have the flag I use 😭 09:48 < bridge> accidental bug report 09:48 < bridge> u love to see it 09:48 < bridge> lemme create a todo entry 09:49 < bridge> btw, are executables really supposed to be like this? no autoexec_server.cfg? no nothing? D: 09:49 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431927773617979402/image.png?ex=68ff3229&is=68fde0a9&hm=af81d895c93872c8f821a911c4d153ff3ca3e64d79fa1c2ab1b9b1570a3d3323& 09:50 < bridge> (do ddnet-rs servers even use .cfgs at all?) 09:50 < bridge> they can use .cfgs similar to ddnet yes 09:50 < bridge> but ofc with the changed cmds 09:51 < bridge> yea 09:51 < bridge> can I try to host a test server? 09:51 < bridge> sure 09:51 < bridge> good luck xD 09:51 < bridge> I mean like publicly 09:51 < bridge> yes 09:51 < bridge> idrk how this works tho that's why I'm asking 🫠 09:51 < bridge> if you know how to open ports 09:51 < bridge> well I have the vm louis gave me access to 09:51 < bridge> so I can use that one ig 09:52 < bridge> `./server "sv.port 8303" "sv.register true"` 09:52 < bridge> smth like that should be enough 09:52 < bridge> alr 09:52 < bridge> is there any setting for the uhhhh 09:52 < bridge> rcon pass server name and all that? 09:53 < bridge> the thing is 09:53 < bridge> you should use accounts for that 09:53 < bridge> ohhhh 09:53 < bridge> truth is, i havent added accounts mapping to the server config yet xD 09:53 < bridge> but your account is unique 09:53 < bridge> ah fair enough xD 09:53 < bridge> I have one B) 09:53 < bridge> but i need some kind of alternative rcon login anyway 09:54 < bridge> it even exists, but currently only for local servers 09:54 < ws-client1> **** @milkeeycat my favorite debugger you want to look at https://github.com/ddnet-insta/ddnet-insta/issues/387 by any chance? :D 09:54 < bridge> so on local server you can already do rcon cmds 09:54 < bridge> u can also just register your local server public btw 09:54 < bridge> but ofc requires the client to be open, which sucks 09:55 < bridge> have I mentioned that I fricking love ddnet-rs? 09:56 < bridge> :brownbear: 09:56 < bridge> it has potential xdd 09:56 < bridge> in 20 years it releases 09:56 < bridge> trust 09:56 < bridge> It's better late and well developed than rushed and unstable 09:56 < bridge> but i used it the last days and yeah lots of stuff suck, and lots of stuff are just so cool 09:56 < bridge> instant replay is soo nice 09:56 < bridge> i use it lot 09:56 < bridge> YEA 09:57 < bridge> and f1 console is just nice (with small bugs) 09:57 < bridge> I love how you can select the text 09:57 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431929674812100788/image.png?ex=68ff33ee&is=68fde26e&hm=13cd515217740e4730ea05a3f7cd67decaaadb226d27a536087f4d10963a3d6f& 09:57 < bridge> totally on purpose 09:57 < bridge> not bcs i just slammed that and didnt care 09:57 < bridge> :kekw: 09:57 < bridge> yes I thought so 09:57 < bridge> (it's kinda messy for scrolling) 09:58 < bridge> ChillerDragon: if I get to have enough time ima try making a silly port of Bomb to ddnet-insta 09:58 < bridge> cuz... why not 09:59 < bridge> also lua gametypes support when 09:59 < bridge> uf btw, fng is super buggy xD 09:59 < bridge> i think ddnet-10 compat sucks hard rn 09:59 < bridge> or is that vanilla 09:59 < bridge> dunno about vanilla 09:59 < bridge> it's vanilla local server with alivefng (I don't even fucking know how it got there btw😭) 09:59 < bridge> ah lol 10:00 < bridge> OH btw I forgot to tell you something I was thinking about yesterday 10:00 < bridge> remember that one ddnet-rs-data issue I opened 10:00 < bridge> yes 10:00 < bridge> well I was thinking it would be cool to make skins have their own .json too 10:00 < bridge> so yu can customize stuff even more 10:00 < bridge> example: eyes distance 10:00 < bridge> (meaning canonizing nouis will be possible) 10:00 < bridge> i think we dont need that bcs 10:01 < bridge> you can do that in animations already 10:01 < bridge> so better add animations support 10:01 < bridge> fair enough tbh 10:01 < bridge> if it doesnt exist in animations, i'd still add it there 10:01 < bridge> then you can rotate, scale and stuff 10:01 < bridge> hell