06:09 < bridge_> morning 06:49 < bridge_> Morning 07:10 < bridge_> I don't miss having 5 different electron instances and thus demo apps 08:11 < bridge_> Bcs I bought a new overpriced SSD bcs amazon, nice company as they are, gave 20%, and my old SSD was always full, which annoyed me. 08:11 < bridge_> And teero, clever as he is, posted casheyos link 1 day before i got that, so was perfect timing xdd 08:11 < bridge_> but yeah, already annoyed by how many packages are not in pacman 08:11 < bridge_> self compiling when amd has a marketshare of like 60% on desktop is just useless 08:52 < bridge_> > 08:52 < bridge_> > Enhance Your Performance with Optimized Packages 08:53 < bridge_> > 08:53 < bridge_> > CachyOS does compile packages with the x86-64-v3, x86-64-v4 and Zen4 instruction set and LTO to provide a higher performance. Core packages also get PGO or BOLT optimization. 08:53 < bridge_> nice idea 08:53 < bridge_> if u dont use gentoo iguess its good 09:01 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1426102430705385472/PXL_20251010_070026405.jpg?ex=68ea00e3&is=68e8af63&hm=06f6c12edb00b50af3d05f4e122cbfa8097ead680d8e70f90b4a8405c1213788& 09:01 < bridge_> have some cats 09:32 < bridge_> btw if u raise ur pc by like 5 or 10 cm idk u reduce the dust by a shitload 09:34 < bridge_> how so 09:34 < bridge_> wont dust then also come from ground too.. additionally xD 09:37 < bridge_> Pog 09:44 < bridge_> i try not to put it on the floor 10:13 < bridge_> good morning ^^ 10:14 < bridge_> No, I promise to fix any bug I am causing as long as I know hoe to fix it 10:15 < bridge_> No, I promise to fix any bug I am causing as long as I know how to fix it 10:21 < bridge_> I am convinced that map rendering is not the slowest part in rendering anymore, text and skin rendering is kinda slow 10:22 < bridge_> at least on extreme cases, like linear (easy map rendering, lots of players and chat spam) 10:44 < bridge_> We'd need to batch more. Not impossible with modern api. But would create a lot of extra cases for ogl1.x 10:45 < bridge_> That graphic bug got fixed in ddnet client. This is the DDNet discord. You can report that on the Teeworlds discord 10:46 < bridge_> gm king 10:46 < bridge_> fps Jesus 10:46 < bridge_> Oh that’s onbgy 10:46 < bridge_> It showed just discord user to me xd 11:02 < bridge_> :topkekMate: 11:02 < bridge_> would you recommend CachyOS currently? 11:25 < bridge_> For arch users 100% 11:25 < bridge_> It's arch with a nice installer and faster packages 11:26 < bridge_> I only used it around 2h tho. Will try later. But i mean what should one see.. The packages are the normal pkgs xd 11:40 < bridge_> i guess you could run some of t***'s benchmarks and see if the optimization has immediate impact on cpu performance, tho exact benchmarking won't work ever because your main system is bloated xd 12:10 < bridge_> but honestly my system probably mostly feels faster bcs my new ssd has basically 2x performance.. latency, io read write, random read write, 4k read writes 12:10 < bridge_> ofc that is faster if harddrive is less of a bottleneck lmao 12:11 < bridge_> i did that btw 12:11 < bridge_> you can read the chat 12:11 < bridge_> but he has 0 kernele calls, and almost no dependencies 12:11 < bridge_> so it's not really faster on other distros 12:12 < bridge_> fair 13:03 < bridge_> Hi, uhhh weird question, would unlocking zoom on old NOT DDNet supporting game modes be considered a banable cheat? It will not work if game info flags are received without ALLOW_ZOOM flag 13:03 < bridge_> 13:03 < bridge_> Asking to not get banned or something if I add this to my client xd 13:04 < bridge_> (I want this since i play on a big screen and playing zoomed in feels weird) 13:09 < bridge_> for PvP zooz is cheat 13:10 < bridge_> What about other non-pvp gamemodes 13:12 < bridge_> That will make this feature meaningless. 13:13 < bridge_> Not in mods like monster xd 13:14 < bridge_> 🤔 13:15 < bridge_> Also now im looking at allthehaxx (a very used client) and seems they restrict zoom only on Vanilla and FNG https://github.com/AllTheHaxx/AllTheHaxx/blob/a11a30f9e7d342674d2fec9554e97838005bd4db/src/game/client/components/camera.cpp#L306 13:16 < bridge_> But you can't recevied the snapshot obj out of your view in the server side. 13:18 < bridge_> As for some modes, they even use special maps to prevent this happening. 13:20 < bridge_> Then there should not be a problem on having zoom on these, would be like playing with a different kind of dynamic camera since you can't see away from a certain distance 13:21 < bridge_> I don't think so. 13:23 < bridge_> Since allthehaxx is a allowed client maybe would be good to restrict zoom for the same game modes that allthehaxx restrict 13:23 < bridge_> I just need to make sure if Isvanilla() really means just vanilla xd 13:23 < bridge_> allowing zoom should be up to the server, not the client 13:24 < bridge_> I think we only allow the safe version. 13:25 < bridge_> It is that way, it won't be allowed if game info flags does not allow zoom 13:25 < bridge_> Like ddnet-insta 13:25 < bridge_> :thonk: 13:26 < bridge_> So yeah maybe this feature would be even more limited in my client than allthehaxx xD 13:28 < bridge_> Oops, your words reminded me that I haven't worked on my client for two weeks. 13:29 < bridge_> xD 13:30 < bridge_> :frozen: 14:41 < bridge_> https://openzl.org/ 14:43 < bridge_> What is with Facebook and compression algorithms? I'm not complaining... 14:54 < bridge_> xD 14:55 < bridge_> they got so much user data they gotta invent novel compression 14:55 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1426191447681667123/image.png?ex=68ea53ca&is=68e9024a&hm=b494ac407080d18a993d217c9ebff46b674c6f1afc81bcd8ef3f68a575d622ce& 14:55 < bridge_> looks insane tho 15:39 < bridge_> @pluskz: well ideally every server is ddnet based. But I know in reality that is not the case. For non ddnet servers I would not allow all modes other than vanilla. But maintain an explicit whitelist of gametypes where zooming is okay. 15:39 < bridge_> Deciding which gametypes should allow zooming is also not straightforward because there might be different opinions. Should probably discuss with the server hosters. 15:40 < bridge_> I am not sure if for example city/mmo servers like you to zoom. I doubt anyone has hard feelings about monster tho. 15:41 < bridge_> But non vanilla would include zcatch, fng, gctf and so on where zooming is considered a cheat by the majority of the playerbase 15:56 < bridge_> well, most serious servers today use ddnet-insta for game modes like zcatch, fng, gctf, ictf and others so the feature would be restricted on the serious servers but not in chill casual servers 16:13 < bridge_> Actually, we CHN PVP community still use ddnet-pvp rather than ddnet-insta more often as ddnef-pvp has a room system. 16:14 < bridge_> ddnet-pvp is ddnet based so the feature shouldn't work there 16:14 < bridge_> Actually, we CHN PVP community still use ddnet-pvp rather than ddnet-insta more often as ddnet-pvp has a room system. 16:14 < bridge_> Actually, we CHN PVP community still use ddnet-pvp rather than ddnet-insta more often as ddnet-pvp has a room system. 16:15 < bridge_> You means zoom? Yeah, that's correct 16:17 < bridge_> Although TsFreddie has deprecated it, there is still active development fork at present with new DDNet features. 16:20 < bridge_> I'm getting propagandized 16:20 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1426212692451921931/20251010_161936.jpg?ex=68ea6793&is=68e91613&hm=31c65e4f59a41416ac92e737c7427cc509d82ae27379e2a3d7e3d33456cd71e3& 16:21 < bridge_> :greenthing: 16:21 < bridge_> "It's not super hard to learn. It's super hard to program in" 16:23 < bridge_> epyc 17:01 < bridge_> pipo rust propaganda 17:07 < bridge_> VERY GOOD 17:07 < ws-client1> **** @melon are you responsible fro the tclien nix package? 