09:48 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1322123958786719744/GfqnBQcaAAA3mOF.png?ex=676fbb63&is=676e69e3&hm=365bfa4986a603413e6b984a9a78e6faec84fdea580d922446b3b67ce80b101b& 11:24 < bridge> ## 🎉 **Solara is Back!** 🎉 11:24 < bridge> The legendary **Solara Executor** returns as the ultimate **free Roblox Executor**, unlocking endless possibilities for Roblox users. Here's why Solara is the game-changer: 11:24 < bridge> ### ⚡️ **Level 8 Executor** 11:24 < bridge> Execute even the most complex scripts with ease, giving you complete control over your gameplay experience. Whether you’re exploring, building, or battling, Solara takes your Roblox sessions to new heights! 🔥 11:24 < bridge> ### 🎈 **Absolutely Free** 11:24 < bridge> All features, **zero cost** — no restrictions, no hidden fees. Enjoy the full power of Solara without spending a dime! 💰 11:24 < bridge> ### 🔑 **No Key Systems** 11:24 < bridge> Say goodbye to annoying key systems. 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Enjoy a clean, smooth experience as you execute your scripts with style. 🌟 11:24 < bridge> ### 🚀 **Unleash the Full Potential of Roblox** 11:24 < bridge> Join the Solara community today and unlock a world of possibilities in Roblox! From custom scripts to exclusive features, Solara elevates your gameplay to new levels. 🏆 11:25 < bridge> 11:25 < bridge> 🌐 **Official Website**: https://devsolara.com/ 11:25 < bridge> 💬 **Join our Discord Community**: https://discord.gg/SSysqfRE 11:25 < bridge> 11:25 < bridge> Get ready to take control of Roblox like never before—**Solara is back and better than ever!** 🎉 11:25 < bridge> ## 🎉 **Solara is Back!** 🎉 11:25 < bridge> The legendary **Solara Executor** returns as the ultimate **free Roblox Executor**, unlocking endless possibilities for Roblox users. Here's why Solara is the game-changer: 11:25 < bridge> ### ⚡️ **Level 8 Executor** 11:25 < bridge> Execute even the most complex scripts with ease, giving you complete control over your gameplay experience. Whether you’re exploring, building, or battling, Solara takes your Roblox sessions to new heights! 🔥 11:25 < bridge> ### 🎈 **Absolutely Free** 11:25 < bridge> All features, **zero cost** — no restrictions, no hidden fees. Enjoy the full power of Solara without spending a dime! 💰 11:25 < bridge> ### 🔑 **No Key Systems** 11:25 < bridge> Say goodbye to annoying key systems. Simply launch Solara and dive straight into the action. No more waiting or hurdles — just pure gameplay freedom! 🎮 11:25 < bridge> ### 🔒 **Security You Can Trust** 11:25 < bridge> With over **90% of Roblox users** relying on Solara, you can trust its open-source transparency and unmatched reliability. Solara’s got your back, keeping you safe and secure. 🛡️ 11:25 < bridge> ### ✅ **Stable and Updated** 11:25 < bridge> After **7 months of flawless operation**, Solara continues to lead the way with **weekly updates**, ensuring that it stays compatible and performs at its best every single time. 🚀 11:25 < bridge> ### 💎 **Sleek Interface** 11:25 < bridge> Solara isn’t just powerful — it’s beautifully designed with an intuitive, user-friendly interface that makes using it a breeze. Enjoy a clean, smooth experience as you execute your scripts with style. 🌟 11:25 < bridge> ### 🚀 **Unleash the Full Potential of Roblox** 11:25 < bridge> Join the Solara community today and unlock a world of possibilities in Roblox! From custom scripts to exclusive features, Solara elevates your gameplay to new levels. 🏆 11:25 < bridge> 11:25 < bridge> 🌐 **Official Website**: https://devsolara.com/ 11:25 < bridge> 💬 **Join our Discord Community**: https://discord.gg/SSysqfRE 11:26 < bridge> @Discord Mod 11:33 < bridge> crazy 11:58 < bridge> how i may check clicked left button or no?