02:11 < bridge> thanks kebs 02:17 < bridge> No problem👍 16:08 < bridge> Do server flags to disable certain aspects of antiping already exist? 16:08 < bridge> i remember that being a topic a while ago 16:09 < bridge> some change in the latest ddnet client has made it so that touching hearts will be predicted as freeze. Ive been using the heart as a cosmetic for a while & now using antiping in combination with the cosmetic makes it really annoying to play 16:11 < bridge> right now only laser has no predict flag 16:11 < bridge> ive added pickup flags in 16:11 < bridge> waiting to get merged, then can add no predict flag 16:12 < bridge> I see, thats really nice 16:12 < bridge> thank you 17:00 < bridge> whats TILEFLAG_OPAQUE 17:00 < bridge> and how to make the tile opaque? 17:00 < bridge> and how to use it, make the tile opaque? 17:14 < bridge> it tells the rendering that anything behind those tiles must not be rendered (because the tile is opaque -> not transparent). It is automatically filled in by the editor. I'm not sure if it is actually getting used by the renderer right now 17:15 < bridge> so it cant be used on the game tiles? 17:16 < bridge> bcs just noticed flags are xfflip 1, yflip2, opaque 4, rotate 8 17:16 < bridge> iirc it is not used with game tiles 17:16 < bridge> so for pickups ill explicitly make new pickupflags 17:16 < bridge> and replace the opaque with no_predict if its not used 17:16 < bridge> ok ty 17:17 < bridge> I'm unsure if that is a good idea, as long as there is space using free bits might be better 17:17 < bridge> to avoid confusion 17:17 < bridge> wdym free bits? 17:17 < bridge> make reserved flag? 17:19 < bridge> free bits as in bits which are not used yet. the opaque flag bit is used and probably connected to the same bitflag constants 17:20 < bridge> ah, you want to create new constants 17:20 < bridge> so do i add opque here even though its not used?`PickupFlags = ["XFLIP", "YFLIP", "OPAQUE", "ROTATE"]` 17:21 < bridge> bcs using tileflag for pickups feel wrong for me so i want set them like this 17:21 < bridge> ah yes I missed that, I thought you wanted to create a new bit flag for tiles 17:21 < bridge> you are right 17:21 < bridge> also if someone wants to add no predict later so they dont use flag id 1 bcs its already xflip 17:21 < bridge> no, then it does not really make sense to add the opaque flag 17:21 < bridge> alright ty 17:22 < bridge> so ill remove the make no_predict in place of it and remove the opaque if its somehow sent by tile 17:22 < bridge> so ill remove it and add no_predict in place of it and remove the opaque if its somehow sent by tile 17:41 < bridge> does anyone know whether starting a local server from DDNet's client start page is the same as directly running `DDNet-Server`? 17:42 < bridge> When I start the server from the start page, it uses the server name from my config file. 17:42 < bridge> But why do I need to enter a username, and the password doesn’t work either? There’s only a password setting in the config, not a username. 17:43 < bridge> yes theres difference, if you start from client it adds a rcon password for auto auth 17:43 < bridge> it should auto rcon auth you if you dont register the server on public ip 17:44 < bridge> it should auto rcon auth you when connecting if you dont register the server on public ip 17:45 < bridge> only the default password has no username so its kinda confusing, but you can just press enter, leave it blank 17:47 < bridge> Thank you very much, that answered my question ^^ 17:48 < bridge> maybe the wiki about lan server need update 17:48 < bridge> you're a dev so maybe you can help, what settings you use or how you connect to it, that it doesnt auto auth https://github.com/ddnet/ddnet/issues/10042 17:53 < bridge> i'll have a look on it. thank you! 18:22 < ws-client> why rq @teero 18:28 < bridge> chiller cant ping ppl 18:44 < bridge> @teero777 18:47 < bridge> teero was playing? alarm 18:47 < bridge> learn teero 18:47 < bridge> I saw teero playin pg yesterday 18:48 < bridge> addiction 18:51 < bridge> i can't say 19:57 < bridge> @jupeyy_keks: what should teero learn? 