17:09 < ws-client1> **** can i build this on arch? https://github.com/NixOS/nixpkgs/blob/master/pkgs/by-name/ta/taterclient-ddnet/package.nix 17:15 < ws-client1> **** @melon seems like you messed up this part https://github.com/sjrc6/TaterClient-ddnet/blob/1e549e399d2a3b8d0f96d5f9ac78602f4bb43197/src/engine/client/client.cpp#L210 17:15 < ws-client1> **** `tater 10.6.0 built on Jan 1 1980, 00:00:00` 17:15 < ws-client1> **** and this branch is hit too i assume you need git as dependency https://github.com/sjrc6/TaterClient-ddnet/blob/1e549e399d2a3b8d0f96d5f9ac78602f4bb43197/src/game/client/gameclient.cpp#L361 17:16 < bridge_> yes 17:16 < bridge_> yes 17:17 < bridge_> seems like an internal nix issue with sandboxing, no idea how i'd fix tha 17:17 < bridge_> seems like an internal nix issue with sandboxing, no idea how i'd fix that 17:17 < ws-client1> **** does ddnet have the same issue? 17:17 < bridge_> 🤷 17:17 < ws-client1> **** common nix L 17:18 < bridge_> @blaiszephyr fix this asap 17:18 < bridge_> tclient src2 17:18 < bridge_> :giga_chad: 17:18 < bridge_> :shut: 17:18 < ws-client1> **** i will just autoban nix users then 🤷 17:18 < ws-client1> **** hrhrhrhr 17:25 < bridge_> In honor of you, I preached rust post lecture to my fellow students 17:28 < bridge_> :brownbear: 18:11 < bridge_> so is brainfuck 20:31 < bridge_> @pluskz 20:31 < bridge_> shouldnt this be upstreamed 20:31 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1426275901573828768/image.png?ex=68eaa271&is=68e950f1&hm=9459a3a430d871b07dd0daa2a0a2800b48db6967d700e0c53ef68028e9ed160a& 20:31 < bridge_> @pluskz 20:31 < bridge_> shouldnt [this]() be upstreamed 20:31 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1426275901573828768/image.png?ex=68eaa271&is=68e950f1&hm=9459a3a430d871b07dd0daa2a0a2800b48db6967d700e0c53ef68028e9ed160a& 20:32 < bridge_> its a shame you arent putting this on tclient hehe 20:33 < bridge_> for maintainability cant really merge insta and infclass tho 20:40 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1426278184957247508/image.png?ex=68eaa492&is=68e95312&hm=d2fee3363f5fe6ae83d21054e333b4eeee9c65c0a54c0f3da3b7ed7d64daab2d& 20:40 < bridge_> @chillerdragon 20:40 < bridge_> 👻 21:37 < bridge_> thanks chiller, no more spam bots 21:42 < bridge_> @gerdoe: is far as I can tell the only spambots came from my fng friend I named wit. I asked him nicely to stop. So spambots should be fixed anyways 21:42 < bridge_> @gerdoe: as far as I can tell the only spambots came from my fng friend I named wit. I asked him nicely to stop. So spambots should be fixed anyways 22:32 < bridge_> so called fng friend with voldemort ultimate 22:47 < bridge_> fucking noby's game 22:47 < bridge_> :kek: 23:22 < bridge_> any frontend devs in chat 23:23 < bridge_> do u have an opinion on semantic HTML 23:23 < bridge_> i'd imagine naming elements with nonstandard names and referring to them as such within the CSS is faster, and i've heard it's good practice, but not necessarily future proof 23:23 < bridge_> should i prefer to label ad-hoc shit with a class or use element type 23:23 < bridge_> in the past i've just done class 23:25 < bridge_> I don't really do frontend dev either, but it definitely seems clearer to me than creating a bunch of `div`s. Browser compatibility may have been a concern especially in the past though. 23:25 < bridge_> yeah 23:25 < bridge_> i think a part of the concern is if they add new elements to the specification, but that should never be an issue if you use explicit enough names 23:26 < bridge_> i think i'll just go the semantic route 23:53 < bridge_> I cannot even imagine manually typing html into a file anymore 23:53 < bridge_> pure vibe code for me 23:53 < bridge_> as a human with little else to do i enjoy a little manual coding 23:53 < bridge_> even if it is tedious 23:54 < bridge_> i enjoy my ability to think so i do not use the ai 23:54 < bridge_> I never enjoyed it at all so I'm glad to leave it behind 23:54 < bridge_> webdev specifically 23:54 < bridge_> other stuff I'm fine 23:54 < bridge_> webdev specifically 23:54 < bridge_> other stuff I'm fine with