00:12 < bridge_> So, I discovered dbg_tuning command. Can I ask, if this using client to get tuning list or server sends tuning list to the client? 00:12 < bridge_> @teero777 sorry for ping, but I think you know 00:12 < bridge_> Or anyone else can answer my question? 00:19 < bridge_> The server sends the tunings to the client so the client can use them for antiping/prediction 00:19 < bridge_> Can I make the server not send anything to the client? 00:19 < bridge_> LOL 00:20 < bridge_> Funny 😂 00:20 < bridge_> I hate that this is what has become of the community of this game 00:20 < bridge_> You can't, the client needs it for prediction and antiping. If you send the wrong values the game will look wrong on the client 00:21 < bridge_> Is there any way to send values to the client but not showing them in dbg_tuning? 00:21 < bridge_> nope 00:21 < bridge_> Or should I tell players not to use antiping 00:22 < bridge_> It also breaks the normal prediction, so they'll also have to play with prediction off if you want to send fake values. Which is extremely annoying to play without 00:23 < bridge_> :( 00:24 < bridge_> Any way to keep tunes in secret but not break antiping? 00:24 < bridge_> No 00:24 < bridge_> :tex_cry: 00:25 < bridge_> There is also a tool to calculate tunes for any time rate 00:25 < bridge_> Ik that 00:26 < bridge_> Can I modify client to remove that command? 00:26 < bridge_> You can, but people will keep playing with their own clients 00:26 < bridge_> But I think online will be 🤏 00:26 < bridge_> Ok 00:28 < bridge_> embrace the soul of open source, thousands of hours of developers work is available to you for completely free, live and let live 🙃 00:29 < bridge_> Thousands? 00:29 < bridge_> i'd consider ddnet surpassed the 5 digit hour mark a while ago 00:29 < bridge_> Easily, dozens of people worked over this game for more than a decade 00:29 < bridge_> i'd assume ddnet surpassed the 5 digit hour mark a while ago 00:33 < bridge_> I think print prints 00:56 < bridge_> <-StormAx> Yo is there's any chance to read the whole rcon console? maybe there's func which is does exist like that? 00:56 < bridge_> No 00:56 < bridge_> i mean you can do it but there most likely is not a function 00:57 < bridge_> you should see what dump_remote_console does, the f1 cp,,amd 00:57 < bridge_> you should see what dump_remote_console does, the f1 command 00:58 < bridge_> sorry yeah you should see what dump_remote_console does, the f1 command 01:46 < bridge_> I'm sure I myself have spent more than a few hundred hours sinking 01:48 < bridge_> when add AI to ddnet for make skynet ddnet version 01:48 < bridge_> https://www.youtube.com/shorts/lZgIkSc-TzM 01:48 < bridge_> please watch 01:48 < bridge_> both you 01:49 < bridge_> >:D 01:49 < bridge_> XD 01:53 < bridge_> both: sinking and thinking 02:04 < ws-client> @speedtime do you run this discord? https://discord.gg/E4wDBx8W 02:18 < bridge_> speedtime is not on this discord 02:23 < bridge_> speedtime? 02:24 < bridge_> ?? 02:24 < bridge_> ? 02:25 < bridge_> What do you mean? 02:26 < bridge_> the user is not on the ddnet discord, as far as I can believe the username auto completion. 02:27 < bridge_> he is 02:27 < bridge_> but not as speedtime 02:27 < bridge_> @leo2kk 02:28 < bridge_> @ leo2k 02:36 < bridge_> oh I'm blind I somehow missed the previous message, thanks 03:28 < bridge_> there's nothing you can keep in secret, only code part i think 03:29 < bridge_> chillerdragon: yeah he does 03:47 < bridge_> @montikboom i cannot fathom for what purpose you want to hide tunes from the client 04:18 < bridge_> they want to hide their super secret slowmo tunes so no one could replicate them xd 04:18 < bridge_> ): 04:18 < bridge_> sigh 04:20 < ws-client> @leo2kk could you setup a irc bridge for the discord? I can also help setting it up and even host it 05:53 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1309743574543368232/Screenshot_2024-11-23-09-53-05-634_com.discord.png?ex=6742b142&is=67415fc2&hm=a0e57e55a36a8cea49a5869ea62a5f00df479f195a64be524fa5073df0786863& 05:53 < bridge_> ChillerDragon 