02:34 <+ws-client> > though imo it would be nice to have 02:34 <+ws-client> @patiga we had that. but heinrich asked me to remove it :c 05:48 <+bridge> Do we have some great ways to custom weapons image in mod? 05:48 <+bridge> :thonk: 05:50 <+bridge> I had tried to use skin, but as we know, Tee can't rotate 05:51 <+bridge> wdym 05:56 <+bridge> devs: should we disable voting in playground so players can't do fun votes and ban people for no reason 05:56 <+bridge> devs: nah leave it like this 05:56 <+bridge> also devs: do you want a spaghetti ? 05:56 <+bridge> lmao :V 05:58 <+bridge> people: in 2024 - 2025 should we increase player count from 64 to 128 for popular game servers so all players can join and enjoy together ? 05:58 <+bridge> devs: nah leave them on the waitlist and server full retries ... the stack is full 06:01 <+bridge> people: what do we do with lagging issues ? 06:01 <+bridge> 06:01 <+bridge> normal support: 06:01 <+bridge> 06:01 <+bridge> 1- restart your router 06:01 <+bridge> 2- check your cable and settings 06:01 <+bridge> 3- we send someone to fix it 06:01 <+bridge> 06:01 <+bridge> devs: add anti-ping option which literally make it more laggy by glitching the player positions every 000.3 seconds 06:01 <+bridge> Why does we still need to limit the max clients num on the network now? 06:02 <+bridge> Why do we still need to limit the max clients num on the network now? 06:02 <+bridge> are you talking to me ? 06:03 <+bridge> Maybe 06:03 <+bridge> But that a question for community 06:03 <+bridge> who said about limiting ? i'm talking about increasing / expanding the max players number 06:03 <+bridge> at peak hours popular game servers are full 64 players is from 2019 06:03 <+bridge> That's still limit 06:04 <+bridge> i mean just expand it to 90 or 128 if it will be a double up 06:04 <+bridge> the limit thing is just because the servers can't handle a lot of players at the same time 06:04 <+bridge> if that's your question 06:06 <+bridge> The limit on server is right 06:06 <+bridge> But 06:06 <+bridge> the client is limit the player num too 06:07 <+bridge> the client limits the player num too 06:07 <+bridge> The collision code between entities is O(n^2) 06:07 <+bridge> We can see the mod developer use ID Map , like DDNet do for Vanilla 16 players clients 06:08 <+bridge> tbh i really hate ddnet devs i hope ai one day will solve this issues and we can request some features and it make it for us with no bugs or issues 06:08 <+bridge> but we have to wait like for late 2025 06:12 <+bridge> I think if we want to add some features that DDNet doesn't need, it's better to try to join them to Teeworlds. 06:12 <+bridge> Though Teeworlds is dead now 06:14 <+bridge> yep 06:56 <+ws-client> i agree jack! turning off votes and increasing slots would be poggies. 06:56 <+ws-client> yo can someone send some brain. Could there possibly be anything wrong with this code? https://paste.zillyhuhn.com/sw 06:57 <+ws-client> i get some compile errors only in the macos pipeline when trying to inherit a constructor. I assume its the namespaces who mess it up. I have my classes in two translation units not sure if that is the issue. 07:01 <+ws-client> I never used anti ping but from what i was told it is really good @jackneck21 One does not simply fix lags. Btw also one of the concerns when increasing slots is potential increase in lags. 07:13 <+ws-client> `error: using declaration cannot refer to a constructor` 07:14 <+ws-client> ` using CA::CA;` 07:14 <+ws-client> https://github.com/ChillerDragon/CompileTests/actions/runs/9145251363/job/25144015292 07:14 <+ws-client> watafak 07:30 <+bridge> how about you become a dev yourself? 07:30 <+bridge> 07:30 <+bridge> Ah wait then you have no reason to complain anymore, and that's the whole sense in your life, understandable 07:42 <+bridge> only if you modify client too 07:54 <+bridge> But you know, not everyone will use your client to play mode. 07:59 <+bridge> there is an issue for that: 08:00 <+bridge> https://github.com/ddnet/ddnet/issues/7296 08:00 <+bridge> dd-pg will have server side asset support 08:00 <+bridge> and it will release this year 😬 08:17 <+bridge> yeah, but you can't change weapon assets other way 08:26 <+bridge> hm 08:32 <+bridge> Why don't we download two files, a resource file from server, a map file from server, then merge 2 file 08:32 <+bridge> what does the one have to do with the other? 08:32 <+bridge> ah heinrich said something about adding them to the map 08:32 <+bridge> well i didn't do that 09:04 <+bridge> what c++ revision> 09:10 <+bridge> morning 09:10 <+bridge> https://cdn.discordapp.com/attachments/705876564880916522/1238230168774906007/image0.gif 09:19 <+bridge> good morning 09:19 <+bridge> i said 1 dota before bedtime 09:19 <+bridge> and had to wait for them to finish their game 09:19 <+bridge> now at 57 minutes 09:20 <+bridge> ChillerDragon: 09:20 <+bridge> which c++ standard 09:21 <+bridge> u dont specify in your cmakelists 09:36 <+bridge> this actually gave me flashbacks when I was working at my previous company 09:39 <+bridge> > > company wants a ddnet rip-off mobile game 09:39 <+bridge> > > company also want user-generated-content 09:39 <+bridge> > > being a tile-based game natually we need a lot of tiles 09:39 <+bridge> > > managers and artists don't understand why we need more than 9 different tiles 09:39 <+bridge> explaining everything took me a better part of a month 09:39 <+bridge> :justatest: 09:57 <+bridge> xd 09:57 <+bridge> kill them all 11:12 <+bridge> <1234503178> **Dummy questions from the most banal to the most little-known** 11:12 <+bridge> <1234503178> 11:12 <+bridge> <1234503178> > *1. why can’t you control keypresses via copy (will the dummy release?) (not about cl_dummy_resetonswitch) 11:12 <+bridge> <1234503178> > 11:12 <+bridge> <1234503178> > 2. why does the cl_dummy_hammer command target the player, but not the cl_dummy_hook command? 11:12 <+bridge> <1234503178> > 11:12 <+bridge> <1234503178> > 3. how often does the dummy hit? (in ms) 11:12 <+bridge> <1234503178> > 11:12 <+bridge> <1234503178> > 4. why and what for does the cl_dummy_hammer command block dummy? (prevents you from moving, hooking, hitting) 11:12 <+bridge> <1234503178> > 11:12 <+bridge> <1234503178> > 5. why does cl_dummy_copy_moves work strangely? sometimes it happens that we are out of sync 11:12 <+bridge> <1234503178> > 11:12 <+bridge> <1234503178> > 6. why in the “control” tab there is only the “flight with dummy” panel? a strange question, there is already a topic about possible flights with dummy, for example shield fly, hook fly, but why weren’t they added if there are already commands for this, then it would be better not to add it, sorry, but it looks quite strange 11:12 <+bridge> <1234503178> > 11:12 <+bridge> <1234503178> > 7. How does a dummy find out the player’s angle using the cl_dummy_copy_moves command? this way you can make new commands (see advice 2) 11:12 <+bridge> <1234503178> > 11:12 <+bridge> <1234503178> > ||8. Do the dummy and the player still have information about the viewing angle?* 11:12 <+bridge> <1234503178> 11:12 <+bridge> <1234503178> For example: 11:12 <+bridge> <1234503178> Dummy and I look at the angle 0.00 11:12 <+bridge> <1234503178> I turn 180.00 11:12 <+bridge> <1234503178> I turn on the copy -> the two of us look at 180.00 11:12 <+bridge> <1234503178> and then turn it off 11:12 <+bridge> <1234503178> I switch to dummy -> it looks at 0.00 11:13 <+bridge> <1234503178> (watch video 1)|| 11:13 <+bridge> <1234503178> 11:13 <+bridge> <1234503178> 11:13 <+bridge> <1234503178> **adviсe:** 11:13 <+bridge> <1234503178> 11:13 <+bridge> <1234503178> > *1. add functions cl_dummy_move_left | cl_dummy_move_right and cl_dummy_move 1 0 11:13 <+bridge> <1234503178> > 11:13 <+bridge> <1234503178> **Dummy questions from the most banal to the most little-known** 11:13 <+bridge> <1234503178> 11:13 <+bridge> <1234503178> > 1. why can’t you control keypresses via copy (will the dummy release?) (not about cl_dummy_resetonswitch) 11:13 <+bridge> <1234503178> > 11:13 <+bridge> <1234503178> > 2. why does the cl_dummy_hammer command target the player, but not the cl_dummy_hook command? 