00:11 < bridge> I never read the standard directly, I had a C course explaining it 00:19 < bridge> Read it rn 00:20 < bridge> I'll do as soon as I need C in my life again 00:40 < bridge> which one 00:59 < bridge> The one true C standard, C99 01:59 < bridge> why is c99 the best 02:48 < bridge> - funy exclusive features 02:48 < bridge> - not c89 02:48 < bridge> - idk, compatibility with everything 02:49 < bridge> everyone and their grandma has a compiler that can compile c99 03:21 < bridge> I wish you didn't need macros to do so many things in c99. that's the only part I don't like. 03:22 < bridge> every project makes its own set of cursed macros 04:05 < bridge> c provides no actual way to do exclusively compile time logic without the preprocessor 04:05 < bridge> smth c++ is pretty good at 07:10 < bridge> morning 07:12 < bridge> Moin 07:19 < bridge> Actually in C you can compile a program and run it at compile time of another program 07:19 < bridge> It's totally possible just not very convenient 07:34 < bridge> @essigautomat: hah! I knew this existed! A while ago I was talking with someone saying this is a thing. But forgot how to turn on these quad lines and got accused of being crazy. 07:42 < bridge> Because when you try to code in C99 it turns out not even binary literals exist 07:42 < bridge> I guess hex does exist 08:08 < chillerbot12> Elo @chillerdragon I just wanted to remind you that: add issue with milestone of next release to either polish profanity filter or comment it out to avoid releasing wip features 08:08 < bridge> :bruhh: 08:08 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416304574700064880/image.png?ex=68c65bec&is=68c50a6c&hm=a55c079893ff9fa18d08161a6e8636551cc2b65d87d558fa6860a843682e4495& 08:08 < bridge> ChartGPT 08:30 < bridge> chartgpt indeed 08:31 < bridge> this is the call stack 08:31 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416310268006367312/image.png?ex=68c66139&is=68c50fb9&hm=25b16b5d7bcc673925d282d41a037c1355546edf5f0f809b1f22ecd541d0722c& 08:31 < bridge> any ideas how to make map settings writable only during map load? 08:37 < ws-client> **** @0xdeen i created milestone 19.5 https://github.com/ddnet/ddnet/milestone/43 hope thats fine 08:39 < bridge> okay actually i'll try to just set map settings to writable before a map load and then set them back to read only 08:45 < bridge> i'm going crashout 08:45 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416313821395423242/image.png?ex=68c66488&is=68c51308&hm=c7b23b443159372047792340a28469b68991903ff46b11478e06bfe8786cc668& 08:54 < bridge> :ChooChoo: am i being ragebaited 08:54 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416316066275266570/image.png?ex=68c666a0&is=68c51520&hm=c41591cda9e3200be823a58d31794ca4366e6a670e5f3de47e94b76127565591& 09:04 < ws-client> **** `TimeoutError: timeout` `smoke_test` 09:04 < ws-client> **** i hate it 09:05 < ws-client> **** what am i supposed to do with that 09:06 < bridge> i didnt boot into gentoo for like 2 weeks to game on windoof, `emerge --ask @world` hitting different @ryozuki 😢 09:06 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416319140729454632/image.png?ex=68c6697d&is=68c517fd&hm=062968f1a9103956d9fd182ec346aeaa406aaeb61c33db1f4bae84401d64966e& 09:09 < bridge> Restart the check 09:09 < bridge> start smoking 09:30 < Blazulite> helo 09:52 < bridge> what games u play 09:53 < bridge> for ffxiv use xivlauncher from rb 09:53 < bridge> currently gw2, silksong, ffxiv and league 09:54 < bridge> https://github.com/rankynbass/XIVLauncher.Core 09:55 < bridge> probs only league gives problem 09:55 < bridge> switch to dota and full linux 09:55 < bridge> :xd: 09:58 < bridge> okay i solved it in a way 09:58 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416332161820135434/image.png?ex=68c6759d&is=68c5241d&hm=d272ed42c49c384f9b6dfe402053bb1a84b7c326eaf357908a3b353631c66312& 09:58 < bridge> but i guess it's not a very good solution? 