06:57 < bridge_> MSVC moment 💀 07:10 < bridge_> the crash is caused by bade code tho 07:10 < bridge_> the crash is caused by bad code tho 07:10 < bridge_> you shouldn't need infinite stack size 07:11 < bridge_> other platforms are fine because of higher default stack size 07:23 < bridge_> nah I'm just trolling I didn't even read the issue 07:23 < bridge_> I'll take any opportunity to shit on MS I can get 08:23 < ws-client> @woidless ``sv_vote_kick_min`` ``sv_vote_majority`` ``sv_vote_yes_percentage`` ``sv_vote_max_total`` I found those by typing "vote" into rcon and pressing tab 08:27 < ws-client> @avolicious how does the DO NOT CHANGE MAP vote work on kog? What does the admin (user facing) api look like? Are there config variables for it? How are they called? I might yoink that feature for @woidless and want to avoid having different user facing apis for same features 08:30 < ws-client> also are you planning to add a irc bridge to kog discord? 08:40 < bridge_> https://www.youtube.com/watch?v=CgMV2dFFdFE&embeds_referring_euri=https%3A%2F%2Ffactorio.com%2F&source_ve_path=MjM4NTE 08:40 < bridge_> @learath2 when this for ddnet 08:41 < bridge_> cc @heinrich5991 09:18 < ws-client> @woidless oke done ``add_vote "DO NOT CHANGE SLOW" block_votes`` and ``add_vote "CHANGE SLOW" unblock_votes`` 09:26 < bridge_> Can you make time? Which will be blocked for 10:06 < bridge_> my game freezes after finishing 10:06 < bridge_> is there a way to diagnose what the issue might be? 10:10 < bridge_> i think it might be related to demos 10:11 < bridge_> because i have quite a lot of them saved 10:48 < bridge_> @pilonpl: which version are you on? Does it freeze every time? Can you try opening the console before you hit the finish line and see if you can maybe correlate any of the log messages to the freeze starting or stopping. 10:49 < bridge_> Latest steam version. It's been happening for quite a while now so idk what might've caused it 10:49 < bridge_> And i just turned off my pc so maybe i'll check later 10:49 < bridge_> But yeah it seems to be happening every time 10:49 < bridge_> freezes completely or crashes? 10:49 < bridge_> I recommend joining something like run\_orange where you can get a finish within seconds for testing 10:49 < bridge_> It freezes for like a second and resumes 10:50 < bridge_> sounds like io issue 10:50 < bridge_> Yeah 10:50 < bridge_> Then f1 while you fly into the finish line 10:50 < bridge_> i don't remember if demo saving happens in main thread though 10:50 < bridge_> If it freezes on the writing demo file we have a good suspect 10:50 < bridge_> sounds insane 10:50 < bridge_> It should be async i guess 10:52 < bridge_> But are demos only saved to disk at the finish? 10:52 < bridge_> I would assume they have to be kinda streamed to a file in chunks or something 10:53 < bridge_> It's actually quite interesting 10:53 < bridge_> And auto demos record even after finishing 10:53 < bridge_> So they would save after disconnecting i guess 10:54 < bridge_> Yea it already writes them while playing 10:54 < bridge_> You can also try turning off replays and demos and see if that helps 10:56 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1309819850897494036/image.png?ex=6742f84b&is=6741a6cb&hm=8e332bf7011a72f6109c821c1a189c71ec2763c5c2cbc79a765f03d42b82f330& 10:57 < bridge_> checked demo code, it uses fwrite under the hood to save demos 10:58 < bridge_> it doesnt lag every time 10:58 < bridge_> but it might be some cache idk 10:59 < bridge_> Maybe disable auto demo deleting, it has to scan all your demo files 11:00 < bridge_> huh 11:00 < bridge_> why it should 11:02 < bridge_> i have max demos set to infinity 11:03 < bridge_> It has to find the oldest demo to delete 11:03 < bridge_> its weird, now i tried finishing just fly 1 and it didnt lag even tho earlier it did lag 11:03 < bridge_> https://tenor.com/view/toy-story-buzz-lightyear-toy-fly-to-infinity-and-beyond-gif-17474152 11:03 < bridge_> i dont delete demos 11:04 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1309821897143222324/image.png?ex=6742fa33&is=6741a8b3&hm=3ae9c2afb38cd80832a299f293eb193581c8f13827a9b662d8030d90cf1c48d0& 11:05 < bridge_> its actually a symlink to a folder on a different drive 11:05 < bridge_> NTFS drive 11:07 < bridge_> Anyways, i'll come back later and i hope we can figure out a way to fix this. I think it's an issue with the game itself so yeah 11:17 < bridge_> you can try moving old demos to a different folder on that drive snd see if that changes the behavior. Or check if there are a lot of demos for the map you finished and whether depending on that, the client freezes. 