02:50 < bridge> apparently ddnet is the 9th most popular game steam that runs well on chromebook 02:50 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1297723609661575340/image.png?ex=6716f6cb&is=6715a54b&hm=d618b78f67e8825438a16300d8c7fe7e8e7d225795f1a43a6e2fce79f4e5cdb9& 02:50 < bridge> apparently ddnet is the 9th most popular steam game that runs well on chromebook 02:50 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1297723609661575340/image.png?ex=6716f6cb&is=6715a54b&hm=d618b78f67e8825438a16300d8c7fe7e8e7d225795f1a43a6e2fce79f4e5cdb9& 02:54 < bridge> :poggers2: 03:18 < bridge> damn bro is trying hard to keep up DDNet ports up to date on FreeBSD 03:18 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1297730596130521189/image.png?ex=6716fd4c&is=6715abcc&hm=abd699b84962f2bb56e47bbc1e9e6a8fe6078bc892f373d322b8e56d58d0222a& 03:28 < bridge> nixpkgs be like: 03:28 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1297733253418979338/Screenshot_20241021-032822.png?ex=6716ffc6&is=6715ae46&hm=6c983d2971c0edabd0fbd950c52afdfc043a53ffcaa7595e944c9ea4604bb05a& 03:28 < bridge> I remember when this list was mostly green 03:28 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1297733304669311057/image.png?ex=6716ffd2&is=6715ae52&hm=a80b2009baf260f4a477881ea581a9942d5789ed6ce10a3ede5be63d3b38e6f5& 03:41 < bridge> what happened 03:41 < bridge> dunno 03:42 < bridge> Go maintain some 03:43 < bridge> Go maintain some 03:43 < bridge> too many updates lol 03:44 < bridge> When will ddnet finally be finished 03:45 < bridge> (in the sense of making the physics not frustrating) 03:45 < bridge> after accounts 03:45 < bridge> ah man 03:45 < bridge> and then we will need social network features 03:45 < bridge> ah yes 03:45 < bridge> So about 70 years +-10? 03:45 < bridge> upload you clip demos directly to ddnet servers and share with your friends! upvote your favorites! 03:46 < bridge> upload your clip demos directly to ddnet servers and share with your friends! upvote your favorites! 03:46 < bridge> Daily cup! 03:46 < bridge> K.O. elimination round on map releases! 03:47 < bridge> Add in-game currency! 03:47 < bridge> we also need 0.8 and 0.9 support in our 0.6 based client 03:47 < bridge> ah yea 03:48 < bridge> I doubt 0.8 will happen before i leave tw tho 03:48 < bridge> then rewriting everything in rust 03:48 < bridge> Idk that's going to be finished end of the year kind of 03:48 < bridge> 2 months? 03:49 < bridge> maybe if chatgpt does it 03:49 < bridge> that's what mister jupstar told me 03:49 < bridge> ddnet will then need to support ddpg protocol of course 03:49 < bridge> no 03:49 < bridge> ddpg is individual 03:49 < bridge> No bridge is intended 03:50 < bridge> Not that ddnet even can 03:50 < bridge> Everything is different xd 03:50 < bridge> do not underestimate chillerdragon 03:50 < bridge> :justatest: 03:50 < bridge> Brand new assembly client to connect to ddpg 03:51 < bridge> if you implement 0.6 server protocol in ddpg client you could make a bridge 03:51 < bridge> jupsti doesn't want that 03:51 < bridge> Bloat! 03:51 < bridge> No backwards compatibility issues anymore 03:51 < bridge> you don't need to push it to his main branch 03:52 < bridge> I'm being sarcastic 03:52 < bridge> Well yes it is possible 03:52 < bridge> I hope so 03:52 < bridge> What do I do 03:52 < bridge> Fix submarine physics? 03:53 < bridge> I have a week left of freedom 03:53 < bridge> I just want dd-pg to be finished to the point I can write zombies mod 03:54 < bridge> Furo or bencie can write bomb tag 03:54 < bridge> Twerk will add ~~TAS~~ custom server 03:54 < bridge> Teero will add ~~TAS~~ custom server 05:13 < bridge> lol that's pretty sick 05:15 < bridge> https://youtu.be/IroPQ150F6c 06:08 < bridge> I watched this video and he hypes it so much but it's literally just struct alignment 06:13 < bridge> yea good to know tho 06:13 < bridge> i feel a little more motivated. 