yeah 10:02 < ws-client1> **** @big eyed bencie porting bomb can be just a matter of copy pasting this xd https://github.com/M0REKZ/kaizo-insta/tree/104bd94946e355b0ff4d70bbd5fad67cb845c55b/src/game/server/gamemodes/vanilla/BOMB 10:02 < bridge> oh 10:03 < bridge> oh right 10:03 < bridge> damn they beat me to it \:( 10:03 < ws-client1> **** well its still downstream 10:03 < bridge> chillerdragon: where do i get solofng1 map? 10:03 < ws-client1> **** its probably still work to copy paste it 10:03 < bridge> chiller 10:03 < bridge> I just remembered the time I wanted to port instashield 10:03 < bridge> but failed 10:03 < bridge> didn't u have like a CI map 10:03 < bridge> with all ddnet features 10:03 < bridge> horrendously 10:03 < ws-client1> **** @Jupstar ✪ coverage.map in ddnet repo 10:03 < bridge> ok 10:04 < bridge> oh wow, we put it into data 😄 10:04 < bridge> btw jopsti why can't I go far the window with the cursor 10:04 < ws-client1> **** @milkeeycat https://github.com/ddnet-insta/fng-maps-06/blob/master/ctf5_solofng.map 10:04 < bridge> what? 10:04 < bridge> outside? 10:05 < ws-client1> **** and here the entires server config @milkeeycat https://github.com/ddnet-insta/solofng-cfg 10:05 < bridge> yeah 10:05 < bridge> :C 10:05 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431931848405155900/20251026-0905-44.6761323.mp4?ex=68ff35f4&is=68fde474&hm=19344e454a96cdae283500cd41a5bc065f7c02fcb07f3820e6775b9e27ed59f0& 10:06 < bridge> ddnet doesn't allow either. i think it was kinda hard in SDL2, bcs their states is random on different OS... 10:06 < bridge> 10:06 < bridge> but maybe with winit it's easier 10:06 < bridge> but you can do `inp.dbg_mode true` in f1 and restart 10:06 < bridge> but it will also go outside ingame then 10:07 < bridge> true 10:08 < bridge> would be cool if it was unlocked in the UI but locked in-game 10:08 < bridge> that would make sense I think 10:09 < bridge> same guy already beet yopu to it 10:09 < bridge> WHAT 10:09 < bridge> yes and no 10:09 < bridge> HE DID????? 10:09 < bridge> on windows it's a mess in fullscreen 10:09 < bridge> yeah, link to the client is 10:10 < bridge> would probs depend on if you fullscreen or not too 10:10 < bridge> https://github.com/M0REKZ/kaizo-network 10:10 < bridge> chillerdragon: ping me when/if you solve the issue 10:10 < bridge> https://github.com/M0REKZ/kaizo-network 10:10 < bridge> o yeah 10:10 < ws-client1> **** @milkeeycat i have no idea how to approach it 10:10 < bridge> do note code is under different liscnece 10:10 < bridge> i add to todo list, maybe i fix it some day xdd 10:10 < ws-client1> **** @milkeeycat i already looked at it months ago and could not make any sense out of it 10:28 < bridge> chillerdragon: do you know how to reproduce the error? 10:34 < bridge> woww I sure do love adding cheats to my client!!! 10:34 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431939047823245362/image.png?ex=68ff3ca9&is=68fdeb29&hm=1b94a6044a28b9781aaa00f17fe299540f778080a204c295bd69c5624c0f44e0& 10:34 < bridge> oh no ): 10:34 < bridge> :froggo_cry: 10:35 < bridge> @pluskz no offense I like your work and you're a god at coding 10:35 < bridge> 10:35 < bridge> but 10:35 < bridge> 10:35 < bridge> 10:35 < bridge> why 10:37 < bridge> also, as you added instashield visual support it would be neat if you also made a prediction thing for it 10:37 < bridge> https://tenor.com/view/fbi-gif-2734175389934997010 10:37 < bridge> its not ddnet server, not kz server, not vanilla and not fng 10:38 < bridge> it's batman!!! 10:38 < bridge> it should be an allow list rather than a deny list and even then ddnet/vanilla cannot zoom so any client shouldnt 10:39 < bridge> 100% agreed 10:39 < bridge> apparently the TeeFusion guys disallowed Kaizo Client lol 10:39 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431940392428765296/image.png?ex=68ff3de9&is=68fdec69&hm=0a085c7067e8e2934b3e03a72389ebab0f580f26ebbd23376dbba27ca1b32450& 10:40 < bridge> teefusion is an allow list 10:40 < bridge> probably doesnt know what a kaizo is 10:40 < bridge> https://github.com/M0REKZ/kaizo-network/issues/17 10:41 < bridge> generally speaking, why adding that? 10:41 < bridge> it makes no sense at all 10:42 < bridge> ¯\_(ツ)_/¯ 10:43 < bridge> i wish they just contributed to tclient 10:43 < bridge> hehehehe 10:43 < bridge> i should merge that scoreboard one, storma and kaizo have it i think enough people want it theres not any reason to deny it 10:43 < bridge> i will probably steal someone elses implementation the one in the pr is a bit 10:43 < bridge> eeehh 10:43 < bridge> what scoreboard thing? 