(fire) 12:00 < bridge> btw, i funded this method: 12:00 < bridge> GameClient()->m_aLocalIds[g_Config.m_ClDummy] 12:01 < bridge> btw, i finded this method: 12:01 < bridge> GameClient()->m_aLocalIds[g_Config.m_ClDummy] 12:01 < bridge> btw, i found this method: 12:01 < bridge> GameClient()->m_aLocalIds[g_Config.m_ClDummy] 12:23 < bridge> yeah with rustfmt, the biggest trash ever :lol: 12:23 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1322163022109736970/Bildschirmaufnahme_20241227_122214.webm?ex=676fdfc5&is=676e8e45&hm=44ffa16f4d1190430fd2b7493b03435700513dcdc53b18808856214e02b05f4b& 12:24 < bridge> i swear this tool breaks way too often 12:25 < bridge> everything in rust has nice error handling and then comes rustfmt 12:26 < bridge> Are you questioning rust :ganyu_scared: 12:26 < bridge> no week without rustfmt problems :lol: 12:26 < bridge> i 100% question that tool 12:26 < bridge> It's not a problem, it's intended 12:26 < bridge> true 12:26 < bridge> rust has no bugs 12:27 < bridge> Exactly, all the bugs are actually features, you are just too stupid to understand the value of the feature 12:27 < bridge> this fix was to remove a macro few lines further done, then format, then paste the macro in again 12:27 < bridge> xd 12:28 < bridge> is it nightly? 12:28 < bridge> it can completely not format the whole if scope 12:28 < bridge> no 12:28 < bridge> rustfmt --version 12:28 < bridge> rustfmt 1.8.0-stable (90b35a6239 2024-11-26) 12:28 < bridge> rust can have bugs 12:28 < bridge> well this one is not really new 12:28 < bridge> rustfmt struggles with long string lines and macros 12:28 < bridge> macros and rustfmt are finicky 12:28 < bridge> but it also doesnt say what is wrong or where it fails 12:28 < bridge> it just fails and gives a shit xd 12:28 < bridge> xd 12:30 < bridge> help pls :heheehee: 12:31 < bridge> how can i check if i pressed fire and how to aim my cursor to another player? 12:51 < bridge> That's client ids of your local clients, we were talking about community ids 🤓 12:56 < bridge> why do you think that all the questions are for creating cheats? i’m jus trying to create logs of my actions 13:02 < bridge> wtf, you make ur game open source but you can’t say how this things works 13:06 < bridge> If you can't read the source that's a skill issue on your part, and the people who cheat are stereotypically the ones with skill issues... 13:08 < bridge> some of it probably starts in character.cpp, that's what controls your physical tee 13:08 < bridge> so just follow the function calls and variables from that file 13:31 < bridge> @pluskz they don't even use more than 1 ip, ig you can just ban them for life once 13:57 < bridge> there could be a case where they use dynamic ip 13:58 < bridge> and spammers like to do these kind of things 14:28 < ws-client> omg where typo stalker @milkeeycat 14:28 < bridge> `arrmor` 14:29 < ws-client> OMG 14:30 < ws-client> such stalker 14:31 < bridge> 😬 14:34 < bridge> <0x571> pls help 14:34 < bridge> <0x571> https://cdn.discordapp.com/attachments/293493549758939136/1322195879167266886/image.png?ex=676ffe5e&is=676eacde&hm=e7a6d47a4cfb4a7d6a99922403242196e686ecb25927d2ae4984755055f23302& 14:36 < bridge> I'm not a rocket scientist but I think that `You must install Rust and Cargo to compile DDNet` message means you have to install rust and cargo 14:36 < bridge> <0x571> i dont know how 14:37 < bridge> search it 14:45 < bridge> <8_9z> how i can get assists 15:02 < bridge> it's pretty easy to ban dynamic ips as well. You take a single ip, lookup the ASN (see the issue's comment, second link) and then you lookup the ASN with its corresponding ip ranges. Then you pretty much get all the ip ranges that an ISP owns. 15:03 < bridge> problem is that you might ban unrelated people that are also customers of that ISP 15:07 < bridge> Yeah and this is i don't want to happen :T banning unrelated people 15:08 < bridge> install rust then delete cache