00:06 < bridge> pls help 00:06 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274489637221564476/image.png?ex=66c27078&is=66c11ef8&hm=dc7cf25eea43d7aef78d45fa688ca60c94cabb12627dc081e6ff69bb2a942893& 00:07 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274489718024966298/image.png?ex=66c2708b&is=66c11f0b&hm=116f2451a293f458dcd209ada17fab8eb59c4af3c78000464cc2729f823ecedc& 00:07 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274489744839016528/image.png?ex=66c27092&is=66c11f12&hm=a3fbb971b1001b9b7f93324555b0ad3a8bf12f2b8606403ff5203952e84a519d& 00:07 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274489907162910812/image.png?ex=66c270b8&is=66c11f38&hm=2f5488420b7f1234524f43e556d63680b45946116efed232f594a0839ec2eda1& 00:07 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274489907364102225/image.png?ex=66c270b8&is=66c11f38&hm=e6f338e4a9ad54d74ed8d177f381b09bdeb308d8745018648800114b84b0aa4d& 00:10 < bridge> what version of ddnet are you using? steam? steam_nightly? selfbuild / downloaded from website? 00:10 < bridge> 00:10 < bridge> this is a problem that should be fixed by https://github.com/ddnet/ddnet/pull/8725 00:10 < bridge> cuctus client 00:10 < bridge> i can try in lasted 00:10 < bridge> try latest please yes 00:10 < bridge> ok 00:12 < bridge> nothing 00:12 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274491002748534795/image.png?ex=66c271bd&is=66c1203d&hm=d6b7bee5f531f30eb2996fc80febd07f0c720402c386c7522bddb5b2bf1a00cc& 00:12 < bridge> https://ddnet.org/downloads/ 02:09 < bridge> did u allow connections for tcp too? 02:16 < bridge> btw how do old server react on invalid values? 02:16 < bridge> btw how do old servers react on invalid values? 04:39 < ws-client> @patiga yea thats the easy solution i also thought about that. But then its one big ass messy file and the script that checks the coverage has to change. 04:40 < ws-client> @robyt3 but why do you need to say has_finishes false then? If kog sends no finishes it would just display no flags anyways right? 04:41 < ws-client> @patiga what do you think of some selfrolled preprocessor? :D keep it multiple files in the source code and merge then all together on release? 06:34 < ws-client> oke @patiga i rewrote the check script to support the single file format https://gitlab.com/Patiga/twmap-py/-/merge_requests/5 08:41 < bridge> smol prs get merged so fast. I wonder how to add actual features without making big prs. I tried to make https://github.com/ddnet/ddnet/pull/8618 as small as possible and it still became a stale 400 loc pr .\_. 08:59 < ws-client> omg im thinking about ditching gnome i just cant cope with the alt+tab bug anymore. I have to refresh my entire gnome session every 5minutes 09:58 < bridge> TIL rust has such syntax 09:58 < bridge> ```rust 09:58 < bridge> #[derive(Default)] 09:58 < bridge> struct Foo { 09:58 < bridge> bar: usize, 09:58 < bridge> baz: usize, 09:58 < bridge> } 09:58 < bridge> 09:58 < bridge> let foo = Foo { 09:58 < bridge> bar: 10, 09:58 < bridge> ..Default::default() 09:58 < bridge> }; 09:58 < bridge> ``` 10:35 < bridge> You can have no finishes yet but finishes are allowed, i.e. if you are a new player. If `has_finishes` is set to true this also means the button to show finishes will be shown in the server browser, which should also be shown if you have no finishes yet. 11:29 < bridge> fixed now with python twmap 0.6.1 :) 11:30 < ws-client> does it work for u? 11:33 < bridge> yep! 11:33 < ws-client> works good for me so far @patiga btw we could also add doc comments to the .pyi file https://zillyhuhn.com/cs/.1723973595.png 11:34 < bridge> yea, many could be copied over from the rust code 🥲 11:34 < ws-client> i mean the rust code has all the information also for the types 11:35 < ws-client> im sure one day maturin will auto generate it all 11:36 < bridge> yea, that might take a while tho 11:36 < ws-client> yep thats why we hacked it in for now 11:36 < ws-client> progressive hackers 11:36 < bridge> https://github.com/PyO3/pyo3/issues/2454 11:36 < ws-client> but yea epic that it all works now <:poggers2:1008007455936094328> 11:37 < ws-client> already liked shared and subscribed with 60 of my gh accs https://zillyhuhn.com/cs/.1723973817.png 11:37 < bridge> yea its very damn helpful already, thanks to you ^^ 11:55 < bridge> When turn off vpn bans? 11:55 < bridge> as soon as 0.7 is unmerged 11:56 < bridge> Yikes 11:56 < bridge> Then at least hire more admins and actively monitor every ban even the ones that are not reported on discord 11:56 < bridge> why are you no admin 11:56 < bridge> I don’t ban enough 11:56 < bridge> excuses 11:57 < bridge> I got removed as a moderator because I did not ban enough people xd 11:57 < bridge> Facts 11:57 < bridge> how many ppl has robyte banned? 11:57 < bridge> ingame 11:57 < bridge> Robyte ingame xd 11:57 < bridge> see, only excuses xD 11:58 < bridge> Ok make me admin I’ll turn vpn protection off my self axaxax 11:58 < bridge> ok, you get my vote 11:58 < bridge> And delete bans.cfg 11:58 < bridge> prision break 11:59 < bridge> Give rcon to pink rat and sp someone 12:18 < bridge> what parts of the code crashed with large numbers of tees? 12:20 < bridge> ah well crash is a bad word. it couldnt keep up with generating new ticks anymore 12:20 < bridge> so basically endless loop 12:20 < bridge> ah, I see 12:28 < bridge> Since when does middle mouse button reset selection windows, like communities, countries or types in ddnet filter 12:28 < bridge> just figured this out :o 12:33 < bridge> ecnm heccrbt ? 12:34 < bridge> есть русские ? 12:35 < bridge> da 12:35 < bridge> ееееееееееееееее 12:36 < bridge> russian → #off-topic 12:38 < bridge> will it work if i start a ddnet server with fifo file, and then make a script in rust which will open that file and write data to it 12:38 < bridge> will it execute commands? 12:39 < bridge> Should work 12:40 < bridge> then it's probably my skill issues again :feelsbadman: 12:41 < bridge> catto take a coding break and teach the ruski in \#off-topic how to do ddnet gaming 12:46 < bridge> https://x.com/da_wamwoowam/status/1824872498363523537 the zoomers have arriven 12:48 < bridge> what do I see there? 12:48 < bridge> discord opening a lot of powershell/console processes? 12:49 < bridge> Look at the rest of the thread, someone figured out wtf discord was doing 12:50 < bridge> give tl;dr 12:50 < bridge> i dont have x account 12:51 < bridge> i was banned without any reason xD 12:51 < bridge> That's why we should collectively stop using proprietary software 12:52 < bridge> collective action doesn't work. the best option is to make the non-proprietrary software work as well 12:52 < bridge> I think you've even tried using matrix for a while. what were the showstoppers? 