11:18 < bridge_> in the code it seems that only the best demo for a map is kept 11:18 < bridge_> and others are deleted. 11:19 < bridge_> maybe deleting of files fails, which I doubt 11:19 < bridge_> with ntfs, who knows 11:19 < bridge_> gm 11:20 < bridge_> gm 11:20 < bridge_> ```2024-11-23 06:54:13 I server: git revision hash: f7e6507f122e1cd9 11:20 < bridge_> 2024-11-23 06:54:14 I register/6/ipv4: registering... 11:20 < bridge_> 2024-11-23 06:54:29 I register/6/ipv4: registering... 11:21 < bridge_> 2024-11-23 06:54:29 E register/6/ipv4: ERROR: the master server reports that clients can not connect to this server. 11:21 < bridge_> 2024-11-23 06:54:29 E register/6/ipv4: ERROR: configure your firewall/nat to let through udp on port 8303. ``` 11:21 < bridge_> What to do? The port is 100 percent open because I use it on a hosting with an open IP, I tried to run it on ddnet or ddnet++, same error everywhere 11:21 < bridge_> do you see the server online? 11:35 < bridge_> Does your server have a working ipv6? 11:35 < bridge_> If not do sv\_register ipv4 11:36 < bridge_> Ah wait it says ipv4 I confused it with the 6 which is referring to 0.6 11:36 < bridge_> Never mind then 11:37 < bridge_> You already had servers registered what changed? 11:42 < bridge_> This hosting is not mine, I help people run their servers 11:42 < bridge_> This is the same hosting service that I once used 11:44 < bridge_> that does not help at all with helping you 11:45 < bridge_> linux, windows? 11:45 < bridge_> Linux Ubuntu 22.04 11:45 < bridge_> and can you find your server online? 11:46 < bridge_> It works, but it does not appear in the list of servers. 11:46 < bridge_> what port does it run on? 11:47 < bridge_> 8303 11:47 < bridge_> logs say that 11:47 < bridge_> ye 11:48 < bridge_> did you set `bindaddr` or something like that in your config? 11:49 < bridge_> No. 11:49 < bridge_> what did you set for sv_register? 11:50 < bridge_> ipv4 11:50 < bridge_> can you try ipv6 and restart the server 11:50 < bridge_> and send logs in here 11:50 < bridge_> Ok wait 11:52 < bridge_> how do you run your server? is it running on the system, in a docker container, systemd? 11:52 < bridge_> byobu/tmux 👀 12:00 < bridge_> I have some problems connecting via ssh 12:00 < bridge_> Now 12:00 < bridge_> I decide 12:15 < ws-client> @woidless block_votes now takes the amount of minutes as optional argument 12:15 < ws-client> ``add_vote "DO NOT CHANGE SLOW" "block_votes 5"`` blocks it for 5 minutes 12:23 < bridge_> 2024-11-23 11:23:05 I server: server name is 'Yoor1kk servers' 12:23 < bridge_> 2024-11-23 11:23:05 I server: version 18.8 on linux amd64 12:23 < bridge_> 2024-11-23 11:23:05 I server: git revision hash: 2fa3d667572e8b8a 12:23 < bridge_> 2024-11-23 11:23:06 I register/6/ipv4: registering... 12:23 < bridge_> 2024-11-23 11:23:21 I register/6/ipv4: registering... 12:23 < bridge_> 2024-11-23 11:23:21 E register/6/ipv4: ERROR: the master server reports that clients can not connect to this server. 12:23 < bridge_> 2024-11-23 11:23:21 E register/6/ipv4: ERROR: configure your firewall/nat to let through udp on port 8303. 12:23 < bridge_> now ipv4 12:23 < bridge_> i reinstall OC 12:24 < bridge_> ehm 12:24 < bridge_> I said ipv6 12:24 < bridge_> did you try that 12:24 < bridge_> 024-11-23 11:24:31 I server: version 18.8 on linux amd64 12:24 < bridge_> 2024-11-23 11:24:31 I server: git revision hash: 2fa3d667572e8b8a 12:24 < bridge_> 2024-11-23 11:24:32 I register/6/ipv6: registering... 12:24 < bridge_> 2024-11-23 11:24:32 E http: https://master1.ddnet.org/ddnet/15/register failed. libcurl error (7): 12:24 < bridge_> 2024-11-23 11:24:32 E register/6/ipv6: error sending request to master 12:24 < bridge_> ok 12:24 < bridge_> you are in ipv4 then 12:25 < bridge_> change back to ipv4 12:25 < bridge_> ok 12:25 < bridge_> can you answer this question? 12:27 < bridge_> I start the server with screen -dm bash -c "./DDNet-Server -f servercfg.cfg" but at the moment for tests with ./DDNet-Server -f servercfg.cfg 12:29 < bridge_> can you stop the server 12:29 < bridge_> lsof -i -P -n | grep 8303 12:29 < bridge_> and see if some other application is using that port 12:29 < bridge_> error message would probably look different in your logs, I guess 12:30 < bridge_> root@Yoorikkserver:~/ddnet/build# lsof -i -P -n | grep 8303 12:30 < bridge_> root@Yoorikkserver:~/ddnet/build# 12:31 < bridge_> can you post your server configuration (without secrets and passwords) 12:31 < bridge_> I just reinstalled the operating system, installed the dependencies, ddnet, and then compiled it 12:31 < bridge_> ok 12:31 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1309843820438880276/image.png?ex=67430e9e&is=6741bd1e&hm=b3a742ebc7bc19a45c2448c79514fe4f373113a3a8b32366e89aeb6234ce7609& 12:31 < bridge_> afair ntfs support lacks performance on some popular package 12:32 < bridge_> well, that is a small configuration that should work 12:33 < bridge_> I missed the most important thing 12:34 < bridge_> did you do some firewall configiration? 12:34 < bridge_> did you do some firewall configuration? 12:34 < bridge_> ю 12:34 < bridge_> This only 12:34 < bridge_> I didn't do anything else 12:35 < bridge_> where is your server hosted? 12:35 < bridge_> play2go 12:35 < bridge_> Germany 12:38 < bridge_> hm 12:39 < bridge_> are there any alerts in your web user interface on the play2go website? 12:39 < bridge_> literally dunno what's going on here 12:39 < bridge_> none 12:40 < bridge_> are there any alerts for ddos protection or is there any firewall configuration in their website? 12:40 < bridge_> or something like that? 12:41 < bridge_> I think I'll check with the support now. 12:43 < bridge_> you can try to check if you can access your server at all. but seeing as you are (hopefully) connected via ssh, them your server should be accessible from the internet. 12:43 < bridge_> then* 12:44 < bridge_> I am connected to it completely via ssh 12:45 < bridge_> what happens if you start the server and manually connect to it by writing ip:8303 in your game client? 12:45 < bridge_> is it just a master server thing or is connecting to it in general not working 12:47 < bridge_> I will connect to it, the problem here is that this server does not appear in the list of servers 12:48 < bridge_> maybe the "master server list" part is one of many problems and not the only one. 12:50 < bridge_> *afk* 13:31 < bridge_> Btw when testing a custom build of ddnet how to make sure it uses a separate config folder? 13:31 < bridge_> So it doesn't mess up your normal setup 13:42 < bridge_> backing up your config folder is probably the way to go 13:44 < bridge_> Replace `$USERDIR` with `user` in the `storage.cfg` in your `build` folder and create a folder `user` next to the `data` folder 15:06 < ws-client> @woidless on the server you have master issues does this command work for you? ``curl https://master2.ddnet.org/ddnet/15/servers.json`` 15:07 < ws-client> but i guess the log message already indicates that the master was reached (not sure tbh) 15:08 < bridge_> The same lol( 15:09 < ws-client> ? 15:41 < bridge_> hello 15:54 < bridge_> I'll check it out now. the xati server is launched and it is fashionable to connect to it, but it is not in the list of servers 15:55 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1309895213728399370/Screenshot_2024-11-23-19-55-35-525_com.termux.jpg?ex=67433e7b&is=6741ecfb&hm=e16f3769ad05dbbf17e7b54314ed4b3bc35c4a55dbd0fa625db8359104d1e4f5& 15:55 < bridge_> wtf 15:56 < bridge_> text 15:57 < bridge_> the problem is master server reaching tue servers. How to debug that, I don't know. You can setup like an apache2 server with it's default static html page and check if you can access that page or let someone else check if they can access the page from their location. 15:59 < bridge_> I think the master uses some udp stuff to poke the server with the teeworlds protocol not http but not sure I never looked into that stuff 15:59 < bridge_> I didn 't understand anything , but it looks brilliant 15:59 < bridge_> Can you connect to the server? 15:59 < bridge_> Yes 15:59 < bridge_> But go is not in the list of servers 16:00 < bridge_> Weird 16:05 < bridge_> ddos protection is my guess 16:05 < bridge_> but dunno 16:06 < bridge_> in case it is udp that the master uses 16:17 < bridge_> can you help me add ddnet-server.exe here please? 16:17 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1309900532927692872/image.png?ex=6743436f&is=6741f1ef&hm=72fd4da942baaec2e4364b97b24d7764cd085b86fb6ef279ee51befce700f9be& 16:17 < bridge_> In visual studio 16:21 < bridge_> and what to do with this problem? 16:22 < bridge_> probably ask the support of your hosting provider 16:29 < bridge_> uh 16:30 < bridge_> they said all fine with ports and etc.. 16:31 < bridge_> try sv_register ipv6 or sv_register ipv4. nothing much you can do if you did not fiddle around with your firewall 16:31 < bridge_> switch hosting provider 16:33 < bridge_> alr tried 16:33 < bridge_> on another hosting provider all good( 16:34 < bridge_> I have been using this host for a long time, there were no problems with the server wizard, they appeared recently. But the hosting did not do any updates 16:34 < bridge_> Then how? 16:34 < bridge_> but yesterday im bought a more expensive and here this bug 16:35 < bridge_> but on another tariff plan on the same hosting provider it works good 16:35 < bridge_> hm 16:35 < bridge_> ( 16:35 < bridge_> None 16:35 < bridge_> Promo 1 also doesn't work 16:35 < bridge_> promo 2 work 16:35 < bridge_> maybe it's possible to use a different ddnet master server 16:36 < bridge_> hm 16:36 < bridge_> in masters.cfg or how that file is called 16:39 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1309906185440333925/image.png?ex=674348b3&is=6741f733&hm=96e1a465ae02128b5aa3a0751c3ea967425fca391e36944618dfa5af5b57c0ba& 16:39 < bridge_> nope 16:55 < bridge_> work 16:55 < bridge_> its dont work register method 16:55 < bridge_> on this master 17:47 < bridge_> Have we checked `iptables` and the like yet? 17:47 < bridge_> @woidless What's the output of `sudo iptables -L` 18:12 < bridge_> do u guys know how to compile fng server 18:21 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1309931970356187156/Screenshot_2024-11-23-22-21-34-106_com.termux.png?ex=674360b7&is=67420f37&hm=53702417abc810fd6f3baf0f41eb5bd093bd1b9110884150a0768c41e28e02e3& 18:26 < bridge_> oh okay so it really is all open 18:33 < bridge_> lobabo_2 19:03 < bridge_> People, who knows how to make my server visible with my country's filter? 19:14 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1309945166853046403/GdE_kjzXoAAYOLE.png?ex=67436d01&is=67421b81&hm=b9b98c1982e8c319cb7985e46aa7903be0296432e4ea6f824264b1641ae8edc2& 19:28 < bridge_> 225 hours 19:28 < bridge_> lost in ddnet-vim 19:48 < bridge_> hello NOCK 19:59 < bridge_> @ryozuki hey do u know what is the best server monitor for teeworlds 20:14 < bridge_> Best teen leaks and nsfw content 🔞 20:14 < bridge_> > https://discord.gg/teen-leaks @everyone @here 20:15 < bridge_> @Discord Mod 20:16 < bridge_> eyes-and-fingers.exe 20:16 < bridge_> ._. 20:16 < bridge_> :kek: 20:20 < bridge_> guys idk is it happening on ur pc but if i press space in map maker i hear some noise 20:21 < bridge_> This is a problem for everyone, just buy promo 2, it should work there, although I don’t know why 20:38 < bridge_> <_voxeldoesart> is it like a faint screeching noise 20:38 < bridge_> kinda 20:38 < bridge_> high hz 20:39 < bridge_> <_voxeldoesart> when i run ddnet using headphones theres always this extremely quiet screeching noise 20:39 < bridge_> <_voxeldoesart> i dont know why 20:39 < bridge_> <_voxeldoesart> it doesnt pick up on the computer, but its getting sent through the headphones 20:42 < bridge_> Hello! 20:42 < bridge_> 20:42 < bridge_> The essence of my question is simple - I made a new section for voting and it simply does not inject my cfg into the game. 20:42 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1309967353941065788/image.png?ex=674381ab&is=6742302b&hm=a9542cbe2169669e84aa1ed0cb103ba72f95429cfc6e0d5d94f17abf149ce044& 20:42 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1309967354142265344/image.png?ex=674381ab&is=6742302b&hm=f7183056fc792c2d6169e62660917040e7c5f1a824332d0956b10bccdafb2ce5& 20:43 < bridge_> In the cfg there are only tunes 20:57 < bridge_> i fixed 21:09 < bridge_> What tunes? 21:18 < bridge_> what does this mean 21:18 < bridge_> it’d have to be detected in volume mixer to be mixed on your output device 21:18 < bridge_> are you sure it isn’t your DAC 21:18 < bridge_> it’d have to be detected in volume mixer to be mixed on your output device, ddnet doesn’t connect in exclusive mode 21:19 < bridge_> or opus artifacts around sfx which i have heard but only when they are playing 21:19 < bridge_> can some one share assembling code? 21:19 < bridge_> from this https://discord.com/channels/252358080522747904/985717921600929872/1307710869051801670 21:19 < bridge_> to this https://discord.com/channels/252358080522747904/985717921600929872/1307710871493021756 21:20 < bridge_> the bot is open source under the ddnet org on github iirc 21:21 < bridge_> what do u want it for 21:21 < bridge_> i wanna find file(code) witch assemble this 21:28 < bridge_> github 21:28 < bridge_> bot code 21:29 < bridge_> https://github.com/ddnet/ddnet-discordbot/blob/master/cogs/skindb.py 21:29 < bridge_> @comebackplay 21:30 < bridge_> scroll down a little bit 21:35 < bridge_> <_voxeldoesart> like 21:35 < bridge_> <_voxeldoesart> i try to record my audio output with audacity, but it doesnt pick uo 21:35 < bridge_> <_voxeldoesart> like 21:35 < bridge_> <_voxeldoesart> i try to record my audio output with audacity, but it doesnt pick up 21:37 < bridge_> Are you sure the noise is coming from your headphone? I get a high pitched noise with high FPS due to coil whine of my GPU 21:43 < bridge_> Can you tell me? where can I file a complaint about a ban without a reason 21:43 < bridge_> You can have that sort of electronic noise coming out of your audio jack too 21:43 < bridge_> #✉-create-a-ticket 21:48 < bridge_> <_voxeldoesart> yeah let me retest 21:48 < bridge_> <_voxeldoesart> like, its not from my pc, i know that 21:54 < bridge_> <_voxeldoesart> ok its not just ddnet 21:54 < bridge_> <_voxeldoesart> when i charge my wireless headphones theres a faint buzzing 21:55 < bridge_> <_voxeldoesart> sounds like when you import raw data in audacity 21:56 < bridge_> <_voxeldoesart> just really quiet 21:57 < bridge_> <0xdeen> that happens with crosstalk on the mainboard. good mainboards should have a separate area for audio, or just get a dac 21:59 < bridge_> good audio is 👍 recommended 22:00 < bridge_> make sure to use a good memcpy implementation for best audio quality 22:01 < bridge_> :) :) :) 22:02 < bridge_> You want your buffers 4k aligned for the smoothest playback 22:58 < bridge_> @_voxeldoesart if it bugs you the syba sonic usb dac is a really really good value dac 23:00 < bridge_> Кто может помочь,мне сегодня дали бан просто так я играл спокойно на мульте и вдруг у меня вылетает и пишет что я использую бота, скажите как разбан быстрее получить 23:00 < bridge_> Больше не играть с читами 23:01 < bridge_> Так я и не играл с читами 23:01 < bridge_> Тогда создай тикет в #✉-create-a-ticket и выбери Ban appeal 23:02 < bridge_> А можешь объяснить какой тикет а то я не знаю,я просто не разбирался глубоко в игре ещё 23:02 < bridge_> Нажми на синий текст в моём сообщении 23:03 < bridge_> Нажал 23:03 < bridge_> use #off-topic to write in russian 23:03 < bridge_> Выбрал бан 23:03 < bridge_> И там пролистай в самый низ и выбери Ban Appeal 23:03 < bridge_> Как ты написал 23:03 < bridge_> Выбрал 23:03 < bridge_> #off-topic давай я тебе тут помогу