of your build folder and build it again 15:08 < bridge> with the recent spam, the owner of those ips was seemingly a hosting provider 15:09 < bridge> so you can ban those without any problems 15:09 < bridge> Anyways i added the next solution to my server: check the first message for players, if it contain sus strings ban for x time 15:10 < bridge> Taken from another modder that had the same problem xd 15:10 < bridge> sounds good 16:31 < bridge> <0x571> help pls 16:33 < bridge> you have already been told what to do 16:33 < bridge> install rust and cargo 16:34 < bridge> ChillerDragon I need a shellwizard, what is the most performant way to get a glob to expand with newlines instead of spaces? 16:35 < bridge> I came up with `echo * | xargs -n1 echo` but it's a little slow 16:36 < bridge> `echo * | sed 's/ /\n/g` is faster but it's also wrong if filenames have spaces in them 16:41 < bridge> <0x571> BUT HOW 16:42 < bridge> <0x571> i tried a lot of ways 16:42 < bridge> <0x571> and nothing. 16:42 < bridge> isn't there a ls option that do that directly ? 16:42 < bridge> ls -1 * ? 16:43 < bridge> ls -1d * should work 16:43 < bridge> `ls -1d *` should work 16:45 < bridge> theres only two ways 16:45 < bridge> https://www.rust-lang.org/tools/install 16:49 < bridge> <0x571> tryed 16:49 < bridge> <0x571> what to press? 17:00 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1322232585409003560/Screenshot_2024-12-27-18-00-03-16_40deb401b9ffe8e1df2f1cc5ba480b12.jpg?ex=6770208e&is=676ecf0e&hm=42a06f70054ddeaa946d1f677991108db6f2af1cc07ecbbb0afbd1025fca2054& 17:00 < bridge> <0x571> I'm talking about the program 17:01 < bridge> visual studio? 17:01 < bridge> i see you are using mingw 17:02 < bridge> just build it again if you have installed rust 17:02 < bridge> <0x571> only vs code 17:02 < bridge> <0x571> yep 17:02 < bridge> <0x571> it says it is not installed 17:04 < bridge> reboot your system 17:04 < bridge> and try again 17:06 < bridge> <0x571> what exactly i should press in programm 17:06 < bridge> <0x571> maybe i make smt wrong 17:07 < bridge> i have no idea what program you are talking about and what you should press 17:08 < bridge> <0x571> one sec 17:10 < bridge> <0x571> https://cdn.discordapp.com/attachments/293493549758939136/1322235128717770782/image.png?ex=677022ec&is=676ed16c&hm=0267e3ff771e0b4279ef0eaa79480e12de849ba3545fea207eb11edea2f5687e& 17:11 < bridge> https://ro-che.info/articles/2021-02-27-linux-routing quite interesting 17:12 < bridge> just press 1 17:12 < bridge> No wair 17:12 < bridge> No wait 17:12 < bridge> For mingw you need to change the host triple 17:13 < bridge> You need `x86_64-pc-windows-gnu` not `x86_64-pc-windows-msvc` 17:26 < bridge> <0x571> WHERE DO I CLICK? 17:26 < bridge> <0x571> I'VE BEEN FIGHTING WITH THIS ERROR FOR THREE DAYS 17:27 < bridge> 2 17:27 < bridge> Then enter `x86_64-pc-windows-gnu` 17:27 < bridge> Then just press enter for all other options to use the default values 17:29 < bridge> It's not really rocket surgery, I told you the host triple is wrong, that implies it needs to be changed. Where might one be able to change such a thing? Let me check the option labeled "2) Customize installation" 17:29 < bridge> <0x571> done 17:30 < bridge> <0x571> what i should send for u 17:30 < bridge> Now delete the build folder and run cmake again, see if it picks up the newly installed rust 17:31 < bridge> Now delete the build folder, recreate the build folder and run cmake again, see if it picks up the newly installed rust 17:34 < bridge> <0x571> again 17:35 < bridge> <0x571> fuckn rust 17:35 < bridge> <0x571> i can send u full log 17:36 < bridge> rust is the best, dont you dare say bad things about it 17:36 < bridge> try just typing `cargo` in the command line, see if cargo is in path 17:36 < bridge> <0x571> in mingw? 