12:52 < bridge> none 12:53 < bridge> Discord uses some shit library, which was calling powershell instead of using the windows api, scanning almost a thousand folders looking for `nvidia-smi.exe` 12:54 < bridge> and i bet in that process it killed ddnet 12:54 < bridge> and we wonder why ddnet crashes 12:54 < bridge> xd 12:54 < bridge> you seem to be using discord now though, why do you prefer that? 12:55 < bridge> For software like that, the main showstopper is that my friends aren’t using it. Network effect really trumps everything 12:56 < bridge> I would have gladly stuck to irc and mumble 12:56 < bridge> I seem, because I logged into Discord, which I do, like, 3 times a day at max. Before that I had Discord tab always open in the browser, so I was chronically online. Again, now I am not, at least if we are talking only about Discord. 12:56 < bridge> ah. makes sense. unfortunately discord isn't a gatekeeper under the DMA, so we probably won't be able to contact them from matrix 12:56 < bridge> ah. makes sense. unfortunately discord isn't identified as a gatekeeper under the DMA, so we probably won't be able to contact them from matrix 12:56 < bridge> https://youtu.be/ioCSv08RdhU this is a trick I hadn’t seen yet 12:57 < bridge> Very long line with a secret payload at the end abusing the fact that python respects semicolons 12:57 < bridge> Also, I don't use the Matrix bridge because I don't have to chat here in the first place, because, well, my remake of the translation is already finished, and there is not much I can contribute to anyway 13:00 < bridge> I was in LibreGaming Matrix bridge, for less than two days, won't disclose the reasons of me leaving because no one asked 13:00 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274684379586625656/ToHeroesGlory.png?ex=66c325d6&is=66c1d456&hm=4895cd7a381e0b302171396294cc792dc51270e13a2b6722665136487ac112d9& 13:00 < bridge> I was in LibreGaming Matrix bridge, for less than two days, won't disclose the reasons of me leaving because no one asked 13:01 < bridge> damn, discord doesn't adhere to my adblocker (obviously), youtube ads are annoying 13:01 < bridge> @egyt i highly encourage you to find a project of any kind 13:01 < bridge> never stop the grind 13:01 < bridge> Hmm, I wonder how much of chrome these modern desktop apps embed, could you install ublock on it? 😄 13:02 < bridge> I heard chrome tries to make ublock not work 13:02 < bridge> Ofc 13:02 < bridge> why 13:02 < bridge> Manifest v3 is upon us 13:04 < bridge> Like, technically I can go and contribute to Cinnamon, because for now this is where I saw the most problems with translations, but that's too big of a project. Same for Kdenlive, and there is not much else that has anything I could really complain about 13:04 < bridge> maybe it will but the program blocks on line to open the file 13:05 < bridge> Like, technically I can go and contribute to Cinnamon, because for now this is where I saw the most problems with translations, but that's too big of a project (same for Kdenlive, by the way), and there is not much else that has anything I could really complain about 13:06 < bridge> oh, almost forgot: I corrected the Ukrainian translation of AAAAXY, now I am waiting for the next release so I can make a toot about it 13:08 < bridge> nice video 13:08 < bridge> When? Since free speech Elon took over its ez to get unbanned. Just write email saying pls unban and musk him self will send you a hand written sorry letter. Very pog times. 13:09 < bridge> i dunno, like 2-3 years ago 13:09 < bridge> R.I.P. Nitter, btw 13:10 < bridge> there are still working instances 13:10 < bridge> there still are nitter alternatives, but they get raid limited way too often 13:11 < bridge> my life without x is not worse, so why care xd 13:11 < bridge> elon did me a favor. a friend stopped using it xD 13:11 < bridge> @egyt check out https://github.com/zedeus/nitter/wiki/Instances 13:11 < bridge> he always posted x stuff all day 13:13 < bridge> UX is still terrible. Matrix still does not support images with caption, like it is year 2004. 13:14 < bridge> well, I was looking into [this gif](https://giphy.com/embed/v4gkbFg2z2QOANFq45) and it seems like you can't view hashtags on Ex-Twitter without an account 13:15 < bridge> Maybe it is not a stopper, as someone still use IRC but (as an IM developer contributed to four different protocol clients) I have to say that Matrix does not meet the modern user expectations. 13:15 < bridge> do you use element.io? 13:15 < bridge> To whom this question is addressed? 13:16 < bridge> Yep then you have good chances of getting instant unban no questions asked if you send a mail 13:16 < bridge> matrix has so many clients, nheko is kinda similar to telegram, but not really discord 13:16 < bridge> ok elon, i write a mail to you 13:17 < bridge> ATM yes. But the spec itself does not support captions, so it does not really matter: https://github.com/matrix-org/matrix-spec/issues/242 13:17 < bridge> We apologize for the inconvenience. You will be unbanned by our staff shortly. UwU 13:17 < bridge> chillerdragon: I heard you can get banned on twitter for saying the wrong words or annoying elon musk 13:18 < bridge> not sure if I'd call that "free speech elon" 13:18 < bridge> wow is twitter like ddnet discord now? 13:18 < bridge> xd 13:18 < bridge> What are wrong words 13:18 < bridge> From what I hear and experienced with my account lots of unbanning happend under king elon 13:18 < bridge> lord elon, free us from our pain, amen 13:19 < bridge> Of course you can’t say anything against dodge coin without risking a life ban. But that seems reasonable. 13:19 < bridge> https://x.com/elonmusk/status/1671370284102819841 13:20 < bridge> and I think he banned the person tweeting the adsb data of his private jet 13:21 < bridge> yeah matrix started fast and then slowed down so hard.. 13:21 < bridge> i feel like element io always doesnt get stuff finished anymore. 13:21 < bridge> 13:21 < bridge> voice channels are stuff are beta since like 2 years already 13:21 < bridge> yeah matrix started fast and then slowed down so hard.. 13:21 < bridge> i feel like element io almost doesnt get stuff finished anymore. 