00:30 < bridge> why did we do this instead of removing team interaction from super? 00:32 < bridge> cuz the implementor can call it a new feature 00:32 < bridge> x) 00:32 < bridge> i actually dont know 00:32 < bridge> im happy that timakro is contributing again tho 00:33 < bridge> idk I guess they just didn't think it would be allowed to remove the team interaction so added a new mode instead 00:33 < bridge> so if it doesnt interact with other teams, why does it need a particile effect? 00:34 < bridge> i mean super might definitely still be wanted on test ddr servers 00:34 < bridge> looks nice tho but idk if its neccessary 00:34 < bridge> the way it behaves as is 00:34 < bridge> so it doesn 00:34 < bridge> so it doesn't make all that much sense to change it w/o adding an option 00:35 < bridge> is there a legitimate use case for having super affect all teams? 00:35 < bridge> I thought it was just trolling 00:35 < bridge> fuckin around 00:35 < bridge> yea 00:35 < bridge> it's necessary 00:35 < bridge> idk 00:35 < bridge> how do u rly control that substate within super tho 00:35 < bridge> easier to just add new mode 00:35 < bridge> this mode is pretty annoying to maintain 00:35 < bridge> no 00:35 < bridge> yes? 00:36 < bridge> super itself is annoying to maintain 00:36 < bridge> this kinda doubles it 00:36 < bridge> change is super calls to is invincible calls which will also return true for super 00:36 < bridge> that's not what they did 00:36 < bridge> well 00:36 < bridge> that sucks 00:36 < bridge> i didnt look at the code 00:37 < bridge> ahh it all makes sense now 00:37 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1291891946041901096/image.png?ex=6701bfa2&is=67006e22&hm=3412461d853840ee9816b28a26571cf9634f61f95161b8fe3919b6587d991b29& 00:37 < bridge> you could add that to super 00:37 < bridge> perhaps 00:38 < bridge> i like the sparkling tee a lot 00:39 < bridge> maybe it should be more opaque & less geometric tho 00:39 < bridge> or uh 00:39 < bridge> just have fewer particles tbh 00:42 < bridge> super mario 64 star effect 00:49 < bridge> yea 00:51 < bridge> I left a comment on GH but we could also have another mode that only does the cross team thing 00:52 < bridge> which would even let you play cross team without the other super effects 00:54 < bridge> where did you comment 00:56 < bridge> ask testers lol 00:58 < bridge> I think actually it's better to just keep that functionality in a separate mode, which would still be less maintenance than super+ invincible 00:58 < bridge> I'll work on it later today 00:59 < bridge> so u mean super + cross team super? 00:59 < bridge> no invincible? 00:59 < bridge> so u mean super + cross team (non mutually-exclusive w/ super)? 01:00 < bridge> Make a shader! 01:00 < bridge> i think that is kind of a tough sell. this pr could be refactored to work like that, plus he did all the cosmetics 01:00 < bridge> or a pr can be made to refactor 01:00 < bridge> merged 34 min ago 03:03 < bridge> https://youtu.be/OkfzjmY9cF8 11:10 < bridge> hello from france 11:11 < bridge> bonjour 12:28 < bridge> how exactly is rust used in ddnet? 12:30 < bridge> cxx bridge 12:30 < bridge> but it has no real use yet xd 12:33 < bridge> ty 14:06 < bridge> B-bbut you can use `rust_version` in F1 🤓 🤓 🤓 This is very useful and rust should remain in client 14:10 < bridge> I joined the rust side now. Order 66 against cpp 14:11 < bridge> now im become rust 14:11 < bridge> destroyer of unsafe code 14:11 < bridge> That's the spirit 14:27 < bridge> im actually surprised ddnet being built so smoothly on my pc and got no environment issues at all 14:29 < bridge> win 11 14:33 < bridge> why it should not be smooth xd 14:34 < bridge> if you want it to be rough try to build with bam 15:06 < bridge> idk like windows doesnt have a universal package manager like apt or brew and usually you have to mess around with libs 15:07 < bridge> or it's just i didn't code enough and my only experiences were bad 15:12 < bridge> compiled ~70gb libs to build a 30mb exe 15:12 < bridge> maybe i got it wrong but anyway 15:13 < bridge> glad ddnet is not like that 15:15 < bridge> it is 15:15 < bridge> :justatest: 15:45 < bridge> Apparently, 30 is not an intiger 15:45 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1292120393011957782/screenshot_2024-10-05_15-44-44.png?ex=67029464&is=670142e4&hm=fc79e08a5c05763c628176c997a56a573c856a5bfdc5b95f2ee0e90c90214e44& 15:45 < bridge> wanted to use a bind 15:45 < bridge> `bind f say /team 30, /practice, rcon teleport` 15:45 < bridge> am I doing it wrong or is it a bug? 15:46 < bridge> 30, 15:46 < bridge> you probably mean ; 15:46 < bridge> "/team 30" should work, but it ain't xd 15:46 < bridge> great 15:47 < bridge> bind f "say /team 30; say /practice; rcon teleport" 15:47 < bridge> @cellegenrih try this 15:48 < bridge> yeah, works fine 15:48 < bridge> dunno why can't we just separate it with a column 15:49 < bridge> wdym column 15:49 < bridge> he means comma 15:50 < bridge> you can't do that bcs the console parser follows a specific logic. ; signals that a new command begins 15:50 < bridge> with a `,` if would not be clear if /team and /practice are both for say, bcs then `rcon` should be for say too 15:51 < bridge> then 15:55 < bridge> You can also do a multi chat command, iirc something like `say /mc;team 30;practice;` 16:05 < bridge> Ah, nvm that got nuked 16:05 < bridge> https://github.com/ddnet/ddnet/commit/80ea4c859093da2e578bf38c22817bf290842320 16:06 < bridge> Actually no, nvm it just got moved around, so I gues s yeah you can use it 😄 16:11 < bridge> Pausing and unpausing a youtube video creates a new audio source which makes pipewire lose my audio settings for it :pepeW: 16:12 < bridge> yeah super annoying 16:12 < bridge> I might write a script for it sometime, just memorize source names 16:22 < bridge> /points pls;kill me 16:22 < bridge> or something like that 16:22 < bridge> sp someone did that 16:32 < bridge> > 18:21 <@heinrich5991> [12:24:03] <@heinrich5991> /allowsemicolons;; 16:32 < bridge> > 18:21 <@heinrich5991> [12:24:10] <@heinrich5991> that way, nicks can't do it, because it's too long 16:32 < bridge> > 18:21 <@heinrich5991> [12:24:37] <@heinrich5991> only works if it appears directly after the / 16:32 < bridge> We discussed this, then heinrich implemented `mc` instead, which is short enough that you can name yourself `/mc;kill;` 16:32 < bridge> pass ping 16:33 < bridge> I wonder what happened there, did we ban `/` in names? 16:33 < bridge> Also hilarious that discord actually pings for things in a quote lol 16:34 < bridge> Also 16:34 < bridge> > 2017-02-02 21:01 <@Nimda> Current DDNet peak : 810 users online at 2015-04-26 20:11:01 16:34 < bridge> 10x the players now, imagine 16:36 < bridge> > 10:23 <@d--n> the concern is that people can use it as their name 16:36 < bridge> > 10:23 <@d--n> but since / is forbidden at start already and ; doesn't work until after the "mc" command, that would work fine 16:36 < bridge> Ah the day after explains why we ended up with just mc 17:02 < bridge> mass ping 17:04 < bridge> server puts (1) before any /hadoop nick 18:16 < bridge> How is it possible to be 5 days on github and to have that much activity? https://github.com/seniordev1012 is it a scam account, it had 450 ppl following and now only 7 18:18 < bridge> you can fake your history 18:19 < bridge> also all projects have the same stargazers 18:47 < bridge> Hello, what should I do if I was banned for cheats but I play without them and have never played? 18:49 < bridge> #✉-create-a-ticket -> ban appeal 18:49 < bridge> 18:49 < bridge> and next time pls use #questions not #developer ^^ 18:52 < bridge> thank you 18:55 < bridge> I actually love this feature 19:46 < bridge> thx for very cool anti block update 😍 19:46 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1292181106203955395/image.png?ex=6702ccef&is=67017b6f&hm=208d0b7a4abd0f0fdc23640353df64dbf48fcb0b8be7c4ad1d22741338fc6c54& 19:46 < bridge> rip kobra 19:47 < bridge> /team 1 19:47 < bridge> :brownbear: :brownbear: :brownbear: 19:48 < bridge> why do I need this? what if I want to play normally with randoms like before? why don't the creators ask the players' wishes? and they only make it worse, if there were blockers here before, the moderator would quickly kick them, but now the moderator can't do anything 19:49 < bridge> Previously, all the newcomers could simply be thrown down and you could go to that place to help them, but now they will simply crowd and interfere and the moderator will not be able to do anything here 19:53 < bridge> so whats the update 20:00 < bridge> . 20:00 < bridge> map 20:09 < bridge> @murpi Would this not be a cleaner solution? 20:09 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1292186983728156702/image.png?ex=6702d268&is=670180e8&hm=c3946bb1bd801a94a6e111790427c3895adcd5526aeca6d599d7cd195ed55912& 20:25 < bridge> not sure if allowed, but my school is organizing cybersecurity event and is looking for some europeans teams to participate in a communication challenge. It is open to students of any level in the relevant fields 20:25 < bridge> https://www.linkedin.com/posts/csaw-europe_cac-cybersecurity-awareness-activity-7246873233709305856-5c_g/ 20:26 < bridge> not sure if allowed, but my school is organizing cybersecurity event and is looking for some europeans teams to participate in a communication challenge. It is open to students of any level in the relevant fields 20:26 < bridge> 20:27 < bridge> :poggers2: sadly i wont be there 23:31 < bridge> how to move to europe in 3 days :justatest: 23:45 < bridge> take plane 23:45 < bridge> fastest way i know