10:43 < bridge> where you can right click add friend/mute/etc 10:44 < bridge> i mgiht do my own implementation 10:44 < bridge> i want to make it customizable for the mod tools 10:44 < bridge> i don't get it I can't see anything 10:44 < bridge> idk how it works on the clients 10:44 < bridge> but it exists 10:45 < bridge> try stroma 10:45 < bridge> link 10:45 < bridge> 10:59 < bridge> good morning 11:00 < bridge> @kebscs adjusted the distance to the player <-> player collision size e.g. hopefully skin size 11:00 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431945613599178874/test-hook-line_2025-10-26_10-49-11.mp4?ex=68ff42c6&is=68fdf146&hm=63977e63b56300cbebfe3f3a00b690c40180bdb73a985b7afb0c79c6e2d1834b& 11:03 < bridge> can you show with pou 11:03 < bridge> I see this message with ddnet-nightly btw 11:03 < bridge> pou? 11:03 < bridge> poop? 11:04 < bridge> -Baby_Dou_KZ- 11:04 < bridge> is that a skin? 11:04 < bridge> 11:04 < bridge> yes, should be on top 11:04 < bridge> if sorted by name 11:05 < bridge> there the hookline will look to short, and on fatskins it will look to long 11:05 < bridge> if that's what you want to test 11:07 < bridge> like this is expected. 11:07 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431947446463758458/screenshot_2025-10-26_11-07-06.png?ex=68ff447b&is=68fdf2fb&hm=a7825ab198f94d268f1e1bed5a239db444c4717f83a08580387171215d9e4872& 11:07 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431947446996701234/screenshot_2025-10-26_11-07-27.png?ex=68ff447b&is=68fdf2fb&hm=a94ab7899cc87388a98e4445e324b1918e0dd316b3e2ea1f9638b752036aaa24& 11:08 < bridge> and if you'd play this skin in zcatch, I'd disable skins. 11:10 < bridge> this skin doesn't even have feet, literally unplayable 11:11 < bridge> yes, I am so old school that I look at my feet in order to know if I have double jump. 11:11 < bridge> Loading screen idea 11:11 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431948383685316689/image.png?ex=68ff455a&is=68fdf3da&hm=7ab6785487f15ba5799791ff33b8c4a563ed6c9decfa7f0fab0030c9db5f2b64& 11:12 < bridge> The BG would be a screenshot of the map that's actually being played 11:12 < bridge> maybe fetched from 11:12 < bridge> loading takes around 10ms per map on ddnet-rs 11:12 < bridge> i could just show the map 11:13 < bridge> everything in ddnet-rs should take less than 1s 11:13 < bridge> else it's sucks 11:13 < bridge> 😏 11:13 < bridge> this little guy is animated btw 11:13 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431948818814865550/20251026-1013-07.0996604.mp4?ex=68ff45c2&is=68fdf442&hm=20598f3f0c7e937bab15ccbf2f35b1c520f9747a79f96cec2153c58a98349a34& 11:13 < bridge> actually 11:13 < bridge> not really 11:13 < bridge> at least not in my case 11:13 < bridge> wait 11:13 < bridge> wait 11:13 < bridge> it takes a while to parse the map and all that (when talking about ddnet legacy retrocompatibiliy) 11:13 < bridge> make a minigame where you need to plug a plug into a router 11:13 < bridge> it takes a while to parse the map and all that (when talking about ddnet legacy retrocompatibility) 11:14 < bridge> do you know how to enable a terminal in windows? 11:14 < bridge> uh yea 11:14 < bridge> `./ddnet-rs "dbg.bench true"` 11:14 < bridge> then you see how long what takes 11:14 < bridge> yeah true, downloading can also take more time 11:14 < bridge> https://tenor.com/mcazc5Mg1za.gif 11:14 < bridge> but downloading a fullscreen image takes just as long 11:14 < bridge> lol 11:14 < bridge> https://tenor.com/view/pipotam-baby-hippo-hippo-wash-shower-gif-3406421565683572068 11:15 < bridge> that's why it's blurred 11:15 < bridge> so it doesnt need to download fullscreen 11:15 < bridge> like 11:15 < bridge> not a big image 11:15 < bridge> but a small one instead 11:15 < bridge> kind of like how whatsapp handles the precached images 11:15 < bridge> the best would be if the menu background map would simply be nicer 11:15 < bridge> like having a region for loading 11:15 < bridge> having a region for settings 11:15 < bridge> etc. 11:16 < bridge> 0.7 kinda tried that 11:16 < bridge> but honestly not good enough 11:16 < bridge> in my design the bg map doesn't even exist tho🥺 11:16 < bridge> yeah but do you want to completely drop it? 11:16 < bridge> it's nice customization 11:16 < bridge> When will ddnet-rs be released? 