01:55 < bridge> yo noob 02:55 < bridge> guys i use exit lag and i cant join to ant server,how to fix it 02:55 < bridge> he say i use vpn 02:58 < chillerbot12> omagawd @chillerdragon I almost forgor to mind you about: make sure rossbit doesn’t break my baby 02:58 < bridge> don't use exitlag 02:59 < bridge> too big ping 02:59 < bridge> exit lag +- fix it 02:59 < bridge> ( 02:59 < bridge> exitlag gets you flagged for vpn and won't let you log in 02:59 < bridge> ohh 02:59 < bridge> maybe a different endpoint would help but i doubt it 03:00 < bridge> i try this 03:00 < bridge> and this dont help 03:00 < bridge> (( 03:00 < bridge> which server are you playing on that gets you bad ping 03:01 < bridge> ger-rus 03:02 < bridge> obviously if u play on the ones closer to you then you should lag less 03:03 < bridge> k i try 03:03 < bridge> if exitlag was not on the VPN list it might help but there's never a guarantee 03:04 < bridge> the idea is that they provide a dedicated route for ur connection that could be shorter or longer than whatever would normally be used 03:04 < bridge> but it's mostly marketing 03:04 < bridge> and if most/all of your ping is before the first exitlag hop then it won't help much/at all 06:20 < bridge> morning 06:51 < bridge> gm 08:29 < bridge> gumo ^.^ 11:45 < bridge> i like the abbr MADT 11:45 < bridge> it sounds like ur mad 11:45 < bridge> its just the multiple apic description table 11:49 < chillerbot12> Elo @ChillerDragon I just wanted to remind you that: merge https://github.com/ddnet/ddnet/pull/10570 11:50 < ws-client> **** @robyt3 you mean because the `16` in the loop does not contain the greensward skin? https://github.com/ddnet/ddnet/blob/ce5fb497046f0ae182c4b6f86ccf0a6e9d1641d5/src/game/server/teeinfo.cpp#L127 11:50 < ws-client> **** i may have forgotten to look at that 11:50 < ws-client> **** i got the code from fokkonaut and tested that it looks good in both directions 11:51 < ws-client> **** fokkonaut uses NUM_SKINS instead of magic 16 which does include the custom skins https://github.com/fokkonaut/F-DDrace/blob/aafdec69ca335fa4a6bb4fd1892d101989e2b0a5/src/game/server/teeinfo.h#L62 11:51 < ws-client> **** https://github.com/fokkonaut/F-DDrace/blob/aafdec69ca335fa4a6bb4fd1892d101989e2b0a5/src/game/server/teeinfo.cpp#L180 11:51 < bridge> yeah, the 16 was previously including all standard skins, but did not include greensward 11:51 < ws-client> **** i trust his work so i assume this was an oversight on my end 11:52 < ws-client> **** should probably be fine to include. But i wonder what changes since it already works so good. 11:52 < bridge> Alright, then I'll change it to a for-each loop 11:52 < ws-client> **** I can test your pr in the end and then we are safe @robyt3 go refactor it all 🚀 11:52 < bridge> 👍 11:53 < bridge> !remind 60 @chillerdragon I just wanted to remind you that: merge https://github.com/ddnet/ddnet/pull/10570 11:53 < chillerbot12> Helo Assa I will remind you at Fri Aug 29 2025 12:53:36 GMT+0200 (Central European Summer Time) about your matter again. 12:50 < ws-client> **** @Assa i built u the thing u asked for 12:50 < ws-client> **** 12:50 < ws-client> https://private-user-images.githubusercontent.com/20344300/483586188-3661247c-6856-4111-b63f-4639013e4cd3.png?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NTY0NjQ5MDAsIm5iZiI6MTc1NjQ2NDYwMCwicGF0aCI6Ii8yMDM0NDMwMC80ODM1ODYxODgtMzY2MTI0N2MtNjg1Ni00MTExLWI2M2YtNDYzOTAxM2U0Y2QzLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1 12:50 < ws-client> DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTA4MjklMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwODI5VDEwNTAwMFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTNlNDI2ZGJkOTNiYWFmY2RhOTI1MzZhZTQ2OWQ2ZGVkYjhhYjYyYjgxN2ZiYjk5Nzg0NzdkNjRjZTA4MGIxY2YmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.RSZKVrdlezxgzmfAV5-TsU2B8JGBit09UWMh1ciC3lM 12:50 < bridge> the link is scuffed, I can't see it 12:51 < bridge> GagHob: Error xD 12:52 < bridge> best friend ❤️ 12:52 < ws-client> **** the link is scuffed indeed and it may contain my gh credentials 12:53 < bridge> how to integrate extension? 