02:08 < bridge> <zhn> im visiting heinrich's archive quite often though
02:08 < bridge> <zhn> although it timeouts me everytime xd
02:12 < bridge> <heinrich5991> timeout?
02:22 < bridge> <zhn> ye
02:22 < bridge> <zhn> > Connection timed out
02:22 < bridge> <zhn> everytime
02:22 < bridge> <zhn> i can't access it both from mobile and home network
02:22 < bridge> <zhn> using vpn for tis
02:22 < bridge> <zhn> using vpn for this
02:23 < bridge> <zhn> here
02:24 < bridge> <zhn> does it use cloudflare or anything that can filter me out huh
02:26 < bridge> <zhn> ```* Host heinrich5991.de:443 was resolved.
02:26 < bridge> <zhn> * IPv6: (none)
02:26 < bridge> <zhn> * IPv4: 46.38.237.221
02:26 < bridge> <zhn> *   Trying 46.38.237.221:443...
02:26 < bridge> <zhn> * connect to 46.38.237.221 port 443 from 192.168.1.38 port 44726 failed: Connection timed out
02:26 < bridge> <zhn> * Failed to connect to heinrich5991.de port 443 after 133678 ms: Could not connect to server
02:26 < bridge> <zhn> * closing connection #0
02:26 < bridge> <zhn> curl: (28) Failed to connect to heinrich5991.de port 443 after 133678 ms: Could not connect to server```
02:26 < bridge> <zhn> `curl -v4 https://heinrich5991.de/` once again
04:43 < bridge> <zhn> imagine servers that change their color every second
04:43 < bridge> <zhn> :justatest:
05:16 < bridge> <chillerdragon> That would require the master server and the clients to also refresh every second to be visible to the end user
06:29 < bridge> <sedonya> gm
09:57 < bridge> <milkeeycat> the time has come for gruvbox period in my life
09:57 < bridge> <milkeeycat> https://cdn.discordapp.com/attachments/293493549758939136/1274275775562121247/image.png?ex=66c1a94b&is=66c057cb&hm=2853b095095245ec0c1d0b6bd182338b763184b410e027191efb24b5fc5df0a9&
12:15 < bridge> <heinrich5991> no cloudflare
13:02 < bridge> <zhn> master server updates its state on every change info request, doesnt it?
13:03 < bridge> <zhn> so how can it happen xd
14:03 < bridge> <zinssi> https://cdn.discordapp.com/attachments/293493549758939136/1274337769778446356/IMG_9421.jpg?ex=66c1e308&is=66c09188&hm=89518d6f182c854797490c02955a3a6e65c034d1dc0664ad1c6719a036fea643&
14:03 < bridge> <zinssi> why is that  happening i get black screen and this error and the game close
14:04 < bridge> <fokkonaut> @jupeyy_keks
14:04 < ws-client> <ChillerDragon> @zhn idk how the master works but yes i assume the master has the up to date version. But the client is not spam requesting the entire servers.json fast enough to see blinking colors
14:05 < ws-client> <ChillerDragon> you would have to manually reload the server list
14:06 < bridge> <Jupstar ✪> mid game or when?
14:06 < bridge> <Jupstar ✪> 
14:06 < bridge> <Jupstar ✪> usually this means your GPU has not enough energy, or isn't properly put into the motherboard
14:06 < bridge> <Jupstar ✪> or it's caused outside of ddnet
14:07 < bridge> <zinssi> mid game yes
14:07 < bridge> <zinssi> but it only happens in chill
14:07 < bridge> <zinssi> if i play gores it doenst happen
14:07 < bridge> <Jupstar ✪> any custom assets?
14:07 < bridge> <zinssi> and only in this game if i play apex or somethings else it doenst happen
14:07 < bridge> <fokkonaut> can the entities be corrupted?
14:08 < bridge> <zinssi> idk just downloaded a few
14:08 < bridge> <zhn> it can be distracting anyway
14:08 < bridge> <Jupstar ✪> no i just want to make sure that it's not some hidden error bcs of out of memory  that windows just kills it or smth
14:09 < bridge> <Jupstar ✪> and does it always crash when you at that map?