😄 11:16 < bridge> especially easy customization 11:16 < bridge> you can download it every day 11:17 < bridge> I mean, the bg could still be customizable, just not as a map with these "points" 11:18 < bridge> they're there in DDNet/Tw just because the UI doesn't really use the whole screen 11:18 < bridge> specially the main menu 11:18 < bridge> this is a different case 11:19 < bridge> the UI actually takes the whole screen, so there's no way to do a main focus in the background in order to make it be much full of stuff (example: the sun in the default one, or the snowy one) 11:19 < bridge> that's why I prefer something simpler, something more flat 11:19 < bridge> that can still be customized color-wise, but not design wise 11:20 < bridge> tho that's just my opinion, I know players would prefer if the game was *entirely* customizable 11:20 < bridge> which is why I suggested letting players/modders use some kind of css-ish file to customize how the menu looks itself 11:20 < bridge> but this can all be done with background maps 11:21 < bridge> we can use by default a flat one 11:21 < bridge> both the layout and the design of it as a whole 11:21 < bridge> I wasn't talking about the bg on this tho 11:21 < bridge> but yeah fair enough 11:22 < bridge> wait i just realized this is to make the teamchat messages more obvious 11:22 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431951044472082665/image.png?ex=68ff47d5&is=68fdf655&hm=f5ae765d83d9e4846f695a52a383e4a7a64741a05435880bb70ed7281b18d4fa& 11:22 < bridge> this is genius 11:23 < bridge> actually it's just me being lazy 11:23 < bridge> ecks dee 11:23 < bridge> instead of proper design just put border xD 11:23 < bridge> i like it like discord when you get pinged 11:23 < bridge> talking about this ima make a concept for how the different message types could work like in ddnet-rs redesign 11:23 < bridge> it's more decent 11:23 < bridge> @blazulite 11:23 < bridge> @jupeyy_keks 11:23 < bridge> woah prq jumpscare 11:24 < bridge> nice 11:24 < bridge> ingame ui really needs a redesign 11:24 < bridge> about menu ui, we still have to talk.. i want smth where communities are visible rn 11:24 < bridge> yeah I took a lot of inspo on that for ddnet 11:24 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431951676939567224/image.png?ex=68ff486c&is=68fdf6ec&hm=1e7aff404baf200c968b709c0018e48f18d06daf07715a763bfb59024a3ea775& 11:24 < bridge> yeah I took a lot of inspo on that for ddnet-rs 11:24 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431951676939567224/image.png?ex=68ff486c&is=68fdf6ec&hm=1e7aff404baf200c968b709c0018e48f18d06daf07715a763bfb59024a3ea775& 11:24 < bridge> nice 11:25 < bridge> we really need some collection of all your concepts, i lost track 11:25 < bridge> "inspo" as for "straight up plagiarism" 11:25 < bridge> but eh :D 11:25 < bridge> want access to the figma file? 11:25 < bridge> so u can take a peep whenever you want 11:25 < bridge> i can already tell ya, if the chat window is always that big, ppl will dislike it 11:25 < bridge> ofc it looks cool on a screenshot 11:25 < bridge> but playing with it is annoying xD 11:25 < bridge> it's not always big 11:25 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431951952844951582/image.png?ex=68ff48ad&is=68fdf72d&hm=5f9903f1f44697ad517d0fb2e9952880011047e81e27a0f44e48eb6e645404ac& 11:25 < bridge> make it opensource :deen_star: 11:26 < bridge> ok 11:27 < bridge> I love how the fps counter has padding but the timer doenst 11:27 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431952439296131082/image.png?ex=68ff4921&is=68fdf7a1&hm=a4f4bca66dcfdbdb259a1164454134abca001f0ee8b144b47c1edcdac6e0a47d& 