13:21 < bridge> 13:21 < bridge> voice channels are stuff are beta since like 2 years already 13:23 < bridge> I tried so hard and got so far 13:23 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274690120544550964/7ff62de6d05ef4a4.png?ex=66c32b2f&is=66c1d9af&hm=6a8ab629ad9d43e237f2368ff9fa354f49c810a232e690ac1aaf7e89e893d703& 13:24 < bridge> Idk what adsb is. But was „his“ Elon or the tweeter? So someone doxed Elon? 13:24 < bridge> can you give an example? 13:24 < bridge> no, adsb is public data 13:24 < bridge> the location of all airplans in air is always known, because that's required by law 13:24 < bridge> can you give an example URL I can try? 13:25 < bridge> Including the owner? 13:25 < bridge> the location of all airplanes in air is always known, because that's required by law 13:25 < bridge> so, uh, I guess no "I discovered the origin of " videos from me 13:25 < bridge> well, if you own a private jet, then it's probably you flying it ^^ 13:25 < bridge> https://nitter.privacydev.net/search?f=users&q=nam_mac 13:26 < bridge> Woah so every person can figure out whos private jet is where in real time??? 13:26 < bridge> Ultimate dox 13:26 < bridge> only while in the air 13:27 < bridge> Im against moderation but temporary suspension for targeted harrasment sounds okayish 13:27 < bridge> seems like you tried user search. it seems to work on https://xcancel.com/search?f=users&q=nam_mac, but why do you want to search instead of viewing specific people's profiles? 13:27 < bridge> what? that's all DDNet does 13:28 < bridge> Referring to the The elon cisgender tweet 13:28 < bridge> chillerdragon: you're okay with "temporary suspensions" like bans, that ddnet does? 13:28 < bridge> ddnet does way worse stuff 13:28 < bridge> interesting news 13:28 < bridge> It’s non free. I don’t feel safe in ddnet tbh 13:29 < bridge> it seems you're not pro free speech but pro your speech ^^ 13:29 < bridge> -.- 13:29 < bridge> Im saying its not too bad for something like twitter. 13:30 < bridge> you asked to give me an example URL, I gave you one, now you are complaining! 13:30 < bridge> /s 13:30 < bridge> I gave you a working alternative ^^ 13:30 < bridge> zillonhuhsk 13:30 < bridge> If you ask me there should be no bans also on twitter. But I have the feeling what Elon does is pretty chilled compared to how it was before and is in other places 13:30 < bridge> I think it's mostly other bans that are applied 13:31 < bridge> Shift from what to what? 13:31 < bridge> you seem to be more okay with these bans. but it's weird to call it "free speech" when it's just different opinions that are banned 13:31 < bridge> ooh, hashtag search works 13:31 < bridge> Wait which opinions are banned now? 13:31 < bridge> And which where before? 13:31 < bridge> And which were before? 13:32 < bridge> let's try it out: 0.7 sucks 13:32 < bridge> Not here -.- 13:32 < bridge> On twitter I mean 13:32 < bridge> post it there 13:32 < bridge> under your name 13:32 < bridge> and take a screenshot for me pls 13:33 < bridge> https://en.wikipedia.org/wiki/Twitter_suspensions 13:33 < bridge> > In November 2022, Musk stated that accounts that engage in impersonation without a "clear" parody label would be permanently suspended without warning.[28] 13:33 < bridge> > 13:33 < bridge> > Many anti-fascist activists were purged from Twitter in November 2022 after Musk outsourced content moderation decisions to the platform's users, notably inviting right-wing journalist Andy Ngo to report anti-fascist accounts directly to him. Among those suspended were a group that provides armed security to LGBT events, accounts parodying Elon Musk, and a Palestinian news outlet known for criticizing the Israeli military.[29][30][31] 13:34 < bridge> Okay that I didn’t know 13:34 < bridge> chiller do you like elon? 13:34 < bridge> Yes I think he is fun 13:34 < bridge> elon even got trump to say electric vehicles are good xD 13:35 < bridge> link? 13:35 < bridge> Trump is also funny 13:35 < bridge> So is the Facebook lizard 13:35 < bridge> [citation needed]* 13:35 < bridge> I also think Andrew Tate is entertaining 13:36 < bridge> That's how everyone is 🙃 There are no real free speech absolutists 13:36 < bridge> He said that, but I don't see where's the issue. 13:36 < bridge> You can think electric vehicles are good and not wanting them because you don't have the infrastructure to accomodate them / prefer gaz ones because of commodity 13:36 < bridge> Just like there are no real libertarians 13:36 < bridge> this isnt about bashing or smth 13:36 < bridge> Imo on twitter nowadays you can say almost everything. 13:36 < bridge> it's just that trump is the last person to publicly support it without elon xD 13:36 < bridge> i doubt his voters are big EV fans 13:37 < bridge> no, not everyone pretends they like free speech 13:37 < bridge> What would you consider milei then? 13:37 < bridge> That's how "every freespeech enjoyer" is, would be more accurate 13:37 < bridge> chillerdragon: ok zillonhuhsk 13:37 < bridge> When I’m asked stuff like „do you like elon“ it makes me feel unsafe. Like there is that common sense that everyone should dislike all the powerful people because they did bad decisions at some point 13:38 < bridge> well you aint getting rich without others being poor xd 13:38 < bridge> Do you like Elon Jupstar ✪ ? 13:38 < bridge> Bog standard right wing populist acting libertarian when it suits him, slave to the IMF behind closed doors 13:38 < bridge> i think it's good that he made EVs public aware in europe and USA. 13:38 < bridge> 13:38 < bridge> But otherwise i think i dislike him 13:39 < bridge> also, uh, too bad it is NFT-related 13:39 < bridge> also, uh, too bad it is NFT-related 13:39 < bridge> spoils it for me 13:39 < bridge> I enjoy watching him talking about rockets sometimes 13:39 < bridge> Fr? I think you are completely wrong but oh well. 13:39 < bridge> Why dislike 13:41 < bridge> Well the 44b$ bailout the IMF approved for Argentina tells me exactly what sort of politician he is, I don't even need to see anything else. The IMF would never fund anything but a neoliberal regime 13:42 < bridge> Ay I got trapped there with false accusations. Of course I feel more at ease of I know I won’t be banned while others are. But in general I would say that I actually appreciate decentralized moderation and don’t mind opposite opinions not being censored. 13:43 < bridge> I like censoring and admin intervention to remove leaks and doxing information. 