00:06 < bridge> +1. Make it a toggle :troll: 00:18 < bridge> br_break_rendering_for_fancy_background 1 00:28 < bridge> Hey @murpi can you put slow mode on #showroom with 10min duration? It would be nice to make people avoid chatting there. 00:29 < bridge> Hey @murpi can you put slow mode on #showroom with a 10min duration? It would be nice to make people avoid chatting there. 00:58 < ws-client> @woidless not sure what kind of file you mean but before we do any new translations we have to fix https://github.com/DDNetPP/DDNetPP/issues/375 01:08 < bridge> Hmyes 01:09 < bridge> I'm still waiting for Discord to release the media-only channel feature, so I won't have to implement it myself 01:21 < bridge> why are your words ends with en 01:21 < bridge> why are all your words end with en 06:56 < bridge> looks better than the default ones 07:42 < bridge> Editor :santatrollet: 08:59 < bridge> https://www.europarl.europa.eu/petitions/en/petition/content/0729%252F2024/html/- 08:59 < bridge> > Petition No 0729/2024 by N. W. (Austrian) on the implementation of an EU-Linux operating system in public administrations across all EU countries 09:22 < bridge> chillerdragon: yo, do you have packet decoding tests in any of your tw network repos? 09:38 < bridge> Look at the review request I got this morning :pepeW: 09:38 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1304364376144220264/IMG_0964.png?ex=672f1f7d&is=672dcdfd&hm=b31ec6e5645d5cc8b51cfd019ea6c3c2ae801a007065d4362d6d37a188905a16& 09:41 < bridge> `LGTM` 😬 09:41 < bridge> LGTM 😬 10:33 < bridge> it's only 5 files 10:35 < bridge> in the github.com/teeworlds-go protocol repo there should be tests, found in _test.go files 10:36 < bridge> I'm yoinking your tests 10:36 < bridge> my? 10:36 < bridge> chilleroni's tests 10:37 < bridge> doesn't matter whose they were, now they're mine 10:37 < bridge> urgh 10:42 < bridge> https://tenor.com/view/patrick-spongebob-meme-enigma-milk-patrick-star-gif-17910155379298946082 11:29 < ws-client> @milkeeycat i got also pyson https://gitlab.com/teeworlds-network/twnet_parser/-/tree/master/tests?ref_type=heads 11:29 < bridge> Thx 😄 11:34 < ws-client> <:troll:490644344341135380> @milkeeycat https://github.com/ChillerDragon/teeworlds-asmr/blob/master/tests/unpack_chunk_test.asm 11:35 < bridge> :thonk: 12:29 < bridge> chillerdragon: trol 13:42 < bridge> @qxdfoxy what are you doing? 13:42 < bridge> 13:42 < bridge> This is the third time 13:42 < bridge> He did it again wooo 13:42 < bridge> im stupid 13:42 < bridge> How can one accidentally open a PR to ddnet 3 times 13:42 < bridge> :justatest: 13:42 < bridge> i have no clue 13:42 < bridge> github keeps on sendin me to ddnet 13:42 < bridge> not mine 13:43 < bridge> Mostly because your client is a fork 13:43 < bridge> Remove the upstream 13:43 < bridge> ^ 13:43 < bridge> well 13:43 < bridge> man 13:44 < bridge> sorry 13:44 < bridge> It's fine - just try not to do it again :harold: 13:44 < bridge> will do my best 14:09 < bridge> Keep doing it every once in a while, it's like a special event 15:19 < bridge> After creating and loading multiple svg files into different softwares I finally understand why ddnet or teeworlds doesn't support it. 16:12 < bridge> isnt the ddnet logo rendered as an svg in the client 16:48 < bridge> no 16:56 < bridge> vector graphics is yipee when i see it in games. svg that is svg2 in xml where you probably have to also support html is disgusting 17:22 < bridge> let me not start about fonts in svgs, just embed them in base64 pls 17:24 < bridge> rcon commands suggestion broken on 18.7? 17:24 < bridge> its possible to convert them to paths so they work everywhere 17:24 < bridge> You might as well represent individual glyphs as paths, embedding the entire font into svgs would bloat the file size a lot, especially if you duplicate it in multiple files 17:24 < bridge> figma does that 17:24 < bridge> figma awesome 17:25 < bridge> :brownbear: 17:26 < bridge> Works for me, did you connect to an old server somehow? 17:27 < bridge> yes, on old server 17:28 < bridge> ddnet breaks backwards compatibility? that's so unlike it 17:28 < bridge> 😏 17:28 < bridge> Which version? 17:29 < bridge> `d0c88ca830c34ccec9d562600c28d836a982ff9c` 17:30 < bridge> 18.5.1 17:32 < bridge> Also works for me. Client 18.7 on server 18.5.1 17:34 < bridge> oh, it's not working on dummy 17:34 < bridge> If your server is running a random commit then you should update, I don't think backwards compatibility with every single past commit or nightly version is expected, only release versions and current nightly 17:35 < bridge> Also works for me :justatest: 17:38 < bridge> try: 17:38 < bridge> - join server 17:38 < bridge> - connect dummy 17:38 < bridge> - F2 login 17:38 < bridge> 17:38 < bridge> commands loading progress starts? 