14:09 < bridge> <Jupstar ✪> 
14:09 < bridge> <Jupstar ✪> like 100%
14:09 < bridge> <Jupstar ✪> not random
14:09 < bridge> <zinssi> yes only at that map
14:09 < ws-client> <ChillerDragon> its fat map
14:09 < bridge> <Jupstar ✪> that's not the question
14:09 < bridge> <Jupstar ✪> does it always crash at the same spot
14:09 < bridge> <zinssi> not at the same spot jsut random
14:10 < bridge> <Jupstar ✪> mhh, if you want, try to use a clean ddnet, and see if it crashes there too
14:11 < bridge> <Jupstar ✪> also try to limit fps
14:11 < bridge> <zinssi> manchmal wenn mein game abstürtzt dann is so so krass das ich eine fehlermeldung von windowns bekomme wo dieser blaue bildschirm ist ich dneke du weißt was ich meine und dann startet sich mein pc neu
14:12 < bridge> <zinssi> Sometimes when my game crashes it's so bad that I get an error message from Windows where this blue screen is, I think you know what I mean and then my PC restarts
14:12 < bridge> <Jupstar ✪> ok but that just confirms that it's a problem with your setup
14:12 < bridge> <Jupstar ✪> a game cannot crash windows to bluescreen
14:12 < bridge> <Jupstar ✪> (in theory)
14:13 < bridge> <zinssi> it happens on steam ddnet and ddnet in internet download
14:13 < bridge> <Jupstar ✪> try to open your pc, clean it from dust
14:13 < bridge> <Jupstar ✪> 
14:13 < bridge> <Jupstar ✪> unplug your GPU
14:13 < bridge> <zinssi> and only fokko map no other map no other game
14:13 < bridge> <Jupstar ✪> clean all contacts
14:13 < bridge> <Jupstar ✪> put it in again
14:13 < bridge> <zinssi> it must be ddnet problem
14:14 < bridge> <zinssi> okay i do
14:14 < bridge> <Jupstar ✪> again, a game cannot cause a bluescreen
14:14 < bridge> <itube.> he wont clean the contacts he will detroy them
14:14 < bridge> <avolicious> I tried to run ChillerDragons #8751 but I do get
14:14 < bridge> <avolicious> 
14:14 < bridge> <avolicious> ```
14:14 < bridge> <avolicious> Traceback (most recent call last):
14:14 < bridge> <avolicious>   File "/twtools/./grass.py", line 7, in <module>
14:14 < bridge> <avolicious>     from twmap import Map
14:14 < bridge> <avolicious>   File "/.local/lib/python3.9/site-packages/twmap/__init__.py", line 2, in <module>
14:14 < bridge> <avolicious>     from .map import Map, Info
14:14 < bridge> <avolicious> ModuleNotFoundError: No module named 'twmap.map'
14:14 < bridge> <avolicious> ```
14:14 < bridge> <avolicious> 
14:14 < bridge> <avolicious> anyone else had this problem before?
14:14 < bridge> <DDNet> https://github.com/ddnet/ddnet/pull/8751
14:15 < bridge> <heinrich5991> @patiga
14:15 < bridge> <patiga> did you install the python module today or yesterday?
14:15 < bridge> <avolicious> today
14:15 < bridge> <avolicious> 15 minutes ago
14:16 < ws-client> <ChillerDragon> oh no did i break it?
14:16 < bridge> <patiga> looks like the typing stuff broke it in some way
14:16 < ws-client> <ChillerDragon> python infrastructure is so complicated
14:16 < bridge> <cyberfrighter> when is there gonna be .7 skin saving
14:17 < bridge> <patiga> @avolicious for a quick fix, you could download the twmap version 0.5.0 with pip
14:17 < ws-client> <ChillerDragon> or ``:>/.local/lib/python3.9/site-packages/twmap/__init__.py`` <:justatest:572499997178986510>
14:17 < bridge> <patiga> `pip install --force-reinstall -v "twmap==0.5.0"`
14:18 < ws-client> <ChillerDragon> so it includes the types instead of the .so?