06:24 < bridge> Idk i was just expecting something different from the title 06:24 < bridge> It is good to know 06:25 < bridge> what is m_Skip doing in CTile? it looks like it counts air tiles from each tile to the right. what is this even used for? 06:25 < bridge> I don't know 06:25 < bridge> also m_Reserved is completely unused 06:25 < bridge> never heard of m_Skip in my life 06:26 < bridge> ```cpp 06:26 < bridge> class CTile 06:26 < bridge> { 06:26 < bridge> public: 06:26 < bridge> unsigned char m_Index; // what tile it is 06:26 < bridge> unsigned char m_Flags; // flags like orientation 06:26 < bridge> unsigned char m_Skip; // no fucking idea 06:26 < bridge> unsigned char m_Reserved; // not even used anywhere 06:26 < bridge> }; 06:26 < bridge> ``` 06:27 < bridge> It's probably reserved to keep the struct size the same 06:27 < bridge> removing works fine it seems 06:27 < bridge> It's intentionally unused 06:28 < bridge> the same as what? 06:28 < bridge> The same as the specification 06:29 < bridge> Its probably UB that it still works 06:30 < bridge> what specification 06:30 < bridge> I mean the struct needs to stay the same size so it's compatible with old versions of whatever this is 06:31 < bridge> Idk what ctile does so someone else will wake up and explain it 06:31 < bridge> that isn't the case when loading i guess. maybe when you make maps it makes a difference 06:32 < bridge> that isn't the case when loading i guess. maybe when you make/edit maps it makes a difference 06:32 < bridge> There's lots of quirks like this in the code and protocol 06:32 < bridge> I think there's a wiki page or something with them 06:38 < bridge> This sounds like rudentary run length encoding to save file space 06:38 < bridge> This sounds like rudemtary run length encoding to save file space 07:07 < bridge> that sounds reasonable 08:08 < bridge> epic 08:08 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1297803763414995036/image.png?ex=67174171&is=6715eff1&hm=5d8ab49b80506b1149b0487528ebfff2eb74526e2d25c39c79e4b9b0ccdf5ba6& 08:13 < bridge> itsabot 08:13 < bridge> :greenthing: 08:14 < bridge> Ok back to work 08:14 < bridge> imagine 08:32 < bridge> <01000111g> Helo guys, is there a way to show my real life time ingame? I sometiems only have one monitor and forget RL cuz teeworlds draws me in, and then my sleepy time gets reduced :feelsbadman: Pls fix 11 08:32 < bridge> <01000111g> high-performer 08:32 < bridge> cl_show_local_time_always 1 08:34 < bridge> <01000111g> there is no way that already exists wtfff, thank you 08:35 < bridge> np 08:36 < bridge> i remember seeing it in the settings 08:36 < bridge> but i dont use it 09:25 < bridge> morning 09:26 < bridge> thinking about making my own codegen backend 09:26 < bridge> but like llvm 09:26 < bridge> just for x86 09:26 < bridge> maybe its a good way to learn it in depth 12:25 < bridge> How do I change the community on the server? 12:37 < bridge> https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8 12:40 < bridge> <0xdeen> Not possible currently 12:45 < bridge> So I can't make my own DDRaceNetwork server? 13:06 < bridge> interesting but... 13:06 < bridge> ugh Medium is so ass 13:09 < bridge> choo choo 13:09 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1297879440553934929/Screenshot_20241021-1408382.png?ex=671787ec&is=6716366c&hm=e14bd51db3d5f580dd63523e00ce41c9f8cfed9b8bf914184619b289c85d672a& 13:25 < bridge> @0xdeen 15:40 < bridge> <0xdeen> You can make your own servers, but not create a community 17:16 < bridge> > @0xdeen I can't open ddnet anymore since the new update 17:16 < bridge> > https://i.imgur.com/tGRRI3O.png 17:16 < bridge> @trafilawx same 20:40 < bridge> how do i test sql queries on local server? 20:40 < bridge> they take ages 20:40 < bridge> idk how ddnet servers are so quick with it 20:43 < bridge> the ddnet servers have indexes that don't get created automatically 21:12 < bridge> are all sql uis shit except for pgadmin? 21:13 < bridge> I didn't think pgadmin was significantly better than the other ones I've tried 21:14 < bridge> datagrip looks like it has the best UI but I've never tried it 21:14 < bridge> I use `psql` 😬 21:14 < bridge> the goat 21:15 < bridge> used datagrip for a short while. forgot how it was :kek: