00:10 < bridge> worked now 00:10 < bridge> ty 00:11 < bridge> Cosmic rays 01:14 < bridge> any idea why some custom console commands are not registering? i only get 1 registering but not all others (gamecontext.cpp) 01:18 < bridge> show how you register it, no idea with this description 01:20 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1377426216524709960/sss.png?ex=6838eba1&is=68379a21&hm=b7511d4a1a8e782ff6f02b5b2c7870faf9bd8235d66ad5c433f18859d994f0a7& 01:21 < bridge> looks fine for rcon commands 01:21 < bridge> i cant use them in chat nor the console 01:22 < bridge> delete cfgflag_chat from here, if you want it in chat repeat it in RegisterChatCommands and add CFGFLAG_CHAT 01:23 < bridge> but the flag should work fine here too 01:23 < bridge> so idk 01:23 < bridge> i remember adding freely commands like this on my other mod, idk why it does not work now D: 01:44 < bridge> ok i found whats happening, it is just me being dumb 04:13 < ws-client> @avolicious i think you forgot to update new maps section since 12 years 04:14 < ws-client> https://zillyhuhn.com/cs/.1748484841.png 04:14 < ws-client> https://zillyhuhn.com/cs/.1748484855.png 04:17 < ws-client> @pluskz what dumb thing did you do? 04:31 < bridge> whats ws-client ;-; 04:32 < bridge> chiller's irc client 04:50 < bridge> oh 08:51 < bridge> unfortunately we can't remove them due to downward compatability, because they _may_ affect physics. Yes this is stupid, in most cases they won't 10:40 < bridge> > callee can mutate caller's local variables 10:40 < bridge> 10:40 < bridge> Maybe I should get into healthcare software 10:43 < bridge> does anybody know why I don't see the animation in #5802 in 19.2? 10:43 < bridge> https://github.com/ddnet/ddnet/pull/5802 10:44 < bridge> I think there might be a setting, but wtf 10:54 < bridge> is there a reason the player id is shown in plain text in the nameplates instead of a tag 😦 10:56 < bridge> that is a 0.7 addition 11:07 < bridge> Try to bisect, there is no setting for AFK state 11:16 < bridge> at what interval is the points of players on the website updated? 12:14 < bridge> maybe voxel revert it :trollet: 12:46 < bridge> #10278 merge queue build failed 12:46 < bridge> https://github.com/ddnet/ddnet/pull/10278 12:46 < bridge> rust :cammostripes: 12:49 < bridge> in rust we trust 15:16 < bridge> somehow just saw the above screenshot. this whole exchange makes much more sense 15:18 < bridge> https://github.com/ddnet/ddnet/issues/10148 15:18 < bridge> seems like all od the features from this issue are implemented 15:18 < bridge> seems like all of the features from this issue are implemented 15:19 < bridge> "fck, oh shit such a obvious mistake, fck shit fck" 15:19 < bridge> Which website? 15:20 < bridge> (well this is me when trying to find a bug) 15:20 < bridge> me trying to find a bug 15:20 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1377637800039415891/images.png?ex=6839b0ae&is=68385f2e&hm=34f9a572a7324b9244943416caea998abcd9dcb74bb409b8909834b23d7a1ed3& 15:36 < bridge> me creating a pr, reviewing it after i make it, and seeing that every line is a bug 15:45 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1377643924922957874/image.png?ex=6839b663&is=683864e3&hm=a16a2baba2ca944cd1a02f755ec52b4533e61cf009fcd23b067451306c790853& 15:45 < bridge> 15:50 < ws-client> solly ruby enjoyer 16:01 < bridge> ruby made me cry 16:14 < bridge> rubby 16:22 < bridge> is this PR the same as the fast freeze TC feature? 16:22 < bridge> or similar 16:22 < bridge> tc only does the skin 16:22 < bridge> idk if this deos 16:22 < bridge> more 16:37 < bridge> idk whats fast freze tc 16:37 < bridge> i coded it from stratch, didnt look up anywhere 16:38 < bridge> prediction pro 16:45 < bridge> day 6 of trying to get eww widgets to look how I want 16:50 < bridge> FREEZEHAMMER REMOVED?? 