11:27 < bridge> I love how the fps counter has padding but the timer doesnt 11:27 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431952439296131082/image.png?ex=68ff4921&is=68fdf7a1&hm=a4f4bca66dcfdbdb259a1164454134abca001f0ee8b144b47c1edcdac6e0a47d& 11:28 < bridge> nor the kill list 11:28 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431952498310254592/image.png?ex=68ff492f&is=68fdf7af&hm=8e2dc01eaa1d083baabffb504e119b6f62ed1235585845b37b47afb2d523e9f7& 11:28 < bridge> nor the kill indicator 11:28 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431952498310254592/image.png?ex=68ff492f&is=68fdf7af&hm=8e2dc01eaa1d083baabffb504e119b6f62ed1235585845b37b47afb2d523e9f7& 11:28 < bridge> thinking about it this shouldn't really be a thing in ddrace honestly 11:28 < bridge> it's irrelevant for ddrace 11:28 < bridge> it should just be on instagib/vanilla modes imo 11:28 < bridge> hard to say 11:28 < bridge> i prefer that over chat msgs "team x has finished" 11:29 < bridge> but the selfkills are maybe too much 11:29 < bridge> they spam too much 11:29 < bridge> I don't think that's bad tbh 11:29 < bridge> all chat stuff is just a workaround 11:29 < bridge> if you do /top5 11:29 < bridge> 11:29 < bridge> you actually want a nice ui where you can see leaderboards instead 11:30 < bridge> real 11:33 < bridge> so no logs or anything? 11:33 < bridge> just that 11:34 < bridge> i would rather not show them by default 11:35 < bridge> no normal player understands the more "advanced" texts 11:35 < bridge> true true 11:35 < bridge> this text right here could update 11:35 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431954408610074694/image.png?ex=68ff4af7&is=68fdf977&hm=9651542783c0e785ba79e696a9bf8954fae02d7319386d7f4ee120ab2c86953e& 11:35 < bridge> but i dunno a single line somewhere 11:35 < bridge> so for example 11:35 < bridge> uhh wait lemme throw a quick concept real quick 11:36 < bridge> to show what I mean with what I'm gonna say 11:36 < bridge> how can you cancel? 11:36 < bridge> xD 11:37 < bridge> WAIT TRUE 11:37 < bridge> LMAO 11:43 < bridge> @jupeyy_keks 11:43 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431956383175147603/image.png?ex=68ff4cce&is=68fdfb4e&hm=91c430a1132929b9f1acd3af1de2daf06fd14cbb65b0de2a88dd1f7a30a9de00& 11:45 < bridge> luks gud 11:45 < bridge> if we dont add twinbops sheep_hopping in that free space i wont code this 11:46 < bridge> OH MY GOD YES 11:47 < bridge> okeee 11:47 < bridge> i promised i do one of your concepts 11:48 < bridge> let's go 11:48 < bridge> ah shit, i lost my obs config bcs of my lost ssd 11:48 < bridge> i know what i am doing in the next half hour hehe 11:50 < bridge> LMAO 11:51 < bridge> @jupeyy_keks we need code-together editor to do blazulites designs :kekw: 11:55 < bridge> ok go 11:55 < bridge> https://youtu.be/wIQZ3-vioK8 11:56 < bridge> no excuses 11:56 < bridge> tbh all I need is the enough tools to do it as well as instructions and I'm genuinely doing it myself idc 11:56 < bridge> learning egui is the worst way of learning to code in rust 11:56 < bridge> IMO 11:56 < bridge> ik😭 11:59 < bridge> I'm officially jupey's biggest fan 11:59 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431960426014445618/image.png?ex=68ff5092&is=68fdff12&hm=1e35280976816520f6b6a8f5fc949e47a0546e3b760950f803fdaf7546c309ff& 12:00 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1431960740566405272/greenswardouis.png?ex=68ff50dd&is=68fdff5d&hm=a297a3ba0b25236529b00f19e1f9ab6621bf23e7996e5e03e429026954ff24e3& 12:01 < bridge> greenswardouis 12:01 < ws-client1> **** xxxd 12:05 < ws-client1> **** @milkeeycat I sadly have no idea how to reproduce I just see the occasional logs of asan in production 12:05 < ws-client1> **** i wonder if i should start turning on teehistorian to investigate such unreproducible bugs but idk sounds like work xd 12:14 < bridge> do you have a core dump? 12:14 < bridge> ah, it will probably have secret values, nvm xd 12:34 < bridge> link link link 12:46 < bridge> @patiga 12:46 < bridge> oh thanks discord, it told me that message is new >:C 12:47 < bridge> nevorr 