13:44 < bridge> Ay I got trapped there with false accusations. Of course I feel more at ease if I know I won’t be banned while others are. But in general I would say that I actually appreciate decentralized moderation and don’t mind opposite opinions not being censored. 13:44 < bridge> mh: 13:44 < bridge> - I guess from what i know i disagree with many of his philosophical stand points about how society might look like 13:44 < bridge> - He talks too much shit/lies: Saying a mars mission in 2024 will happen etc. 13:44 < bridge> - He knows less than he makes it look like. Very noticable when he joined X and acted as if he is some cool hipster developer xD 13:44 < bridge> 13:44 < bridge> 13:44 < bridge> yeah dunno the list is long 13:44 < bridge> They are just betting on argentina's monetary growth. I would be really surprised if he becomes a "slave" to them any time soon. He advocates for free market and minimal intervention and that's what he is doing. 13:44 < bridge> i have many half finished opinions on him, bcs he changes his views every 2nd week 13:44 < bridge> Which philosophical standpoints 13:44 < bridge> If you are logically and morally consistent, traps shouldn't really work. Either there is a fallacy in the trap or a failing in your thought system 13:45 < bridge> like when he talks about freedom, or how the earth will look like in a few years etc. 13:45 < bridge> Elon's X censors less than the old twitter, but he still censors speech that he doesn't enjoy 13:45 < bridge> Yes of course he is a business man. Knows little acts big. Makes promises he can’t hold. That’s common for CEO type people I also don’t like it too much 13:45 < bridge> AS a vegan i cant like someone laughing at a drowned deer 13:45 < bridge> Like? I'm not his biggest fan but he seems mostly coherent 13:45 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274695791482634301/image0.gif?ex=66c33077&is=66c1def7&hm=fd16bfdbaa3fa1238af2de0b7c3a775dbbf2f855f269a923f60be6311777eee1& 13:46 < bridge> yeah but it doesnt make it better that other CEOs also do it xd 13:46 < bridge> Heinrich just said that without it making sense. 13:46 < bridge> Maduro's account is still alive I think? And that's like his complete opposite 13:46 < bridge> coherent in what aspect? 13:46 < bridge> 13:46 < bridge> driving cars in tunnels under a city? flying to mars in 2024? having tesla semi 2 years ago? 13:46 < bridge> Idk wat u mean xd 13:47 < bridge> In that he doesn't change his opinion. He has been saying stuff like that for AGES 13:47 < bridge> i dunno when he joined the bitcoin hype he suddenly invented 2000 new crypto currencies xd 13:48 < bridge> "tesla will accept bitcoins" 13:48 < bridge> suddenly he likes dodge coins 13:48 < bridge> attention seeker and ppl give him the attention 13:48 < bridge> thus he has power to influence such stuff 13:48 < bridge> in an unhealthy way IMO 13:49 < bridge> Let's just say that doesn't really bother me. He is an opportunist like every business man is. 13:50 < bridge> On new technologies 13:50 < bridge> he never invented any technology 13:50 < bridge> so much must be said 13:50 < bridge> he just sells them better xD 13:50 < bridge> I don't think he tried to scam everyone like logan paul did countless times 13:50 < bridge> Yy, i said business man not engineer 13:51 < bridge> but anyway, i dont hate him, as said. many half finished opinions 13:51 < bridge> it's not clear to me what exactly his goals are. it seems he enjoys attention a lot, bcs otherwise he wouldnt post so much random stuff on twitter that gets attention 13:51 < bridge> similar to donald trumps 13:51 < bridge> similar to donald trump 13:51 < bridge> If he would ask me if I want to sit on his table and ride his jet. Id say yes. 13:51 < bridge> you also dunno exactly what trump stands for 13:53 < bridge> IMF loans are conditional. You need to run your economy a certain way to be approved for them (you may have noticed Milei ram 2 economic reform bills very recently). If you fail to pay them back there is austerity waiting for you. Human Rights Watch classifies some of IMFs austerity measures on the verge of undermining human rights. 13:53 < bridge> 13:53 < bridge> How is that economic freedom? How is it a "free market" when you are forced to privatize anything your government owns while you are extremely undervalued? "Attracting foreign investment" by selling off your countries assets is just the "western" world getting stuff for cheap 13:53 < bridge> This is my pov: he has some beliefs, which he thinks are good ones, so he tries to share them as much as he can. 13:53 < bridge> While having some big tech companies because money good idk xd 13:55 < bridge> Anyway, we are both young enough to see the results of Milei's actions. Either he is right and this IMF rescue program will go well unlike all the ones that came before, or it'll go the way Greece's went and you'll end up with all your infrastructure owned by foreigners and no more to sell off 13:57 < bridge> He is just the wrong kind of nerd that ended up with too much money 13:59 < bridge> LOL didn't even notice this was #developer not #off-topic 14:01 < bridge> Selling assets (dollars) is what the previous guy was doing. Milei bought while growing the debt. 14:01 < bridge> 14:01 < bridge> The whole logic of a libertarian is to privatize as much as possible so the gov has low to no impact on market. (And so no bias over political decision). 14:01 < bridge> 14:01 < bridge> Having external investment is good, it means more money for the country because people think it will work. 14:01 < bridge> 14:01 < bridge> Idk, I'm pretty optimistic for them. The previous regime was just awfull. Having prices going up every day is just not the way 14:01 < bridge> #developer is always #off-topic :troll: 14:04 < bridge> it wasn't working because i was trying to open fifo file when ddnet server didn't make it yet 😬 14:05 < bridge> Developer is spicy off-topic 14:05 < bridge> I'd like to live in the time where einstein was the most famous person in the world lmao 14:05 < bridge> well on the other hand, that time sucked for other reasons 14:05 < bridge> i wonder how einstein would be if he'd have modern social media 14:06 < bridge> I Love Einstein, He Sounds so quirky in His english speeches 14:07 < bridge> **hey Guys how are you Welcome to a NEW YouTube Video Here on my Channel.. today WE meet oppenheimer to create Something **magical**** 14:08 < bridge> Fresh E. in the town b*tches. Back from the underground, back for more xd 14:10 < bridge> Privatization is just selling assets. Those assets