00:51 < bridge_> https://github.com/orgs/community/discussions/174283#discussioncomment-14533335 00:51 < bridge_> You just need to hit the API manually to get rid of them 01:17 < bridge_> ah 01:17 < bridge_> i made a ticket anyway but i will do that sooner or later 01:17 < bridge_> maybe mine will send it over the edge and get somebody looking at the issue 01:18 < bridge_> https://discord.com/channels/792780131906617355/814785640667152404/1420298899754848408 01:18 < bridge_> it's exactly the same thing described here 01:18 < bridge_> you aren't the first 01:19 < bridge_> obvious and evident by the thread you send me 01:20 < bridge_> they have to have enough complaints about a certain issue to justify getting a dev on it most of the time 01:20 < bridge_> you still should use the official feedback mechanisms 13:01 < Giraffe> [chat]: Aoe: I sucked off a black dude before 13:05 < bridge_> wot 13:05 < Giraffe_> I was looking through old demos 13:10 < Giraffe_> [chat]: Aoe: gdin: Forris is my cock slut 13:16 < bridge_> :mariolook: 14:06 < ws-client1> **** hmm how realisitic is it that a snapshot from a teeworlds 0.7 release contains garbage values? <:tee_thinking:478629518358085653> 14:06 < ws-client1> **** im stuck once again ._. 14:09 < furo> Impossible, 0.7 has no bugs! 14:10 < ws-client1> **** The hex byte 0x44 unpacks as int to a -5 14:10 < ws-client1> **** `CUnpacker Unpacker;unsigned char aData[] = {0x44};Unpacker.Reset(aData, sizeof(aData));log_info("unpack", "int %d", Unpacker.GetInt());` 14:10 < ws-client1> **** `2025-10-13 14:09:29 I unpack: int -5` 14:10 < ws-client1> **** I am looking at the following snap `10 04 02 59 13 f3 4e 3d df 5c a6 dd bf 6e 53 1c b4 7b 8c c1 19 b4 58 ff ff ff 9a ad b8 01` 14:11 < ws-client1> **** which contains two messages 14:11 < ws-client1> **** only the huffman decompressed snap single looks like this `00 22 11 BA 26 04 8F 71 1B 00 01 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 44 00 00` 14:11 < ws-client1> **** it is a obj character 14:11 < ws-client1> **** this is not the first snap so it is a delta 14:11 < ws-client1> **** thus we have all the 00 14:11 < ws-client1> **** note the 44 at the end 14:11 < ws-client1> **** that is the emote 14:12 < ws-client1> **** so the emote is set to -5 which is illegal i suppose 14:12 < ws-client1> **** anyways its fine because its just a diff 14:12 < ws-client1> **** wait what even is the emote is that emoticon or eye emote? 14:12 < ws-client1> **** oh 14:12 < ws-client1> **** thats eyes isnt it 14:13 < ws-client1> **** `Emotes = Enum("EMOTE", ["NORMAL", "PAIN", "HAPPY", "SURPRISE", "ANGRY", "BLINK"])` 14:13 < ws-client1> **** aaaaaaaaa 14:13 < ws-client1> **** ok fair 14:13 < ws-client1> **** so the tee stopped blinking 14:13 < ws-client1> **** blink is 5 14:13 < ws-client1> **** 5-5=0 14:13 < ws-client1> **** we end up normal 14:13 < ws-client1> **** oo 14:13 < ws-client1> **** all good. I thought it was emoticon and there was no prior emoticon 14:13 < ws-client1> **** fakin eye emote vs above head emoticion naming, sry 14:30 < bridge_> :justatest: 14:34 < bridge_> chillerduuragon 14:34 < bridge_> when do you make a discord compatible bot API for your chat system 14:34 < bridge_> i wanna host my bots too 14:35 < bridge_> "Aip Gores" by [Brutal 1*] 14:36 < bridge_> I'm interested 14:37 < bridge_> I already have it @jupeyy_keks 14:38 < bridge_> I implemented discord complaint webhooks 14:38 < bridge_> Oh that is actually sick 14:38 < bridge_> Sick like me