00:32 < ws-client> @sedonya aren't you Kisao? 00:39 < bridge> > [CMake] CMake Error at C:\Users\dmach\Desktop\ddnet-master\CMakeLists.txt:26 (project): 00:39 < bridge> 1> [CMake] The CMAKE_C_COMPILER: 00:39 < bridge> 1> [CMake] 00:39 < bridge> 1> [CMake] C:/msys64/mingw64/bin/gcc.exe 00:39 < bridge> 1> [CMake] 00:39 < bridge> 1> [CMake] is not a full path to an existing compiler tool. 00:39 < bridge> 1> [CMake] 00:39 < bridge> 1> [CMake] Tell CMake where to find the compiler by setting either the environment 00:39 < bridge> 1> [CMake] variable "CC" or the CMake cache entry CMAKE_C_COMPILER to the full path to 00:39 < bridge> 1> [CMake] the compiler, or to the compiler name if it is in the PATH. 00:39 < bridge> 1> [CMake] 00:39 < bridge> 1> [CMake] 00:39 < bridge> 1> [CMake] CMake Error at C:\Users\dmach\Desktop\ddnet-master\CMakeLists.txt:26 (project): 00:39 < bridge> 1> [CMake] The CMAKE_CXX_COMPILER: 00:39 < bridge> 1> [CMake] 00:39 < bridge> 1> [CMake] C:/msys64/mingw64/bin/g++.exe 00:40 < bridge> 1> [CMake] 00:40 < bridge> 1> [CMake] is not a full path to an existing compiler tool. 00:40 < bridge> 1> [CMake] 00:40 < bridge> 1> [CMake] Tell CMake where to find the compiler by setting either the environment 00:40 < bridge> 1> [CMake] variable "CXX" or the CMake cache entry CMAKE_CXX_COMPILER to the full path 00:40 < bridge> 1> [CMake] to the compiler, or to the compiler name if it is in the PATH. 00:40 < bridge> 1> [CMake] 00:40 < bridge> 1> [CMake] 00:40 < bridge> 1> [CMake] -- Configuring incomplete, errors occurred! 00:40 < bridge> 00:40 < bridge> pls help 00:40 < bridge> 00:40 < bridge> windows 00:40 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1305678349523357706/image.png?ex=6733e738&is=673295b8&hm=ae4261e9056ccd58fadfa7c0cb9d65b797440cc79c5192805b216fba44169890& 03:40 < bridge> i am Kisao but in the future I want to give up this nickname, Sedonya is the main one 03:40 < bridge> Did you want to ask me something? 04:22 < ws-client> @sedonya yea i wrote you on the wire messenger 04:52 < bridge> ChillerDragon: what is my matrix username, I can't remember it, and it says my email is not registered 04:53 < bridge> 05:01 < bridge> Nvm, found it. It was linked to GitHub 05:04 < ws-client> oauth moment 07:51 < bridge> Hello developers 07:57 < bridge> hi developa 08:11 < bridge> did you follow the readme ? If using mingw did you add it to path and properly installed everything ? 08:11 < bridge> 08:11 < bridge> What IDE are you using ? 08:17 < bridge> morning 09:30 < bridge> Good morning macos enjoyers & others 🙂 ||I know this triggers a lot of ppl|| 09:31 < bridge> morning C chads and others 09:32 < bridge> https://www.winglang.io/ 09:33 < bridge> Every day new programming language is made xd 09:33 < bridge> Soon it will be able to compete with speed of creating new js frameworks 09:33 < bridge> Nooo, js world is crazy 09:34 < bridge> https://www.npmjs.com/package/brototype 09:34 < bridge> https://dayssincelastjavascriptframework.com/ :lol: 09:40 < bridge> this one is not accurate 09:40 < bridge> https://dayssincelastjsframework.com/ 10:33 < bridge> Til pseudo random number generators can't generate every number sequence. 10:33 < bridge> Not just that you'd need infinite luck. They just can't 11:48 < bridge> <0xdeen> Intuitively I thought this makes sense to me: What you can do is create a prng with an internal state that is larger than the number sequence you want to generate, then you obviously can. But using finite state to generate a specific infinitely long sequence is harder. 11:48 < bridge> <0xdeen> But imagine a PRNG that just returns you digits from pi, and the seed/state is the digit of pi you start with/are at. Now any sequence will be returned since pi contains every number sequence. 11:49 < bridge> It's not actually known that pi contains every number sequence, just conjectured 11:52 < bridge> good enough, either it will work or I disprove the theorem 11:53 < bridge> but I see another problem: we don't know every digit of Pi 11:54 < bridge> looked it up: we just know 100 ... trillion 11:55 < bridge> <0xdeen> I never said it's a good PRNG 😄 12:26 < bridge> ChillerDragon 12:27 < bridge> And how can you find a flag, or spawn it 12:29 < ws-client> @woidless put a flag in the map 12:29 < ws-client> in the editor there are only 2 one red and one blue 12:32 < ws-client> once it is in the map there is no way to move it as an admin. You have to collect it at its stand. There is also no way to locate it using ddnet client. 12:37 < bridge> Til pseudo random number generators can't generate every number sequence. 