are going to either people friendly to the government, or rich foreigners. You'll get a bolus of cash, the government will start spending more on the people to make them feel as if things are getting better. Stuff will get cheaper as the government secretly subsidizes stuff by keeping a leash on the exchange rates through monetary policy, while appearing to not be involved in "private business". T 14:10 < bridge> 14:10 < bridge> Prices still going up aren't they? Most banks and investment firms are still forecasting 140% inflation year over year. 14:11 < bridge> I've just seen this exact situation play out in Turkey over 2 decades. A country that just got out of hyper-inflation, with a charismatic new leader that is very friendly with the IMF, selling off our stuff to foreigners, while lecturing everyone who opposed him about "free market" 14:14 < bridge> (I'm sure your previous govt was awful btw, ours was too) 14:17 < bridge> We'll see. 14:17 < bridge> But I don't think "the government will start spending more on the people " nor "the government secretly subsidizes stuff". That sounds like socialism and here we are talking about pure capitalism. 14:17 < bridge> 14:17 < bridge> Anyways I'm far from an expert, but from what I've seen it looks good. 14:17 < bridge> I'm not argentinian btw, I just find the situation extrenely interesting/pedagogical :p 14:18 < bridge> 45 t/s for 4096 tees 14:18 < bridge> i have to double that 14:19 < bridge> jupsti you have 45 t/s with 80% of our all time high playercount on ONE server?? :kekw: 14:19 < bridge> what are you training for??? 14:20 < bridge> yeah it wont scale with network anyway, but i just like to have the physics so efficient that you could add so many server side dummies and it wouldn theoretically crash the client 14:20 < bridge> dude is minmaxxing his client like an RPG character 14:20 < bridge> gg 14:20 < bridge> i mean 4000 entities isnt too epyc.. 14:21 < bridge> 14:21 < bridge> if we'd not have these weird physics we could probably get lot more 😄 14:21 < bridge> I'm not saying they'll go out and hand people money. They'll do it in subtle ways, that don't appear to be direct handouts. Just decreasing the tax rate appears extremely "libertarian" but it's a handout to everyone 14:21 < bridge> but i think i am not breaking physics (core physics) 14:21 < bridge> so ddnet could be a lot more efficient without breaking physics 14:22 < bridge> Dropping interest rates. Selling of foreign currency for pesos. Printing less money. All stuff that would "secretly subsidize" stuff by inflating the value of the peso 14:23 < bridge> Why not only 5 more tps? 😄 14:23 < bridge> Is there any benefit to running it any faster than 50 tps as anything higher would break physics? 14:24 < bridge> it runs at max speed rn xD 14:24 < bridge> it cant get more than 45 tick/s 14:24 < bridge> as if there is no time involved 14:24 < bridge> for comparrision it runs around 1mio ticks for a single tee xD 14:25 < bridge> Hm, doesn't that couple your physics to playercount? Do you do some deltatime magic to approximate/replicate teeworlds physics? 14:25 < bridge> i simply have my physics module modular enough to just run it in a main function without anything else 14:26 < bridge> you could say i simply benchmark with fake players etc. 14:27 < bridge> Ah, you are just benchmarking. So in a real teeworlds server implementation using this you'd be calling it 50 times a sec like normal teeworlds? 14:27 < bridge> yes, that's the main reason i have to be bigger than 45t/s in the benchmark xD 14:27 < bridge> else the server will just die 14:27 < bridge> Oh yes sure. But taxes are used to pay for services. And in this case, Milei wants to destroy like 90% of them xd. So it would make sense. 14:27 < bridge> 14:27 < bridge> But the idea would also be increasing production, jobs etc. 14:27 < bridge> Will they manage? I hope. 14:27 < bridge> And if by the end of the year inflation will have gone up by 140% (which imo wont), that's already very good news compared to what was happening. Hopefully it can go close to 0 :p 14:27 < bridge> 14:27 < bridge> Anyways was fun talking about this. 14:27 < bridge> or IOW it's not fast enough to do 4k entities yet 14:27 < bridge> it needs more and more time to catch up with ticks 14:27 < bridge> yep it's not 14:28 < bridge> well if i disable random input 14:28 < bridge> it hits 72 ticks/s 14:28 < bridge> Are you replicating teeworlds physics completely while optimizing? 14:28 < bridge> the core physics 14:29 < bridge> i already removed O(n²) 14:29 < bridge> 14:29 < bridge> and now i rewrite some slow code 14:29 < bridge> What did you end up doing? Chunking the map? 14:30 < bridge> ^ 14:30 < bridge> 14:30 < bridge> yes i kinda create a playfield where all characters are in, and if they dont stack you can easily query close characters without querying all of them 14:31 < bridge> i used to have width * height array before, but that uses lot of RAM, so i switched to a hashmap, which ofc is pretty slow 14:31 < bridge> so i used FxHashMap, which is ok, but still slow 14:31 < bridge> but the biggest bottleneck isnt the hashmap, it's still the floating point operations. at least from what i see in the flamegraph 14:32 < bridge> Hm, interesting, so with the hashmap you can query just say 9 squares around the tee at O(1) cost to get all tees that might possibly have a collision? 14:33 < bridge> yeah, i mean these O notations kinda suck 14:33 < bridge> 14:33 < bridge> but theoretically if they dont stack it should be O(1) 14:33 < bridge> it queries up to 9 entites.. in tick_deferred it might query 16 entities (bcs the p<->p collision check there uses a bigger radius) 14:35 < bridge> the good thing about this method is, the updates are very cheap. 14:35 < bridge> 14:35 < bridge> updating a quad tree can be pretty costly 14:35 < bridge> then you might run into a bottleneck there xd 14:35 < bridge> 14:35 < bridge> hard to say without having it tho 14:36 < bridge> same happened with russia in early 90s huh 14:37 < bridge> like literally same story 14:37 < bridge> I wonder if just a large 3x3 grid over the entire map would work better, that's what I've been planning in the olden days 14:37 < bridge> gpgpu time :troll: 14:39 < bridge> The update is free 14:39 < bridge> O(n) to calculate what grid cell every tee is in 14:39 < bridge> i marked hashmap accesses. 