11:13 <+bridge> <1234503178> > 11:21 < bridge> Thats what i call a `fix` commit :kek: 11:21 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1241682218020110367/Screenshot_20240519-112122.png?ex=664b162e&is=6649c4ae&hm=d7eb48f2a767b82b77b8ee0111c11a18fe8a6125b7c5bb15404631ed6c88664e& 11:23 < bridge> "little fix - ignore" 12:08 < bridge> <1234503178> @jupeyy_keks 12:08 < bridge> @1234503178 12:09 < bridge> <1234503178> @1234503178 12:09 < bridge> <1234503178> 🙂 12:09 < bridge> @jupeyy_keks 12:11 < bridge> 12:11 < bridge> i am not the best dummy player 12:11 < bridge> since u rarely need that in gores 12:11 < bridge> ask in #questions 12:11 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1241694311930789939/image.png?ex=664b2171&is=6649cff1&hm=38e4700f673ba4b2c30ddf6fd248f99a85ffeb3674836f738c861f51843b1359& 12:11 < bridge> @jupeyy_keks crates.io has dark mode 12:11 < bridge> https://crates.io/ 12:11 < bridge> nice finally 12:11 < bridge> <1234503178> these questions relate to programming, I think you relate to it 12:11 < bridge> @ryozuki do you know about 12:11 < bridge> https://crates.io/crates/rustls-rustcrypto 12:11 < bridge> finally pure rust impl 12:11 < bridge> no 12:11 < bridge> but its pog 12:11 < bridge> epyc 12:11 < bridge> i never coded anything dummy related, sry 😄 12:11 < bridge> <1234503178> and who wrote? I'm interested 🙂 12:11 < bridge> i have 0 idea 12:12 < bridge> Hello, could somoene tell me how is the kill feed (thing on top right corner) called in code? I'm trying to find the code that renders it / calls it / whatever but I don't know what to look for. 12:12 < bridge> <1234503178> just because of the 4th point, 30-40% of flys with dummy are blocked 12:14 < bridge> killmessages.cpp 12:14 < bridge> ask those questions on #questions . Most of your points and advices are not needed as you can combine things like dummy copy with deepfly bind 12:14 < bridge> Thanks! 12:16 < bridge> was renamed to `infomessages.cpp` at some point, because it also renders finishes 12:16 < bridge> <1234503178> can you move and hit through the cl_dummy_hammer? 12:16 < bridge> <1234503178> if you think about it, there are many uses for such things 12:16 < bridge> thanks x) 12:17 < bridge> it should be renamed to action feed 12:17 < bridge> yeah, that would make sense 12:17 < bridge> i call it like that, but i asked gpt-4 for suggestions xdd 12:17 < bridge> No one uses that 12:18 < bridge> <1234503178> because it's not possible 12:18 < bridge> And no, there are no uses for it once you get used to using deepfly bind 12:18 < bridge> <1234503178> rest assured, I know exactly how to use it 12:19 < bridge> <1234503178> deepfly bind 12:20 < bridge> <1234503178> on RU most of what I said in a big message is very necessary, especially for experienced players 12:20 < bridge> <1234503178> 12:20 < bridge> <1234503178> I don't know how you looked, but I know most people who would benefit from this 12:21 < bridge> dummies itself as a concept is very strange for coop play and its powerful as it is rn 12:22 < bridge> Look, you should try talking to some really good dummy player (I am not), as I'm pretty sure most of those issues can already be solved. 12:22 < bridge> And imo dummy is already too op as it stands right now. this was supposed to be a coop game. 12:22 < bridge> anything more than that is too op to add 12:22 < bridge> Discussions about new Dummy controls are Kind of unneccessary, Heinrich stated already He wont give Dummy even more Power since its already way to strong as is 12:24 < bridge> <1234503178> dummy is not that strong compared to the players' skill, it is even weaker, given the fact that it cannot be moved in different ways, this is the most important advantage of the players 12:24 < bridge> https://github.com/ddnet/ddnet/pull/8275#issuecomment-2082901196 12:25 < bridge> Dummy is already stronger than 2 players in some scenarios. 12:25 < bridge> And thanks god it's hard to master, I wouldn't want the 63 players server become 31+their dummys. 12:26 < bridge> dummy is already an aimbot 12:26 < bridge> isnt that unfair enough xd 12:28 < bridge> <1234503178> big advantage over what? there's no point in it if he can't move himself, plus dummy doesn't have an aimbot for a hook, so it's all good 12:29 < bridge> yeah but we speak about a script here 12:29 < bridge> a dummy is basically a script 12:30 < bridge> if we make it more powerful we increase the cheat script 12:30 < bridge> the game is about human skill, we should not make the dummy too OP 12:32 < bridge> then it's not about raw skill anymore at some point 12:32 < bridge> 360° cursor is basically the hardest to master 12:38 < bridge> <1234503178> But isn’t dummy improvement about human skill? you have to move for two at the same time, it won’t do any harm, but on the contrary, if there are creative people, they will start doing... triple quinta fly with dummy and with a player in the deep 12:38 < bridge> <1234503178> 12:38 < bridge> <1234503178> if you don't overdo it, you can achieve the perfect balance so that the dummy isn't too strong 12:38 < bridge> <1234503178> 12:38 < bridge> <1234503178> 12:38 < bridge> <1234503178> 12:38 < bridge> <1234503178> here the boundaries are soapy, but here it is better to consider an experienced dummy player and 2 experienced players, currently two players have an advantage, the capabilities of the dummy player are too weak to do complex tricks. 12:42 < bridge> <1234503178> you can do the same thing through the program so that 2 players go through the map 12:42 < bridge> @1234503178 i can also say it differntly: 12:42 < bridge> 12:42 < bridge> if you'd create a new game and add all your dummy ideas, that game could be really cool and enjoyable. but it's a completely different game then 12:42 < bridge> since it has other requirements 12:42 < bridge> ~~you can do anything with code~~ 12:43 < bridge> what's the last time anything was added to dummy? 12:43 < bridge> when's the last time anything was added to dummy? 12:44 < bridge> no idea 12:44 < bridge> but there was some bigger change 1-2 years ago 12:45 < bridge> <1234503178> why do you constantly rely on the fact that dummy is already too strong? Isn’t it possible to make a balance between players and dummies, I don’t require that dummys can go through some map for me, I want dummy players to be able to play equally with players 12:45 < bridge> how can u find a balance in that? can u predict the future 12:46 < bridge> ppl will find ways to use new inputs in a overpowered way 12:46 < bridge> also as said, i am not the best dummy player. discuss that with other ppl pls, or create an issue on github 12:47 < bridge> honestly even if we think touching dummies' code is a good idea. you can't 100% sure we won't break anything that already exists 12:47 < bridge> but personally i would fight against any dummy changes 12:48 < bridge> cuz i still think it shouldn't exist to begin with 12:48 < bridge> <1234503178> how can u find a balance in that? can u predict the future 12:48 < bridge> <1234503178> ppl will find ways to use new inputs in a overpowered way 12:48 < bridge> <1234503178> also as said, i am not the best dummy player. discuss that with other ppl pls, or create an issue on github 12:48 < bridge> <1234503178> Before adding an update to the game, you can create a beta test between testers 12:48 < bridge> i often see overpowered dummy flys.. so i feel like dummies are already overpowered xD 12:49 < bridge> @cyberfighter how to know that u reacted without knowing it 12:49 < bridge> 😬 12:49 < bridge> i was confused about what that reaction means 12:49 < bridge> <1234503178> yeah, that's so powerful!! it's time to remove dummy from the game 12:49 < bridge> i dont agree with it 12:49 < bridge> 😬 12:49 < bridge> oh cool 12:49 < bridge> i'd rather f3 that than give dummy more power 12:50 < bridge> LOL 12:50 < bridge> <1234503178> so why haven't you done this before? 12:50 < bridge> why should i - i dont mind dummy beeing here, but i do care about it beeing so strong a co-op game looses its co-op aspect 12:51 < bridge> you cant join a stronghold server without beeing bombarded with people ego'ing with dummy showing off how cool it is to pseudo triplefly safe someone with ease 12:51 < bridge> now do that with a normal player 12:52 < bridge> dummy shood exist and shoodnt be changed 12:52 < bridge> <1234503178> the game will remain cooperative if it has balance 12:53 < bridge> <1234503178> pseudo triple flying is ALREADY easy enough 12:53 < bridge> i believe anything done to the game needs discussion and in the end the conversation will lead to nowhere and no change was made. this is basically how most thing goes here 12:54 < bridge> but i do think discussion is helpful and needed. the thing is there isn't enough of us to reach any meaningful conclusion most of the time 12:55 < bridge> yeah no - you have people tripleflying with dummy with ease because of .cfg's, pseudo tripfleflying with an actual human requires perfect execution of both, the person down has to hammer perfectly while constantly aiming 180°, its even harder aiming in an angle 12:55 < bridge> <1234503178> if you sit in one place and do nothing, then of course the game will die, you need to at least give chances, make discussions between ORDINARY PLAYERS, not between moderators, not between noobs who don’t even know what dummy is 12:56 < bridge> also admins already expressed that they do not want more dummy-related functionalities. so i can't see where this conversation would go any differently than it was destined. 12:56 < bridge> yeah no - you have people tripleflying with dummy with ease because of .cfg's, pseudo tripfleflying with an actual human requires perfect execution of both. the person down has to hammer perfectly while constantly aiming 180°, its even harder aiming in an angle 12:57 < bridge> <1234503178> that’s just enough, we need less empty talk like “the dummies are already strong”, we need to discuss this 12:57 < bridge> <1234503178> 12:57 < bridge> <1234503178> this conversation no longer becomes serious when 6 gigacids are attached to 1 message 12:57 < bridge> ye but the discussion is already ended with #8275 12:57 < bridge> https://github.com/ddnet/ddnet/pull/8275 12:57 < bridge> there is no reason to discuss this since it was already declined by our maintainer's - we're just showing you why 12:57 < bridge> <1234503178> no, everything is much simpler, I hope you at least tried to do this 12:58 < bridge> Many issues on github is suddenly end because no one found a useful way to solve the problem 12:58 < bridge> i indeed am capable of doing both - but pseudo tripleflying with other people took me hours, pseudo tripfleflying with dummy took me like 30 minutes 12:58 < bridge> no. many issues on github ends because they are bad issues 12:59 < bridge> For example? 12:59 < bridge> <1234503178> it depends on each player differently 12:59 < bridge> there is no point talking to me really 13:00 < bridge> <1234503178> ok, can I talk to the admin, find out why, what and how, otherwise empty messages like “dummy is already too strong” do not give anything 13:00 < bridge> admins said no that that's it 13:01 < bridge> almost 2 years ago - thats why what and how 13:01 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1241707144370458644/image.png?ex=664b2d65&is=6649dbe5&hm=3040696e7362bf327bb37d66d3aa7be4312dfc320111bf83072c79e46a9bd6fa& 13:01 < bridge> dummies should be restircted to dummy maps only :owo: 13:01 < bridge> As we can see, there's still some great futures in some issues, but they're always have problems with demos 13:02 < bridge> heinrich asking how would one thing interact with demos does not mean it couldn't be done. everyone just see that and leave. 13:02 < bridge> And they're end because of the problem 13:02 < bridge> what people want is a proposed idea and steps to do it 13:03 < bridge> if you can not at least manage that, there is no point moving forward with a fantasy idea with no plans and considerations 13:04 < bridge> imo ddnet should change their github issue thingie like other FOSS projects - if an issue or PR doesnt follow the general rules they get declined 13:04 < bridge> imo ddnet should change their github issue thingie like other FOSS projects - if an issue doesnt follow the general rules they get declined 13:04 < bridge> then people would start complaining about gatekeeping 13:04 < bridge> <1234503178> @blaiszephyr 13:05 < bridge> Hm 13:06 < bridge> Just like they send, https://github.com/ddnet/ddnet/issues/7296 13:07 < bridge> This issue is end because of it's difficult to solve problems 13:07 < bridge> is it? 13:08 < bridge> We need both backward compatibility and some new features 13:08 < bridge> all I see is a standard request to finish the proposal and the issue author failed to do so. you don't just go on github and demand things and expect other people to do it for you. 13:09 < bridge> cuz the conversation really is just "do we have a solution for this, can we make this happen without major issues" 13:10 < bridge> doing that with dummy is 10 times easier 13:10 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1241709425073459231/toprooveapoint.mp4.mp4?ex=664b2f84&is=6649de04&hm=83c827c6fad1425ae360cf91d8c6c4eee91b776b554f3a92780a83ec060db383& 13:10 < bridge> okay end of discussion LOL 13:11 < bridge> I think it's achievable, it's just a matter of backwards compatibility. 13:11 < bridge> cool then finish the proposal 13:11 < bridge> <1234503178> can you complete Holidays 2 with dummy? 13:11 < bridge> But that's the mod need to do 13:11 < bridge> honestly it is not your issue i don't see why you would be so focus on that one conversation if the end goal isn't for you to take advantage of said feature where you are just getting from other people's work. 13:11 < bridge> and i don't think you take part in that conversation whatsoever 13:12 < bridge> there is literally a youtube video of someone doing that :D 13:12 < bridge> I'm not take part in that, but take part in similar one 13:12 < bridge> I did not take part in that, but take part in similar one 13:12 < bridge> <1234503178> link? 13:12 < bridge> then why are you posting other people's issue 13:13 < bridge> That's just a example 13:23 < bridge> And making these things easier would be extremely detrimental for the game. 13:25 < bridge> @cyberfighter care to explain why horse? 13:25 < bridge> cuz in chinese a horse as a reaction is really funny 13:25 < bridge> 🐴 13:26 < bridge> i gotta sleep 13:26 < bridge> gn 13:38 < bridge> idk 13:38 < bridge> horse 13:39 < bridge> xD the worst case is 2^9 = 512 tiles, more then a tileset can hold 13:39 < bridge> not that I've ever seen a tileset needing all combinations 13:39 < bridge> we settled for some system that wouldn't require too many tiles but I forgot what it is 13:41 < bridge> found it 13:41 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1241717305499586580/image.png?ex=664b36db&is=6649e55b&hm=b38f60eaca3e84873d365546fc0baf70710abaecc40cd2ef1b7717fc75e9d913& 13:42 < bridge> we used two layers and just make corners cover the tiles when needed lol. 13:42 < bridge> I already can think of cases that you are missing 🙈 13:42 < bridge> ``` 13:42 < bridge> # 13:43 < bridge> ## <-- 13:43 < bridge> # 13:43 < bridge> ``` 13:43 < bridge> that seems to be covered? 