03:21 < bridge> any client-side yodas around? i want to know if it's possible to make masked quads, like quad with texture + quad that clips the view (not the rectangle but an actual quad) 03:23 < bridge> ah i found workaround with rect view 03:23 < bridge> but question is still open xd 07:02 < bridge> does anyone has exported HD countryflags archive? 12:26 < bridge> what you want is a stencil buffer and we don't support this 12:26 < bridge> you can calculate your mask on the cpu 14:02 < bridge> wdym one UKR 14:10 < bridge> <0xdeen> there was UKR1/2/3 before, now there is only one UKR server 15:58 < bridge> <8_9z> i want add multeasy map in my server 15:58 < bridge> <8_9z> how to dawnload it 15:59 < bridge> <8_9z> . 15:59 < bridge> <8_9z> .. 16:19 < bridge> https://github.com/ddnet/ddnet-maps/raw/refs/heads/master/types/novice/maps/Multeasymap.map 16:36 < bridge> was told to ask here 16:38 < bridge> This years 38C3 meetup: https://events.ccc.de/congress/2024/hub/en/so/project/ddnetteeworlds-meetup/ 16:54 < bridge> Pixelflut @38c3 16:54 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1322593534552965120/PXL_20241228_144354940.jpg?ex=677170b7&is=67701f37&hm=838544a67dbc14aab98f8fafe0e62f1f4ca5375ed0261c585b89db540807eaf7& 16:54 < bridge> Pixelflut seit heute morgen @38c3 16:54 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1322593534552965120/PXL_20241228_144354940.jpg?ex=677170b7&is=67701f37&hm=838544a67dbc14aab98f8fafe0e62f1f4ca5375ed0261c585b89db540807eaf7& 17:08 < bridge> Pixelflut since this morning @38c3 17:08 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1322593534552965120/PXL_20241228_144354940.jpg?ex=677170b7&is=67701f37&hm=838544a67dbc14aab98f8fafe0e62f1f4ca5375ed0261c585b89db540807eaf7& 17:08 < bridge> gg 17:09 < bridge> yay, boykisser :poggers2: 17:13 < bridge> oh well 17:14 < bridge> now my efforts are futile 17:28 < bridge> This years 38C3 meetup: https://events.ccc.de/congress/2024/hub/event/ddnetteeworlds-meetup/ 17:28 < bridge> This years 38C3 meetup: https://events.ccc.de/congress/2024/hub/event/ddnetteeworlds-meetup/ 18:06 < bridge> <_voxeldoesart> i dont like how you're saying yay to that :justatest: 18:36 < bridge> I see frieren, good nerds 18:37 < bridge> I have to make it to ccc one year somehow. Why do y'all always have it on christmas :pepeW: 18:49 < bridge> it's always between christmas and new year 19:01 < bridge> remind me next year, we might go together 19:47 < bridge> ```txt 19:47 < bridge> ====================[ Build | game-server | Debug ]============================= 19:47 < bridge> D:\JetBrains\CLion\bin\cmake\win\x64\bin\cmake.exe --build D:\CLion\ddnet\cmake-build-debug --target game-server -j 10 19:47 < bridge> [0/2] Generating debug/libddnet_engine_shared.a 19:47 < bridge> Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.15s 19:47 < bridge> [2/2] Linking CXX executable DDNet-Server.exe 19:47 < bridge> FAILED: DDNet-Server.exe 19:47 < bridge> C:\Windows\system32\cmd.exe /C "cd . && D:\JetBrains\CLion\bin\mingw\bin\g++.exe -g @CMakeFiles\game-server.rsp -o DDNet-Server.exe -Wl,--out-implib,libDDNet-Server.dll.a -Wl,--major-image-version,0,--minor-image-version,0 && cd ." 19:47 < bridge> D:\JetBrains\CLion\bin\mingw\bin/ld.exe: cannot find debug/libddnet_engine_shared.a: No such file or directory 19:47 < bridge> collect2.exe: error: ld returned 1 exit status 19:47 < bridge> ninja: build stopped: subcommand failed. 19:47 < bridge> ``` 19:47 < bridge> 19:47 < bridge> I run rustup install stable-x86_64-pc-windows-msvc after rustup default stable-x86_64-pc-windows-msvc. Then I run the build but an error pops up. Can anyone help me? 19:48 < bridge> ```txt 19:48 < bridge> ====================[ Build | game-server | Debug ]============================= 19:48 < bridge> D:\JetBrains\CLion\bin\cmake\win\x64\bin\cmake.exe --build D:\CLion\ddnet\cmake-build-debug --target game-server -j 10 19:48 < bridge> [0/2] Generating debug/libddnet_engine_shared.a 19:48 < bridge> Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.15s 19:48 < bridge> [2/2] Linking CXX executable DDNet-Server.exe 19:48 < bridge> FAILED: DDNet-Server.exe 19:48 < bridge> C:\Windows\system32\cmd.exe /C "cd . && D:\JetBrains\CLion\bin\mingw\bin\g++.exe -g @CMakeFiles\game-server.rsp -o DDNet-Server.exe -Wl,--out-implib,libDDNet-Server.dll.a -Wl,--major-image-version,0,--minor-image-version,0 && cd ." 19:48 < bridge> D:\JetBrains\CLion\bin\mingw\bin/ld.exe: cannot find debug/libddnet_engine_shared.a: No such file or directory 19:48 < bridge> collect2.exe: error: ld returned 1 exit status 19:48 < bridge> ninja: build stopped: subcommand failed. 19:48 < bridge> ``` 19:48 < bridge> 19:48 < bridge> I run `rustup install stable-x86_64-pc-windows-msvc` after `rustup default stable-x86_64-pc-windows-msvc`. Then I run the build but an error pops up. Can anyone help me? 19:48 < bridge> well are you using msvc? Or are you using gnu 19:50 < bridge> Try rustup default stable-x86_64-windows-gnu 19:50 < bridge> 19:50 < bridge> You're using mingw 19:50 < bridge> I'm building on Windows 19:51 < bridge> :justatest: 19:51 < bridge> Mingw is a gnu port to windows 19:51 < bridge> And you're using it, so you need to target the gnu rust tool chain 19:53 < bridge> ```txt 19:53 < bridge> PS D:\CLion\ddnet> rustup default stable-x86_64-windows-gnu 19:53 < bridge> error: toolchain 'stable-x86_64-windows-gnu' is not installed 19:53 < bridge> PS D:\CLion\ddnet> rustup install stable-x86_64-windows-gnu 19:53 < bridge> error: error: invalid value 'stable-x86_64-windows-gnu' for '...': invalid toolchain name: 'stable-x86_64-windows-gnu' 19:53 < bridge> ``` 19:54 < bridge> I forgot the pc 19:54 < bridge> 19:54 < bridge> Rustup install stable-x86_64-pc-windows-gnu 19:58 < bridge> THANK YOU ARE MY FAVORITE MELON! 19:58 < bridge> I LOVE YOU! 19:58 < bridge> :poggers2: 20:43 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1322651183235469312/IMG_20241228_213112_292.jpg?ex=6771a667&is=677054e7&hm=a200740072a344d06af13b46306ee77e38f55bd4c4eb8f4310919904b1f95c43& 21:21 < bridge> 4k :brownbear: 23:53 < bridge> Are there any opinions on automated crash/assert reports? As far as I understand it there is crash dumps even for windows but it depends on the users submitting them on discord. I assume we are missing out on a large amount of interesting reports caused by the Chinese/russian player base that does not feel as comfortable using discord. 23:53 < bridge> 23:53 < bridge> The clients do already talk to ddnet.org anyways. Might as well send one more request.