00:42 < bridge> Issue for intended behavior lol 00:45 < bridge> "If I open an issue maybe I can trick them into making my dummy binds way stronger" 01:55 < bridge> @alw5 oomf roasted by tater ⚠️ sdiybt 04:32 < bridge> well it doesnt make dummy binds stronger 04:33 < bridge> i use mouse 1 for dummy hammer which is also my fire key if i used another key for dummy hammer it would have the same effect 04:34 < bridge> i just dont want to use another key for dummy hammer because its uncomfortable imo 04:35 < bridge> when i press g on my keyboard it disables fire on mouse1,switches to hammer and enables copy moves 04:36 < bridge> if im holding mouse1 while doing this(which im more likely to be doing than not) when im done flying faster or attempting to 3fly my fire would still be held down 04:37 < bridge> the only way to fix this is adding +fire in the config file but that would make me hammer or use another key to make my dummy hammer like W 04:37 < bridge> im not sure how fixing this bug would make dummy stronger 04:39 < bridge> tldr: this doesn’t make dummy stronger it just makes deepfly bind users on the same playing field as people that dont 04:40 < bridge> if im holding mouse1 while doing this(which im more likely to be doing than not) when im done flying faster or attempting to 3fly my fire would still be held down so if i need to hammer my dummy after disabling this or hammer at all it wont work 04:40 < bridge> i hope my point came threw and wasnt hard to understand as im typing on mobile 04:41 < bridge> i hope my point came through and wasnt hard to understand as im typing on mobile 04:43 < bridge> if you can give me an example how fixing this bug would change the game then im happy to understand that it wont be fixed 04:44 < bridge> I'm not naive, I know what you're tryin to do. It works this way on purpose 04:44 < bridge> I'm not niave, I know what you're tryin to do. It works this way on purpose 04:44 < bridge> I'm not naive, I know what you're tryin to do. It works this way on purpose 04:44 < bridge> what am i trying to do ? 04:44 < bridge> you know 04:44 < bridge> i do not 04:44 < bridge> please tell me 04:45 < bridge> i literally only want this fixed because using w for dummy hammer is uncomfortable 04:45 < bridge> i literally only want this fixed because using w for dummy hammer is uncomfortable for me 04:47 < bridge> I know what you know about binds. Someone told me what you've been working on. I'm 99% sure you can connect the dots to why this massively helps you for more tha just what you've said. 04:48 < bridge> I know what you know about binds. Someone told me what you've been working on. I'm 99% sure you can connect the dots to why this massively helps you for more than just what you've said. 04:49 < bridge> i think i know what your talking about but i promise you i did not create this issue for that lol 04:49 < bridge> oh so you do know :) 04:49 < bridge> what other ways could this issue be fixed 04:50 < bridge> well i think your talking about tas in binds 04:50 < bridge> but idk 04:50 < bridge> i havent really touched that since i first discovered it 04:50 < bridge> because i dont really care about it 04:51 < bridge> maybe adding a -fire like in cs2 ? 04:51 < bridge> idk how that could be abused 04:52 < bridge> but i do want to emphasise i did not create that issue with abusing it in mind 04:52 < bridge> morning 04:53 < bridge> just when i rarely play dummy i get this issue alot 04:53 < bridge> where i cant hammer 04:53 < bridge> which really is annoying 04:53 < bridge> gm 04:58 < bridge> now that you brought that up im gonna try figure out how making unbind release add unintended behaviour 05:50 < bridge> https://media.discordapp.net/attachments/1411487806567481449/1415160252667527198/1.jpg?ex=68c23230&is=68c0e0b0&hm=51d9101c2daeb12c876497189f933ff1a9b6269c8795afeab946400763373512&=&format=webp&width=1208&height=1610 https://media.discordapp.net/attachments/1411487806567481449/1415160253321969817/2.jpg?ex=68c23230&is=68c0e0b0&hm=5ec45ebc678bb45747fdf78b887941aced7ef81c2491eed240eabb80108fa392&=&format=webp&width=1208&height=1610 https://media.d 05:51 < bridge> @Discord Mod 05:55 < bridge> how about making it so it holds the input till you release the key physically 05:56 < bridge> so if mouse2 is +hook 05:56 < bridge> and you unbind it while holding it it would still hold untill you physically release mouse2 05:56 < bridge> any issues with that that ? 