09:59 < bridge> whats this from 10:00 < bridge> https://github.com/iced-rs/iced/issues/3054 10:05 < bridge> r u a iced maintainer 10:06 < bridge> no but i'm working with it and saw that issue 10:06 < ws-client> **** vibe coder detected 10:07 < ws-client> **** @melon im sure dealing with this helped the irced author a lot actually 10:07 < ws-client> **** ICED 10:07 < ws-client> **** a 10:08 < bridge> 🧊 10:08 < bridge> xd - maybe heinrich was right when i asked about issue forms for ddnet 10:08 < bridge> because people are incapable of reading 10:09 < bridge> This 10:11 < bridge> melon: nobody likes big texts. We just need a llm bot that replies in small digestible comments 10:51 < bridge> rendering performance :deen_star: 10:52 < bridge> lol the performance increase I measure is huge 11:36 < bridge> i downvoted him 11:37 < bridge> reported him to the gh police for tomfoolery 11:39 < bridge> read and write syscalls pog 11:39 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416357711142064191/image.png?ex=68c68d68&is=68c53be8&hm=848b8afbab3fd9f18323dd4419ba96343ba127527df9f1da05f4dbb019be8046& 12:20 < bridge> chiller why tf are u still commiting to ATH 12:20 < bridge> Dead project 12:21 < ws-client> **** thats why it needs contributors 12:21 < ws-client> **** its still a nice client with lua support 12:22 < ws-client> **** it should at least still be able to compile i also need it to test stuff cuz there are some older cheats based on it 12:22 < ws-client> **** `clang: warning: argument unused during compilation: '-stdlib=libc++' [-Wunused-command-line-argument]` 12:22 < ws-client> **** i get this on macos is this a me issue? or something we can fix? 12:24 < bridge> i think should be wrong configuration 12:25 < bridge> i mean the cmakelist 12:25 < ws-client> **** yea i think so too 13:48 < ws-client> **** @learath2 sos https://github.com/muttleyxd/clang-tools-static-binaries/releases/ has no arm where do i get clang-format-10? 13:48 < ws-client> **** bru has only 11 https://formulae.brew.sh/formula/clang-format@11#default 13:55 < bridge> he likes to contribute to sussy clients 13:55 < bridge> why not move all at once? 13:56 < bridge> My trick for not sending a PR too early with Shift+Enter is leaving the title blank and drafting it in the description 13:56 < bridge> Easier to review when GitHub diff doesn't simplify the code being moved 14:00 < ws-client> **** @kebscs too much work and too many potential bugs and too much to properly review 14:01 < ws-client> **** @robyt3 I usually don't send too early i just forgot that the title is garbage because it contains two commits 14:01 < bridge> That's also where I usually send too early, because I try to use Shift+Backspace but hit Enter instead 15:17 < bridge> clang tidy my arch enemy 15:17 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416412432942891140/image.png?ex=68c6c05f&is=68c56edf&hm=18bcfb9c3ab931c18421c47d93c20fb0e0a140091a2f91f02e45540e3c3c8f1c& 15:17 < bridge> clang style my arch enemy 15:17 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416412432942891140/image.png?ex=68c6c05f&is=68c56edf&hm=18bcfb9c3ab931c18421c47d93c20fb0e0a140091a2f91f02e45540e3c3c8f1c& 15:36 < bridge> @chillerdragon i have tested the thing 15:36 < bridge> https://github.com/ddnet/ddnet/pull/10885 15:37 < bridge> Can you rename me to Skeith, ty 15:37 < bridge> err 15:37 < bridge> no 15:37 < bridge> o ok 15:37 < bridge> rip 15:38 < bridge> you know its not anymore or anyless annoying to ping me then to "reply" to me 15:39 < bridge> hiii 15:39 < bridge> hi <3 15:39 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416418078459297854/image.png?ex=68c6c5a1&is=68c57421&hm=5562876dc8bb7769efb2b6f15c4fc615eb0ebacb4b1c091b3ace91df0d96e2ca& 15:39 < bridge> Troll-ass mods 15:40 < bridge> on god 15:40 < bridge> Also nice meme ghost ping system, could be better 15:40 < bridge> Troll murpi on god 15:40 < bridge> are you doing good, this is not alot to crashout on 15:40 < bridge> Just chatting 15:40 < bridge> uhh okay 15:40 < bridge> Mostly joined to report a bug 15:41 < bridge> also i cant rename people 15:41 < bridge> Might leave, feeling frisky 15:41 < bridge> You should be able to 15:41 < bridge> cant you rename yourself? 15:41 < bridge> don't think so 15:41 < bridge> only mods/devs can 15:41 < bridge> /nick Skeith 15:41 < bridge> gg 15:41 < bridge> hm? 15:42 < bridge> Not the usual command on this discord then? Idk, afk 15:42 < bridge> /nick works wdym 15:42 < bridge> Not for me 15:42 < bridge> Nice role permissions! 15:42 < bridge> maybe 15:42 < bridge> let me check alt acc 15:43 < bridge> /nick Neko 15:43 < bridge> :feelsbadman: 15:43 < bridge> lol what XD 15:43 < bridge> (slash commands dont work if you dont get the fancy ui for them) 15:43 < bridge> why is my alt acc banned on ddnet discord 15:43 < bridge> /nick a 15:43 < bridge> wth 15:43 < bridge> Nitro only I guess 15:43 < bridge> no? 15:44 < bridge> someone hacked it and posted mr beast scam? 15:44 < bridge> no i dont think so lmao 15:45 < bridge> lol from this account it also says im banned 15:45 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416419495672807514/image.png?ex=68c6c6f3&is=68c57573&hm=958fe7a01f5d7dae7d9175ce75d52a7dc053d296e2fb73c3c84c94cd92fa8b8b& 15:45 < bridge> discord bug ig 15:45 < bridge> are u sure its just not an invalid invite 15:46 < bridge> try https://discord.com/invite/xsEd9xu 15:46 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416419709246640200/image.png?ex=68c6c726&is=68c575a6&hm=d8811cc00b88139e58a1d87b16bb2de8b21d5d10ca3aaa08b8fb0e24de991007& 15:46 < bridge> darn 15:46 < bridge> literally this account XD 15:46 < bridge> guess im banned 15:46 < bridge> shoulda not tassed so much 15:46 < bridge> yea risky move on discord 15:47 < bridge> btw i made some progress on my editor 15:47 < bridge> editor? 15:47 < bridge> demo editor? 👻 15:47 < bridge> ddnet video editor (||tas tool||) 15:49 < bridge> im not sure what youre impling x-x 15:49 < bridge> what 15:49 < bridge> nvm man 15:49 < bridge> whats a video editor 15:49 < bridge> okay 15:49 < bridge> xd 15:49 < bridge> i'll show later 15:51 < bridge> @blaiszephyr can you make a new branch for the ui update? 15:51 < bridge> on ddnet-rs 15:51 < bridge> wdym 15:51 < bridge> in github, 15:52 < bridge> i mean, i will when i'm somewhat happy with my first integration 15:52 < bridge> but not on ddnet/ddnet-rs, you'll find it on my fork 15:52 < bridge> oh 15:52 < bridge> alr 15:52 < bridge> melong how does ui look 15:52 < bridge> i've yet to render a single box 15:52 < bridge> show 15:53 < bridge> do you mean you will create a fork or you already have a fork? 15:53 < bridge> jupeyy 15:55 < bridge> dont ghost me chinesebywhis 15:55 < bridge> the changes are still local 15:56 < bridge> https://tenor.com/view/sad-emoji-man-gif-9804261718830123352 16:33 < bridge> fym? 16:33 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416431586563592293/image.png?ex=68c6d236&is=68c580b6&hm=2361ace43e4e0a271aae5af78e1978adf68ed54526085ad2c502b502bd114521& 16:33 < bridge> :ChooChoo: huh 16:34 < bridge> -9999? 16:34 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416431894983082135/image.png?ex=68c6d27f&is=68c580ff&hm=85e78aab4ae60c2ffb3ee64cbb133de3061d5fdbd626b96becdb64f7301bed7a& 16:37 < bridge> -9999 = no time 16:37 < bridge> score 16:37 < bridge> -9999 = no time, map not finished 16:37 < bridge> oh aight 16:37 < bridge> sum off about the cursor though 16:38 < bridge> acceleration perrhaps? 16:50 < bridge> Stupid style errors 16:51 < bridge> Why doesn't it show style errors at compile time locally? 16:51 < bridge> Am i doing something wrong 16:51 < bridge> because that takes time, same with clang tidy 16:51 < bridge> you can and should (to save time) run ./scripts/fix_style.py 16:51 < bridge> before commiting 16:52 < bridge> Yeah 16:52 < bridge> clang tidy takes so long u mightaswell let the ci do it 16:52 < bridge> I am not sure if my PR is good enough quality anyways 16:53 < bridge> @.cammo. i think this is waht we saw on kog 16:53 < bridge> im not really sure how read only fixes the problem 16:54 < bridge> kog has deepfly 0 ? 