00:02 < bridge> hi guys 00:47 < bridge> good morning for u probably ☕ 00:47 < bridge> it's 4:47 PM 00:47 < bridge> xd 00:47 < bridge> its 1am 00:47 < bridge> yeah 00:47 < bridge> i forgot 00:48 < bridge> lets uninvent time please 01:46 < bridge> is it even usefull, what do you think? 01:46 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173061130491547809/Base_Profile_2023.11.12_-_02.43.58.04.DVR.mp4?ex=6562954f&is=6550204f&hm=02d73e9a0f2fa3f48a90dc6589562b657cb8eb01d717257f3fca56f3815e1a1f& 01:58 < bridge> About changing console color = :plus_1: 01:58 < bridge> https://tenor.com/view/niko-one-shot-omori-angry-gif-25864095 02:18 < bridge> 5 min work 02:18 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173069195425095793/image.png?ex=65629cd2&is=655027d2&hm=a4da2a649ffacccfc003cb86ab0ddf162219359e9213318efbbc8acd25a552c2& 02:18 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173069205189431326/image.png?ex=65629cd5&is=655027d5&hm=2732e15090cb2b2cc5953eb9b25656a2e58360f661b2a46ddc4545247ede0919& 02:18 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173069217801703494/image.png?ex=65629cd8&is=655027d8&hm=c4fe51e1019d886903135c291cd0e8f4652389fc87c407c23c0c35b93df2a366& 02:18 < bridge> what a nice open source game 02:19 < bridge> What is a blacklisted player o.0 02:32 < bridge> Actually foes 02:32 < bridge> So u don't have to write add_foe every time 02:34 < bridge> A 04:08 < bridge> I settled on stb since the tutorial also uses it :). I will try to use lodepng for future projects though ;). ( is the tutorial) 04:36 < bridge> i would not recommend still using stb 04:36 < bridge> it's basically abandonware 04:37 < bridge> the maintainer logs on about once a year to merge trivial things and other than that nothing happens to it 04:37 < bridge> sadge. I guess I'll just use it for the tutorial (this chapter) and then switch to lodepng xD 04:37 < bridge> i do recommend lodepng 04:38 < bridge> but it's also not like the reference implementations for these things are super obtuse 04:38 < bridge> you need a few functions to wrap libpng and behave exactly the same 04:38 < bridge> same with most format/codec libraries 04:38 < bridge> sometimes it's not worth it to use a minified version 04:39 < bridge> in exchange for a little bit of like overhead or dll size or whatever you get a pretty sure deal that the library you're using is going to receive support as long as the format/codec is around 04:40 < bridge> I see your point. Well for now I am just learning opengl. Nothing fancy *yet* 04:40 < bridge> Thanks for the heads up ;) 04:48 < bridge> Nah we spent 40 mins for it 04:48 < bridge> Im talking about blacklisted and friends color in tab 04:59 < bridge> xd 05:03 < bridge> Not xd 05:04 < bridge> Is actually mental breakdown 05:04 < bridge> But fun 07:18 < bridge> Would anyone have an idea why my ddnet client is using 1280x720 instead of the maximum resolution for my monitor (1920x1080)? 1280x720 is the largest option I can select. I'm on Linux with Wayland (also tried using `SDL_BACKEND=wayland`). Using `SDL_BACKEND=x11` fixes it but then I get an error on startup saying it failed to initialise the Vulkan renderer, and the fps drops. A vanilla Teeworlds client works just fine. 07:37 < bridge> fullscreen right 07:38 < bridge> have u tried desktop fullscreen 07:38 < bridge> oh u know what 07:39 < bridge> i bet it's hi-dpi 07:39 < bridge> are u on a laptop with a 144dpi screen 08:56 < bridge> chillergragon: great teeworlds coding vids :brownbear: 09:03 < bridge> owo @milkeeycat 09:06 < bridge> Additionally to what ewan said, which sounds very likely. If you use Wayland u should have a very recent distro. Not like Ubuntu 20 lmao 09:06 < bridge> And also always try a self compiled ddnet 09:07 < bridge> Wait there are binary releases? 