14:39 < bridge> 14:39 < bridge> so must stuff rn is simply physics code that is simply slow 14:39 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274709274311786547/image.png?ex=66c33d05&is=66c1eb85&hm=2c15f7cbb07b927ea814d9d91668c44bc98285a425714ea2653a71f8ec28c305& 14:40 < bridge> Eh, that's not bad, many other things to optimize first 😄 14:40 < bridge> yeah, i also think i'll stay with the hashmap first. 14:40 < bridge> 14:40 < bridge> but not sure what i can still optimize without breaking things 14:40 < bridge> i kinda already break it if u very pendatic, bcs i use squared distance checks 14:41 < bridge> to save normalizing in many cases 14:41 < bridge> Can I see this `physics_tick_deferred` somewhere? 14:41 < bridge> mh yeah i guess i can update it, gimme 5 mins 14:45 < bridge> @learath2 https://github.com/Jupeyy/dd-pg/blob/f60e56a5601b58177437e6f24ad09fa992b6e4c9/game/shared-game/src/entities/character/core.rs#L630 14:46 < bridge> i dunno if llvm optimizes it, but e.g. just saw the normalize can be moved to a later call 14:46 < bridge> Back in the day I attempted parallelizing the problem with splitting the map into islands along lines of grid cells with no entities in them 14:47 < bridge> Back in the day I attempted to parallelize the problem with splitting the map into islands along lines of grid cells with no entities in them 14:47 < bridge> I was too algorithmically uneducated to do it back then though 😄 14:52 < bridge> Yeah, I don't see anything glaring either without changing things fundamentally 14:53 < bridge> interestingly. i already made a change that differs from ddnet. i split the loop into two. 14:53 < bridge> `if(!m_HookHitDisabled && m_HookedPlayer == i && m_Tuning.m_PlayerHooking)` 14:53 < bridge> 14:54 < bridge> can only be true where `m_HookedPlayer == i` anyway.. 14:54 < bridge> 14:54 < bridge> i assume this already would be a real physics change in ddnet, so i cannot optimize this. 14:54 < bridge> 14:54 < bridge> I guess i could simply add the the hooked player id into the fetched ids from the `in_range` call.. so i doubt this magically would add insane overhead.. it just might make a useless collision check for the hooked char if the char is not in range 14:54 < bridge> teeworlds physics has a lot of these small weirdnesses 14:54 < bridge> but overall. i sadly don't see huge optimization potentials, without the game feeling super different :/ 14:55 < bridge> well at least on vanilla accurate physics are not as critical 14:55 < bridge> Well you can look into the cache behaviour of your implementation. I'd think it probably doesn't pipeline well 14:56 < bridge> do you think hyperoptimizations will lead to smth significant? 14:57 < bridge> Well when you don't have any more obvious optimizations, that's where you go 14:57 < bridge> yeah, kinda tru 14:57 < bridge> The hashmap there is fairly significant, I would probably experiment with that a bit more. See if a grid works better 14:57 < bridge> grid defs works better 14:57 < bridge> If that doesn't lead anywhere next step is looking at how the data is laid out in memory 14:57 < bridge> but on a 4096x4096 map, what is a good grid size? 14:58 < bridge> Round up and 3x3? 14:58 < bridge> that still is 8 bytes per 3x3 block i guess? 14:59 < bridge> I mean sounds okish 14:59 < bridge> Hm, what do you want to store? 14:59 < bridge> if tees are close it however creates worse loops, since more ids to check 14:59 < bridge> some kind of list (e.g. hashset) 14:59 < bridge> 14:59 < bridge> currently i use btreeset (since sorted for correct physics), that also isn't the fastest 😄 15:00 < bridge> all for tee stacking ofc 15:00 < bridge> :c 15:00 < bridge> well so or so i think tees are smaller than 1 tile 15:00 < bridge> do that minecraft thing and kill all tees which stack too much 😎 15:00 < bridge> What is the list for? The tees within the gridcell? Why can't you calculate that once at the start? It should be fairly cheap to calculate which grid cell a tee is in 15:01 < bridge> yes but tee stacking 15:01 < bridge> 2 tees in same grid 15:01 < bridge> you need to fetch all player ids from the grids later on 15:01 < bridge> so they have to maintain a id list 15:02 < bridge> in a 3x3 u need a list anyway 15:04 < bridge> Mh, I was thinking something else but it would perform much worse in the worst case 15:05 < bridge> I was thinking of just collecting all tees that can possibly collide with this tee using the grid, then running the old algorithm exactly the same on them 15:06 < bridge> that is what i am doing 15:07 < bridge> But with a grid the worstcase is worse I think. It degrades to the old algorithm atleast with a grid this large 15:08 < bridge> yeah 15:08 < bridge> maybe i can use a 1x1 grid for small maps 15:08 < bridge> to a limit of like 8MB RAM 15:08 < bridge> or make it optional 15:08 < bridge> if u have a 20GB RAM VPS, gotta use all the RAM 15:09 < bridge> 4096x4096 with 8 bytes (ptr) would be 134 MB already xD 15:09 < bridge> You can use a bitmask if you are okay with the limit of 64 players 😄 15:10 < bridge> You can use a bitmask if you are okay with the limit of 64 entities 😄 15:10 < bridge> yeah but collecting a bit mask sounds annoying too 😄 15:10 < bridge> Well technically you can have more, but yeah all you'd really need to store is a bitmask of what entities are within a cell 15:10 < bridge> You have cool vector operations available for them though 15:11 < bridge> so or so, in my physics mod, all entites have unique ids 15:11 < bridge> dont want to rewrite that 😄 15:12 < bridge> How about a hashmap of grid cells? 15:12 < bridge> with unique i mean, forever unique 15:12 < bridge> haha 15:12 < bridge> Mh I guess what you have currently constitutes that 15:12 < bridge> could work maybe 15:12 < bridge> saves you few hashmap lookups 15:12 < bridge> Yeah 15:13 < bridge> i guess i could first start and abstract away the hashmap i have to also allow grids 15:13 < bridge> and see how well it performs 15:13 < bridge> Anyway, if there is nothing to squeeze out there, sadly the next step seems to be looking for very specific optimizations like cache behaviour, vectorization or maybe even parallelization 15:14 < bridge> If you can come up with a cheap way to split the map into islands, you can have a thread calculating collision within that island of tees much cheaper 15:14 < bridge> If you can come up with a cheap way to split the map into islands, you can have a thread calculating collision within that island of tees at the same time as all other islands 15:14 < bridge> yep you are right. sadly parallization won't happen, bcs i want to stay