19:57 < bridge> dunno, history? or english? 19:57 < bridge> Can't remember 20:05 < bridge> wait.. i thought teero is done? 20:05 < bridge> HuuuuH 20:05 < bridge> @teero777 ignore what he said, keep on with that C grind my Goat 21:23 < bridge> 50$ gift https://e.vg/zzaHvNyUQ 22:21 < bridge> https://en.wikipedia.org/wiki/C_(programming_language)#History 22:21 < bridge> learning history rn 22:22 < bridge> it's cool to learn but 22:22 < bridge> in this economy 22:22 < bridge> you gotta find smth else xD 22:24 < bridge> what else? 22:24 < bridge> i shouldn't assume you want to write code for trade 22:24 < bridge> but past that, in 5 years, when absolutely nobody is using C, maybe you'll feel left out bcs you don't know what they're using now 22:25 < bridge> C is a perfectly fine language for many scenarios but nowadays it feels like the only people I see using C are doing it just because it's based or whatever 22:25 < bridge> teero is a kid 22:25 < bridge> he still goes to school 22:26 < bridge> yeah 22:26 < bridge> lie 22:26 < bridge> i mean, the peak of my open source output was when i was a sophomore in high school 22:26 < bridge> but i experienced this a lot, even with cpp, which is measurably more popular 22:27 < bridge> i do know cpp very well too tho. c is just what im using rn 22:27 < bridge> Brooo 22:27 < bridge> You better know history by now 22:27 < bridge> What was the reason for WW1? 22:27 < bridge> 😀 22:28 < bridge> humans 22:28 < bridge> Ok you passed 22:31 < bridge> @jupeyy_keks tell what the 2+4 agreement was 22:32 < bridge> Uhhm... 22:32 < bridge> Was that west & east germany thing? 22:32 < bridge> 4 is always about the 4 powers 22:32 < bridge> I am better at medieval history 😉 22:32 < bridge> Ok but also mostly about warfare there xD 22:33 < bridge> @jupeyy_keks how much time does it take 4 medieval peasants to take down a mammoth 22:33 < bridge> xDDDDDD 22:33 < bridge> they have clubs with nails 22:33 < bridge> 1000 US navi soldiers vs 1000000 medieval swordsman 22:33 < bridge> WHO WINS 22:33 < bridge> swordsman ofc 22:34 < bridge> bro even 1 000 000 monkeys would win agains 1k navi soldies 22:34 < bridge> depends on ammo & distance ig 22:34 < bridge> but yeah 1mio takes quite some time to take out 22:35 < bridge> on the other hand side the dead build a great wall 22:35 < bridge> every soldier would need to defeat 1000 medieval swordsman. no way 22:35 < bridge> piercing of modern weapons are insane 22:36 < bridge> make a simulator 22:37 < bridge> 😂 22:39 < bridge> i hate the linux clipboard 22:39 < bridge> dito 22:39 < bridge> is there a proper one somewhere 22:39 < bridge> there are at least two separate on my system 22:39 < bridge> that annoys me 22:40 < bridge> i blame wayland & xwayland xd 22:42 < bridge> how do u like my pfp 22:42 < bridge> picasso would be jealous 22:44 < bridge> made it better xd 22:45 < bridge> ah 22:45 < bridge> Now i get it xD 22:45 < bridge> xdd 22:45 < bridge> You my brother now 22:45 < bridge> :greenthing: 23:36 < bridge> linux doesnt have a clipboard, x does, idk how wayland does it 23:36 < bridge> but whats wrong with... whatever clipboard system 23:36 < bridge> intel swoosh brothers 23:40 < bridge> waat, b4 intel hires me I hate intel. it's up to them to change this 😉