16:52 < bridge> yea, no fun allowed 16:53 < bridge> This is an extremely sad day 16:53 < bridge> yeah I know 19.2 been out but it matters today because i notice 16:53 < bridge> we need some easter eggs then 16:54 < bridge> been deleted like half a year ago 16:54 < bridge> nvm, 2 months ago 16:54 < bridge> #9949 16:54 < bridge> https://github.com/ddnet/ddnet/pull/9949 16:55 < bridge> yeah but wasnt in official version til some weeks 16:55 < bridge> i didnt see this pr 16:55 < bridge> i would have rioted 17:00 < bridge> i think i actually made an improvement to the editor 17:00 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1377662978941259868/ddnet-envelope-editor-before.png?ex=6839c821&is=683876a1&hm=3915da27596010b491154dca18df75c698cb6787be56c1195574388c3de59eb4& 17:00 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1377662979310620772/ddnet-envelope-editor-after.png?ex=6839c822&is=683876a2&hm=ae5f1fe059c4aa69518cbc75449e91ff4b8cd6e3d66fa4fe2ff39c8be8ddd72a& 17:04 < bridge> yeah buttons are way too tiny as it is 17:05 < bridge> i guess i should make a pull request 17:05 < bridge> i have never done that lol 17:06 < bridge> @kebscs for tunelock, will it work for things like elasticity that depend on the tiles? i assume all tunes are relative to the tee technically and if you are "in" a tune then it makes any interaction that way (like if you had a high speed and got bounced off a tile farther than you would normally expect) 17:06 < bridge> so I don't need to worry about some things not working with tunelock I guess is my question 17:07 < bridge> I'm now incredibly grateful that I procrastinated Volleyball 2 because I realize the map will be way better with it 17:09 < bridge> An example where I feel this is the case is when you have a tee at high speed, you need more tune zone away from the wall to get the bounce due to there being no tick next to the wall 17:10 < bridge> yes, my tunelock affects elasticity 17:16 < bridge> What if you have a lot of points though? 17:17 < bridge> cool, what about gravity 17:17 < bridge> sorry I'm on phone and lazy 17:17 < bridge> also 17:17 < bridge> fuck yeah 17:17 < bridge> basically everything except projectiles - shotgun speed etc 17:18 < bridge> gravity and bounce off ceiling options in Volleyball 2 with no extra space cost 17:19 < bridge> does it work with shotgun strength etc 17:20 < bridge> i dont remember 17:20 < bridge> if its related to projectile and not player, it usually didnt work 17:20 < bridge> :( 17:20 < bridge> would be nixe 17:20 < bridge> nice 17:21 < bridge> i guess now it sucks that lock isnt additive 17:21 < bridge> for my usecase XD 17:21 < bridge> but I think it's still better this way 17:26 < bridge> you cant retroactively stop a sound or particle effect 17:26 < bridge> so if prediction is wrong you are kinda fluffed 17:26 < bridge> is there any way to test ping to a server without downloading map? 17:27 < bridge> so it is recorded in the browser 17:27 < bridge> or start playing/showing in the middle 17:27 < bridge> its been really annoying 17:27 < bridge> i thought thats whaty leak ip was meant to do 17:27 < bridge> but it doesnt ): 17:27 < bridge> i dont mind leaking my IP to these newer random servers, i just hate it incorrectly showing "NA" everywhere 17:27 < bridge> but when it's a really bad connection, it takes so long to dl map 17:28 < bridge> so i have to wait for that, if you leave early then it doesnt count the ping 17:28 < bridge> im not sure why ping wouldnt be calculable before map 17:30 < bridge> `leak_ip_address_to_all_servers` I think is the command or something along those lines :D 17:30 < bridge> i mean, i still would like SOME control 17:30 < bridge> like clicking the ones im checking 17:30 < bridge> is there no middle ground to this 17:30 < bridge> (I remembered it right) 17:31 < bridge> funny command name 17:31 < bridge> I guess that's why it is a single letter currently. The bigger buttons do look nice tho 17:44 < bridge> yeah idk why some servers incorrectly report as na 17:46 < bridge> its prediction for ur own tee only so it'll usually be correct 17:47 < bridge> also cant we stop sounds? how do map music stop after u change the map 17:49 < bridge> ofc can why not 17:49 < bridge> i thought to predict sound and if tick and position is same 17:49 < bridge> and within next few ticks server sends same sound 17:49 < bridge> just ignore it 18:16 < bridge> Sounds (events) have their position so it shouldn't be too hard if anyone wants to pick it up 18:49 < bridge> DDNet Bahrain: NA 18:49 < bridge> DDNet Brazil: NA 18:50 < bridge> Are u sure bud 18:50 < bridge> more like N/A amirite 19:05 < bridge> ya its nuts 19:05 < bridge> sv_global_emoticon_ms_delay: wasnt this something else before? spam_emotes 19:05 < bridge> this is a better name but it breaks old compat 19:12 < bridge> and doesnt work 19:14 < bridge> nvm works 19:14 < bridge> sv_emoticon_ms_delay: wasnt this something else before? spam_emotes 19:25 < bridge> The delay was in seconds before. Keeping the old name would have silently changed the behavior instead of showing an error message. 