16:55 < bridge> the map probably did but the client didnt get an update about it 16:55 < bridge> so prediciton broke 16:56 < bridge> kog sux so bad i cant even test it lmao 16:56 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416437419032445030/image.png?ex=68c6d7a4&is=68c58624&hm=e1ab4dc3c4e27318bf00c4c9ea93a66eb5faf274f515b748e968adebf0d16b04& 16:56 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416437419372318934/image.png?ex=68c6d7a4&is=68c58624&hm=051a91169d6e5c68be4ac7f36f32fa53b32bc0c1fb87ac0244502b160c520a9c& 16:57 < bridge> making map settings read only was the proposed solution 16:57 < bridge> its map specific 16:57 < bridge> but they have to not be read only during a map load obviously 16:57 < bridge> and u have to change map in the same one aswell 16:57 < bridge> oh wait is this editing via sv_... 16:57 < bridge> is it not possible to send an update 16:58 < bridge> or even hot_reload 16:58 < bridge> but should that be done implicitly? 16:59 < bridge> but yeah i guess that could be a solution too 17:02 < bridge> i think readonly is easier but sending an update is a better solution 17:07 < bridge> yeah so is it even possible to run something when a config with `CFLAG_GAME` changes 17:07 < bridge> i'll look into it 17:07 < bridge> because yeah that seems like a great idea 17:08 < bridge> btw where am i supposed to get clang-format specifically version 10 17:08 < bridge> i have the latest version installed 17:09 < bridge> are there any differences? 17:11 < bridge> YES 17:11 < bridge> and fix style.py will complain at u 17:11 < bridge> yeah i noticed 17:12 < bridge> err google it but for arch based its in the readme 17:12 < bridge> we should probably describe a "will always works not very package manager" solution 17:12 < bridge> which is done for tidy 17:13 < bridge> tidy has less version differences though 17:13 < bridge> it would also be nice for the python script to tell you that you have a different version installed 17:13 < bridge> err 17:13 < bridge> well idk if that worth it 17:13 < bridge> either u have 10 or you dont 17:13 < bridge> i guess 17:16 < bridge> oh solly, you won't like my review :pepeW: 17:17 < bridge> now the question is how to fix not the latest commit in git 17:18 < bridge> git is so annoying 17:18 < bridge> i guess it's whatever since we found a better solution 17:20 < bridge> btw what do you mean by "sending an update"? is it a distinct thing from jsut hot_reload ing? 17:20 < bridge> btw what do you mean by "sending an update"? is it a distinct thing from just hot_reload ing? 17:26 < bridge> hot reload is like a map change but the server retains information via a structure that is always missing stuff 17:26 < bridge> which is why its always a bit buggy 17:26 < bridge> by sending an update i mean informing the client and its prediction that a server setting has changed 17:27 < bridge> oh 17:27 < bridge> that's complicated 17:31 < bridge> I guess i'll think about this issue for a bit longer 17:32 < bridge> @pilonpl this solution is perfectly fine especially since the "better" one is much harder 17:48 < bridge> fun fact: ddnet actually is in fact not running at 50tps because of the inaccuracy of the timing system 17:49 < bridge> 49.99999 or 45 17:49 < bridge> it's running on server time 17:50 < bridge> can be even more then 50 if a tick takes too long on a server 17:51 < bridge> and the client update rate is much much higher than 50, interpolating between ticks with intraticks 18:07 < bridge> How does interpolation work tho 18:07 < bridge> That's what i never understood 18:08 < bridge> Because you need two ticks to interpolate between 18:09 < bridge> And that could cause lag? 18:13 < bridge> use current and previous tick and be off by 1 tick 18:13 < bridge> or use current and predict next tick 18:14 < bridge> and yes this absolutely causes lag 18:14 < bridge> I think doing a `hot_reload` shouldn't be too hard and even if it is buggy it's not really a problem i think since changing map settings from rcon is only useful for testing 18:15 < bridge> It could also allow for changing settings from rcon but only apply them on reload 18:17 < bridge> Although on reload settings are reset i guess 18:18 < bridge> So it might be not so easy 18:20 < bridge> I'll try anyways because i see how it could potentially be convenient to change a map setting from rcon during testing 18:25 < bridge> I don't think it's the correct solution for this issue. Map settings should only be applied from the map. If you want to change map settings easily during testing, open the map in the editor, add the setting, save the map --> it hot reloads automatically. 18:56 < bridge> Alright then, I'll PR the original solution 18:57 < bridge> I'll also add myself to credits 18:57 < bridge> One person was added after fixing typos lol 18:57 < bridge> ur already a dev which means u already have a merged pr which means u should be in credits regardless 18:57 < bridge> I don't think i am in the credits 18:58 < bridge> So yeah 18:58 < bridge> Being listed in the changelog is cool 19:02 < bridge> oh Robyt3 left some comments great 19:15 < bridge> yeah that's actually so easy 19:18 < bridge> how did i not think of that 19:25 < bridge> nooo i force pushed and now i can't reopen the PR 19:25 < bridge> i hate git 19:32 < bridge> i guess adding new commits is the proper way of fixing issues with a PR 20:03 < bridge> Credits are in contribution order and only updated by deen, so adding yourself wouldn't put you in the correct position 20:03 < bridge> oops! 20:03 < bridge> fair enough 20:16 < bridge> this kind of 20:16 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416487841407438869/2025-09-13_20-15-57.mp4?ex=68c7069a&is=68c5b51a&hm=127e78a5c7284e26a519266be55ca6b74a01c1c06e5d8610e68b8261e4caa448& 20:17 < bridge> o 20:17 < bridge> 0 second video 20:17 < bridge> o nvm it loaderd 20:17 < bridge> ish 20:17 < bridge> and thats 20:17 < bridge> uhh 20:17 < bridge> concerning 20:17 < bridge> 👀 20:18 < bridge> "tas editor"?:nouis: 20:18 < bridge> where does it say that? 20:19 < bridge> It looks like some kind of TAS editor. IDK 20:19 < bridge> 🦐 20:21 < bridge> tas editor?:nouis: 20:30 < bridge> wooow 20:31 < bridge> what is this thing 20:32 < bridge> question mark 21:50 < bridge> has anyone built ddnet successfully on mac recently i dont want to sift through all these build errors :justatest: 21:54 < bridge> Did you follow the README? If building doesn't work with those steps then we need to fix the README. 21:55 < bridge> yep just brew installed dependencies and tried the two cmake commands (failing on the build cmd) 21:55 < bridge> Can you share some errors? 21:56 < bridge> ``` 21:56 < bridge> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/cstdint:148:5: error: tried including but didn't find libc++'s header. This usually means that your header search paths are not configured properly. The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using 21:56 < bridge> 148 | # error tried including but didn't find libc++'s header. \ 21:56 < bridge> | ^ 21:56 < bridge> In file included from /Users/macshroob/source/louis-ddnet/src/steam/steam_api_stub.cpp:5: 21:56 < bridge> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/cstdlib:90:5: error: tried including but didn't find libc++'s header. This usually means that your header search paths are not configured properly. The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using 21:56 < bridge> 90 | # error tried including but didn't find libc++'s header. \ 21:56 < bridge> | ^ 21:56 < bridge> 2 errors generated. 21:56 < bridge> ``` 21:59 < bridge> Seems like this issue: https://stackoverflow.com/q/77250743 21:59 < bridge> Try if you can compile a minimal hello world program 22:02 < bridge> yep, hello world works 22:04 < bridge> gonna follow the comments in that thread 22:09 < bridge> okay lol this worked 22:09 < bridge> > Seven months later, I finally figured out the problem. 