01:06 < bridge> the furo website had more interesting stuff tho 07:24 < bridge> ye 07:58 < bridge> but i think he doesnt have this https://ddstats.org/events 08:04 < bridge> i updated this after 2 years https://github.com/edg-l/teeobserver 08:04 < bridge> actually with this u can make a stalker tool rly ez xd 14:19 < bridge> if my prs get merged, the only thing left unpredicted will be freeze lasers 14:19 < bridge> and multiple tp outs 14:23 < bridge> what about hook 14:23 < bridge> tp 14:24 < bridge> yep im stalking you now 14:24 < bridge> the visual? 14:25 < bridge> hookline already goes through if 1 tele out 14:25 < bridge> not hookline 14:25 < bridge> your hook 14:25 < bridge> like? 14:26 < bridge> is it predicted? 14:26 < bridge> hook tp 14:26 < bridge> tiles 14:26 < bridge> pretty sure they arent 14:36 < bridge> i think they are 14:36 < bridge> why not? 14:37 < bridge> they are if 1 out 14:37 < bridge> buggy if multiple 14:37 < bridge> i can try look into it but its different since its in gamecore 17:56 < bridge> https://techcommunity.microsoft.com/blog/adforpostgresql/announcing-a-new-ide-for-postgresql-in-vs-code-from-microsoft/4414648 18:01 < bridge> Let’s go 18:01 < bridge> Their old postgres plugin is insanely outdated 18:01 < bridge> and completely abandoned 18:06 < bridge> i use ide called psql 18:06 < bridge> god 18:06 < bridge> same tbh 18:07 < bridge> i use dbeaver 18:07 < bridge> psql never worked for me on the command line bcs of a versioning issue 18:07 < bridge> nixpkgs only had some old psql but postgres.app is latest 18:08 < bridge> I have also pgAdmin installed in case I need to do something with prod dbs :justatest: 18:14 < bridge> pgadmin best 18:31 < bridge> gotta try it 18:31 < bridge> dbeaver has done me really well tho 18:47 < bridge> How does cannon projectile works? I see it has `m_InitDir m_Direction m_Pos NewPos` to work with. 18:47 < bridge> I want to make cannon ball jump up right (`vec2(.5, -.5)`) after each hit to the ground. How can i make this? 18:47 < bridge> Already found place where projectile tryes to mark to delete after hitting ground, want to set code here. 19:15 < bridge> you just want to play a different game then 19:17 < bridge> for some reason it's still kicking for the same reason. 19:33 < bridge> server iF'City, map TeeTown 19:33 < bridge> on 17.4.2 version have x2 fps more then on 19 💀 19:35 < bridge> Ppl like clicking the merge button 19:35 < bridge> Can you blame them 19:41 < bridge> Can you say the exact version? 19:42 < bridge> If it's not too much work 19:42 < bridge> (exact version where fps dropped) 19:42 < bridge> but what interesting - with default zoom fps ~230, with maximum zoomout fps drops to ~200 19:42 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1375529270344024245/image.png?ex=683204f6&is=6830b376&hm=664aae6b0388c5aff58285868525f6a3a54dd247cacf6f6f9378eda6c7514ad2& 19:42 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1375529271442800724/image.png?ex=683204f6&is=6830b376&hm=ca8550c5676f262f6d99a5bf22c605d1861c62b1dcbcec16ee892c1cd9ca2d97& 19:42 < bridge> 200fps? 19:42 < bridge> 19:42 < bridge> what are you running on. your cpu? 19:42 < bridge> 4070ti 19:43 < bridge> No way xD 19:43 < bridge> with entities 19:43 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1375529536199852152/image.png?ex=68320535&is=6830b3b5&hm=e908852c77d54c053e79edd788361f0ef8598de2aaf88b41c10823b84e37792f& 19:43 < bridge> Gotta be a driver issue 19:43 < bridge> Mh ok, so the map is making an edge case? 19:43 < bridge> If you find out the exact ddnet version that dropped fps, we can look what was added in that version 19:44 < bridge> perhaps I just threw in some information if someone wants to do some optimization) 19:44 < bridge> I’ve definitely had fewer FPS when zoomed out before but there have also been versions where it doesn’t do that 19:44 < bridge> 100+ open prs 19:45 < bridge> we changed a lot in 19.2, maplayers, animations and skins, all affect fps 19:45 < bridge> But shouldnt they improve fps xd 19:45 < bridge> xd, i found 19:45 < bridge> 17.4.2 19:46 < bridge> 18.0.3 have drops 19:46 < bridge> @robyt3 what's the state of #10102 ? 