00:20 < bridge> YIPEEE 00:29 < bridge> gfx_render_thread_count 00:30 < bridge> Is this command accepts thread count of gpu or cpu? 00:33 < bridge> cpu probably 00:33 < bridge> but check 01:25 < bridge> How to check 02:10 < bridge> look at process count 02:10 < bridge> look at gpu process count 02:11 < bridge> increase `gfx_render_thread_count` 02:11 < bridge> look at process count 02:11 < bridge> look at gpu process count 02:11 < bridge> and filter for ddnet 04:46 < bridge> ChillerDragon 04:49 < bridge> I noticed that on the "медленный горес" after respawning / logging in to the server, you are in the solopart for a couple of seconds and a thing flies behind you that resets all items to the standard 04:49 < bridge> What does it give? 05:47 < ws-client> what do you mean by "What does it give?" 05:47 < ws-client> you can ask the 0XF developers if you have a question about their mod 05:48 < ws-client> if you mean by "What does it give?" something like "What is its purpose?" then i would assume its some kind of spawn protection to avoid blocking each other 07:15 < bridge> Morning concurrent map writers and others 07:24 < bridge> Gm 07:24 < bridge> That shit rocks 07:25 < bridge> Erroring is hard though 07:26 < bridge> @milkeeycat: Java’s concurrent map? 07:26 < bridge> [grillo](https://media.discordapp.net/stickers/1099442210925195286.png?size=160&name=grillo) 07:38 < bridge> chillerdragon: golang's map 07:51 < bridge> Thx 10:01 < bridge> <0xfaulty> Give a bit time to leave spawn and not collide to others, bcs too many players on spawn usually 10:05 < ws-client> @milkeeycat did you publish a private repo or did I not see this in my github feed for 2 weeks? https://github.com/MilkeeyCat/nodummies/ 10:06 < ws-client> Looks promising, I have to admit as a dummy enjoyer. I like that you have some teeish branding. 10:08 < bridge> looks like it does nothing but logs every udp packet :justatest: 10:08 < ws-client> yes for now 10:09 < ws-client> let me re plug https://twnet.zillyhuhn.com/ again pasting hexdumps in here is quite convienient during development of such tools 10:10 < bridge> chillerdragon it was public from start 10:10 < ws-client> hm weird 10:10 < ws-client> looks like i missed it or the gh algorithm punished you 10:11 < bridge> I can ping you personally for every new tw related project :lol: 10:12 < ws-client> that would be nice actually 14:24 < bridge> ChillerDragon 14:25 < bridge> Which command can forbid changing the deceleration for a short time 14:25 < bridge> How to do not change the map 14:26 < bridge> As in KoG do not change map 14:26 < bridge> Only in my case, the speed change 14:29 < bridge> And also how to make sure that in the voting, like, really 65% of the players have to press f3 so that the speed changes 14:30 < bridge> Otherwise, the green stripe does not even reach the black stick, and the voting is still going on smoothly 15:06 < bridge> Can you send master server rules please? 15:06 < bridge> Необработанное исключение по адресу 0x00007FF7792D7D17 в DDNet.exe: 0xC00000FD: Stack overflow (параметры: 0x0000000000000001, 0x0000000C6D603000). this is what the debugger gives me 18:44 < bridge> https://github.com/doxx/darkflare 19:07 < bridge> fa 19:15 < bridge> https://discord.com/channels/252358080522747904/293493549758939136/1308134217095581727 19:19 < bridge> I have a question, if I use fng to get server type color, if this against the rules? Because I don't see any rule that disallow this 21:57 < bridge> small utility for parsing your logs for spambots: https://github.com/jxsl13/twlog-who-said 21:57 < bridge> have fun 21:58 < bridge> currently synchronized, if anyone has that many logs that async processing is required, ping me 21:59 < bridge> do you have go code where `<- ctx.Done()` is used? :DD 21:59 < bridge> github.com/jxsl13/amqpx 21:59 < bridge> extensively 22:00 < bridge> I mainly use context.Context for graceful shutdown handling. 22:04 < bridge> ill check it, thanks 22:35 < bridge> async -> parallel/concurrent 23:30 < bridge> uh, expand your explanation plz, i didnt get it 23:31 < bridge> ill just check gimme a moment 23:31 < bridge> it’s cpu thread count 23:31 < bridge> gpu core concept is completely abstracted 23:32 < bridge> i think its a maxmimum increasing it doesnt do anything 23:32 < bridge> or i mite have to restart 23:32 < bridge> yeah no change 23:32 < bridge> yeah but you could theoretically for whatever reason make multiple gpu processes 23:34 < bridge> thank you 23:34 < bridge> Is there a list for maximum performance for every command? 23:35 < bridge> In ddnet 15 i had 10k fps, but on 16.7 i have only 5k,somwtimes 7 but for short moment 23:36 < bridge> I didnt change my settings, and also upgraded my pc, so it must be something with settings wrong 23:37 < bridge> screen resolution -> 480x320 :jaouis: 23:37 < bridge> I did switch my i7700k for 7950x3d, may be i need to set up some settings for cpu in a different program? 23:41 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1309287544059330581/Screenshot_20241121-234051.png?ex=6741088b&is=673fb70b&hm=d9179225517f86f6472458085820d401d567b885ae89ad80d2eff791c78fda12& 23:41 < bridge> :justatest: 23:42 < bridge> yeah? 23:43 < bridge> is rust the culprit? :justatest: 23:43 < bridge> of what 23:43 < bridge> did you try 16.5? 23:44 < bridge> oh i see 23:44 < bridge> i don’t think it’s actually doing anything in that release, but idk 23:44 < bridge> ffi has just been implemented