12:53 < ws-client> **** @Assa installing this is ez af btw. I am not planning to pushlish it 12:53 < ws-client> **** which browser? 12:53 < chillerbot12> Elo @Assa I just wanted to remind you that: @chillerdragon I just wanted to remind you that: merge https://github.com/ddnet/ddnet/pull/10570 12:53 < bridge> foxy ofc 12:54 < ws-client> **** about:debugging#/runtime/this-firefox 12:54 < ws-client> **** click around here 12:54 < ws-client> **** add addon developer something 12:54 < ws-client> **** then clone the repo 12:54 < ws-client> **** and when opening the addon select the manifest.json 12:55 < ws-client> **** "Load temporary add-on" is the button 12:55 < ws-client> **** its poc af btw but it kinda works xd 12:55 < bridge> perfect, going to fork around and find out 12:56 < ws-client> **** it uses your current gh session to talk to the api 12:56 < bridge> what else does it do? 12:56 < ws-client> **** if you run out of free credentials and have to pay its not on me 12:56 < ws-client> **** thats it 12:57 < ws-client> **** https://github.com/ChillerDragon/GagHob/blob/32ef859e879171fd3c783e5e95fff331e4058bb7/gaghob.js 12:57 < ws-client> **** its 70 lines js 12:57 < bridge> yeah I've seen, thats almost trivial 12:57 < ws-client> **** yeah im 10x engineer like that 13:00 < bridge> I might add some caching or something if this happens 13:04 < bridge> it removes itself after restarting ff 13:10 < bridge> yeah I either need to sign it or I need to install firefox developer edition for it to stay permanent 13:45 < ws-client> **** ou thats annoying 13:45 < ws-client> **** maybe you can zip it using the release.sh script and then install as non temporary somehow 13:45 < ws-client> **** i can also look into that some day but today im a bit busy 13:46 < ws-client> **** heinrich spawned again so there is lots of stuff 14:34 < bridge> 💀 💀 💀 14:35 < bridge> So literally what I said 14:36 < bridge> If hein doesn't like pr, he can close no matter what others think 14:55 < ws-client> **** yes hein is the bigwig 15:21 < bridge> In that specific case there is no others that disagree tbh. As Jupstar said we wrote that guideline with exactly what he is complaining about in mind. 7-8 people concur'd that all new features need to be approved 15:29 < ws-client> **** I would say its debatable 15:30 < ws-client> **** Yes issues are encouraged but closing a pr to open an issue is a different thing 15:30 < bridge> you might have selective hearing/reading 15:31 < bridge> but he specifically said "I would generally not comment on implementation issues when I don't like" 15:31 < bridge> and then close a pr in favor of an issue which as above wont ever get any comments 15:31 < bridge> this isnt "features need to be approved" but vetoing everything one doesnt like 15:31 < ws-client> **** yea heinrich could also comment something like that in the pr "implementation is horrible but i wont even get into it because we first have to discuss if the feature is wanted and if so how exactly it should look like" 15:32 < ws-client> **** and then the discussion happens 15:32 < bridge> this is a community ran project, all contributors are volunteers 15:32 < bridge> i really dislike how one person can veto everyone here, with which most contributors disagree 15:32 < ws-client> **** but having heinrich helps to come to decisions when there are disagreements 15:33 < ws-client> **** its not that dramatic what happend i would say. Also the contributor with the closed pr does not seem upset. @kebscs lets just carry on. 15:33 < ws-client> **** dictators are better than democracy 15:33 < bridge> im seeing what happens when you ignore all the problems 15:33 < bridge> maintainers, contributors leave 15:34 < bridge> playerbase goes down 15:34 < bridge> no new features 15:34 < ws-client> **** yea i think contributor happiness can be optimized 15:34 < bridge> when ddice 15:34 < ws-client> **** maybe one day i finish my maintainer reformal manifesto issue 15:34 < bridge> when ddIce 15:39 < bridge> If that's the case why does it matter to anyone that we want it happening on an issue instead of a pr? 15:40 < bridge> but he wont ever comment that on an issue? 