haha 14:38 < bridge_> fml 14:38 < bridge_> I use it to test when building discord stuff 14:38 < bridge_> @teero777 how do i get unsick fastest? I am sick of being sick 14:38 < bridge_> Everyone sick these days 14:38 < bridge_> I swear 14:38 < bridge_> 20+ hours fever dream on saturday 14:38 < bridge_> not a joke 14:38 < bridge_> 100% real 14:39 < bridge_> Drink more 14:39 < bridge_> i was basically dead 14:39 < bridge_> Alcohol 14:39 < bridge_> Im Not sixk 14:39 < bridge_> It's all pay to win 14:39 < bridge_> i swear nothing except orange suice tastes like anything currently 14:39 < bridge_> I got drunk every day of sober doctored 14:39 < bridge_> October 14:39 < bridge_> i wonder if i got corona again lol 14:39 < bridge_> last time i was thaat sick it was corona too 14:40 < bridge_> Nah you don't have corona 14:40 < bridge_> ok 14:40 < bridge_> Thanks Dr. Web 14:40 < bridge_> you use rust 14:40 < bridge_> Yes but my friends not 14:41 < bridge_> Rust is also a fever dream 14:41 < bridge_> my whole life is a fever dream 14:41 < bridge_> heating system is broken since weaks 14:41 < bridge_> warm water breaks once per week 14:41 < bridge_> almost burned my flat last week 14:42 < bridge_> now i was almost dead by illness 14:42 < bridge_> Idk bro at least you have a good cpu 14:42 < bridge_> i deleted my ssd xDD 14:42 < bridge_> how much can a single jupstar handle 14:42 < bridge_> before his pysche breaks 14:42 < bridge_> clone yourself 14:44 < bridge_> I'm afraid Jupsti doesn't implement copy 14:44 < bridge_> I say nothing to that 14:44 < bridge_> :topkekMate: 14:44 < bridge_> Rust book is online 14:45 < bridge_> Wouldn't have happened if he was writing c code 14:45 < bridge_> He would be on the streets by now 14:46 < bridge_> Let's face it. I transformed from Rust coder to vibe coder 14:46 < bridge_> the clock was the final push 14:57 < bridge_> whole data or only partition tables? 14:58 < bridge_> they can be recovered using testdisk, either manually or read the sectors for fdisk 14:58 < bridge_> yeah i could restore some stuff, tbh idc anyway. reset is like being reborn 14:58 < bridge_> new life = new chances 14:58 < bridge_> new chances = adventure 15:37 < bridge_> how u doing 15:37 < bridge_> my kernel dev been slowed by... gaming 15:37 < bridge_> i hope i dont forget all the details by the time i work on it again 15:37 < bridge_> xd 16:18 < bridge_> what r u even gemin. still dota? 16:29 < bridge_> dota, ffxiv, hackmud 16:29 < bridge_> mainly ffxiv xd 18:29 < bridge_> what an awful day to have 16gb of ram :feelsbadman: 18:29 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1427332355621654679/image.png?ex=68ee7a58&is=68ed28d8&hm=2fd73ede585ff9b2dd54dca9689c2cbe108ac7ded1e475196338987b6f0595ee& 18:29 < bridge_> why 18:30 < bridge_> you llvm contributor now. you smth better 18:30 < bridge_> go in hardware store 18:30 < bridge_> and tell them 18:30 < bridge_> it's time to use nano for viewing big C++/Rust projects 18:30 < bridge_> and then take the ram and leave 18:33 < bridge_> Did you see the pr? It's one character change xdd 18:34 < bridge_> Out of the way. I am llvm contributor 18:34 < bridge_> ppl will make you way 18:34 < bridge_> It just has to sound important 18:41 < ws-client1> **** so who is to blame for all the bugs i have in wayland but not in x11? 18:41 < ws-client1> **** can we fix that in ddnet? 