19:46 < bridge> https://github.com/ddnet/ddnet/pull/10102 19:46 < bridge> idk about skins, the rest on average yes 19:46 < bridge> 18.0.3 is the first version with less fps? 19:48 < bridge> from downloads page - yes 19:52 < bridge> without quads 19.2 19:52 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1375531922322882690/image.png?ex=6832076e&is=6830b5ee&hm=90f2ef03589bd70c432efa7af9ff3484827619f6006fd25bb0c6c129b58f1fa0& 19:53 < bridge> 17.4.2 without quads have same fps 20:00 < bridge> yea city is hard i get 80fps with everything xd 20:00 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1375533821188903033/image.png?ex=68320933&is=6830b7b3&hm=1e2742f0416f0806ae8a5a04f274ed2a180b9ced23cc7ffd5631b9799e24f6cd& 20:01 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1375534090908078201/image.png?ex=68320973&is=6830b7f3&hm=26527e654f0916376700f3723875169d2113775aafc87b5e128cc2ce773422a5& 20:01 < bridge> steam fps counter disagrees xd 20:01 < bridge> nah it's 300 too 20:01 < bridge> maybe i tabbed in xD 20:03 < bridge> in ddnet 15 without zoom i get like 5x the fps 20:03 < bridge> wtf 20:04 < bridge> ddnet-rs also 5x the fps 20:05 < bridge> dunno wtf we doin in current versions 20:05 < bridge> but too lazy to attach profiler rn 20:05 < bridge> Could also not be the renderer but some snap object that doesnt exist in older versions or similar 20:13 < bridge> https://tenor.com/view/pull-request-code-pr-github-fulp-gif-21584424 20:17 < bridge> same i havent reviewed or looked at the repo in weeks 20:17 < bridge> its the big merge era 20:17 < bridge> robyt keeping it alive 20:18 < bridge> gotta compete with voldemort and its adjacents 20:20 < bridge> idk really 20:47 < bridge> @everyone меня въебал мой повелитель https://t.me/channel_nb_hanori 20:47 < bridge> @everyone меня въебал мой повелитель https://t.me/channel_nb_hanori 20:49 < bridge> happens 20:49 < bridge> @Discord Mod 21:54 < bridge> @zwelf2 made in rust https://ibis.wiki/ 21:58 < bridge> anti-enshittification 21:58 < bridge> i like it 22:45 < bridge> Possibly more predicted entities idk 22:53 < bridge> im wondering could a job like that benefit from being done on the GPU 22:53 < bridge> if the facilities were in place 22:54 < bridge> would be insane if it works fundamentally because i have seen github repos which let u write rust to natively target the gpu 22:54 < bridge> seems like it could be ok since it’s all floating point math afaik and there are potentially many things to predict at a time 22:55 < bridge> not really current if the drop is since 18.0 22:55 < bridge> i get 120fps 17.4 90 18.1 100 19.2 22:55 < bridge> i get 120fps 17.4, 90 18.1, 100 19.2 23:35 < bridge> GPUs are only good, if it's the same entities and they have no conditions or variable sized loops 23:35 < bridge> I don't think ddnet physics are a good fit tbh 23:35 < bridge> Just look at smth like move_box.. it's just luck xD 23:35 < bridge> what if you could do fixed cost predictions 23:36 < bridge> What is that xd 23:36 < bridge> no variable sized loops 23:36 < bridge> i guess parameters are still a hurdle 23:36 < bridge> bcs no simd 23:36 < bridge> serta