17:40 < bridge> Hmm, seems like I don't get all commands like that with 18.7 client and 18.5.1 server 17:41 < bridge> And main is not logged in for some reason, I though we had a feature to automatically login on main/dummy when you login with either 17:42 < bridge> Doesn't seem related to the old server version though, the same happens with 18.7 on 18.7 17:42 < bridge> I think there is a split of login for dummy / main? 17:42 < bridge> Yeah, but it should automatically log-in with the other if you log-in with one 17:43 < bridge> If you login first then connect dummy you are logged in on both and get all commands 17:45 < bridge> Also seems like this is already broken in 18.5.1 (client and/or server) 18:57 < test__> hi 19:12 < bridge> hi test 20:37 < bridge> Is this possible to encode server settings.cfg to make it work? If yes please say how, I really need this 20:38 < bridge> I don't understand the question. What do you want to do? 20:39 < bridge> I want to encode server settings 20:39 < bridge> I already read that, but I don't understand what you mean by that 20:39 < bridge> File 20:40 < bridge> If this possible to encode and make server don't break? 20:40 < bridge> I mean still work? 20:40 < bridge> yes? put the settings in the file and save with UTF-8 encoding 20:41 < bridge> Can you send site to encode it please? 20:42 < bridge> What text editor are you using? Select UTF-8 encoding in your text editor when saving 20:42 < bridge> Windows notepad :justatest: 20:43 < bridge> Then UTF-8 encoding is already the default 20:43 < bridge> What exactly is the problem? 20:44 < bridge> I wanna make the text unreadable 20:45 < bridge> You can only have one or the other: 20:45 < bridge> 1. readable text that the server can understand 20:45 < bridge> 2. unreadable garbage that the server cannot understand 20:46 < bridge> Once again, what problem are you trying to solve by doing this? 20:46 < bridge> https://xyproblem.info/ 20:46 < bridge> Make unreadable garbage which server can understand 20:46 < bridge> Ddnet is open source, yes? 20:46 < bridge> As I said above, that's impossible 20:47 < bridge> yeah, but it's theoretically impossible 20:47 < bridge> Can I try modify server to make it decode and understand? 20:48 < bridge> I already told you it's impossible but you are free to try anyway if you like a hard challange :monkaS: 20:48 < bridge> I already told you it's impossible but you are free to try anyway if you like a hard challenge :monkaS: 20:49 < bridge> Even if a modified server can understand the settings all one would need to do to understand the settings is use that modified server 20:49 < bridge> Even if only a modified server can understand the settings all one would need to do to understand the settings is use that modified server 20:51 < bridge> If all you want is to keep those settings secret then the solution is not giving them to anyone else 20:51 < bridge> You still haven't told us what problem you are really trying to solve. I assume it's like "I want to prevent others from reading the password in my config files". 20:52 < bridge> You already answered my question 20:52 < bridge> Ty 21:09 < bridge> Cool site 21:09 < bridge> definitely not me 21:39 < bridge> <♂S1mple♂> why would anyone need that many buttons? 21:39 < bridge> <♂S1mple♂> https://cdn.discordapp.com/attachments/293493549758939136/1304545839548465162/image.png?ex=672fc87d&is=672e76fd&hm=8034354e71443f34ca6049e4c93bc306b1ad12291565534efc66196cc7ab2ab1& 21:39 < bridge> <♂S1mple♂> it's just messy at this point 22:11 < bridge> Use ctrl f 22:11 < bridge> It'll set them all 22:38 < bridge> <♂S1mple♂> i don't need to set all teleports to free, but having 8 buttons feels like a joke considering it was working great before 22:39 < bridge> <♂S1mple♂> now you have to set cp/cp to, from/from to 22:39 < bridge> <♂S1mple♂> like what is the purpose outside of being more complicated? 23:06 < bridge> In the previous version, it was sometimes annoying to use the same number for independent things (such as tele and checkpoint tele). But maybe it is too much now. It would be great to separate normal tele from checkpoint tele, as they are always used independently. But since red, blue, hook and weapon tele tiles all lead to the tele to tile, I don't know if it makes sense to have different buttons for those tiles. 23:06 < bridge> purpose is that you can save as many teleporters as possible, as you can have number 1 cp, weapon, etc 23:09 < bridge> <♂S1mple♂> Wasn't it the case before? 23:10 < bridge> Before it used to jump to number 2, even if you only used number 1 for cp for example 23:11 < bridge> Imagine a map with 255 parts. Each one uses a seperate cp. But you can also take the normal teleporters for weapons/tp to next part 23:12 < bridge> <♂S1mple♂> And then, why not raise the limit of tps or make something different for those who make some crazy stuff? 23:12 < bridge> i wish we could raise the limit :( 23:12 < bridge> because that would require saving a lot more information 23:12 < bridge> and would break compatibility i guess 23:12 < bridge> <♂S1mple♂> It's just annoying having to click like 12 time to make simple stuff which required 4 23:12 < bridge> xd 23:14 < bridge> <♂S1mple♂> It's just annoying having to click like 12 times to make simple stuff which required 4 23:30 < bridge> Maybe some keybind to increase all teles by 1? 23:31 < bridge> Something like current shift+mwheel that increases only 1 tele but for all teles