06:01 < bridge> so if you 06:01 < bridge> bind mouse2 +hook 06:01 < bridge> >press mouse2 06:01 < bridge> bind mouse2 +fire 06:01 < bridge> its holding +hook 06:01 < bridge> >release mouse2 06:01 < bridge> it would unhook 06:01 < bridge> >press mouse2 06:01 < bridge> its holding fire 07:50 < bridge> Generally fair point, game core is already a big object so every copy is not completely free. 07:50 < bridge> 07:50 < bridge> If the caller side always uses temporary objects anyway an explicit rvalue still makes sense imo 07:54 < bridge> In rust the second copy is elided automatically thanks to ownership afaik. 07:54 < bridge> 07:54 < bridge> The best solution:deen_star: 07:57 < bridge> Generally fair point, tho game core is already a big object so every copy is not completely free. 07:57 < bridge> 07:57 < bridge> If the caller side always uses temporary objects anyway an explicit rvalue still makes sense imo 08:06 < bridge> Oh and in cpp you can have use after move. Dunno if compiler nowadays warns. But yeah, very unsafe 09:03 < bridge> gumo ^^ 09:04 < bridge> gumo 09:05 < bridge> A machinist co worker was dismissed without notice today 09:05 < bridge> :justatest: 09:05 < bridge> he changed something in Siemens Post-Professor and crashed the machine :KEKW: 09:05 < bridge> did he put his arm into a running machine? 09:05 < bridge> he changed something in Siemens Post-Processor and crashed the machine :KEKW: 09:06 < bridge> yeah ._. 09:06 < bridge> Not only is that illegal AFAIK, he put every machinist at risk 09:07 < bridge> there was a point in my life where I could have dual studied machine building at siemens, but they were too slow to respond to my application 09:07 < bridge> Siemens is nice if you don't work for them directly 09:08 < bridge> Working for Siemens in maintenance for example is sick, all you do is drive around and repair broken machines 09:08 < bridge> Siemens is nice if you don't work for them directly imo 09:09 < bridge> doesn't sound too bad of a job tbh 09:09 < bridge> doesn't sound too bad of a job tbh if the payment is alright 09:10 < bridge> working in maintenance usually pays good 09:10 < bridge> one of my friends is bricklayer, I would never want to have his job. 09:10 < bridge> oh yeah, my wife's father does that too and his knee is fucked entirely, he's 54 years old :justatest: 09:11 < bridge> exactly. 09:27 < bridge> Why was he messing around with it anyway? Sabotage? 09:59 < bridge> can u explain this in words non machinist understand? 10:04 < bridge> he pushed to prod unsupervised and broke it 10:05 < bridge> except their tool was probably fucked by it and in need of replacement 10:10 < bridge> :justatest: 10:10 < bridge> @jupeyy_keks https://discord.com/channels/252358080522747904/295908390956433410/1415247986216271985 10:14 < bridge> What is the issue with rotation 10:14 < bridge> Furthest corner from center multiplied with sqrt(2) 10:14 < bridge> Then you have good bounding box 10:15 < bridge> yes, but this is currently just not implemented. I want to implement it after the quad clustering 10:15 < bridge> proper hitboxes would scan the full env for every nanosecond 10:16 < bridge> What 10:16 < bridge> but I believe an estimate (exactly as you suggests) would be perfect 10:16 < bridge> Yes 10:17 < bridge> No exact values please 10:17 < bridge> the bounding box is already an estimate for bezier curves (as calculating this would be too expensive) 10:17 < bridge> Good 10:18 < bridge> What even is a good estimate for bezier 10:18 < bridge> assa what do u think the next slowest thing is 10:18 < bridge> the point + the anchor height 10:18 < bridge> Ah 10:19 < bridge> not map rendering, but either player rendering or actually physics updating, which robyt suggests 10:20 < bridge> you see almost all low design maps cap at around 5K fps which suggests another bottleneck 10:20 < bridge> that's about the highest I've seen 10:20 < bridge> But tater is right. Phy update only when snapshot 10:21 < bridge> in my latest profiling test I tested on a full linear server, the result suggests that player rendering was the slowest part. Robyt profiled a different use case (e.g. flags on maps in physics) 10:22 < bridge> I don't see a 2x regression in ctf1, even if I see a decline from 17.x to 19.0 10:22 < bridge> I don't see a 2x regression in ctf1, even if I see a decline from 17.x to 19.0 (where I didn't touch anything in rendering) 10:24 < bridge> hmmm 10:24 < bridge> I wonder what it is 10:24 < bridge> the animations could be really slow if done naively 10:25 < bridge> animations are yet another can of worms ... 10:25 < bridge> but they're done performantly afaict 10:27 < bridge> the post processor sometimes does things you don't want it to do, However, it does things it HAS to do XD - idk his reasoning I'm afraid 10:27 < bridge> He made machine go BRRRJEBEBEJEJ instead of just BRRR 10:35 < bridge> Rookie mistake, you need at least 3 BE after a JE 10:36 < bridge> exactly! 10:36 < bridge> but yeah, he basically removed the machine allowance, burned it, turned the machine on turned upside down and grabbed a coffee 10:36 < bridge> :poggers2: 10:36 < bridge> He got fired because the technician from Siemens saw it and went crashout in front of everyone :KEKW: 10:37 < bridge> He got fired on the spot because the technician from Siemens saw it and went crashout in front of everyone :KEKW: 10:37 < bridge> i was today years old when i realised nolem is melon backwards :nouis: 10:37 < bridge> wait till you find out enolem isn't me 10:37 < bridge> is that your evil step brother 10:37 < bridge> what is nolem 10:38 < bridge> melon backwards 10:38 < bridge> identical twins separated at birth 10:38 < bridge> it's a meme, enolem is a really good friend and a decently long time player. He started around the time I went AFK for a few years and when I came back I was told to stop faking them 10:38 < bridge> it's a meme, enolem is a really good player and a decently long time player. He started around the time I went AFK for a few years and when I came back I was told to stop faking them 10:39 < bridge> I see 10:39 < bridge> @blaiszephyr you must be the evil twin, because enolem is really nice and a great racer :3 10:39 < bridge> it's a meme, enolem is a really good player. He started around the time I went AFK for a few years and when I came back I was told to stop faking them 10:39 < bridge> 10 0 l2p 10:39 < bridge> melon is a meanie 10:39 < bridge> 10:40 < bridge> is that an invitation for a 1o1 on dm1? 10:40 < bridge> WhySoEz DontCry 10 0 life war !mute 10:40 < bridge> dm1 :OMEGALUL: 10:40 < bridge> 10:40 < bridge> Go v3 10:41 < bridge> Aw hell boss incoming, brb 10:41 < bridge> melon how many block points do u bave 10:42 < bridge> 🍊 10:55 < ws-client> **** @learath2 dont forget to merge https://github.com/ddnet/ddnet/pull/10855 10:59 < bridge> @cellegenrih new ideas are already on the horizon, but maintainers can't keep up with my speed 😄 10:59 < ws-client> **** where a maintainer 10:59 < ws-client> **** we need a maintainer 11:00 < ws-client> **** the 88 open pr situtation is so frustrating .-. 11:04 < bridge> Chiller you can give me one of the 88Prs to review 11:07 < bridge> nevermind I should finish my own PR first 11:10 < bridge> I'm here to feed that satisfaction of urs 11:15 < bridge> :brownbear: 11:16 < bridge> how do I create debug dummies again? 