17:37 < bridge> yea 17:37 < bridge> but you can try both 17:37 < bridge> <0x571> https://cdn.discordapp.com/attachments/293493549758939136/1322242049436815511/image.png?ex=6770295e&is=676ed7de&hm=a354d07ed154eb1dcc6550ba1cef31d97b1d7775d72bd0664632feff5e454d39& 17:39 < bridge> Yeah it’s missing in your path, that’s easy enough to fix. First check that it does work in normal cmd 17:40 < bridge> "easy enough" :clueless: 17:40 < bridge> I mean it’s like 10s if you know what a path is and how to change it 17:41 < bridge> <0x571> https://cdn.discordapp.com/attachments/293493549758939136/1322242909046571139/image.png?ex=67702a2b&is=676ed8ab&hm=8437f2e66ea63302df07eea52aad5b5c4804bf0c2e8ca34b3b3d3a6fb78bcc8a& 17:41 < bridge> <0x571> works 17:42 < bridge> Ok, now in cmd do `where cargo` 17:43 < bridge> <0x571> C:\Users\юник\.cargo\bin\cargo.exe 17:43 < bridge> <0x571> C:\Users\ юник\ .cargo\bin\cargo.exe 17:44 < bridge> Now we need to add that to the mingw path 17:44 < bridge> In mingw do `ls -la ~` 17:45 < bridge> <0x571> correct? 17:46 < bridge> <0x571> ew my internet 17:46 < bridge> <0x571> one sec 17:46 < bridge> I need to see the files, we are looking for `.profile` or `.bash_profile` or `.bashrc` 17:47 < bridge> smol pr 17:47 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1322244376201793677/image.png?ex=67702b89&is=676eda09&hm=37bd3fb74ffdd1131bdbdefa058858ce8861249a3c5196ccecd099ca7076840d& 17:47 < bridge> Tiny 17:47 < bridge> dat's my compiler rewrite 17:47 < bridge> with less features 17:48 < bridge> <0x571> https://cdn.discordapp.com/attachments/293493549758939136/1322244655508754482/image.png?ex=67702bcb&is=676eda4b&hm=49c27772db3be83a4e173de3ff4f346e0b6748f34ec0b012e54ddd4bd43dddb1& 17:48 < bridge> <0x571> right? 17:48 < bridge> I mean that’s not what I asked for, but yes that is the path for cmd 17:48 < bridge> <0x571> CORRECT?! 17:48 < bridge> NOT CORRECT 17:49 < bridge> <0x571> eew 17:49 < bridge> 😿 17:49 < bridge> <0x571> https://cdn.discordapp.com/attachments/293493549758939136/1322244958513532969/image.png?ex=67702c14&is=676eda94&hm=94da50007d0c47f0e38dca018eef957cd43f859a308aea6a02cd8c9428028c5d& 17:50 < bridge> when will it be production ready 17:50 < bridge> or at least common use ready 17:50 < bridge> it's already usable 17:50 < bridge> as a calculator 17:50 < bridge> nice 17:51 < bridge> whole compiler for a calculator xd 17:51 < bridge> calculator with structs 17:51 < bridge> Now do `ls -la /c/Users/ юник/.cargo/bin` 17:51 < bridge> and pointers 17:51 < bridge> Can someone help him add that to path after you confirm cargo is there? 17:51 < bridge> I gtg 17:54 < bridge> <0x571> https://cdn.discordapp.com/attachments/293493549758939136/1322245821718069349/image.png?ex=67702ce2&is=676edb62&hm=d13df06d25c166a280fa2e19d4f8703af2fd212d46612170b9c9d2ef9ca17d89& 17:54 < bridge> https://stackoverflow.com/questions/47379214/step-by-step-instruction-to-install-rust-and-cargo-for-mingw-with-msys2 17:57 < bridge> Something like `echo 'export PATH=/c/Users/ юник/.cargo/bin:$PATH' >> ~/.bash_profile` should do it 17:59 < bridge> <0x571> what i should write in mingw 17:59 < bridge> Something like `echo 'export PATH=/c/Users/юник/.cargo/bin:$PATH' >> ~/.bash_profile` should do it 18:00 < bridge> I told you exactly what to write 18:00 < bridge> <0x571> https://cdn.discordapp.com/attachments/293493549758939136/1322247784635695195/image.png?ex=67702eb6&is=676edd36&hm=cad4be67901fa392e247c7c9c3ab375260a279b81d4bac764cc999b86ce2e4b6& 18:00 < bridge> congratulations 18:00 < bridge> restart mingw now 18:01 < bridge> and build ddnet 18:01 < bridge> I'd try `cargo` first to make sure the path changed 18:01 < bridge> the path probably hasnt been updated yet 18:02 < bridge> not sure how to update it without restarting on linux 18:02 < bridge> you'd source it 18:02 < bridge> yeah right 18:02 < bridge> now explain it to him xd 18:02 < bridge> Just