13:43 < bridge> ``` 13:43 < bridge> # 13:43 < bridge> --> ## 13:43 < bridge> # 13:43 < bridge> ``` 13:43 < bridge> don't let me boot up my project at previous company just to find out 13:44 < bridge> don't, I will find more 13:44 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1241718165940207706/image.png?ex=664b37a8&is=6649e628&hm=b4d8c9abb16885c402d7419df05bda2d1201a34204f78a2c12a49fde0eb8fe65& 13:44 < bridge> ah you cut a tile into 4 for this 13:45 < bridge> oh 13:45 < bridge> i see what you mean 13:45 < bridge> it is not two layers then 13:45 < bridge> it is as much layers as needed 13:45 < bridge> :justatest: 13:45 < bridge> 5 at most then 13:46 < bridge> here other cases: 13:46 < bridge> ``` 13:46 < bridge> # ### 13:46 < bridge> ### # # 13:46 < bridge> # ### 13:46 < bridge> ``` 13:46 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1241718624490881094/image.png?ex=664b3816&is=6649e696&hm=dc5f6abd0f4e016b1a9afb113824ac462ab241477ae0fd27be91f47ed78cd6bf& 13:46 < bridge> yes. i digged out our old editor to check 13:46 < bridge> thanks 13:47 < bridge> now I am sure, that you have all 13:48 < bridge> 13:48 < bridge> ye i did check. also our editor is automapper only 13:51 < bridge> i don't remember where the design document is, but i know it is an aseprite project 13:57 < bridge> really couldn't find it 13:57 < bridge> i might have deleted it 15:14 < bridge> there is bag i think (NaN on https://ddnet.org/funding/) 15:25 < bridge> <0xdeen> thanks, fixing 15:27 < bridge> wait, am I really the 4th person to donate 15:27 < bridge> it says in chronological order right 15:27 < bridge> it says in chronological order right? 15:27 < bridge> :justatest: 15:28 < bridge> yes 15:28 < bridge> gz 15:28 < bridge> that is wild 15:28 < bridge> <0xdeen> That's how I knew you were part of DDNet since the very beginning 😄 15:29 < bridge> i guess that make sense 15:33 < TsFreddie> 15:33 < bridge> :owo: 15:34 < bridge> :justatest: irc gets free nitro i guess 15:35 < bridge> does irc getting editing messages 15:35 < bridge> it double send edited messages 15:36 < bridge> with my crappy bridge u can edit msgs from irc 😏 15:37 < bridge> Ohohohoho 15:37 < bridge> Milkirc 15:37 < bridge> nuh uh 15:38 < bridge> deez bridge :justatest: 15:38 < bridge> :KEKW: :KEKW: 15:47 < bridge> ye 15:47 < bridge> u can post anything 15:47 < bridge> i think 15:49 < bridge> would be amazing if u could play with parallax 15:49 < bridge> instead of static tiles 15:50 < bridge> ig harder 16:59 < bridge> but there is a C ABI defined by the platform. @ryozuki did not claim that the C standard defined the C ABI 17:01 < bridge> https://github.com/ddnet/ddnet/issues/8223 17:01 < bridge> https://github.com/ddnet/ddnet/issues/8267 17:01 < bridge> heh, true 17:02 < bridge> I don't like this comment. it's trying to create a "us vs them" 17:04 < bridge> "Diana’s silk dress cost $89" 17:04 < bridge> ­— linux x86 calling convention register order 17:11 < bridge> `pacman -Qo /usr/lib64/libcrypto` if you have the file or `pacman -Fo /usr/lib/libcrypto` if you don't (note the missing `64` in the latter) 17:19 < bridge> I don't like declining issues because they don't follow a certain pattern. what do ddnet issues miss that you'd like to have? 17:20 < bridge> for example nix has these options if you start opening an issue: 17:20 < bridge> 17:20 < bridge> and these as their steps to create an issue: 17:20 < bridge> 17:20 < bridge> ``` 17:20 < bridge> ### Describe the bug 17:20 < bridge> A clear and concise description of what the bug is. 17:20 < bridge> 17:20 < bridge> ### Steps To Reproduce 17:20 < bridge> Steps to reproduce the behavior: 17:20 < bridge> 1. ... 17:21 < bridge> 2. ... 17:21 < bridge> 3. ... 17:21 < bridge> 17:21 < bridge> ### Expected behavior 17:21 < bridge> A clear and concise description of what you expected to happen. 17:21 < bridge> 17:21 < bridge> ### Screenshots 17:21 < bridge> If applicable, add screenshots to help explain your problem. 