13:13 < bridge> chillerdragon: I'm pretty sure https://github.com/ddnet-insta/ddnet-insta/blob/01949170919308bd1a0048a7270b0a418e897281/src/game/server/gamemodes/base_pvp/base_pvp.cpp#L1949 gets called somehow 14:03 < ws-client1> **** @milkeeycat i tried to reference the logs i think you are onto something 14:03 < ws-client1> **** `2025-10-19 15:00:08 E ddnet-insta: cid=11 changed from ddrace team 1 to ddrace team 0 but is still alive` 14:07 < bridge> CHILLER why do you approve something I found a flaw with? 14:08 < bridge> sec need to read more 14:09 < ws-client1> **** i dont approve your flaw 14:10 < bridge> nah github ui trolled me, didn't show me your comment without reloading 14:10 < bridge> just your approval xD 14:10 < ws-client1> **** javascript 15:07 < bridge> is it possible that its corruption and hash collision 15:07 < bridge> hash(correct packet) == hash(corrupted packet) 15:10 < bridge> really good question, theoretically yes but so unlikely that you have to submit an example to the world 15:10 < bridge> does ddnet also have hashes 15:10 < bridge> or does it let udp handle it 15:14 < bridge> udp splits everything into 16 bits then sums them 15:14 < bridge> then the checksum is the number to add to make it 2^16-1 15:14 < bridge> a collision is very easy to do 15:15 < bridge> I was talking about normal sha256 or more 15:15 < bridge> welll udp doesnt do that 15:16 < bridge> idk how often bit swaps are 15:16 < bridge> idk how common bit swaps are 15:16 < bridge> but do 2 of them anywhere and you break it 15:16 < bridge> idk how common bit flips are 15:17 < bridge> this depends on the network and technology, like even on that level they are uncommon and there are failsaves or extra bits for error correction. Modern glass fibre has a very very low error rate 15:17 < bridge> like most network problems its usually on the user end than the majority distance 15:18 < bridge> if udp checksums are the only failsafe then it is possible for it to fail catching the failure 15:18 < bridge> yes probably, and we have control over both ends 15:20 < bridge> Well, allthehaxx client (a accepted client) has zooming in other mods that are not vanilla and fng so I just replicated what the accepted client does xd 15:21 < bridge> what do you mean by accepted client? lol 15:22 < bridge> don't wonder if you get autobanned by anticheat in the future 15:22 < bridge> A client that even Heinrich contributed to 15:42 < bridge> fanciest comment in my code base 😂 15:42 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432016550491324526/grafik.png?ex=68ff84d7&is=68fe3357&hm=d94068d6fb1989a74ee9ccb6654fffcfa6fe908d0095e6e7732ee4cb8e67aad1& 15:43 < bridge> don't look at the markdown tho 😅 15:43 < bridge> @blazulite i try the eyes thing now 15:44 < bridge> resizing stuff is always hard.. loss of quality and stuff, but let's see 16:07 < bridge> ehhhhh 16:07 < bridge> it does have lua scripts which admitadly are up to the user to not exploit 16:07 < bridge> but i think thers a version without 16:07 < bridge> contributions from people arent indicators of acceptance 16:08 < bridge> really all clients apart from ddnet and teewords are accepted (i cant think of a better word) 16:08 < bridge> endorsed! 16:08 < bridge> eh 16:09 < bridge> it is alot of word to make sure a client isnt adding unfair things 16:09 < bridge> especially when unfair is not well defined 16:09 < bridge> but zooming in other gamemodes is definatley unfair 16:13 < bridge> Is zooming in Teeware unfair? 16:13 < bridge> Or Monster 16:17 < bridge> Anyways you are right, it is probably better to add the whitelist instead of gametype blacklist for zooming 16:25 < bridge> @blazulite looks fine ig 16:25 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432027298734932171/grafik.png?ex=68ff8ed9&is=68fe3d59&hm=95ec068535b0448c53b940f3321077cccb8a3a1ea17c1e51cfe28bd86956dbe6& 16:25 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432027299150172220/grafik.png?ex=68ff8ed9&is=68fe3d59&hm=aa303dad1280c36161c5599dc2f590cfb4f87fd2f87dd719f50dbc136f5a3934& 16:25 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432027299762671767/grafik.png?ex=68ff8eda&is=68fe3d5a&hm=0ef0bd985bf66f6ed6e9a66161dfd5229e7195a62a845dfa78da5cbc3babe33a& 16:25 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432027300148281484/grafik.png?ex=68ff8eda&is=68fe3d5a&hm=7cfe9404ea7cc5258a83dbb3ea39e169856caa765d1bef8105b29e3ed46ffad8& 16:26 < bridge> dunno, if there is a difference i'd say the left looks better, and that is the rescaled one xdd 16:29 < bridge> accepted? 