09:08 < bridge> Troll 09:54 < bridge> Anyone here want to debug an issue in CSnapshotStorage? https://github.com/ddnet/ddnet/issues/2677#issuecomment-1807060128 10:01 < bridge> https://github.com/rust-lang/rfcs/pull/3243 10:09 < bridge> i have the time but lack context 10:10 < bridge> is there a known trigger 10:10 < bridge> if it would be reproducable it would probably be ez to fix ^^ 10:13 < bridge> not necessarily 10:13 < bridge> causation/correlation 10:13 < bridge> many more factors in play on a high traffic chn server than one you’re playing with in a debugger 10:19 < bridge> yeah wow.. every issues is reproducable then 😂 10:19 < bridge> i mean it is, but u know what i mean 10:20 < bridge> the issue of issues is to issue the way an issue can be reproduced 10:24 < bridge> why u like this xd 10:24 < bridge> buy a stress ball or smth 10:24 < bridge> arguing over nothing is not productive 10:26 < ChillerDragon> rude ewan 10:27 < bridge> xd 10:30 < bridge> i mean you started 10:34 < bridge> less useful than partial borrowing xd 10:35 < bridge> they should concentrate on good stuff 10:40 < bridge> LOL 10:45 < bridge> @furo321 omg your video in #announcements is epic 10:45 < bridge> we should have more of this stuff 10:51 < bridge> @furo321 for Admin 10:51 < bridge> #7325 will split the community so hard :/ 10:51 < bridge> 10:51 < bridge> if even in the pr most are already disliking it 10:52 < bridge> https://github.com/ddnet/ddnet/pull/7325 11:03 < bridge> Thanks! :D 11:14 < bridge> I don't think it'll split the community, but we can expect to receive numerous complaints in the near future 11:16 < bridge> that's similar IMO. it only doesn't split because there is no alternative to ddnet 11:17 < bridge> we should introduce client k and client z 11:17 < bridge> 11:17 < bridge> similar to telegram xD 11:17 < bridge> they need to compete against each other 11:24 < bridge> There are already good alternatives to the ddnet client (e.g. Tater's client) 11:24 < bridge> feature wise yes 11:25 < bridge> but still often ppl ask questions about bugs in ddnet's discord 11:25 < bridge> We're effectively already competing with custom clients now 😄 11:25 < bridge> ddnet is obviously more attractive anyway, bcs of steam support etc 11:26 < ChillerDragon> jopsti thanks for the mention of videos in announcements 11:26 < ChillerDragon> very pog video indeed @furo321 11:26 < bridge> it would be cooler if smth like tater client would have a place in ddnet or smth 11:26 < ChillerDragon> if i had known deen puts my clip into a discord announcement i would probably have turned off my cring coding music while recording it xd 11:26 < bridge> xDDDDDDDDDDDDDDDDD 11:27 < bridge> i swear, i wanted to talk about that with u 11:27 < bridge> but then i was like: ok no 11:27 < ChillerDragon> about what 11:27 < bridge> the music 11:27 < ChillerDragon> its in ma coding playlist 11:27 < ChillerDragon> i just didnt turn off sound cuz idc it was just for github preview 11:27 < bridge> the german in the song 11:27 < bridge> so weird xD 11:27 < ChillerDragon> its pog song, no? 11:28 < bridge> the beats are fine 11:28 < bridge> the german is cringe af 11:28 < ChillerDragon> you have to forget german to listen to it 12:16 < bridge> <.lepinpin> hey how to recompile ddnet code pls 12:16 < bridge> make clean 12:16 < bridge> or delete build dir 12:18 < bridge> <.lepinpin> ?? i have the ddnet master code 12:18 < bridge> <.lepinpin> from stormA 12:23 < bridge> <.lepinpin> ?? i have the ddnet master code 12:23 < bridge> <.lepinpin> from stormA 12:26 < bridge> k 12:26 < bridge> sadly i can only answer the question as how i understand it 12:27 < bridge> <.lepinpin> i have the ddnet decomplied from a guys named StormA and pls can you explain me how to recompli it pls 12:28 < bridge> don't decompile it in first place 12:28 < bridge> 12:28 < bridge> i assume you mean, u have the source code 12:28 < bridge> and want to compile it 12:28 < bridge> read the readme 12:28 < bridge> https://github.com/ddnet/ddnet/blob/master/README.md 12:30 < bridge> I had the same problem when I used Wayland a while ago. I think my fix was to switch between windowed and fullscreen mode a few times but I'm not sure. Was one of the reasons I switched back to xorg 🤷‍♂️ 12:38 < bridge> holly hell, what happened 12:38 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173225199500529684/image.png?ex=65632e1d&is=6550b91d&hm=1f891fe8d172eaf2e9f44b225af90931b6fb83cc3212a4f857062e86d316e1e9& 12:42 < bridge> That's nightly, we are removing DDNet and KoG tabs 12:42 < bridge> :justatest: 12:44 < bridge> :tear: 12:44 < bridge> <.lepinpin> a guys can explain how to recompile the source code pls i dont understand 12:45 < bridge> Its perfectly explained in the ddnet readme on GitHub as jupstar already mentioned 12:45 < bridge> what he actually wants to say: "i am lazy" 12:45 < bridge> Same tho 12:45 < bridge> How to add a custom icon? 12:45 < bridge> <.lepinpin> no im frech and i dont understand all thing 12:45 < bridge> translate.google.com 12:46 < bridge> well it's better exaplined than anything we can come up with 12:46 < bridge> lmao 12:46 < bridge> You wrote Deepl.com wrong 12:46 < bridge> derp 12:46 < bridge> XD 13:02 < bridge> <.lepinpin> why i did wrong 13:02 < bridge> <.lepinpin> https://cdn.discordapp.com/attachments/293493549758939136/1173231354511634432/image.png?ex=656333d8&is=6550bed8&hm=42c080fbe2bea7eb2b6dc77d4bd06563f3dc59146067dde96995fb338c1efaf8& 13:03 < bridge> read the error log 13:03 < bridge> i cant read it on ur screenshot 13:04 < bridge> Use a different folder for building instead of putting the build files in the source folder. Change "Where to build the binaries" to "C:/ddnet-master/build" 13:04 < bridge> <.lepinpin> ok i will try 13:06 < bridge> <.lepinpin> same 13:06 < bridge> <.lepinpin> https://cdn.discordapp.com/attachments/293493549758939136/1173232296820752536/image.png?ex=656334b9&is=6550bfb9&hm=1914503f67d2ad6eb32afad0c3f9ca4e323b9358dd9fee2272c520bb650b56bc& 13:07 < bridge> u didnt do git submodule init 13:07 < bridge> and git submodule update 13:08 < bridge> <.lepinpin> how wi do pls 13:10 < bridge> git submodule update --init --recursive 13:12 < bridge> <.lepinpin> im on wimdows so where i put that 13:12 < bridge> :c 13:14 < bridge> you downloaded it as a .zip didnt you 😄 13:14 < bridge> ``` 13:14 < bridge> win + r = cmd 13:14 < bridge> cd C:\ddnet-master 13:14 < bridge> git submodule update --init --recursive 13:15 < bridge> you downloaded it as a .zip didnt you 😄 13:15 < bridge> ``` 13:15 < bridge> win + r = cmd 13:15 < bridge> cd C:\ddnet-master 13:15 < bridge> git submodule update --init --recursive 13:15 < bridge> ``` 13:15 < bridge> Does anyone know which PR implemented #3281 ? 13:15 < bridge> https://github.com/ddnet/ddnet/issues/3281 13:15 < bridge> The community information and icons come from https://info.ddnet.org/info and the URL specified in there. You can try your own communities and icons locally by adding the information in your local `ddnet-info.json` and adding the icon file to the `communityicons` folder in your config directory. For testing, mark the `ddnet-info.json` file as read-only so it's not automatically overridden by the downloaded info. Information about the new json entrie 13:16 < bridge> Ah #5148 13:16 < bridge> https://github.com/ddnet/ddnet/pull/5148 13:16 < bridge> <.lepinpin> its a linux command so it dont work 13:16 < bridge> download git 13:16 < bridge> No wait that wasn't merged :thonk: 13:17 < bridge> But where do I upload the picture? 13:18 < bridge> <.lepinpin> https://cdn.discordapp.com/attachments/293493549758939136/1173235290119356476/image.png?ex=65633782&is=6550c282&hm=6cdc7434b74225189d12c8a3a9d5415438d1e7fd0848ed8cfe7a259b45e9a3ff& 13:18 < bridge> >:C 13:20 < bridge> We haven't created a fancy process or criteria for adding/updating communities yet, I guess for now you can create an Other ticket (https://discord.com/channels/252358080522747904/1124657351442579486) so we manually update community information. Therefore, it would be preferred that communities only do this infrequently and first ensure that their changes work locally. 🙂 13:21 < bridge> I see. Thanks a lot 13:23 < bridge> why is backward compability a reason (affects 50 players), but breaking usability for all ppl that play on gores and ddnet (probably more than 50 players) not? 13:23 < bridge> 13:23 < bridge> it's just sad that all arguments in that pr and the issue were completely ignored 13:23 < bridge> custom tabs would solve all problems 13:23 < bridge> instead we go harakiri 13:25 < bridge> We can still consider that later, we'll see how many nightly users complain about it 13:26 < bridge> Using icons for the tabs and adding the largest communities as tabs seems fine to me though 13:26 < bridge> As