14:18 < ws-client> <ChillerDragon> hmm
14:20 < ws-client> <ChillerDragon> https://zillyhuhn.com/cs/.1723897219.png
14:20 < ws-client> <ChillerDragon> watafak is a abi3.so
14:21 < ws-client> <ChillerDragon> it worked in my local install hmm
14:22 < bridge> <avolicious> ```
14:22 < bridge> <avolicious> Map - In Image at index 3 -> Image 'fadeout' is not a valid external image for DDNet06
14:22 < bridge> <avolicious> Map - In Image at index 4 -> Image 'entities' is not a valid external image for DDNet06
14:22 < bridge> <avolicious> Map - In Image at index 3 -> Image 'ddnet_tiles' is not a valid external image for DDNet06
14:22 < bridge> <avolicious> Map - In Group at index 1 -> In Layer at index 0 -> In Quad at index 0 -> Invalid envelope index 0 for a map with 6 envelopes
14:22 < bridge> <avolicious> Map - In Envelope at index 114 -> In EnvPoint at index 0 -> Value 'time stamp' (-41) must not be negative
14:22 < bridge> <avolicious> Map from Datafile - Layer error at index 11: Quads data provides a different amount of quads than announced
14:22 < bridge> <avolicious> Map - In Image at index 1 -> Image 'basic_freeze' is not a valid external image for DDNet06
14:22 < bridge> <avolicious> Map - In Image at index 5 -> Name '|font.png' should be sanitized, for example: font.png
14:22 < bridge> <avolicious> Map - In Image at index 5 -> Image 'desert_mountains_new_foreground' is not a valid external image for DDNet06
14:23 < bridge> <avolicious> Map - In Image at index 8 -> Image 'q-aip-gores' is not a valid external image for DDNet06
14:23 < bridge> <avolicious> Map - In Image at index 8 -> Image 'q-aip-gores' is not a valid external image for DDNet06
14:23 < bridge> <avolicious> Map - In Image at index 8 -> Image 'round-tiles' is not a valid external image for DDNet06
14:23 < bridge> <avolicious> Map - In Image at index 1 -> Image 'ddnet_tiles' is not a valid external image for DDNet06
14:23 < bridge> <avolicious> Map from Datafile - Image error at index 0: The data index is negative (-1)
14:23 < bridge> <avolicious> Map - In Image at index 0 -> Image 'Sidescroller' is not a valid external image for DDNet06
14:23 < bridge> <avolicious> Map from Datafile - Layer error at index 4: Optional index 'position envelope' (-182122) is neither -1 or in its u16 range
14:23 < bridge> <avolicious> Map - In Image at index 2 -> Image 'basic_freeze' is not a valid external image for DDNet06
14:23 < bridge> <avolicious> Map - In Image at index 5 -> Image 'ddmax-freeze' is not a valid external image for DDNet06
14:23 < bridge> <avolicious> Map - In Image at index 6 -> Image 'light' is not a valid external image for DDNet06
14:23 < bridge> <avolicious> Map - In Image at index 1 -> Image 'ddnet_tiles' is not a valid external image for DDNet06
14:23 < bridge> <avolicious> ```
14:23 < bridge> <avolicious> ```
14:23 < bridge> <avolicious> Map - In Image at index 8 -> Image 'round-tiles' is not a valid external image for DDNet06
14:23 < bridge> <avolicious> Map from Datafile - EnvPoints error at index 0: Curve type bezier, but no bezier data is available
14:23 < bridge> <avolicious> ```
14:23 < bridge> <avolicious> So your grass thingy should be safe 😄
14:24 < ws-client> <ChillerDragon> kog maps always have been a bit messy hehe
14:25 < bridge> <patiga> are those all errors for all kog maps? I would've expected many more
14:25 < bridge> <avolicious> This is all
14:25 < bridge> <Jupstar ✪> @zinssi ping me if you tried and it didn't work, i am curious about it 😄
14:25 < bridge> <avolicious> Atleast with the current 0.6 maps
14:25 < bridge> <patiga> nice
14:25 < bridge> <avolicious> I can run it against 0.7 maps too if you want
14:25 < bridge> <patiga> would be interesting :)
14:27 < ws-client> <ChillerDragon> 0.7 maps are the same with the embed all tiles script applied i assume
14:27 < bridge> <avolicious> This is the 0.7 output
14:27 < bridge> <avolicious> 
14:27 < bridge> <avolicious> ```
14:27 < bridge> <avolicious> Map - In Image at index 8 -> Image 'round-tiles' is not a valid external image for DDNet06
14:27 < bridge> <avolicious> Datafile parsing - Not enough bytes left
14:27 < bridge> <avolicious> Map - In Image at index 1 -> Image 'entities' is not a valid external image for DDNet06
14:27 < bridge> <avolicious> Map from Datafile - Version error: Unsupported version 12580, supported are versions from 1 up to 1
14:27 < bridge> <avolicious> Map from Datafile - Version error: Unsupported version 12580, supported are versions from 1 up to 1
14:27 < bridge> <avolicious> Map from Datafile - Version error: Unsupported version 16594, supported are versions from 1 up to 1