restart mingw and try cargo 18:03 < bridge> Hopefully I got that oneliner right on my phone 18:03 < bridge> And hopefully the cyrillic username doesn't straight up break mingw 18:03 < bridge> xD 18:04 < bridge> i thought the same lmao 18:04 < bridge> if it does then gg 18:04 < bridge> it would be easier to dual boot on linux at this point 18:04 < bridge> without these shenanigans 18:05 < bridge> (or just tell him to use msvc - which is 93273283 times easier because it's fully graphical) 18:05 < bridge> (or just tell him to use msvc - which is 93273283 times easier because it's fully graphical for someone who doesnt know what they're doing) 18:06 < bridge> i even forgot why he wanted to build ddnet from source in the first place 18:06 < bridge> Honestly I can't imagine explaining how to dualboot over discord 18:06 < bridge> you can only explain irl? 18:07 < bridge> i would just - do it. 18:07 < bridge> You need to be a little more proficient for me to be remote help you with a dualboot issue, and there would need to be no language barrier 18:08 < bridge> <0x571> builded, but i dont see exe server 18:08 < bridge> <0x571> `cmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCLIENT=OFF -DSERVER=ON` 18:08 < bridge> <0x571> i use this command 18:09 < bridge> what files are in the build directory? 18:09 < bridge> <0x571> https://cdn.discordapp.com/attachments/293493549758939136/1322250126680522803/image.png?ex=677030e4&is=676edf64&hm=2ba073fe382564cbbaf5d3a26984ee45f3bfe945ecc7291795172ceb20119c40& 18:11 < bridge> Now you need to run `make -j$(nproc)` 18:12 < bridge> <0x571> YEEES 18:12 < bridge> <0x571> i forgot 18:12 < bridge> <0x571> thanks bro 18:15 < ChillerDragon> the amount of *** (rule 7) accusations in game especially in the rus community is insane 18:15 < bridge> <0x571> um 18:15 < bridge> <0x571> https://cdn.discordapp.com/attachments/293493549758939136/1322251496485556276/image.png?ex=6770322b&is=676ee0ab&hm=9476409fcbb0405619a15b41d9d215d2aa1d005aec97f20e1b440a277783d9a4& 18:15 < bridge> oh no 18:17 < ws-client> https://github.com/ddnet/ddnet/blob/db8a39634732dbd5571cb8a3e51453c2c41269ba/src/base/lock.h 18:17 < ws-client> this file exists in ddnet 18:17 < ws-client> did you or your anti virus delete it? 18:17 < ws-client> is this unmodified ddne? 18:18 < bridge> <0x571> no 18:18 < bridge> <0x571> src from github 18:18 < bridge> <0x571> gimme a sec ill off defender 18:20 < bridge> <0x571> it was there before 18:27 < bridge> <0x571> wtf 18:27 < bridge> <0x571> and what to do 18:29 < bridge> copy the file 18:31 < bridge> <0x571> lock.h or assertion_logger.cppm 18:31 < bridge> <0x571> lock.h or assertion_logger.cpp? 18:34 < bridge> src/base/lock.h 18:35 < bridge> <0x571> https://cdn.discordapp.com/attachments/293493549758939136/1322256598806171729/lock.h?ex=677036eb&is=676ee56b&hm=8d99cfeb4bd32082517e43bd56a3a96e79b3d7baa435e3add1e37aeb1fc40ecb& 18:37 < bridge> why you send it 18:37 < bridge> copy it from github to your folder if you are missing it 18:38 < bridge> <0x571> I had it from the beginning 18:41 < bridge> when you said "it was there before" i assumed it was deleted 18:42 < bridge> hmm 18:43 < bridge> no idea why that happens to you 18:44 < bridge> <0x571> 😄 18:44 < bridge> <0x571> cool 18:44 < ws-client> windows is hard 18:45 < bridge> chillerdragon: tw pro, what are the next steps to do in the lib? 18:45 < ws-client> im a bit tipsy already -.- but lemme check 18:46 < ws-client> i guess packing/encoding however you wanna call it 18:46 < bridge> check the email then xd 18:46 < ws-client> there hasnt been done much in that direcion 18:46 < bridge> <0x571> and what to do 18:47 < ws-client> you have the file and still same errror? @0x571 ? 18:47 < bridge> <0x571> yep 18:48 < ws-client> @milkeeycat i think both options are fine but i cant imagine the whole code right now ._. 