long as it doesn't all have to configurable 13:26 < bridge> As long as it doesn't all have to be configurable 13:43 < bridge> @robyt3 better join the team meetings, zwelf and patiga know more about our project then you xD 13:43 < bridge> and they are our competitors 13:48 < bridge> <_voxeldoesart> oh yea i forgot u guys are doing the 2.0 stuffs 13:48 < bridge> u aswell 13:48 < bridge> u are team ryo & voxel 13:48 < bridge> and learath is teamed up with heinrich 13:49 < bridge> <_voxeldoesart> yea but like no progress has been made 13:49 < bridge> that's a communication problem 13:49 < bridge> my team makes progress at least once a week 13:49 < bridge> <_voxeldoesart> i tried to talk to ryo in ddnet once but he rq insread of replying 13:49 < bridge> ez 13:50 < bridge> who's in ur team? 13:50 < bridge> robyte. but he also ignores me xDDDDDDDDD 13:51 < bridge> <_voxeldoesart> @ryozuki lets start talking about ddnet 2.0 13:53 < bridge> Removing the ddnet tab seems really strange 13:53 < bridge> <_voxeldoesart> yeah idk why they want to do that 13:54 < bridge> If I can't filter out every server easily besides ddnet, then I'm not using that version 13:54 < bridge> Massive step backwards 13:56 < bridge> I'm assuming we can, if we can't, that's an actually crazy person update 13:56 < bridge> <_voxeldoesart> #7325 13:56 < bridge> https://github.com/ddnet/ddnet/pull/7325 13:56 < bridge> <_voxeldoesart> that was slow af 13:57 < bridge> i blame python 13:57 < bridge> <_voxeldoesart> i dont think it was python 13:57 < bridge> if it was not the python bot, then it was the python discord 13:57 < bridge> Ah, so you can filter, then it's not as bad I guess 13:58 < bridge> <_voxeldoesart> well i still dont wanna use that new filter 13:59 < bridge> <_voxeldoesart> ppl are gonna forge the ddnet icon sha256 and make fake servers 14:01 < bridge> the removal of the ddnet tab must be one of the worst changes i've ever seen 14:01 < bridge> <_voxeldoesart> omfg its gonna be wild. someone with malicious intent could make a fake ddnet server and have it be multeasymap, and it'll naturally flood itself 14:04 < bridge> Yeah I think the server icons/images should be set by the masterserver. (so manually) 14:09 < bridge> why don't people use the favorite tab? 14:09 < bridge> I add all ddnet server there and im fine with it 14:10 < bridge> :kek: 14:10 < bridge> i use favorite tab for fng 14:10 < bridge> ddnet for ddnet 14:10 < bridge> kog for gores 14:10 < bridge> yeah me too 14:10 < bridge> Playing on other regions, usually people add servers with low ping to their favs 14:10 < bridge> custom tabs would solve all problems.. they'd simply take a pre defined filter 14:11 < bridge> isn't favorite tab a custom tab already? Maybe an auto add feature would be nice though because sometimes ddnet server changes. In Europe, there were NLD and FRA at some point 14:11 < bridge> yes 1 tab 14:11 < bridge> i need 3 xd 14:13 < bridge> But ya, this just makes it harder to play the game 14:21 < bridge> <_voxeldoesart> i never use the favorite tab 14:23 < bridge> <_voxeldoesart> anyways cant wait for ddnet/kog tab to be removed and for ppl to trash up the internet tab again 14:24 < bridge> imagine having whole kog tab instead of searching for kog itself in search kekw 14:24 < bridge> same with ddnet tab tho 14:27 < bridge> i use search mostly to search clans or players tho 14:28 < bridge> also we don't really have a space problem if we iconize tabs: 14:28 < bridge> https://github.com/ddnet/ddnet/pull/7325#issuecomment-1752532267 14:29 < bridge> <_voxeldoesart> i feel like ppl are iconizing everything without a reason now 14:29 < bridge> i do it onyl bcs 5:4 14:29 < bridge> in 16:9 i'd not iconize lot of stuff 14:30 < bridge> <_voxeldoesart> fair 14:30 < bridge> btw is the `Quitting. Please wait...` supposed to be fixed on nightly? 14:31 < bridge> It's kinda annyoing because it's easts my cursor 14:32 < bridge> sadly no :/ 14:32 < bridge> ah ok I force close the window then 14:36 < bridge> 100% rust letsgo 14:42 < bridge> That's impossible, the communities are defined in https://info.ddnet.org/icons so unless someone takes over the website the communities will be controlled by the admins. The sha256 only exists so icons are not redownloaded unless they changed. 