14:27 < bridge> <avolicious> Map from Datafile - Version error: Unsupported version 15972, supported are versions from 1 up to 1
14:27 < bridge> <avolicious> Map from Datafile - Version error: Unsupported version 16594, supported are versions from 1 up to 1
14:27 < bridge> <avolicious> Map from Datafile - Version error: Unsupported version 15972, supported are versions from 1 up to 1
14:28 < bridge> <avolicious> Datafile parsing - Not enough bytes left
14:28 < bridge> <avolicious> Datafile parsing - Not enough bytes left
14:28 < bridge> <avolicious> Map from Datafile - EnvPoints error at index 0: Curve type bezier, but no bezier data is available
14:28 < bridge> <avolicious> Map - In Image at index 3 -> Image 'fadeout' is not a valid external image for DDNet06
14:28 < bridge> <avolicious> Map - In Image at index 4 -> Image 'entities' is not a valid external image for DDNet06
14:28 < bridge> <avolicious> Map - In Image at index 3 -> Image 'ddnet_tiles' is not a valid external image for DDNet06
14:28 < bridge> <avolicious> Datafile parsing - Not enough bytes left
14:28 < bridge> <avolicious> Map - In Group at index 1 -> In Layer at index 0 -> In Quad at index 0 -> Invalid envelope index 0 for a map with 6 envelopes
14:28 < bridge> <avolicious> Datafile parsing - Not enough bytes left
14:28 < bridge> <avolicious> Datafile parsing - Not enough bytes left
14:28 < bridge> <avolicious> Datafile parsing - Not enough bytes left
14:28 < bridge> <avolicious> Map - In Envelope at index 114 -> In EnvPoint at index 0 -> Value 'time stamp' (-41) must not be negative
14:28 < bridge> <avolicious> ```
14:28 < bridge> <avolicious> ```
14:28 < bridge> <avolicious> Map from Datafile - Layer error at index 11: Quads data provides a different amount of quads than announced
14:28 < bridge> <avolicious> Map - In Image at index 1 -> Image 'basic_freeze' is not a valid external image for DDNet06
14:28 < bridge> <avolicious> Datafile parsing - Not enough bytes left
14:28 < bridge> <avolicious> Map - In Image at index 5 -> Name '|font.png' should be sanitized, for example: font.png
14:28 < bridge> <avolicious> Map - In Image at index 5 -> Image 'desert_mountains_new_foreground' is not a valid external image for DDNet06
14:28 < bridge> <avolicious> Map - In Image at index 8 -> Image 'q-aip-gores' is not a valid external image for DDNet06
14:28 < bridge> <avolicious> Map - In Image at index 8 -> Image 'q-aip-gores' is not a valid external image for DDNet06
14:28 < bridge> <avolicious> Map - In Image at index 8 -> Image 'round-tiles' is not a valid external image for DDNet06
14:28 < bridge> <avolicious> Map - In Image at index 1 -> Image 'ddnet_tiles' is not a valid external image for DDNet06
14:28 < bridge> <patiga> @avolicious once the 0.6.0 version is fixed, it will go through all maps much faster, you can expect a speedup between x2.5 and x3 :D
14:28 < bridge> <avolicious> But I guess its because we use an old version of convert_map?
14:28 < bridge> <patiga> some of those errors look cursed
14:29 < bridge> <patiga> I hope that is the issue 😅
14:29 < ws-client> <ChillerDragon> so the old working version had this https://zillyhuhn.com/cs/.1723897734.png
14:29 < ws-client> <ChillerDragon> which is now overwritten by https://gitlab.com/Patiga/twmap-py/-/blob/master/twmap/__init__.py?ref_type=heads
14:29 < bridge> <patiga> that is only for windows I think, its a abstract interface for python version 3, which packages can use to be compatible with all 3.x versions
14:30 < ws-client> <ChillerDragon> if i nuke the __init__.py in the old version it breaks for me on debian with a python3 venv
14:31 < ws-client> <ChillerDragon> or did you reply to abi3.so
14:31 < bridge> <patiga> abi3.so
14:33 < ws-client> <ChillerDragon> yea not sure how to fully test this. How hard is it to setup the package thing you do?
14:33 < bridge> <patiga> I use maturin https://github.com/PyO3/maturin
14:34 < bridge> <patiga> @avolicious are you on windows or linux?
14:34 < bridge> <avolicious> linux
14:35 < bridge> <patiga> ChillerDragon: looks like `maturin develop` is what you want, or `maturin build`
14:35 < ws-client> <ChillerDragon> no tokens needed?
14:35 < bridge> <patiga> no, you can do it locally
14:35 < ws-client> <ChillerDragon> ah nice
14:36 < bridge> <patiga> https://github.com/PyO3/maturin?#usage
14:37 < bridge> <patiga> maturin is in the arch package repos, you can also install it with pip
15:00 < ws-client> <ChillerDragon> yea ``maturin develop`` just worked but the whole thing is so annoying to work with i will rq for now sorry
15:01 < bridge> <patiga> unlucky, what part of it is annoying tho? maturin or the typing stuff?
15:01 < ws-client> <ChillerDragon> maybe a external ``twmap-stubs`` package would be cleaner not sure
15:01 < ws-client> <ChillerDragon> @patiga the python part xd
15:01 < ws-client> <ChillerDragon> its just so many options for everything
15:01 < ws-client> <ChillerDragon> fix one break the other
15:01 < bridge> <patiga> sounds hella annoying
15:02 < ws-client> <ChillerDragon> i never know if it picks stuff from my system install or from the local maturin install or from the local folder because im in the twmap directory and the files are there
15:03 < ws-client> <ChillerDragon> my lsp picks up types different than mypy
15:03 < ws-client> <ChillerDragon> when the python runtime works the type hints dont
15:04 < bridge> <patiga> I typically ensure I have no system install of twmap, and in the twmap directory it can't take the local compiled thing unless you symlink it from the target directory
15:04 < ws-client> <ChillerDragon> i had some setup that worked for everything by installing the .so and the .pyi files into python path manually xd and hoped if maturin packages it it will also just work
15:04 < bridge> <patiga> so that the twmap must be from the virtual env
15:05 < ws-client> <ChillerDragon> ye so i gotta break the works for me setup which lets me run and get type hints globally currently
15:05 < ws-client> <ChillerDragon> too late for such stunts
15:06 < ws-client> <ChillerDragon> this will probably take me some time I would recommend deleting the twmap/ directory and doing a release that works
15:07 < ws-client> <ChillerDragon> If i had known that i dont need a token for maturin i would have tested it my self. Sorry everything broke :c 
15:08 < bridge> <patiga> np, I'll dabble a little as well before I revert the typing
15:08 < bridge> <patiga> coz proper type hints would really be amazing
15:09 < ws-client> <ChillerDragon> oh boi they are
15:09 < ws-client> <ChillerDragon> it fully replaced the docs for me
15:09 < ws-client> <ChillerDragon> im 10x map scripter now
15:54 < bridge> <Jupstar ✪> @patiga ever heard of https://docs.rs/wgpu/latest/wgpu/enum.BufferBindingType.html#variant.Storage
15:54 < bridge> <patiga> heard of yea, used it no
15:54 < bridge> <Jupstar ✪> aren't those simply shader buffer storages?
15:54 < bridge> <Jupstar ✪> aren't they the perfect use case for twgpu actually
15:54 < bridge> <patiga> how so?
15:55 < bridge> <patiga> I think they are in particular for writing stuff from the shader
15:55 < bridge> <patiga> for compute stuff
15:55 < bridge> <Jupstar ✪> because you simply want 2 bytes in an array.
15:55 < bridge> <Jupstar ✪> 
15:55 < bridge> <Jupstar ✪> and they have no limit like textures
15:55 < bridge> <Jupstar ✪> they can be used readonly
15:55 < bridge> <patiga> hm that does sound appealing
15:56 < bridge> <patiga> any downside? o.o
15:56 < bridge> <Jupstar ✪> i already thought about using them a while ago, but they are opengl 4.3 core:
15:56 < bridge> <Jupstar ✪> https://www.khronos.org/opengl/wiki/Shader_Storage_Buffer_Object
15:56 < bridge> <Jupstar ✪> i am surprised wgpu has them
15:56 < bridge> <Jupstar ✪> i thought they are opengl 3.3 compatible 😄
15:56 < bridge> <patiga> sometimes with workarounds
16:00 < bridge> <patiga> the only other change which this requires it telling the shader the width of the tilemap, to get from x, y to the index
16:00 < bridge> <patiga> but that should ofc not be an issue
16:21 < bridge> <ryozuki> https://cdn.discordapp.com/attachments/293493549758939136/1274372591670399018/20240817_162128.jpg?ex=66c20376&is=66c0b1f6&hm=7e08225f49079b6f21a6e7b941fc598618258fd9cf0fc217bac95e743076c0f7&
16:30 < bridge> <sans._.> I'm trying to figure out where does the community data come from here (<https://info.ddnet.org/info>)
16:30 < bridge> <sans._.> 
16:30 < bridge> <sans._.> But I don't see anything in the [info.py](<https://github.com/ddnet/ddnet-scripts/blob/be9ac08514ebb183c835f501d7c4bc0b8e23c61c/servers/scripts/info.py>) file on github, does someone know what's going on?
16:30 < bridge> <sans._.> https://cdn.discordapp.com/attachments/293493549758939136/1274374856082718732/image.png?ex=66c20592&is=66c0b412&hm=b590d93937caf809d072fea4c0f51e380ba6076e911360457ed13dac1d034aa3&
16:35 < bridge> <murpi> The file was updated 2 years ago
16:36 < bridge> <sans._.> I don't see anything though
16:36 < bridge> <murpi> in other words, it's out of date to what we use right now
16:36 < bridge> <sans._.> ah
16:37 < bridge> <sans._.> When will it be updated?
16:37 < bridge> <murpi> ```
16:37 < bridge> <murpi>   try:
16:37 < bridge> <murpi>     with open(os.path.join(serversDir, 'generated/communities.json'), 'r', encoding='utf-8') as f:
16:37 < bridge> <murpi>       result["communities"] = json.load(f)
16:37 < bridge> <murpi>   except Exception as e:
16:37 < bridge> <murpi>     print(e)
16:37 < bridge> <murpi> 
16:37 < bridge> <murpi>   result["community-icons-download-url"] = "https://info.ddnet.org/icons"```
16:37 < bridge> <murpi> ```py
16:37 < bridge> <murpi>   try:
16:37 < bridge> <murpi>     with open(os.path.join(serversDir, 'generated/communities.json'), 'r', encoding='utf-8') as f:
16:37 < bridge> <murpi>       result["communities"] = json.load(f)
16:37 < bridge> <murpi>   except Exception as e:
16:37 < bridge> <murpi>     print(e)
16:37 < bridge> <murpi> 
16:37 < bridge> <murpi>   result["community-icons-download-url"] = "https://info.ddnet.org/icons"```
17:13 < bridge> <sans._.> By the way, what is the `has_finishes` key for?
17:13 < bridge> <sans._.> https://cdn.discordapp.com/attachments/293493549758939136/1274385559053271100/image.png?ex=66c20f8a&is=66c0be0a&hm=f21b71bb9e58f98b6309644d6a1747122fe70647b438777b4478129ca959004b&
17:17 < bridge> <zhn> to show shiny flag icon in server browser
17:25 < bridge> <sans._.> wdym
17:27 < bridge> <gumbatw> https://cdn.discordapp.com/attachments/293493549758939136/1274389141458522122/image.png?ex=66c212e0&is=66c0c160&hm=29b73f0f807e2da4a505e6f494a5486f5dbcebdd4f606d01959a7e8ace7d725a&
17:27 < bridge> <sans._.> Oh
17:28 < bridge> <sans._.> Then why doesnt kog have it to true? XD
17:48 < bridge> <patiga> ChillerDragon: https://gitlab.com/Patiga/twmap-py/-/tree/fix-types?ref_type=heads can you try this?
17:48 < bridge> <patiga> I merged all the .pyi files into one twmap.pyi, which appears to work
18:12 < bridge> <robyt3> We don't have a mechanism for KoG to provide their finishes to us yet
19:02 < bridge> <teero777> Yo im struggling to find the commit that fixes the demo keybinds. They were not working before if the ui was not on. does anyone remember?
19:05 < bridge> <robyt3> #8211, assuming you merged #8156 which added the bug
19:05 < bridge> <DDNet> https://github.com/ddnet/ddnet/pull/8211
19:05 < bridge> <DDNet> https://github.com/ddnet/ddnet/pull/8156
19:05 < bridge> <teero777> yes thank your :D
19:08 < bridge> <teero777> yes thank you :D
20:15 < bridge> <soulyvevo> thank god
20:15 < bridge> <soulyvevo> it looked kinda ugly and confusing
22:59 < bridge> <Jupstar ✪> my meme of the day
22:59 < bridge> <Jupstar ✪> https://cdn.discordapp.com/attachments/293493549758939136/1274472781719015498/image.png?ex=66c260c5&is=66c10f45&hm=91e812a8a6316b1f34d0f36a937e7c5839f22c000d2d76e2e6b068c6e601ef05&
22:59 < bridge> <Jupstar ✪> finally hit 2k tees without crashing
23:01 < bridge> <Jupstar ✪> stacks like these create massive worst cases for my mod tho. i think i could hit 2k players with kinda stable fps too
23:01 < bridge> <Jupstar ✪> https://cdn.discordapp.com/attachments/293493549758939136/1274473143670538240/image.png?ex=66c2611c&is=66c10f9c&hm=2ef834a648d334ba3da2bffbad02357b38e45252140d6f0261df8569e2db6a92&
23:05 < bridge> <meloƞ> guys i riced my windows!
23:05 < bridge> <meloƞ> https://cdn.discordapp.com/attachments/293493549758939136/1274474268713029683/image.png?ex=66c26228&is=66c110a8&hm=7c564e4323a5f802893658df9f73156c93e14a81d51c852b5a8f9b5bd975d343&
23:05 < bridge> <meloƞ> https://cdn.discordapp.com/attachments/293493549758939136/1274474269417410610/image.png?ex=66c26228&is=66c110a8&hm=63c913194d50243c5a7caa88f85f41dd24400e3a9749e8abb74e863720658d4b&
23:06 < bridge> <Jupstar ✪> with 1000 dummies connected it uses this amount of traffic
23:06 < bridge> <Jupstar ✪> https://cdn.discordapp.com/attachments/293493549758939136/1274474340007546900/image.png?ex=66c26239&is=66c110b9&hm=c5787d13a47cdf9efadd2ffbdafaad9e99987b3161f5199982183d06f0483033&
23:06 < bridge> <Jupstar ✪> looks kinda cool 😄
23:17 < bridge> <stepfunn> quick question
23:18 < bridge> <stepfunn> where do i find the preinstalled entities in the filesystem
23:18 < bridge> <stepfunn> because they are not stored in the assets folder
23:19 < bridge> <meloƞ> https://cdn.discordapp.com/attachments/293493549758939136/1274477779634749561/image.png?ex=66c2656d&is=66c113ed&hm=67673baf60c28e748ffa3639cb7e82d2aa433221ef823d924da67cdda8efad93&
23:19 < bridge> <meloƞ> cba to type that
23:19 < bridge> <meloƞ> :kekw:
23:19 < bridge> <Jupstar ✪> no
23:19 < bridge> <Jupstar ✪> data/editor/entities_clear
23:20 < bridge> <meloƞ> oh he said entities, thought he meant game
23:20 < bridge> <meloƞ> :xd:
23:20 < bridge> <Jupstar ✪> we have 2 paths even for game
23:20 < bridge> <Jupstar ✪> sucks but yeah nobody changed that yet xD
23:20 < bridge> <Jupstar ✪> we have data/game.png
23:21 < bridge> <meloƞ> aggresively ping roby!
23:21 < bridge> <Jupstar ✪> and the ones in assets
23:21 < bridge> <Jupstar ✪> but we break some 0.3 player config while changing that
23:21 < bridge> <Jupstar ✪> 😬
23:21 < bridge> <meloƞ> :kekw:
23:21 < bridge> <stepfunn> ok but there is the entities comfort
23:22 < bridge> <stepfunn> am i trippin or did i install those myself because i cant find them in my folder either
23:22 < bridge> <Jupstar ✪> they are preinstalled
23:22 < bridge> <stepfunn> ok so where do i find those
23:23 < bridge> <stepfunn> nvm found it
23:23 < bridge> <stepfunn> ddnet\data\assets\entities\comfort
23:24 < bridge> <cellegenrih> :bluestripe:  ofc
23:27 < bridge> <milkeeycat> windows detected, opinion rejected
23:27 < bridge> <meloƞ> hey, be happy i riced it
23:38 < bridge> <Bota> I cant start my game after updating graphic drivers
23:39 < bridge> <robyt3> Do you get any error messages or a crash dump in the `dumps` folder (if you use Windows)?
23:40 < bridge> <Bota> https://cdn.discordapp.com/attachments/293493549758939136/1274482897981669540/DDNet_win64-steam_crash_log_2024-08-17_23-36-56_14976_36825f51715569c77598a206dbaf0b3212982184.RTP?ex=66c26a31&is=66c118b1&hm=a5de86ce2429f0a1599f7b1e5e40b490760b79709847ce7e26cd5670ecc99129&
23:41 < bridge> <Jupstar ✪> pls tell me you use beta drivers or smth
23:41 < bridge> <Jupstar ✪> or some shitty overlays xD
23:42 < bridge> <robyt3> Just to make sure, did you reboot the system after updating the drivers?
23:43 < bridge> <Bota> amd-software-pro-edition-22.q4-win10-win11-nov15
23:43 < bridge> <Bota> amd_chipset_drivers_am4_am5
23:43 < bridge> <Bota> ye
23:43 < bridge> <Bota> i installed those 2
23:45 < bridge> <Jupstar ✪> from when should this be?
23:45 < bridge> <Jupstar ✪> 2022?
23:45 < bridge> <Jupstar ✪> q4
23:45 < bridge> <Jupstar ✪> nov15
23:45 < bridge> <Jupstar ✪> this cant be a recent driver xD
23:45 < bridge> <Jupstar ✪> what gpu do you have?