single threaded on WASM. 15:14 < bridge> 15:14 < bridge> but vectorization would be a very interesting one, depends on how well the compiler does it already anyway 15:14 < bridge> Also, how often do we use distance between tees? 15:15 < bridge> i think in the average case we do it 2 times (plus another one for when the tee is hooking) 15:15 < bridge> and entities like pickups also do it 15:16 < bridge> but in the flamegraph they are not of interest 15:16 < bridge> p<->p is what costs the money here 15:16 < bridge> Yeah, I guess remembering that isn't very useful then 15:20 < bridge> Oh btw, if you ever want to google around this stuff. When I was first looking around I learned that the hashmap/grid thing we were talking about is called the "broad-phase" and the secondary costly check is the "narrow-phase" 15:20 < bridge> Makes it much easier to google around for resources 15:20 < bridge> ty 15:21 < bridge> Another thing, I don't know if you do this already somewhere else but are you running collision per team? 15:22 < bridge> yes 15:23 < bridge> teams are called stages in ddpg 15:23 < bridge> 15:23 < bridge> a stage has a completely new unrelated world 15:23 < bridge> so there arent any hacks in the gamecore with team checks 15:23 < bridge> Nice 15:23 < bridge> My ddnet7 implementation also had this allowing multiple instances of `CGame 15:23 < bridge> My ddnet7 implementation also had this allowing multiple instances of `CGameWorld` 15:23 < bridge> indeed, but that makes it even worse for the grid approach :lol: 15:24 < bridge> 134MB * 64 teams 15:24 < bridge> lmao 15:24 < bridge> ah neat 15:25 < bridge> Mh, that is a bad side effect yeah 15:30 < bridge> yay 15:30 < bridge> 128 lobbies playing ctf 15:31 < bridge> on same map 15:31 < bridge> :brownbear: 15:35 < bridge> How about spatial hashing instead of a uniform grid? I never experimented with it but it should also be O(n) 15:37 < bridge> spatial hashing should work well 15:38 < bridge> and it would handle our maps being unbounded properly aswell 15:40 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274724688429322313/GVNfsdnWQAA6meR.png?ex=66c34b60&is=66c1f9e0&hm=d6c10c152de0f9cfad6ef9df7aa405d30e65cb20f594f2ea39fd191ff6052421& 15:57 < bridge> @learath2 ok finished grid impl. 15:57 < bridge> 15:57 < bridge> results are insane ..... insanely depressing xD 15:57 < bridge> 15:57 < bridge> 76 t/s vs 77 t/s 15:57 < bridge> for 2048 tees 15:57 < bridge> 15:57 < bridge> ran it 3 times 15:58 < bridge> and the 1 tick is in the margin of error 15:58 < bridge> i ran it few times again now, and saw 77 ticks too 15:59 < bridge> according to flamegraph it used 0.44% of total time for hashmap and 0.3% with a vec 16:00 < bridge> so at least on paper there is a minimal improvement xD 16:02 < bridge> for 64 tees it's more obvious: 16:02 < bridge> 16800 t/s vs 15400 t/s 16:11 < bridge> dam 16:11 < bridge> Spatial hashing next 16:12 < bridge> spatial wont be faster than a vec access 16:14 < bridge> how do i fix this error with wireshark dissector? the dll file is correctly in that folder 16:14 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274733177746751489/image.png?ex=66c35348&is=66c201c8&hm=6db721dfdcbd84a0691633d34d09e8c5d1f000aeded8ac7026695eaeb7b6ef64& 16:14 < bridge> wireshark verison 4.2.6 x64 16:14 < bridge> wireshark verison 4.2.6 x64 on windows 16:14 < bridge> downgrade your Wireshark 16:15 < bridge> to which version? 16:15 < bridge> i think i should simply map a map where they cant stack so heavily.. tried a map where they have space to fall down: 16:15 < bridge> 16:15 < bridge> still stacks so fast 16:15 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274733376804229164/image.png?ex=66c35378&is=66c201f8&hm=368fac0b0d7c01d90b072b2bb04d411aaf448674556e2018a66e0520ed235267& 16:15 < bridge> 4.0 maybe 16:15 < bridge> and stacking is alwaysy evil 😄 16:15 < bridge> wtf 16:15 < bridge> that are only 500 tees 16:15 < bridge> is that your rust version of teeworlds ? 16:16 < bridge> that is dd-rs-pg-next 16:16 < bridge> RustRustNet 16:16 < bridge> 😄 16:16 < bridge> Well yeah this isn't testing the average case tbf 16:16 < bridge> is it fine with less max clients ? 16:16 < bridge> it's fine with 500 16:16 < bridge> but not with 2000 xd 16:17 < bridge> Even at 500 tees it's way more than fine, we are just looking whether it can get better so he can have 4 billion tees 16:17 < bridge> oh that's shame 16:17 < bridge> mmorpg teeworlds comes 16:17 < bridge> yeah he's always trying change impossible to possible 16:18 < bridge> when it's gonna show up 16:19 < bridge> 4.0.16 doesnt work, also the readme uses 4.2 since its in their folder name 16:20 < bridge> lmao, they stack so hard, that they fly in the air 16:20 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274734608478507140/image.png?ex=66c3549e&is=66c2031e&hm=50990b15549c7d5b0b244b241b53a9b85ed6e5ab1032093d5da94f204b3940dc& 16:20 < bridge> they stacking like infinity or they find their way to be seprate from each other ? 16:20 < bridge> on what game engine this game was made ?? 16:21 < bridge> do you need 200x200 map with everything being spawn 16:21 < bridge> I have 4.0.14 and it's fine for me 16:21 < bridge> yeah i try more spawns now 16:23 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274735420160213094/jupjop.map?ex=66c3555f&is=66c203df&hm=b1108565527008f6b28987f84adf0da0228fbf17a115a398f1530e357f1984ac& 16:23 < bridge> jupjop.jap 16:24 < bridge> I wonder if a quick bounding box cull would make it better or worse, maybe just on the x axis like the sort and sweep algorithm 16:24 < bridge> map extension name decided 16:24 < bridge> It would avoid some floating point math calculating the distance between tees 16:24 < bridge> i dont have spawn clamp xD 16:24 < bridge> it's time to add 16:24 < bridge> the evaluation of the spawn position already takes long i think xD 16:25 < bridge> isn't it just random currently 16:25 < bridge> 50 dummies and it alread feels bad xD 16:25 < bridge> in vanilla it's furthest away afaik 16:25 < bridge> that's what i am doing at least 16:25 < bridge> nah i mean in ddpg 16:25 < bridge> not random 16:25 < bridge> oh you did implement it 16:25 < bridge> wait ill send fixed one 16:26 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274736224262684763/jupjop.map?ex=66c3561f&is=66c2049f&hm=5805f22dd54ed2fdcd86c9a0affb287feca7ce14173ded24c3ea12fd338bc8ec& 16:26 < bridge> why tf it has different size 16:26 < bridge> ah compression 16:27 < bridge> :nouis: 16:27 < bridge> i test in few mins, gotta go afk really quick 16:28 < bridge> same thing 4.0.14, idk whats wrong 16:29 < bridge> then no idea sorry 16:30 < bridge> could you upload your dissector .dll? 16:31 < bridge> you want teeworlds dissector right ? 