16:29 < bridge> ath??? 16:29 < bridge> xD 16:29 < bridge> yayy 16:32 < bridge> I just didn't want to play zoomed in on a big screen, sad 16:34 < bridge> well then play ddrace? 16:34 < bridge> :kek: 16:34 < bridge> :((( 16:39 < bridge> Yeah, that's annoying. 16:41 < bridge> git gud 16:43 < bridge> :nouis: 16:47 < bridge> That's why I don't play fullscreen Teeworlds on a monitor that's nearly the size of a TV screen. 16:49 < bridge> wow fancy 17:02 < bridge> chillerdragon you nut 17:02 < bridge> 6,6 isnt even the position you are standing on lmao 17:05 < bridge> teeware yes, you can see more grenades when they are falling down 17:06 < bridge> probably not that strong of an advantage but you can see where monsters are faster 17:08 < bridge> on monster would more like a personal advantage since it is not a PVP mode 17:09 < bridge> well one could argue you are fighting other people for money 17:09 < bridge> the solution is just port mosnter to ddnet-insta and allow zoom B) 17:11 < bridge> wdym xd, it is not coop? 17:11 < bridge> well survival is not.. very hard 17:13 < bridge> also when i join a monster server everyone just votes free points for all until they become OP and then get bored and leave xd 17:19 < bridge> i swear the f1 console in ddnet just randomly deleted my input everytime i tried to write "connect localhost" (<- deleted when i reached `loca`".. then tabbed out to record, and it was fixed 17:19 < bridge> weird bug 17:19 < bridge> ok i can reproduce 17:20 < bridge> start client -> go main menu -> start local server -> type "connect localhost" in f1 17:20 < bridge> ok no need to start local server 17:21 < bridge> actually no need to go to main menu xd 17:21 < bridge> who worked on console 17:21 < bridge> https://tenor.com/view/family-guy-whip-angry-dad-gif-17511996347660987928 17:23 < bridge> finally 17:23 < bridge> this has been around me for days 17:24 < bridge> hehe 17:28 < ws-client1> **** @Teero so what is 6,6 then? 17:28 < bridge> some bs number 17:28 < bridge> you are dividing twice 17:28 < bridge> map is shifted by 200 17:28 < bridge> hey chiller do u think 128p is coming on ddnet 20.0 17:29 < bridge> it's already in the clients no? 17:29 < bridge> well official servers 17:30 < bridge> and some of the block servers i see have 128p 17:30 < ws-client1> **** so i need to divide by the shift then @Teero ? 17:31 < bridge> ???? 17:31 < bridge> no just remove the divide 17:31 < ws-client1> **** but 200 is too high 17:31 < ws-client1> **** i want a number from 0-10 17:31 < bridge> rbooo 17:31 < bridge> readddd 17:31 < bridge> the map is shifted by 200 17:31 < ws-client1> **** so? 17:31 < bridge> to account for the death edge 17:31 < ws-client1> **** unshift by 200? 17:32 < bridge> no 17:32 < ws-client1> **** how do i get my number then 17:32 < bridge> 203,206 is the number you want 17:32 < bridge> that is the position 17:32 < ws-client1> **** no i want a number between 0 and 10 :C 17:32 < bridge> or do - 200 if you will 17:32 < bridge> teero how does ur imgui ui look 17:33 < ws-client1> **** oke 17:33 < bridge> doesnt happen on steam client 😮 17:33 < bridge> is that one of these sdl-compat shit bugs 17:33 < bridge> idk, not that great 17:34 < bridge> can i c or is it top secret 17:36 < bridge> https://youtu.be/C8CI0jBYP4M?si=XxdPyQBM7-zKL8bi 17:36 < bridge> some things have changed since then but not much 17:36 < bridge> Probably related to SDL version, works for me 17:37 < bridge> doesnt look that bad 17:37 < bridge> isnt that the default imgui font 17:37 < bridge> maybe u could change the font 17:37 < bridge> and removing these 17:37 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432045547711103066/Discord_POiD0Xt092.png?ex=68ff9fd8&is=68fe4e58&hm=58e00c0432cb754b78b6926bbbc0da394a22c30c6bf2aa76683ba1cb7609aeba& 17:38 < bridge> this is old version. don't comment on it 17:38 < bridge> oka 17:44 < ws-client1> **** @always 128 is far from polished, reviewed and merged 17:45 < bridge> so do u think by the time 20.0 rolls around it will be added ? 