19:36 < bridge> ye i understand, just caused some confusion when old stuff didnt work 20:21 < ws-client> @avolicious https://zillyhuhn.com/cs/.1748542819.png you owe me 41 points 20:21 < ws-client> bru 2h run 20:21 < bridge> Why do you ping avo every day bro 20:21 < ws-client> cuz there is server crashes every day 20:21 < ws-client> he has to be made aware 20:22 < bridge> Avo is as much KoG as QShar is KoG 20:22 < ws-client> was epic run kog is basically unplayable :/ 20:22 < ws-client> wot since when @Jupstar ✪ ? 20:22 < ws-client> i though qshar rq and avo runs the servers 20:22 < bridge> avo pays the servers 20:22 < bridge> he said that multiple times 20:22 < ws-client> i didnt know 20:22 < ws-client> so who decides to how many game servers get allocated on one host? 20:22 < ws-client> isnt that avo 20:23 < ws-client> he said its OOM 20:23 < ws-client> not spawning so many game servers that it runs into max memory seems a fixable problem to me 20:23 < ws-client> like* 20:24 < bridge> enable swap 20:24 < ws-client> so if avo doesnt run kog who does? 20:26 < bridge> I dunno 20:26 < ws-client> i guess that explains the situation xd 20:26 < bridge> There are a few admins in kog discord 20:26 < ws-client> who? 20:26 < ws-client> kog is almost unplayable 20:27 < bridge> I dunno them, but jore 20:27 < ws-client> hard to commit to 4 hour runs with daily crashes 20:27 < bridge> gummibaer 20:27 < ws-client> is he here? 20:27 < bridge> lil cookie rq'd recently apparently 20:27 < ws-client> can we ping him? 20:27 < bridge> feat 20:28 < bridge> dunno how i can see ppl of a role 20:28 < bridge> but they also have a development role 20:28 < bridge> maybe you install discord and look yourself 20:28 < ws-client> its more a hosting issue 20:29 < ws-client> avo said there is non mem leak 20:29 < bridge> apparently they also have a ticket system 20:29 < bridge> for technical issues 20:29 < ws-client> ah nice 20:29 < bridge> you could use that and have the right ppl see your problem 20:29 < ws-client> did ppl already opened some tickets? 20:30 < bridge> well i obviously cannot see them 20:30 < ws-client> useless ticket system xd 20:30 < bridge> well if you are serious about that you want to help fixing this issue 20:30 < bridge> here i gave you all information required 20:31 < bridge> now it's up to you 20:31 < ws-client> yes thanks 20:31 < ws-client> but the up to you part sounds like "install discord" 20:31 < ws-client> and trying to help kog never turned out well for me 20:31 < ws-client> its not like i can do much 20:31 < bridge> tja 20:31 < ws-client> that is what makes it so frustrating 20:33 < bridge> DUDE how are you so fast 20:35 < bridge> 😂 20:38 < bridge> kebs kind of a ddnet contributing machine 20:45 < bridge> When kebs maintainer 20:45 < bridge> when chiller maintainer 22:06 < bridge> dont you think we suffered enough with 0.7 :c 22:57 < bridge> chillerdragon i wonder why you use irc, and different ones 22:57 < bridge> appropriately unhappy or cynical of discord’s policies 22:58 < bridge> probably mainly just used to irc 23:18 < bridge> @jupeyy_keks what do you mean by [this](https://github.com/ddnet/ddnet/pull/10153#issuecomment-2918840617) ? 23:19 < bridge> would be nice if instead of overloading maplayers, the menu background could use a rendermap object as a member var 23:22 < bridge> havent checked that careful, but e.g. the background,foreground,full stuff could be refactored and not required anymore in long run 23:25 < bridge> Rn it feels like you mostly just moved code around, a refactor we could do is having proper calls to render_bg, render_physics, render_foreground. 23:25 < bridge> 23:25 < bridge> the bg maplayers and fg maplayers call their parts 23:25 < bridge> 23:25 < bridge> a menubackground would call render_bg & render_fg but never render_phy 23:26 < bridge> Instead of having to force entities alpha off, we could then pass it cleanly as argument 23:54 < bridge> Well would be easy to split it up rn, because it's already split between foreground and background ^^