18:42 < ws-client1> **** i play one gores part and then it changes my desktop background or opens a gnome web page on my second screen 18:42 < ws-client1> **** i change my mouse position in client on screen 1 and if i click i fire in client on screen 2 18:43 < ws-client1> **** moving clients from one screen to another with the keyboard shortcut takes like 6 tries 18:43 < ws-client1> **** depending on the direction xd 18:43 < bridge_> your second screen 18:43 < ws-client1> **** i used to player hammerhit maps on 2 clients 18:43 < ws-client1> **** now i cant even do basic gameplay 18:44 < ws-client1> **** oh so i need to disconnect screens to fix wayland? xd 18:45 < bridge_> it's called wayland not waylands 18:45 < ws-client1> **** i see xd 18:45 < ws-client1> **** so x11 breaks on the 12th screen? 18:45 < bridge_> you understand the logic 18:46 < ws-client1> **** i want x11 back 18:46 < bridge_> honestly.. me too 18:46 < bridge_> or smth new that works 18:47 < ws-client1> **** i need my system to be multi screen gaming optimized 18:47 < ws-client1> **** its what i do 18:48 < ws-client1> **** i was hoping someone would fix the bugs 18:48 < ws-client1> **** but i have the feeling i have to complain my self 18:48 < ws-client1> **** i just dont know where 18:48 < ws-client1> **** my the sdl goats can help 18:52 < bridge_> i dunno i bet it's some gnome bug xd 18:52 < bridge_> did it ever work with wayland active? 18:53 < ws-client1> **** idk 18:53 < ws-client1> **** maybe i should switch to hyperland then it has hyper in the name it must be pog 18:57 < bridge_> yeah 18:57 < bridge_> going more hipster always worked to fix problems with stability 20:27 < bridge_> lol 20:27 < bridge_> the hyprland is like 12 years old but somehow the compositor itself seems very solid 20:28 < bridge_> the hyprland developer is like 12 years old but somehow the compositor itself seems very solid 20:44 < bridge_> would you look at that, I reported it through the official mechanism and got an official response 20:44 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1427366480978251848/image.png?ex=68ee9a20&is=68ed48a0&hm=2cdfa860abd807580fd9a4c7f02fb0d31a63b6f6c00b04c35fde8cf5ab5e1f91& 20:44 < bridge_> i didn't see a single GitHub representative on that thread lmfao 22:10 < bridge_> @robyt3 can you explain to me, what's the issue with https://github.com/ddnet/ddnet/issues/11006 ? 22:10 < bridge_> As I am currently porting unique to the latest ddnet version, I'd really like to know 22:27 < bridge_> I don't know more than what's written in the comment. The community admins were contacted and some haven't provided any timeline for when their servers will start sending community tokens. 22:33 < bridge_> I am talking to heinrich rn, it looks like we could easily make half of unique servers do that, but the other half needs the library, atm I am just waiting from an answer from tim 22:41 < bridge_> oh and thank you :3 23:45 < bridge_> lol? 23:53 < bridge_> I wonder if it's because ninja movebox doesn't apply ramp? so it checks a huge distance? 23:53 < bridge_> I wonder if it's because ninja movebox doesn't apply ramp? so it checks a huge distance? 23:54 < bridge_> but ramp might already be applied at that point idk 23:55 < bridge_> @teero777 what do you think? 23:56 < bridge_> am ingame rn gonna check in a bit 23:58 < bridge_> yes that is it. remember that ramp is only applied and then unapplied after calling movebox. but ninja doesn't do that. 23:59 < bridge_> oh it's unapplied after movebox 23:59 < bridge_> so you can have infinite sideways speed. nice 23:59 < bridge_> yes then that's it for sure