15:40 < bridge> youre really trolling 15:41 < bridge> Everyday I wake up and wish that this project was an actual dictatorship or my personal project, just so I could remove you 15:41 < bridge> Alas, we can't always get what we want 15:41 < bridge> youre reading every other message, or only the messages you want to read and then get mad when anyone tries to correct you 15:41 < bridge> i dont want any harm and youre personally attacking me 15:41 < bridge> when im just trying to explain the issue 15:42 < bridge> Says the guy on a crusade trying to villify one of the maintainers 15:42 < bridge> you might be getting everything too personal 15:43 < bridge> im complaining about the decision, not a person 15:43 < bridge> this is such a chillerdragon thing to say xd 15:43 < bridge> Is this the part where you weren't making it personal? 15:44 < bridge> that was an example as this is what the issue was about 15:44 < bridge> i have not seen other maintainers do that so i wont look into it that hard on a discord chat 15:44 < bridge> We want feature discussions to happen completely separately from implementations. PRs are therefore not the correct place. It's not very complicated 15:45 < bridge> 💀 15:45 < bridge> cba explaining it for 3rd time 15:45 < bridge> Dont 15:45 < bridge> yea i wont your ego doesnt allow you to read what others think 15:45 < bridge> youre racing to only type your own opinion 15:46 < bridge> and wont take in consideration anything else 15:46 < bridge> and only quote selective messages 15:46 < bridge> this isnt really a discussion but you jumping in front of everyone to type what you think 15:47 < bridge> didnt learath state that 7-8 people (assumingly maintainers) agreed to what he just said 15:47 < bridge> but ig i'm glazing again :Pepega: 15:47 < bridge> where are they 15:47 < bridge> <01000111g> Anyone knows how to find out which utf8 emojis are displayable in ddnet? 15:47 < bridge> <01000111g> Anyone knows how to find out which utf8 emojis are displayable in ddnet? (for player names, chat etc) 15:48 < bridge> You don't want consideration. You want people to agree with you unconditionally. 15:48 < bridge> 15:48 < bridge> I don't know what to tell you, we want discussions in issues. Maybe the guideline was not worded exactly as you like. But that's the intention 15:48 < bridge> the issue only has comments and reactions from other contributors 15:48 < bridge> if im wrong please explain it to me instead of attacking me 15:48 < bridge> if you ignore the points i make, i wont be able to understand 15:50 < bridge> Ok, would you like me to reply to any specific point? 15:50 < bridge> 15:50 < bridge> The summary is pretty much Jupstars comment. The guideline was added for what he said. These PRs we just don't really want created in the first place 15:51 < bridge> this i agree with, but just say specifically that you dont want the feature, and not move it into issue where it wont be discussed 15:51 < bridge> Not really any easy way, I had a small python script for it lemme see if I can find it for you 15:52 < bridge> closing pr for an limbo issue is what i didnt like 15:52 < bridge> (what doess limbo issue mean) 15:52 < bridge> (what does limbo issue mean) 15:52 < bridge> where noone replies and it just gets lost 15:52 < bridge> and theres 800 issues 15:52 < bridge> and theres 792 issues 15:53 < bridge> aah `in limbo` 15:53 < bridge> aah `in limbo` (googled it) 15:53 < bridge> Would you have preferred if one of us just closed it with "wontfix" and not even allowed further discussion somewhere else? 15:54 < bridge> well ig thats worse 15:56 < bridge> So is the problem that issues have worse visibility? 15:56 < bridge> yes 15:56 < bridge> So is the problem that issues have worse visibility than PRs? 15:57 < bridge> would love if you commented on some issues, even small remarks 15:57 < bridge> would be way more pleasant 15:57 < bridge> isnt that just.. a harsh way of putting pressure on maintainers? 