19:17 < bridge> oooh im not the only one? 19:18 < bridge> had weird problems with DDNet not being able to properly capture the mouse after switching focus, when using sdl3/sdl2-compat so im still chilling on sdl2 xd 19:18 < bridge> That took me hours to figure out T_T 19:41 < bridge> i still haven't found out how to fix it pls help xd 19:41 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432076763550318603/image.png?ex=68ffbceb&is=68fe6b6b&hm=50369571ab618137f8d00f1c8a9887ab948f7be3af727ec47433aeb66d6bae82& 20:03 < bridge> paru -S aur/sdl2 20:03 < bridge> but use yay 20:04 < bridge> you can also do -DD if you really need to tell it to shut the fuck up 20:04 < bridge> :( 20:04 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1432082466478493766/image.png?ex=68ffc23a&is=68fe70ba&hm=d5a03675c37aa5fec4864fce055224d2801ada87bc35d3bc3c5116ee41d1979d& 20:04 < bridge> paru -S aur/sdl2 (it has conflicts with normal sdl2) 20:04 < bridge> no 20:04 < bridge> aur/sdl2 20:04 < bridge> :) 20:04 < bridge> oh 20:04 < bridge> sry 20:04 < bridge> well idk how paru works might be aur:sdl2 20:05 < bridge> it works :D 20:05 < bridge> compingling 20:05 < bridge> very good 20:05 < bridge> its very annoying they did that tho 20:05 < bridge> sdl2-compat should be different from sdl2 20:06 < bridge> both should satisfy sdl2, but sdl2-compat be the default 20:07 < bridge> yeah. my understanding is that sdl2-compat is sdl3 but with some backwards compatability layer? 20:07 < bridge> seems like its not compatible enough :justatest: 20:07 < bridge> yis 20:07 < bridge> yis 20:08 < bridge> why is it the default then :cammo: 20:08 < bridge> its not just the default 20:08 < bridge> theres no sdl2 20:08 < bridge> fair, they completely purged it from official repos 20:08 < bridge> not fair 20:08 < bridge> thats kinda crazy 20:08 < bridge> sdl2-compat is not perfect 20:08 < bridge> far from it 20:08 < bridge> theres glithces that make it unusable 20:08 < bridge> which have been left unfixed with open issues 20:09 < bridge> showing that they are not high priority 20:09 < bridge> :pepeW: 20:09 < bridge> does sdl3 have any benefits at least? 20:09 < bridge> its not like this a permanent thing 20:09 < bridge> they can fix it 20:09 < bridge> yis 20:09 < bridge> uses ids instaed of array index for many things 20:09 < bridge> more consistent naming 20:09 < bridge> more apis to platform dependent things (some things though are questionable when controlling caps lock is out of scope) 20:10 < bridge> that sounds nice:) 20:10 < bridge> xd 20:11 < bridge> yeah 20:11 < bridge> they also have redone some vidoe stuff to match reality better 20:11 < bridge> except ddnet doesnt care about reality and kinda depends on the old one 20:11 < bridge> and i cant get it to work 20:11 < bridge> ooh just found ur PR #10246 20:11 < bridge> https://github.com/ddnet/ddnet/pull/10246 20:12 < bridge> nice 20:12 < bridge> kinda waiting on someone who knows what they rae doing with ddnet-libs 20:12 < bridge> it should be added before its added in sdl3 to make the pr not fail 20:13 < bridge> then i can start throwing virtual machines at it 20:13 < bridge> i also got multi monitor back again so i can test that 21:09 < bridge> red ci 21:09 < bridge> ❌ 21:37 < bridge> `Sdl 3 attemp 1000...` 21:38 < bridge> `Sdl3 attemp 1000...` 21:38 < bridge> `Sdl3 attempt 1000...` 21:43 < bridge> i am pretty sure sdl2 compat is its own library which just provides sdl3 implementations of sdl2 functions. not a different version of either library itself 21:43 < bridge> i am talking about how arch linux packages them 21:47 < bridge> what has been the main thing holding the sdl3 port(s) back 21:47 < bridge> i havent seen the code 21:47 < bridge> chillerdragon: https://github.com/search?q=repo%3Addnet-insta%2Fddnet-insta+%22dieing%22&type=code it's `dying` btw xd 21:47 < bridge> just a lot to do? 21:47 < bridge> or is there a technical challenge