17:21 < bridge> 17:21 < bridge> ### Additional context 17:21 < bridge> Add any other context about the problem here. 17:21 < bridge> 17:21 < bridge> ### Notify maintainers 17:21 < bridge> 17:21 < bridge> 17:21 < bridge> 17:21 < bridge> ### Metadata 17:21 < bridge> what part of that issue template is interesting to you? 17:23 < bridge> a simple one that helps with readability i'd say 17:23 < bridge> I'm not sure I understand what you mean 17:23 < bridge> let's take the newest issue: 17:23 < bridge> https://github.com/ddnet/ddnet/issues/8381 17:24 < bridge> I just had to remove files from build 17:33 < bridge> i dont have any additional "good reasons" - i just proposed it with my own opinion in mind - if you dont want that that's totally fine ^^ 17:34 < bridge> yea, then I'd prefer not to do that, due to the above reasons 18:03 < bridge> Забирайте S.T.A.L.K.E.R 2 предзаказ на свой Steam Бесплатно https://surl.pk/3mEjD не знаю баг это или нет но я забрал 18:03 < bridge> @Discord Mod 🚔 18:11 < bridge> Well depends, if the issue is not well self explained, that's also more work for people, waiting the OP to detail more 18:12 < bridge> yes, true 18:13 < bridge> but we're the ones interested in bug reports, I'd say, we'd like to find out that our software has a bug 20:12 < bridge> I have a question are those dragging laser deterministic, will they always works the same, give the same position? 20:21 < bridge> how can i get the background as image? 20:22 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1241818140212461648/image.png?ex=664b94c4&is=664a4344&hm=923167598d332f7a55ad2fe215e673f9421b5e1f65960e519516c5b0bee5ff80& 20:34 < bridge> @patiga is this intended? (twgpu-map-photograpy) 20:35 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1241821186409627759/image.png?ex=664b979a&is=664a461a&hm=1a818bd4224543c33dda62199d6d2016381cdd0e85f4e3ffe077605f39735177& 21:43 < bridge> could you send me the map? 21:44 < bridge> I don't really get the question, are the tiles layers missing, is the black thingy wrong? 21:44 < bridge> the black void on the left 21:44 < bridge> and try out the branch `new-approach` 21:45 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1241839109262151731/heavens_day.map?ex=664ba84b&is=664a56cb&hm=bf8d697758c0c3a14f8450fda72ca3e8588ac3ab1c49e6b249d3830c2799034f& 21:46 < bridge> thanks for the report, I'll check it out :) 21:48 < bridge> please try out this branch though 21:48 < bridge> im doing this rn 😄 21:53 < bridge> looks super weird, I have no idea so far what could cause this 21:54 < bridge> maybe my skill issues 21:55 < bridge> @milkeeycat how did you obtain the map? 21:55 < bridge> from ddnet github :p 21:56 < bridge> link? 21:57 < bridge> i pulled just this evening 21:58 < bridge> how to use? xd 21:58 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1241842444895780924/image.png?ex=664bab67&is=664a59e7&hm=660fbb82cd2f921e20c70897044b27e0383e63587766f9ab6ba3e250e851d1be& 22:01 < bridge> darn I dislike that rust prints debug instead of display on panics 22:01 < bridge> ah yeah some map uses ddnet mapres as external 22:01 < bridge> i also noticed that when i wrote my converter 22:02 < bridge> in the previous version you specified the mapres path, now it tries to find the path on its own. either install ddnet with a packet manager or via steam, or create a data directory in your current working directory or next to the binary 22:02 < bridge> hm sure? twmap errors in such cases, all official ddnet maps *should* be clean 22:02 < bridge> it's a theme map 22:02 < bridge> not a playable map 22:03 < bridge> ah, that error is from not finding the mapres directory though 22:03 < bridge> i meant this 22:03 * bridge could be related 22:03 < bridge> ah good point 22:04 < bridge> there are only normal external mapres though, `sun` and our beloved clouds 22:04 < bridge> mnh maybe it was autumn day then 22:04 < bridge> then nvm 22:06 < bridge> new approach works :DD 22:07 < bridge> solved I guess 😅 22:09 < bridge> how much rare is my random rcon password is "LGARMA" 22:09 < bridge> xD