08:19 < ws-client1> @kollpotato what are you using libtw2 for? 10:43 < bridge> ./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.28' not found (required by ./DDNet-Server) 10:43 < bridge> ./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.25' not found (required by ./DDNet-Server) 10:43 < bridge> ./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.27' not found (required by ./DDNet-Server) 10:43 < bridge> ./DDNet-Server: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.27' not found (required by ./DDNet-Server) 10:43 < bridge> `./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.28' not found (required by ./DDNet-Server) 10:43 < bridge> ./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.25' not found (required by ./DDNet-Server) 10:43 < bridge> ./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.27' not found (required by ./DDNet-Server) 10:43 < bridge> ./DDNet-Server: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.27' not found (required by ./DDNet-Server)` 10:44 < bridge> ```./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.28' not found (required by ./DDNet-Server) 10:44 < bridge> ./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.25' not found (required by ./DDNet-Server) 10:44 < bridge> ./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.27' not found (required by ./DDNet-Server) 10:44 < bridge> ./DDNet-Server: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.27' not found (required by ./DDNet-Server)``` 10:45 < bridge> How old is your operating system? 10:45 < bridge> Or which one is it in first place 10:46 < bridge> Ubuntu 16.04 10:46 < bridge> Why such an outdated OS? 10:46 < bridge> It's from 2016 10:46 < bridge> Will it work on the new version? 10:46 < bridge> I don't think we support that sry. You can try to self compile, but maybe even that won't work 10:47 < bridge> Sure 11:00 < bridge> Hello, i would like to know what's the hitbox of the tee, iff someone have a screenshot of it or know how i can see it thank to helpin me 🙂 11:03 < bridge> #questions 11:03 < bridge> it has multiple hitboxes tho, maybe there is a wiki about it 11:31 < bridge> currently as a learning material about the protocol, map format and etc 11:31 < bridge> might use it to build a little ddnet client 11:32 < bridge> i also use your resources https://chillerdragon.github.io/teeworlds-protocol/ 11:32 < bridge> thank u 15:11 < zhn> did anyone answer to pathos? he can use https://uniqueclan.net/submit or unique discord server to submit the maps 17:16 < bridge> ddper servers are no longer visible in the ddnet client 17:18 < bridge> Because they force people onto a client ? 17:19 < bridge> because you can't connect to them via the ddnet client. I've worked with them so that they can still use the ddnet mastersrv 17:20 < bridge> I see thanks for clarifying 18:08 < bridge> There’s always a way 18:08 < bridge> True, just update 18:09 < bridge> I think nix would also address lots of packaging/versioning/libc issues that come with an old is like that 18:09 < bridge> I think nix would also address lots of packaging/versioning/libc issues that come with an old OS like that 18:10 < bridge> nix is huge tbh 18:10 < bridge> the only way I can develop on my Mac sanely 19:12 < bridge> *insert Nixon and nixoff joke* 19:12 < bridge> nix backwards is xin. a gores player 19:12 < bridge> np for useless information 19:13 < bridge> It might make loading a bit slower but that worth the cost and we could eventually load assets threaded to avoid this. It shouldn't have a significant impact on performance while playing. 19:16 < bridge> приветэ 19:16 < bridge> а помогите мне 19:16 < bridge> как из дднет сразу в дискорд 19:17 < bridge> #off-topic -> rus 19:33 < bridge> typically yes but if the whole zip is in memory then that overhead doesn’t really exist 19:34 < bridge> plus now you can decode the pngs in parallel 19:34 < bridge> I mean hypothetically 20:55 < bridge> i totally trust chatgpt, i totally trust chatgpt, i totally trust chatgpt 20:55 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1299808578495844372/image.png?ex=671e8c92&is=671d3b12&hm=13fe2392ff7e2b9dacbf3fbdf97846c50d6eb589ac22f8bfdee6bbe0f435ae0e& 20:58 < bridge> i have to serverswap like every 5 mins 20:58 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1299809364168671275/image.png?ex=671e8d4d&is=671d3bcd&hm=f6496c1d691ef85da33ceccd3f3bd20732ea3d69f6a59c51695dd1e82b1578ac& 20:58 < bridge> repots go in #✉-create-a-ticket -> report 21:12 < bridge> isnt this beginning of linear 😆 21:12 < bridge> it's the mid 21:13 < bridge> 20 seconds into the run 21:13 < bridge> xd 21:16 < bridge> @learath2 yo, do you remember when I was asking you about symbol tables? After trying to find the answer in other people's code but I'll just ask you xd. Is it ok to store a symbol table in a struct which is created in a parser? It's just initialized to a default value during parsing and filled later. 21:19 < bridge> @learath2 yo, do you remember when I was asking you about symbol tables? After trying to find the answer in other people's code but I'll just ask you xd. Is it ok to store a symbol table in a struct which is created in a parser? It's just initialized to a default value during parsing and filled later. An example of da struct: 21:19 < bridge> ```rust 21:19 < bridge> struct Block { 21:19 < bridge> stmts: Vec, // used by parser 21:19 < bridge> table: SymbolTable // initialized using SymbolTable::default() 21:19 < bridge> } 21:19 < bridge> ``` 21:57 < bridge> https://www.theregister.com/2024/10/25/opinion_open_washing/ 22:31 < bridge> how do I write my client? 23:16 < bridge> just fork the ddnet repo and edit the source for the client 23:17 < bridge> u can find how to build for your specific system in the readme