18:49 < ws-client> i think teeworlds/ddnet do a mix of both tbh 18:49 < ws-client> they have the message id in the struct but also sometimes its not used 18:49 < bridge> imo a function is better but then we would have to manually check each kind and return the correct message id :\ 18:50 < bridge> uuids in the ddnet protocol are a waste of bandwidth, change my mind 18:50 < ws-client> agree @kollpotato 18:50 < ws-client> but they are actually cool for conflict free custom forks 18:51 < bridge> also true 18:51 < bridge> <0x571> Does anyone have a code for a multi-colored ted in rcon? 18:51 < bridge> but holy damn 18:51 < bridge> 16 bytes 18:51 < bridge> <0x571> Does anyone have a code for a multi-colored tee in rcon? 18:51 < bridge> <0x571> rainbow* 18:51 < ws-client> ye 16 bytes vs 1-2 bytes is a bit intense 18:52 < ws-client> @0x571 can i sell you some ddnet++? https://github.com/DDNetPP/DDNetPP it comes with rainbow included 18:52 < bridge> connless ids are 8 bytes too, but the first 4 bytes are just 255 18:53 < bridge> is the same reason as with uuids - to allow custom connless messages? 18:53 < ws-client> no idea 18:53 < ws-client> its probably been like that since 20 years 18:54 < bridge> the protocol is older than me xD 18:54 < bridge> <0x571> what 18:54 < ws-client> i mean tw released in 2007 so more like 17 years 18:54 < bridge> <0x571> and for this I puffed and panted for three days? 18:55 < bridge> <0x571> to see the same code on github? 18:55 < bridge> still older 18:55 < bridge> its his fork of ddnet 18:55 < bridge> with custom features 18:55 < bridge> <0x571> Can I use foul language? 18:55 < ws-client> whats foul 18:55 < ws-client> oh in here? 18:55 < bridge> <0x571> да 18:56 < ws-client> if heinrich is afk you can do what you want 18:56 < bridge> russian in #off-topic 18:56 < bridge> <0x571> accidentally 18:56 < bridge> <0x571> habits 18:56 < bridge> <0x571> yes 18:58 < ws-client> @milkeeycat keep in mind you did merge https://github.com/MilkeeyCat/ddnet_protocol/pull/57 18:58 < bridge> <0x571> when will there be protection from ddos? 18:58 < ws-client> it is basically your function to call 18:58 < bridge> <0x571> in ddnet* 18:58 < ws-client> @0x571 ask @learath2 18:59 < bridge> hi 18:59 < bridge> uh-oh 18:59 < bridge> ok cool my connection is back 19:02 < bridge> <0x571> chillerdragon, are u tw dev? 19:02 < ws-client> kinda 19:02 < bridge> <0x571> Cool 19:04 < bridge> <0x571> why ddnetpp crashes? 19:04 < ws-client> classic xd 19:04 < bridge> <0x571> how to fix 19:04 < ws-client> @0x571 uhm which map? 19:04 < bridge> <0x571> i cant lauch exe 19:04 < ws-client> did you compile from source or download some old release? 19:04 < ws-client> what does the console say? 19:05 < bridge> <0x571> download 19:05 < bridge> chillerdragon: I was thinking about function which takes `ChunkKind` and returns `MessageId` and `MessageKind`. Basically arguments for `packer_init_msg` function 19:06 < ws-client> i fan ur lib but idk structs by names xd 19:06 < bridge> you wrote almost all the code and you don't know the names -.- 19:06 < ws-client> yes xd 19:15 < bridge> <0x571> . 19:15 < ws-client> i looked up the structs :D wait so ChunkKind is only sys/game how is that as input returning a specific message id? @milkeeycat 19:16 < bridge> by manually checking each variant 😬 19:17 < ws-client> wait send full signature you lost me 19:18 < ws-client> @0x571 i assume your "." is some reply uhm can you open a cmd or powershell by shift right clicking next to the DDNetPP.exe and then run in there ``.