11:29 < bridge> have to build with debug 11:49 < ws-client> **** `-DCCMAKE_BUILD_TYPE=Debug` `./DDNet-Server "dbg_dummies 10"` 11:49 < ws-client> **** `-DCMAKE_BUILD_TYPE=Debug` `./DDNet-Server "dbg_dummies 10"` 11:49 < ws-client> **** irc edits be like 12:01 < bridge> Use a separate build directory for debug and release, then run the debug server if you want to benchmark with many players 12:04 < bridge> 64 PRs that are not draft and not waiting for author: https://github.com/ddnet/ddnet/pulls?page=2&q=is%3Aopen+is%3Apr+-label%3A%22PR%3A+Waiting+on+author%22+-is%3Adraft 12:18 < bridge> but yeah, he basically removed the machine allowance, burned it, turned the machine on, turned it upside down while running and grabbed a coffee 12:18 < bridge> ChillerDragon: this won't compile on Windows without `windows_utf8_to_wide`, that probably needs to be moved to windows.cpp/h first 12:26 < bridge> 24 of them are yours 12:31 < bridge> :kyaruXD: 12:31 < bridge> I opted to benchmark a demo again with 64 real players, this was easier and more accurate (due to different skins, freezing happening and stuff) 12:45 < bridge> Freeze bars could also be benchmarked separately by having 64 players move in and out of freeze, to check whether #5699 is still an issue 12:45 < bridge> https://github.com/ddnet/ddnet/issues/5699 12:45 < bridge> (Might also need benchmarking with Vulkan and OpenGL separately) 12:49 < bridge> also draggers seems to be dropping fps a lot if you have a lot of them on screen (doesn't suprise me, but might be my fault 🙁 12:49 < bridge> also draggers seems to be dropping fps a lot if you have a lot of them on screen (doesn't suprise me, but might be my fault 🙁 ) 12:51 < bridge> Is there a way to turn off freeze bars? Then I'll do a benchmark 12:56 < bridge> Stop creating new ones :PomPom_Cry: 12:58 < bridge> sometimes you just run into minor bugs when just doing things, I'll always open an issue, no matter your 666 issue goal 13:01 < bridge> Is there a way to turn off freeze bars? Then I'll do a benchmark 13:01 < bridge> E: yes with `cl_show_freeze_bars` 13:12 < bridge> TBF, the demo with that name already exists on case-insensitive file systems, but I guess there's a FileExists check that should be ignored if the name only changed in capitalization 13:25 < bridge> hello ppl with vacations and others 13:27 < bridge> i added a read / write back cache to block device 13:28 < bridge> I.. used pyson for the first time in my projects :cammo: 13:29 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1415298081708052553/image.png?ex=68c2b28d&is=68c1610d&hm=20312668956672fb6620b00a6df41f36bcffbc62bd1d12063dbdb8f5b688f917& 13:29 < bridge> i have a odd thing 13:29 < bridge> with kvm it takes 2.6 13:29 < bridge> instead of 1.12 13:29 < bridge> lol 13:35 < bridge> what is this 13:35 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1415299669030080592/2025-09-10_143234.png?ex=68c2b408&is=68c16288&hm=f3a424b309c5cfa9228bf4b22268084b1094ebefea21eb8bb80835e92cf5ac5d& 13:36 < bridge> first you are using the onboard intel gpu, do you not have a graphics card? 14:10 < bridge> Use latest ddnet client 14:13 < bridge> Finally, ddnet-rs in my grasp 14:13 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1415309240909828178/image.png?ex=68c2bcf2&is=68c16b72&hm=ab78b7e0a0801ae61eb656a624bbcba3e3ff53e325aee36fd178d0b969c2070a& 14:14 < bridge> ddnet latest looking funny????!?!?!? 14:14 < bridge> (/j) 14:17 < bridge> Oh btw, due to how it wanted alsa to be installed, ahhhm now I cannot hear anything lmao 14:17 < bridge> (inside the client ofc) 14:18 < bridge> also it feels laggy, like way laggier than expected 14:18 < bridge> prediction is broken and you need to mess with the video settings 14:44 < bridge> U mean fps? 14:48 < bridge> yeah, on clicking a server, on scrolling, on interacting in general 14:48 < bridge> (not including but revelant to also loading assets. that one is obv) 14:49 < bridge> ingame feels fine? cannot tell cuz I didn't check the fps there 14:55 < bridge> Ah you build a debug build? 14:55 < bridge> ...ffs 14:56 < bridge> Now cuz of what I installed for ddnet-rs, upon reboot it bricked fully 14:56 < bridge> Rip 14:57 < bridge> Im super mad, fuck this dude 14:57 < bridge> Wtf u talking about xd 14:57 < bridge> Who even are u 14:58 < bridge> rust :kek: 15:00 < bridge> Cellegen on phone 15:00 < bridge> CUZ I CANNOT LOG INTO MY PC 15:00 < bridge> WTF DO YOU THINK 15:00 < bridge> got boot down to 0.35 s 15:00 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1415321142268268575/image.png?ex=68c2c807&is=68c17687&hm=471d4a5a88ee4a18417cc48a6d4be701eb98040f4b7ef0ff8a91b338f53f8e7f& 15:01 < bridge> Try different kernel 15:01 < bridge> I cannot go into my bios even 15:01 < bridge> You really think ddnet-rs broke your setup or what 15:01 < bridge> YES 15:01 < bridge> Very 15:01 < bridge> :lol: 15:01 < bridge> Yeah it's virus 15:02 < bridge> Gotcha 15:02 < bridge> xD 15:02 < bridge> lmfao 15:02 < bridge> what did u install 15:02 < bridge> Like I only installed one linux package for what ddnet-rs needs for compilations 15:02 < bridge> did u rm -rf /etc/fstab 15:02 < bridge> And my entire pc is fucked 15:02 < bridge> its nearly impossible its ddnet-rs fault 15:02 < bridge> ur pc maybe was already unstable 15:02 < bridge> do u have windows too? 15:02 < bridge> it likes to mess with uefi 15:03 < bridge> As if i know the reason 15:03 < bridge> Yes, on another drive 15:03 < bridge> u rly cant get to bios? 15:03 < bridge> Nope 15:03 < bridge> user land programs cant modify bios 15:03 < bridge> not even kernel i would say lol 15:03 < bridge> ok they can now that i think 15:03 < bridge> but using programs to flash the bios xd 15:04 < bridge> I installed a sound lib 15:04 < bridge> (i think flashing bios from user is only possible on winshit) 15:04 < bridge> alsa? 15:04 < bridge> Alsa 15:04 < bridge> did u try removing the power cord 15:04 < bridge> and plugging it again 15:04 < bridge> do ur fans work 15:04 < bridge> is ur ram set correctly 15:04 < bridge> Believe me or not, Im already doing it xd 15:05 < bridge> ram prevents boot lot of times 15:05 < bridge> So how much output do you get? Do the fans turn on? Do LEDs turn on? Is there a 7 segment display indicating the boot state on your Mainboard? Does it beep in any way when turning on? 15:05 < bridge> try removing gpu and using igpu if u have 15:05 < bridge> Oh- 15:05 < bridge> "Bios has been reset" 15:05 < bridge> Amazing, it fucked up the bios for a sec 15:06 < bridge> i highly doubt ddnet-rs caused this 15:06 < bridge> xd 15:06 < bridge> ... 15:06 < bridge> what are ur specs 15:06 < bridge> are u on ddr5? 15:06 < bridge> Ye 15:06 < bridge> Maybe your battery was empty. Remove power entirely and replace the CMOS battery. 15:06 < bridge> how much ram 15:06 < bridge> if u have ddr5 ram at 6000mhz, only use 2 sticks 15:06 < bridge> otherwise its highly unstable 15:07 < bridge> I wonder how often that actually happens 15:07 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1415322735474770070/rn_image_picker_lib_temp_ce6985be-d170-443e-a7d4-2d0f6eeaf34a.jpg?ex=68c2c983&is=68c17803&hm=971f81edbfe95c75014fc3d0b8f2ec349689a6be0c8a5b697cb7747ed98cb32c& 15:07 < bridge> I had issues like that at least once 15:07 < bridge> If your BIOS detected changed RAM configuration it might start a lot slower to retrain 15:08 < bridge> Should i try going into linux again? 15:08 < bridge> ? 15:08 < bridge> u dont have ddr5 xD 15:08 < bridge> thats an old ass cpu 15:08 < bridge> 2 different ram sticks is wild 15:08 < bridge> You are using two different RAM sticks which is usually a recipe for trouble 15:08 < bridge> Oh i though gddr5 15:08 < bridge> Eh 15:09 < bridge> modern ryzens use ddr5 15:09 < bridge> u have ddr4 15:09 < bridge> That's what's on your graphics card 15:09 < bridge> Notice the G 15:09 < bridge> I have trouble even with the same RAM sticks that were not bought together 15:09 < bridge> OG? 15:10 < bridge> Also, yeah the linux os wont boot 15:10 < bridge> @cellegenrih u should get same ram sticks bundled together 15:10 < bridge> Try a RAM memory diagnostic (on external drive or from Windows recovery menu) 15:10 < bridge> they are even from different brands urs 15:10 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1415323642539020320/rn_image_picker_lib_temp_24af9bfd-1436-470e-9b8b-f23eb4d7108d.jpg?ex=68c2ca5b&is=68c178db&hm=9344a84c27b491a79c2b1b1de50a8e277e5a1803929a584446a980a93266b330& 15:11 < bridge> No shit, yet it worked for years till now, doubt its the cause 15:12 < bridge> Well thank god i can boot into windows 15:13 < bridge> ugh, now in windows 15:14 < bridge> @jupeyy_keks how could you break Cellegen's PC, didn't expect such a thing from you 🙁 15:14 < bridge> cant even check the drive on windows cuz it won't support the type lmao 15:14 < bridge> @milkeeycat ngl the Rust compiler mentioned it that it wants to use "alsa" but I could only have "alsa-base" 15:15 < bridge> I guess due to this fucking reason the os decided to get alsa-base instead 15:16 < bridge> idk dude, I guess I'll just never touch ddnet-rs 😂 15:16 < bridge> it works on your computers bois 15:18 < bridge> But hey, at least I can compile 0.6 :owo: 15:20 < bridge> if anyone wanna tackle on wtf this did, go ahead 15:20 < bridge> evil jupstar 15:20 < bridge> As mentioned, it installed pkg-config 15:21 < bridge> Didn't the error even say that 15:22 < bridge> Jia Tan of ddnet community has been exposed 15:31 < bridge> the compilation error did mention to ty PKG_CONFIG environment to be added to PATH 15:32 < bridge> so I searched up on whatsup and found this 15:34 < bridge> Are there any Gores mods for ddnet server other than opengores 15:41 < bridge> Yes, ddnet 15:49 < bridge> idk pkg-config failed, so I assumed you have it already 15:49 < bridge> and it also mentions PKG_CONFIG_PATH isn't set 15:49 < bridge> 15:49 < bridge> .pc files are pkg-config exclusive 15:53 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1415334374085230643/Screenshot_20250910-154154.png?ex=68c2d45a&is=68c182da&hm=75366313d743b92344e52fe6f7198df3531739def9de5fb366c82cd65aacf09d& 16:01 < bridge> yeah, and from there what would you do? 16:02 < bridge> ``` 16:02 < bridge> [0.149276] Done 16:02 < bridge> [0.149541] Got write request, lba=2080, sectors=1, data_len=512 16:02 < bridge> [0.154669] Got write request, lba=6164, sectors=8, data_len=4096 16:02 < bridge> [0.159521] Got write request, lba=6196, sectors=8, data_len=4096 16:02 < bridge> [0.164462] Got write request, lba=6164, sectors=8, data_len=4096 16:02 < bridge> [0.169413] wrote bytes 16:02 < bridge> [0.169781] Content: Ok("hello written") 16:02 < bridge> [0.170141] Kernel heap 8166 kb / 131072 kb 16:02 < bridge> ``` 16:02 < bridge> lowered by half by using MSI 16:35 < bridge> the names are the thread names 16:35 < bridge> i got quite some layers 16:35 < bridge> improving the scheduler priority to put first woken threads by i/o improved time too 16:37 < bridge> the k means its a kernel thread and number is the kid 16:38 < bridge> on user threads its u and the pid 16:38 < bridge> 17ms boot with i/o writes 16:38 < bridge> :poggers2: 16:39 < bridge> or 170ms idk now 16:39 < bridge> xd 17:21 < bridge> how to make a quad on the whole map? 18:08 < bridge> @chillerdragon i agree with c++ constants in 18:08 < bridge> but i like how enums have green color in visual studio 🥹 18:08 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1415368410832834640/image.png?ex=68c2f40d&is=68c1a28d&hm=3811af07bca6e8b2244f59ec909b1ecc3c60dca492a7add47dfc9ddb5918a5a8& 18:09 < bridge> white for constants looks so bad :/ 18:10 < bridge> I am pretty sure you can also make them green if you want 18:15 < bridge> idk how 18:16 < bridge> Omg kebs you use vs not vscode? 18:17 < bridge> ofc 18:17 < bridge> im on windows so vs better 18:18 < bridge> @learath2: can we make kebs, assa and dobry maintainer please? 18:18 < bridge> @kebscs: also on windows it should be slower and less configurable 18:18 < bridge> No thank you 18:18 < bridge> 🫑 18:20 < bridge> Can you even veto it like that? I would like to speak your manager! 18:20 < bridge> its good 18:21 < bridge> chiller you keep on forgetting learath is a green name 18:21 < bridge> the only one who could unveto is veto is another green name 18:21 < bridge> the only one who could unveto his veto is another green name 18:21 < bridge> or konsti if he tries hard enough 18:21 < bridge> 🐀 18:21 < bridge> xd 18:21 < bridge> 🐀 18:22 < bridge> I turned off the emoji keyboard when I obtained my first touch device (a few years ago) and recently turned it back on 18:22 < bridge> Quite funny ngl