23:46 < bridge> <Bota> https://www.amd.com/de/support/downloads/drivers.html/graphics/radeon-rx/radeon-rx-6000-series/amd-radeon-rx-6800-xt.html
23:46 < bridge> <Bota> https://www.amd.com/de/support/downloads/drivers.html/processors/ryzen/ryzen-7000-series/amd-ryzen-9-7900x.html
23:46 < bridge> <Bota> I got Win11 downloads
23:46 < bridge> <Jupstar ✪> yeah
23:46 < bridge> <Jupstar ✪> but use the non-pro
23:46 < bridge> <Jupstar ✪> pro is only for like servers
23:46 < bridge> <robyt3> With symbols:
23:47 < bridge> <robyt3> ```
23:47 < bridge> <robyt3> vulkan-1.dll!vkDestroyDescriptorPool+0x47a87
23:47 < bridge> <robyt3> 0x00000001403331d1: CCommandProcessorFragment_Vulkan::PrepareFrame() at src/engine/client/backend/vulkan/backend_vulkan.cpp:2365
23:47 < bridge> <robyt3> 0x000000014034c2ec: CCommandProcessorFragment_Vulkan::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) at src/engine/client/backend/vulkan/backend_vulkan.cpp:6586
23:47 < bridge> <robyt3> 0x000000014032fa04: CCommandProcessorFragment_Vulkan::RunCommand(CCommandBuffer::SCommand const*) at src/engine/client/backend/vulkan/backend_vulkan.cpp:6490
23:47 < bridge> <robyt3> 0x000000014001a3c6: CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) at src/engine/client/backend_sdl.cpp:335
23:47 < bridge> <robyt3> 0x00000001400164bb: CGraphicsBackend_Threaded::ThreadFunc(void*) at src/engine/client/backend_sdl.cpp:65
23:47 < bridge> <robyt3> ```
23:47 < bridge> <Jupstar ✪> Adrenalin 24.7.1 (WHQL Recommended)
23:47 < bridge> <Jupstar ✪> Recommended
23:47 < bridge> <Bota> i didnt get Adrenalin
23:47 < bridge> <Jupstar ✪> https://cdn.discordapp.com/attachments/293493549758939136/1274484823221735477/image.png?ex=66c26bfc&is=66c11a7c&hm=3940399fe3425227d215e3cb1d5c84c8ad80efac414b9f9790163ef391923bb9&
23:47 < bridge> <Jupstar ✪> u picked the one below
23:48 < bridge> <Bota> I picked those 2 files
23:48 < bridge> <Jupstar ✪> yeah
23:48 < bridge> <Jupstar ✪> but why
23:48 < bridge> <Jupstar ✪> just pick the correct one
23:48 < bridge> <Jupstar ✪> https://drivers.amd.com/drivers/whql-amd-software-adrenalin-edition-24.7.1-win10-win11-july19-rdna.exe
23:49 < bridge> <Jupstar ✪> well doesnt work directly
23:49 < bridge> <Bota> i can try ig
23:49 < bridge> <Jupstar ✪> why do they even have that for customer gpus on their download page xD
23:50 < bridge> <Bota> Im almost certain that adrenalin will fix it. It says recommended bcs amd wants it
23:50 < bridge> <Jupstar ✪> yeah, most likely
23:50 < bridge> <Jupstar ✪> still weird design choice from amd
23:51 < bridge> <Bota> will not*
23:51 < bridge> <Jupstar ✪> ? xD
23:52 < bridge> <Jupstar ✪> https://cdn.discordapp.com/attachments/293493549758939136/1274485912688136243/image.png?ex=66c26d00&is=66c11b80&hm=3c44657895f96eeebbb481e5a7b76e560f5e93dc9eee77a6a8942447551f17f7&
23:52 < bridge> <Jupstar ✪> the pro drivers are ass old
23:52 < bridge> <Jupstar ✪> not even recommended
23:52 < bridge> <Jupstar ✪> simply dont use them
23:53 < bridge> <Jupstar ✪> @alex0006 i dunno if you didnt notice, but you don't have adrenalin edition
23:53 < bridge> <Jupstar ✪> ^
23:55 < bridge> <Bota> it helped. I didnt get it bcs i was scared to be forced to use their adrenalin software itself. i was able to just install drivers
23:56 < bridge> <Jupstar ✪> what's the problem with adrenalin?
23:56 < bridge> <Bota> its pure bloat
23:56 < bridge> <Jupstar ✪> just wondering
23:56 < bridge> <Jupstar ✪> mh ok
23:56 < bridge> <Jupstar ✪> it has an updater included
23:56 < bridge> <Jupstar ✪> but yeah your choice
23:57 < bridge> <Bota> I can start the game again, thanks