22:09 < bridge> > 22:09 < bridge> > Upon closer inspection of the error message, it was complaining about /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/, and on my MacBook there were multiple versions of this SDK installed (MacOSX, MacOSX13.3, MacOSX13, MacOSX14, MacOSX14.4). 22:09 < bridge> > 22:09 < bridge> > I ended up sudo rm -rf'ing all but the 14.4 directory, and now g++ (and clang++) no longer complains. 22:09 < bridge> seems rly sus though 22:12 < bridge> doing that somehow didnt break one of my other xcode projects thankfully 22:15 < bridge> okay cool 22:15 < bridge> 22:15 < bridge> when ddnet on ios tho 22:15 < bridge> :kyaruXD: 22:16 < bridge> idk what needs to be done to get it running on ios 22:16 < bridge> license + following their ToS 22:16 < bridge> or rather key, no idea what the actual term was 22:16 < bridge> you probably need to shove money in their ass 22:16 < bridge> ye its 100% annually iirc 22:16 < bridge> ye its 100€ annually iirc 22:17 < bridge> i mean from a build point of view 22:17 < bridge> this is something I'd honestly reverse fund each year, first get funding, then make it real 22:17 < bridge> u technically dont need to pay, u could build locally to ur iphone if u have a mac 22:18 < bridge> https://wiki.libsdl.org/SDL3/README-ios :justatest: 22:18 < bridge> then we'd also need a person who is able and willing to maintain it 22:18 < bridge> their App Store requirements require some things like profanity filters, an ingame report system, and i guess we need our own TOS 22:19 < bridge> (It's SDL3 docs because those are richer, but it should be similar for SDL2) 22:19 < bridge> i can see how they just straight up reject it because of a missing account system tbh xd 22:19 < bridge> just remove the chat feature 😅 22:20 < bridge> Those would also be necessary for Google Play, but not necessary for side-loading like on Android 22:20 < bridge> emotes is good enough for mobile players probably 22:20 < bridge> Also only community servers, no players names 22:21 < bridge> fair limitations honestly 22:22 < bridge> we also dont have a defined privacy policy 22:23 < bridge> kjjjjjjkkkk 22:30 < bridge> :kekw: update to this 22:30 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416521556959563816/image.png?ex=68c72600&is=68c5d480&hm=442770f63eafbda70bcfc33c98c8074b6d0af178922f21876d1d94359c010745& 22:31 < bridge> wtf is "blocked"? 22:31 < bridge> cant interact with the repository anymore 22:31 < bridge> !! 22:31 < bridge> why is that on the issue 22:31 < bridge> does it show everywhere they were particpating 22:33 < bridge> idk that 22:33 < bridge> im investigating 22:34 < bridge> i dont think its totally fair 22:34 < bridge> pasting in chartgpt is silly billy tho 22:36 < bridge> i wouldnt have known nvoglv64.dll is something i control at first 22:36 < bridge> but then chartgpt/google tellls you and chartgpt says what to do 22:36 < bridge> so nvm 22:36 < bridge> totally fair 22:36 < bridge> shartgopt 22:36 < bridge> shartgpt 22:37 < bridge> ssrlive only has the single issue 22:38 < bridge> more repos than mejesus 22:40 < bridge> he answers all issues with memes 22:40 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1416523928284954817/image.png?ex=68c72836&is=68c5d6b6&hm=2292cc9998e1bea7e84d0fc87d7196fa027d4bbd10c20aef52537eaba625b24b& 22:40 < bridge> i love that guy already 22:41 < bridge> https://docs.github.com/en/communities/maintaining-your-safety-on-github/blocking-a-user-from-your-personal-account 22:41 < bridge> that list might be exhaustive 22:41 < bridge> but its exhausting me 23:36 < bridge> @jupeyy_keks do you have any stats on how your skin renderer in ddnet-rs is? 23:47 < bridge> @jupeyy_keks do you have any stats on how fast your skin renderer in ddnet-rs is? 23:48 < bridge> since my physics do support infinite tees i was going for the goal of >5k tees in real time