16:31 < bridge> yea 16:31 < bridge> 16:32 < bridge> check DM 16:33 < bridge> works Xd 16:33 < bridge> works XD 16:33 < bridge> idk whats up i did what readme told me 16:33 < bridge> ty 16:33 < bridge> yw 16:50 < bridge> Why miniupnpc not included into ddnet-libs? 16:52 < bridge> <0xdeen> Doesn't seem important 16:52 < bridge> <0xdeen> I'm not a fan of the whole idea of upnp 16:52 < bridge> falling down is really evil xD 16:52 < bridge> it then has to run the spawn over 40k tiles again 16:53 < bridge> You make windows users suffer :jokerge:. I like that 16:53 < bridge> Last time I tried the ddnet server upnp support (on Windows) it didn't work, could never find the upnp gateway 16:57 < bridge> I feel bad asking this, but did you enable it in router and windows settings? :heheehee: 16:58 < bridge> yeah, the upnp gateway appears in the windows network device overview, so it should be enabled 16:58 < bridge> Okay, maybe it's broken in its core 16:58 < bridge> Today I first time in my life met guy who mentioned upnp in ddnet 16:59 < bridge> maybe because I have different network adapters because of VM and VPN and the gateway is not on the main one 16:59 < bridge> i should implement zooming :think_bot: . 16:59 < bridge> 16:59 < bridge> runs quite ok with 2300 dummies.. fps are low, but it can still keep up with tick updates 16:59 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274744500606210212/image.png?ex=66c35dd4&is=66c20c54&hm=9ddedf1b799f5ed8a5260ee17ac082845efb17648dea55d3ffc2e2244bc77717& 16:59 < bridge> @gerdoe i went with a bowl instead xD 16:59 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274744533204078632/image.png?ex=66c35ddc&is=66c20c5c&hm=75be14c33386795c0f431cd6fd8fa62b2068c8b7d4b5c6f0ca66b4720e6e93f7& 17:01 < bridge> O, I didn't follow developer discussions for some time, what's going on, maybe ddnet would be able to finally display a lot of characters, so mods won't mess up with snapping :poggers2: 17:01 < bridge> Or it's \:justatest\: for fps test 17:02 < bridge> :Zzz_7062057890308424505: 17:02 < bridge> The chat was about the collision algorithm. Rendering that many tees hasn't really been an issue 17:02 < bridge> well it's a different client, not ddnet 17:03 < bridge> Make a pr "refactor: rewrote the client in rust" 17:04 < bridge> yeah 17:04 < bridge> xd 17:04 < bridge> It was an issue in few mods I've been helping with, developers would program some weird algoths to prioritize some clients rendering(snapping) over others not not hit the limit :okSanya: 17:05 < bridge> ddnet-rs :Clueless: 17:05 < bridge> 😏 17:05 < bridge> Rendering and snapping are different. The snap issue is because we just have a hard limit to the amount of tees that can be snapped 17:06 < bridge> If you patch the client and the server to just send 256 tees, it would all work 17:06 < bridge> guys, who knows why I can’t apply to be a moderator? The button to publish an application is simply not available for me, does anyone know what to do? 17:06 < bridge> The O(n^2) collision algorithm would start to buckle though as that’s about where it starts getting too slow to be done in time for the tick 17:07 < bridge> Why there should be one particular limit to it, maybe if client could configure what amount he wants to see and send it to server, or just straight up not render them at all... 17:08 < bridge> put solo tile xd 17:08 < bridge> n^2 where n is number of tees? 17:09 < bridge> hollow purple 17:09 < bridge> https://tenor.com/view/gojo-gojo-satoru-hollow-purple-sukuna-mahoraga-gif-13503454303453550028 17:09 < bridge> Btw did someone ever copied the minecraft thing where TPS would go lower and take more time to process events, would look goofy I think 17:10 < bridge> ppl will abuse it to get 1 tps so they can tas for real 17:11 < bridge> You're late, submissions are over 17:12 < bridge> Sounds fine to me :Clueless: 17:13 < bridge> yes 17:14 < bridge> not implemented yet xddd 17:26 < bridge> x3 17:26 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274751232962990121/image.png?ex=66c36419&is=66c21299&hm=9b877279f5564455bb03fd1fd146278de54658e1d474c7c920b68da0790b8ee8& 17:30 < bridge> Stop right there ✋. That action is illegal in DD state 🛑. Please step away from your keyboard and do not try to resist while our officers approach you 🚑👮 17:37 < bridge> Automod seems to be misbehaving 17:37 < bridge> 7k now 17:39 < bridge> @ e v e r y o n e 17:40 < bridge> @0xdeen use @ e v e r y o n e in #announcements for RUS3 or set welcome message (or MOTD) on RUS server for it 17:40 < bridge> we need more propaganda for donations) 18:16 < bridge> @animepdf join mlife 18:16 < bridge> <0xdeen> Will try announcements once per hour for now 18:17 < bridge> <0xdeen> First response I got so far was "Give me root access for 100 Rubles" 😄 18:32 < bridge> in Russian language?) 18:56 < bridge> Lol 19:35 < bridge> <0xdeen> yes 20:46 < bridge> @0xdeen can you only Take rubles because of rus Server hosting shenanigans or could people donate in € ? 20:47 < bridge> Ah nvm didnt See the First Message 22:13 < bridge> That's kinda pointless and cluttered, no? 22:13 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274823464481718444/image.png?ex=66c3a75f&is=66c255df&hm=c4d36b9dc0fa6686876170b28057b027781293353c63dfba9749f78b8f1e35ca& 22:21 < bridge> has anyone checked if ddos is made much worse by the server incorrectly assuming that all clients are supposed to be in ``CClient::SNAPRATE_RECOVER``. The server never checks if the missing ack tick is caused by the client or the server. I have no way to simulate ddos conditions so idk if it actually happens. But it might be good to have a check if all connected played are in ``CClient::SNAPRATE_RECOVER`` then maybe it's not a good idea to keep them 22:21 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1274825416921710757/image.png?ex=66c3a930&is=66c257b0&hm=ecc97ca8f0af946c0e4c27993d9712cf145053def6e3202a16e25d33f8d66a26& 22:29 < bridge> need clan tags 22:29 < bridge> when we get accrs 22:30 < bridge> [WLY] bumso56 22:55 < bridge> looks bad 23:36 < bridge> anyone who can test? 23:50 < bridge> keepin' deen busy with cent donations. that's the reals ddos. 23:50 < bridge> keepin' deen busy with cent donations. that's the real ddos.