15:58 < bridge> i mean - if a PR goes stale it puts work in 2 directions, the maintainer having to bring it up to standard, and the PR maker who has to rebase/change the code 15:58 < bridge> issues not getting as much attention as wanted isnt something a PR with `use this as a place for discussion` will fix 15:58 < bridge> it'll just annoy both ends 15:59 < bridge> if someone's happy to make a pr he probably wont care about rebasing 15:59 < bridge> and prs usually get more comments 16:00 < bridge> could be the urgency for a maintainer to comment, otherwise it'll get merged with bad changes 16:00 < bridge> issues just get lost 16:04 < bridge> i mean, are there any issues you consider "lost" ? 16:04 < bridge> 16:04 < bridge> issues are a pool of things with certain urgency, if an issue gets `lost` its not really the maintainers fault is it? 16:06 < bridge> IMO a maintainers "job" isn't to crawl through all existing issues and commenting on them, we have tags to filter them by and urgency is determined by that 16:06 < bridge> i.e a `crash` or `bug` gets more attention faster than a feature request 16:07 < bridge> see this for example: 16:07 < bridge> 16:07 < bridge> https://github.com/ddnet/ddnet/pull/7556 16:07 < bridge> 16:07 < bridge> no issue was made, 1.4K LOC implementation of a pretty great feature - but it became idle because it was huge with no prior discussion 16:08 < bridge> see this for example: 16:08 < bridge> 16:08 < bridge> https://github.com/ddnet/ddnet/pull/7556 16:08 < bridge> 16:08 < bridge> no issue was made, 1.4K LOC implementation of a pretty great feature - but it became idle because it was huge with no "proper" prior discussion 16:08 < bridge> yea more issues could be labeled, so at least theyre acknowledged they exist 16:08 < bridge> see this for example: 16:08 < bridge> 16:08 < bridge> https://github.com/ddnet/ddnet/pull/7556 16:08 < bridge> 16:08 < bridge> 1.4K LOC implementation of a pretty great feature - but it became idle because it was huge with no "proper" prior discussion 16:08 < bridge> idk, the discussion could have happened in the pr 16:09 < bridge> idk why noone replied to it 16:09 < bridge> it changed the defaults of binds, one of the strongest tools of the client as well as graphical changes 16:09 < bridge> people looked at it and were like "oh boy this ones heavy" 16:10 < bridge> see, this could have been typed in the pr 16:10 < bridge> and would be nice to everyone 16:23 < bridge> !remind 60 chillerdragon why not merge #10570, it's already approved x 3 and Zwelf answered a teehistorian update is not necessary 16:23 < chillerbot12> Helo Assa I will remind you at Fri Aug 29 2025 17:23:56 GMT+0200 (Central European Summer Time) about your matter again. 16:23 < bridge> https://github.com/ddnet/ddnet/pull/10570 16:25 < bridge> @essigautomat: I would like to test it first 16:25 < bridge> And I’m too lazy rn 16:25 < bridge> It’s already late 16:26 < bridge> We need more maintainers 16:28 < bridge> @robyt3 can you check #10728 again? Your last review was fantastic and this is a blocker for quad clustering and a future zoom optimization :owo: ❤️ 16:28 < bridge> https://github.com/ddnet/ddnet/pull/10728 16:28 < bridge> Schleimer 16:28 < bridge> hehrhrhr 16:31 < bridge> his reviews are perfect, he finds every missnamed variable always 16:58 < bridge> can someone tell me the url for the player json info api whathever 17:01 < bridge> 17:01 < bridge> this? 17:02 < bridge> @learath2 would my name be purple or orange if I get developa role 17:02 < bridge> :giftee_green: 17:02 < bridge> orange 17:03 < bridge> Darn 17:03 < bridge> admins > moderators > testers > tournament winner > developers > boostee 17:03 < bridge> iirc 17:03 < bridge> What does the > mean? 17:03 < bridge> What about trial omes 17:04 < bridge> What about trial ones 17:04 < bridge> if you have mod role and tester role, you'll have mod color 17:04 < bridge> if you have tournament winner and boostee, you'll have tournament winner color 17:04 < bridge> A 17:04 < bridge> What color is it? 17:04 < bridge> dev yellow 17:04 < bridge> tournament winner yellow 17:04 < bridge> boostee pink 17:04 < bridge> admin green 17:04 < bridge> mod blue 17:04 < bridge> @chillerdragon: what color does lgbtq dragon have? Yellow? 17:04 < bridge> dev yellow 17:05 < bridge> tournament winner yellow 17:05 < bridge> boostee pink 17:05 < bridge> admin green 17:05 < bridge> mod blue 17:05 < bridge> tester orange 17:05 < bridge> yes 17:05 < bridge> Why dev and winner same color? 17:05 < bridge> OH i misstyped 17:05 < bridge> dev purple 17:05 < bridge> sry 17:05 < bridge> dev purple 17:05 < bridge> tournament winner yellow 17:05 < bridge> boostee pink 17:05 < bridge> admin green 17:05 < bridge> mod blue 17:05 < bridge> tester orange 17:05 < bridge> What color does ryo have? 17:06 < bridge> why me xd 17:06 < bridge> I fan 17:23 < chillerbot12> ding dong ping pong @Assa @Assa @Assa @Assa: chillerdragon why not merge #10570, it's already approved x 3 and Zwelf answered a teehistorian update is not necessary 17:55 < bridge> @sollybunny lmfao did u really have to use that message as an example? 17:56 < bridge> yes 17:56 < bridge> xd 18:03 < bridge> xdd 18:18 < bridge> nvm doesnt work xd 18:34 < bridge> ok fixed :D 18:35 < chillerbot12> yo @ChillerDragon keep in mind to: assa needs help with https://github.com/ddnet/ddnet/issues/10767 20:09 < ws-client> **** https://zillyhuhn.com/cs/.8e054cf7-ae43-4035-88f0-bb187713061a.png 20:09 < ws-client> **** kalle 13 years ago on tv 20:09 < ws-client> **** https://zillyhuhn.com/cs/.29d77e39-26f3-441b-8e5e-fb36b8784d19.png 20:09 < ws-client> **** kalle right now in fng 20:10 < ws-client> **** epic 20:26 < bridge> GitHub mobile for ios commit comment support is hilarious. You get a notification and see the message in the preview but if you click to see the comments you see just the diff and nothing else. Been like that since I can remember. How does Trillion dollar bill gates not fix this 20:27 < bridge> Are there even any iOS GitHub app enjoyers in the chat? 20:31 < bridge> Android github app is so busted. Comments just appear out of order and stuff 20:31 < bridge> iOS app isn't great either 20:31 < bridge> there's just too much to present correctly in a mobile interface imo 20:31 < bridge> it isn't really more usable than the web version 20:35 < bridge> why 20:35 < bridge> is 20:35 < bridge> there 20:35 < bridge> an 20:35 < bridge> app 20:35 < bridge> there is such thing as a website 20:35 < bridge> use it 20:35 < bridge> (why github app isnt just pwa i dont knwo) 20:41 < ws-client> **** sometimes i wonder how many messages i miss because of bridge hiccups xd 20:41 < ws-client> **** https://zillyhuhn.com/cs/.7ab2cb27-ca45-4ab2-aa2f-50add66792c7.png 20:41 < ws-client> **** rip leratos message 20:42 < ws-client> **** @kollpotato when fix irc js lib 20:43 < ws-client> **** @learath2 that sounds fucked. iOS one is mostly smooth. Thanks for sharing now im happy i only miss features instead of having bugged features :P 20:50 < bridge> how u faring guys 20:50 < bridge> i got 2 beers and its friday 20:50 < bridge> gonna sabour them slowly 20:52 < bridge> saber somewhat makes sense here 20:52 < bridge> you cant saber a glass bottle slowly though 20:52 < bridge> but its funny imagining you trying 20:52 < bridge> sabour 20:52 < bridge> is the word wrong 20:52 < bridge> `A sabre or saber is a type of backsword with a curved blade associated with the light cavalry of the early modern and Napoleonic periods.` 20:52 < bridge> i do not know of a word "sabour" 20:53 < bridge> i pressume you actually meant "savour" 20:53 < bridge> savour 20:53 < bridge> oops 20:53 < bridge> xd 20:53 < bridge> omg 20:53 < bridge> hehe 20:53 < bridge> my eng sucks 20:53 < bridge> no it dont 20:53 < bridge> you sound native 20:53 < bridge> not if u hear me speak XD 20:53 < bridge> yeah well idc abt that 20:53 < bridge> saber reminds me of Saber 20:53 < bridge> i guess im too weeb 20:54 < bridge> https://tenor.com/view/fate-fate-zero-artoria-artoria-pendragon-saber-gif-15141848186528863655 20:54 < bridge> https://tenor.com/view/do-you-know-who-i-am-not-famous-unknown-not-a-celebrity-lost-memory-gif-6862714882033482903 20:54 < bridge> i got this for "saber" 20:54 < bridge> looks like alice from sao 20:54 < bridge> she got a golden sword too 20:57 < bridge> yes. yes you are 20:57 < bridge> also please help 20:57 < bridge> i'm addicted to compiling things while playing FFXIV 20:57 < bridge> am i slowly becoming Ryo 21:01 < bridge> xd 21:01 < bridge> bought a 5600 for my home server 21:01 < bridge> 12 threads not bad 21:01 < bridge> it arrives monday 21:06 < bridge> chillerdragon: the irc lib u are using is unmaintained 21:06 < bridge> just make ur own from scratch 21:06 < bridge> ez 21:12 < bridge> do u know why irclogs have a trailing whitespace in them? 21:13 < bridge> deen doesnt 21:13 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1411066190989889630/image.png?ex=68b34d4c&is=68b1fbcc&hm=af1b452dfe241f02351b157cff0b9f128ba9f4432fd363850b01bb09877ad8cb& 21:13 < bridge> i guess its a feature 21:17 < bridge> I thought I switched to a maintained fork 21:17 < bridge> At some point 21:18 < bridge> Isn’t trailing at the end? Your screenshot looks like the start of messages? I’m confused. 21:18 < bridge> yeah that's a leading whitespace my guy 21:18 < bridge> chillerdragon is correct 21:19 < bridge> The screenshot you showed shows that ddnet is gigachad because he has @ prefix. In irc your „roles“ can be a single letter prefix like @ or + and so on I assume the plebes that don’t have any get a space instead for epic ascii alignment 21:20 < bridge> omg my phone corrected deen to ddnet gg? 21:20 < bridge> deen = ddnet 21:20 < bridge> fair 21:20 < bridge> :deen_star: 21:20 < bridge> The screenshot you showed shows that deen is gigachad because he has @ prefix. In irc your „roles“ can be a single letter prefix like @ or + and so on I assume the plebes that don’t have any get a space instead for epic ascii alignment 21:25 < bridge> in my defense, it's trailing after the character `<` 21:25 < bridge> xd 21:27 < bridge> deedeenet 21:29 < bridge> In case someone forgot the scoring for CTF here are the docs https://www.teeworlds.com/?page=docs&wiki=ctf_scoring 21:30 < bridge> This looks funny somehow xd 21:30 < bridge> I doubt after all these years anyone ever found these docs useful haha 21:30 < bridge> Who is this for? 21:31 < bridge> accessibility for the blind people 21:31 < bridge> Imagine sending a nitpick comment on the pr that implemented LMS gamemode that it should also update docs for scoring xxxxD 21:31 < bridge> Missed opportunity for trolling 21:37 < bridge> Good evening! I wanted to set up a server and allow access only to certain IP addresses via iptables as a replacement for a “whitelist,” as advised by ChillerDragon, but now I can't register my server. Which IP addresses do I need to allow so that the server can register on the master servers?:omo: 21:44 < bridge> I tried to get an IP address like this: 21:44 < bridge> ``` 21:44 < bridge> ❯ dig +short master.ddnet.org 21:44 < bridge> 49.12.97.180 21:44 < bridge> ❯ dig +short master2.ddnet.org 21:44 < bridge> 154.21.95.54 21:44 < bridge> ``` 21:44 < bridge> 21:44 < bridge> iptables config: 21:44 < bridge> ``` 21:44 < bridge> Chain INPUT (policy ACCEPT 78375 packets, 6602K bytes) 21:44 < bridge> num pkts bytes target prot opt in out source destination 21:44 < bridge> 1 0 0 ACCEPT 17 -- * * 49.12.97.180 0.0.0.0/0 udp dpt:51610 21:44 < bridge> 2 0 0 ACCEPT 17 -- * * 154.21.95.54 0.0.0.0/0 udp dpt:51610 21:44 < bridge> 3 101 11615 DROP 17 -- * * 0.0.0.0/0 0.0.0.0/0 udp dpt:51610 21:44 < bridge> 4 0 0 DROP 6 -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:51610 21:45 < bridge> ``` 21:49 < bridge> even clankers leave nitpicky reviews :pepeW: 21:49 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1411075391338184845/image.png?ex=68b355dd&is=68b2045d&hm=51b4d55b9835cf59d34bae86942b4705ce618dbf941d4003957054bfcb764a88& 21:51 < bridge> You can use wireshark to check 21:52 < bridge> 193.32.248.189 seems to be working with it 21:52 < bridge> :omo: 21:52 < bridge> ¯\_(ツ)_/¯ 22:58 < bridge> deen deen network