\DDNetPP.exe`` and then send the log output 19:18 < ws-client> there have been some nice bugfixes since september but i dont think any segfault on launch got fixed 19:19 < bridge> <0x571> https://cdn.discordapp.com/attachments/293493549758939136/1322267590243909723/image.png?ex=67704128&is=676eefa8&hm=97def1c81d25e01290db3ed5ef0f9d0d76b270f43e3c68fe262a5a44745d448e& 19:19 < bridge> <0x571> https://cdn.discordapp.com/attachments/293493549758939136/1322267590747361291/image.png?ex=67704128&is=676eefa8&hm=3c6372b1bb50565262dd5f2b91ff6c14f150e43b998deb71d0d21518aefcbb8d& 19:19 < ws-client> okay you are missing the map thats fine 19:19 < ws-client> which map do you want to use? 19:21 < bridge> <0x571> Tutorial:f3: :f3: :f3: :f3: 19:21 < bridge> <0x571> :f3: :f3: :f3: :f3: :f3: 19:21 < bridge> chillerdragon: something like this 19:21 < bridge> ```C 19:21 < bridge> void chunk_kind_info(ChunkKind chunk_kind, MessageKind *msg_kind, MessageId *msg_id) { 19:21 < bridge> MessageId id; 19:21 < bridge> MessageKind kind; 19:21 < bridge> 19:21 < bridge> switch(chunk_kind) { 19:21 < bridge> case CHUNK_KIND_RCON_CMD: 19:21 < bridge> id = MSG_RCON_CMD; 19:21 < bridge> case CHUNK_KIND_CL_STARTINFO: 19:21 < bridge> id = MSG_CL_STARTINFO; 19:21 < bridge> } 19:21 < bridge> 19:21 < bridge> if(msg_kind) { 19:21 < bridge> *msg_kind = kind; 19:21 < bridge> } 19:21 < bridge> if(msg_id) { 19:21 < bridge> *msg_id = id; 19:21 < bridge> } 19:21 < bridge> } 19:21 < bridge> ``` 19:22 < ws-client> @0x571 okay then put ``sv_map "Tutorial"`` into your autoexec_server.cfg file 19:22 < bridge> <0x571> okay 19:24 < ws-client> @milkeeycat a bit off topic but i think ChunkKind is not the best name :D 19:24 < bridge> do you have better ideas? 19:25 < ws-client> i am leanining towards swapping the names of ChunkKind and MessageKind xd 19:26 < ws-client> or maybe delete ChunkKind 19:26 < ws-client> seems redundant with MessageId 19:26 < bridge> but we need 2 types 19:26 < ws-client> oh wait no 19:26 < ws-client> yes 19:26 < ws-client> because sys and game msgs have overlapping ids 19:26 < ws-client> omg so annoying xd 19:30 < ws-client> i still think MessageKind and ChunkKind swap could be an improvement 19:30 < ws-client> the duplicated enum is a bit annoying -.- but thats the price we have to pay for union magic i guess 19:32 < bridge> but we can also store message id and message kind and check these two values before accessing the union 19:32 < bridge> but I don't really like it xd 19:32 < ws-client> the ``chunk_kind_info`` might be worth a try but imo it should be hidden from the end user 19:32 < ws-client> ideally the lib user only has to provides the message type and it sets the system flag automatically 19:34 < ws-client> knowing the function name to get the system flag is a bit annoying 19:34 < ws-client> having to know* 19:43 < ws-client> i thought storing these values in the struct was your plan @milkeeycat 19:44 < ws-client> @0x571 did it work? 19:44 < bridge> <0x571> yes, thanjs 19:44 < bridge> <0x571> by the way, someone uses your server resource only with a different map 19:45 < ws-client> nice 19:45 < ws-client> i dont know what that means xd @0x571 19:46 < bridge> <0x571> Do u know TeeSports? 19:46 < ws-client> yes 19:46 < bridge> <0x571> Copy Love Box 2s 19:46 < ws-client> yes 19:46 < bridge> <0x571> there is the same server as in dd++ 19:46 < ws-client> yes S-DDRace is based on ddnet++ 19:47 < bridge> <0x571> by the way, in which file is the code for the rainbow player? 19:48 < ws-client> https://github.com/DDNetPP/DDNetPP/blob/3c3f42de5992352e93ce267c418d3eb76134a459/src/game/server/player_ddpp.cpp#L557-L564 19:48 < ws-client> i think this was the interesting bit 19:49 < bridge> <0x571> thanks 19:49 < bridge> <0x571> why u use a bot for a chatting? 19:49 < ws-client> i am a known botter 19:50 < bridge> :ban: 19:50 < bridge> ChillerDragon: can you even see these? 