12:38 < bridge> it's actually easy to construct normal numbers, i.e. numbers whose (say) decimal representation contains all subsequences with equal uniform probability 12:38 < bridge> 0.12345678910111213... is such a number 12:39 < bridge> but that's not very useful as a prng 13:58 < bridge> ChillerDragon You can do it 13:58 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1305879405368840202/Screenshot_2024-11-12-17-57-32-387_com.discord.png?ex=6734a278&is=673350f8&hm=88c0b0c86dad2756700d751efcd67ef7104a1cab9d6779fa2a8d9ca6f5d1f9bf& 14:27 < bridge> clap with my devs chat 14:27 < bridge> I think it's fair to assume the rather harsh sounding sentences come from language barrier. 14:28 < bridge> I'll send you to the shadow realms if you don't stop posting this damn sentence or the gif in random channels constantly outside of #off-topic :thisemoji: 14:43 < bridge> clap with me melon 14:55 < bridge> 🥔 🍈 15:15 < bridge> can you tell me how to make a delay for example for 7 seconds in your client.cpp console command 15:50 < bridge> what do you want exactly 16:23 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1305915819632627803/image.png?ex=6734c462&is=673372e2&hm=64bb426f3b5bf5d4f72862da1f3ad3e2763867f03d5df1bcd0df5c8fb955f609& 16:23 < bridge> me at work basically 17:26 < bridge> good morning 17:26 < bridge> am i the only one that enjoys all the desktop OSes :justatest: 17:28 < bridge> i enjoy all too 17:32 < bridge> never used a mac but I could see myself finding a perverse sort of enjoyment of Windows if I managed to beat it into submission 17:46 < bridge> mac is just so visually pleasing + the quality of the machines themselves output some sense of enjoyment 17:58 < bridge> damn 18:19 < bridge> https://www.reddit.com/r/linux_gaming/comments/1gpoo9m/dlss_frame_generation_is_now_available_on_proton/ 18:24 < bridge> for example I used the command and it changed my skin then waited 7 seconds and changed it back I need a timer 18:28 < bridge> awesome 18:28 < bridge> this i will probably use 18:28 < bridge> not the upscaling 19:52 < bridge> afaik, most prng never generates 0 for instance 20:40 < bridge> lol, github forcing 2 factor auth and the app i use (FreeOTP) tells me that the token given by github is too weak and shouldn't be trusted 22:45 < bridge> #8381 22:45 < bridge> https://github.com/ddnet/ddnet/issues/8381 22:45 < bridge> if the color is saved per message it would mean behaviour of different types of messages (and their configs) would be inconsistent 22:49 < bridge> cl_nameplates_size for some reason isnt in a... sensible unit 22:49 < bridge> and 0 is a false origin 22:50 < bridge> which is way too big 22:50 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1306013205361070080/image.png?ex=67351f14&is=6733cd94&hm=5836f21f59ed9a5c1fb5413c89df690f71c3c5ce6cc9b5da8c90ff1de9b2092f& 22:50 < bridge> this is 0 22:50 < bridge> and i would say this is accessably big still 22:53 < bridge> could there be a new option for every font size unit to be in whatever is used internally 22:53 < bridge> which is on by default except for new configs 22:53 < bridge> o i gues that would break compatbility with old versions 22:53 < bridge> or rather when downgrading 22:53 < bridge> or the size could go negative which is a 1 line change x-x 23:52 < bridge> 😦 When colors for normal chat 23:52 < bridge> you can already change them 23:52 < bridge> But not server-side 23:52 < bridge> o 23:53 < bridge> i dont think id want that 23:53 < bridge> what would you use it for? 23:53 < bridge> i cant think of any use 23:53 < bridge> Highlight important messages or fragments of it 23:54 < bridge> Using a broadcast is the last option as its pretty invasive 23:54 < bridge> i thought you can render arbritrary stuff through some magic 23:54 < bridge> infclass does that 23:54 < bridge> in broadcast? 23:55 < bridge> not in broadcast 23:55 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1306029674815815780/image.png?ex=67352e6b&is=6733dceb&hm=b35cc2a077d667da7bfcc0f57fd15fa714220b14ca29ba49570236e14a7af5b6& 23:55 < bridge> and it highlights when u hover over it 23:55 < bridge> doesn't work in entities 23:56 < bridge> and isnt part of the map 23:56 < bridge> idk how it works 23:58 < bridge> It nice, but also invasive 23:59 < bridge> During a run I cant display this 😄 Its annoying 23:59 < bridge> you can stick it in some corner probably 23:59 < bridge> or above where chat would be 23:59 < bridge> but i think the server being able to send colored msgs might be a bit invasive