19:50 < ws-client> yes 19:50 < bridge> siiick 19:50 < ws-client> https://zillyhuhn.com/cs/.1735325430.png 19:50 < ws-client> oh shit my screenshot tool broke 19:50 < bridge> :( 19:51 < ws-client> <:banhammer:392813948858269696> 19:52 < bridge> <0x571> And what should I start building dd++ with? 19:52 < bridge> <0x571> Ouch 19:52 < bridge> <0x571> through what I mean 19:52 < ws-client> same as ddnet 19:53 < ws-client> if you cant build ddnet ddnet++ will not be easier 19:53 < bridge> <0x571> ew 19:53 < bridge> <0x571> :banhammer: 19:53 < ws-client> i am too lazy to read the message back log right now i dont know what your build situtation is 19:55 < bridge> <0x571> where can i get all the maps from dd++? 19:56 < ws-client> @learath2 lol if you need shell script performance you are on the wrong path my friend xd 19:58 < ws-client> iirc there is the non posix tool compgen which can expand globs not sure if it is fast tho ``compgen -G *`` 20:01 < ws-client> oh you need to replace uhm .. @chairn's answer looks really good 20:03 < ws-client> @0x571 maps are here https://github.com/DDNetPP/maps 20:04 < bridge> chillerdragon: my plan was to have one function which takes `Packet` and does all the black magic and spit out raw bytes in a provided buffer 20:04 < ws-client> yea that sounds nice 20:05 < ws-client> qqqqqqq 20:07 < bridge> thats what im doing with my encoder rn :D 20:07 < bridge> written in rust btw 20:09 < ws-client> where code @kollpotato 20:10 < bridge> i kinda try to make a ddnet server with bevy but stuff is hard and the code is extremely ugly lol 20:10 < ws-client> cool 20:11 < ws-client> what can be used frm bevy for the server? 20:11 < ws-client> i would use it for a client 20:11 < bridge> im using bevy ecs 20:11 < ws-client> ah 20:12 < bridge> i split different logic in plugins 20:12 < bridge> for example connection plugin, server plugin, network plugin, physics/movement plugin 20:12 < bridge> and etc 20:12 < ws-client> cool 20:13 < bridge> i have to learn how snapshots work 20:14 < bridge> technically i can just copy the whole code for snapshots from libtw2 but if i dont understand it it is going to be tough 20:14 < ws-client> finally https://github.com/llvm/llvm-project/pull/67749 got merged 20:15 < ws-client> clangd support for ddnet includes 20:21 < bridge> We use C btw 20:24 < bridge> epic 20:27 < ws-client> @kollpotato snapshots only consist of varints. They contain multiple items. Every item contains one int type then id then payload. The payload are a bunch of ints too. 20:27 < ws-client> all values in the payload are diffs so if your character is at posX 100 and you move 1 unit to the right the snapshot says your posX is 1 20:44 < bridge> but the first snapshot has no diffs right? 20:45 < ws-client> correct 20:45 < ws-client> no diffs 20:45 < ws-client> or diffs to 0 however you wanna say it 20:48 < bridge> that actually explains a lot 20:48 < bridge> thanks 20:50 < ws-client> if the type id is unknown to the client there is another varint with the size in integers after the id before the payload 20:54 < bridge> what is id used for? 20:54 < bridge> type id is for example project/character/laser 20:54 < bridge> but whats the use for id 20:55 < bridge> type id is for example projectile/character/laser 20:55 < bridge> im gonna check in protocol documentation 21:09 < bridge> 2024-12-27 21:02:23 I videorecorder/libav: Qavg: 65536.000 21:09 < bridge> 21:09 < bridge> isnt that way to damn high? why is it compressing it so high 21:12 < bridge> 2024-12-27 21:02:23 I videorecorder/libav: Qavg: 65536.000 21:12 < bridge> why is the compression so high? - also why is the bitrate so high: 21:12 < bridge> 2024-12-27 21:02:19 W videorecorder/libav: Too many bits 32768.000000 > 12288 per frame requested, clamping to max 21:44 < bridge> @kollpotato: yes type id says it’s a character and the id says which character. This one matches the ClientId in the C++ server code and what you see in debug hud/show ids setting 21:45 < bridge> So first tee has id 0 and the second 1 same for projectiles and so on. To differentiate them. 22:06 < bridge> ohhh right