14:42 < bridge> That's impossible, the communities are defined in https://info.ddnet.org/info so unless someone takes over the website the communities will be controlled by the admins. The sha256 only exists so icons are not redownloaded unless they changed. 14:42 < bridge> That's impossible, the communities are defined in https://info.ddnet.org/info and icons hosted at https://info.ddnet.org/icons so unless someone takes over the website the communities will be controlled by the admins. The sha256 only exists so icons are not redownloaded unless they changed. 14:42 < bridge> Ah ok that's good 14:48 < bridge> <_voxeldoesart> too bad ryo has to be the only one coding it 14:48 < bridge> @ryozuki we going 2p or what 14:50 < bridge> You can respawn after 2 seconds of being frozen and a dummy (server-side) takes your place. 14:50 < bridge> There is gun and laser (gun tunned) (and ninja but no good maps for it yet). 14:50 < bridge> There is /teamplay and when you have a kill, you and your kill are moved to a random DDRace Team. 14:50 < bridge> There's /team instead of `Join Red` or `Join Blue`. (Also in that case /teamplay instead moves you to your team so it allows teamwork). 14:50 < bridge> Most of the ddnet tiles are supported (all maybe but we haven't tested it (no maps with the ddnet tiles yet)). 14:50 < bridge> 14:50 < bridge> There can also be flag-goal (goal tiles are new). 14:50 < bridge> Flag behaves like flagboal. You can throw it but you can't shoot it. 14:50 < bridge> When using flag you need to change a custom server setting (sv_num_teams_allowed) to 2. 14:50 < bridge> /team 1 is red team and /team 2 is blue team. 14:50 < bridge> If you're blue you score the blue flag to the blue goal. Like-wise for reds. 14:50 < bridge> /team 0 is neutural and can't score the flag, but can kill players in spikes. 14:51 < bridge> <_voxeldoesart> can u tell me when ur gonna play again? i wanna hop on 14:51 < bridge> wtf this is amazing 14:51 < bridge> 14:51 < bridge> so many features, must have taken a lot of time 14:51 < bridge> good job 14:51 < bridge> we can play rn ;) 14:51 < bridge> i join too 14:51 < bridge> <_voxeldoesart> YAY 14:52 < bridge> what's the IP? 14:52 < bridge> 2p? 14:52 < bridge> 130.61.181.215:8305 14:52 < bridge> 130.61.181.215:8305 is not a DDNet or KoG server. 14:52 < bridge> im ootl i was playing wow 14:53 < bridge> troxell 14:58 < bridge> @furo321 ghosts look incredible :poggers: 15:17 < bridge> ddnet 2.0 100% rust integration letsgo 15:17 < bridge> ddnet 2.0 100% rust letsgo 15:31 < bridge> ikr 15:31 < bridge> LETS GO robsterbyte 15:31 < bridge> 5k LOC per day is the target 15:35 < bridge> :justatest: 15:40 < bridge> 3 +- 0.5 loc per week, Take it or leave IT 15:41 < bridge> patiga writes 10k lines per day 15:41 < bridge> 15:41 < bridge> we gotta beat him 15:44 < bridge> nice 15:44 < bridge> i write 0 15:44 < bridge> anti team mate. should voxel do everything alone 15:44 < bridge> xd 15:45 < bridge> i guess my rust work is draining enough 15:45 < bridge> i dont rly have motivation to code outside of it rn 15:45 < bridge> kek 15:46 < bridge> understandable, but yolo 15:46 < bridge> either now or never 15:47 < bridge> my company is making a game engine backend with elixir btw 15:47 < bridge> xd 15:47 < bridge> backend as in server 15:51 < bridge> no rust no trust, imposter ryo 16:02 < bridge> ehm, i have a lil problem here... :justatest: it happened after i installed teeworlds 16:02 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173276737765904534/image.png?ex=65635e1c&is=6550e91c&hm=041584dd7b61898df4a9f86ace0b60383c2c33c1496080f785b240ab1ccd311e& 16:03 < bridge> ddnet? 16:03 < bridge> your data dir is missing 16:03 < bridge> LGTM 16:03 < bridge> oh, i renamed teeworlds dir and works 16:04 < bridge> what a whoopsie daisy 16:06 < bridge> Somehow you have no data dir and put all your data files in your `DDNet` config directory. If you also have a `Teeworlds` config directory then this is used first, but it doesn't contain your data 16:15 < bridge> <_voxeldoesart> i dont know rust nor do i know how to build ddnet from the ground up 16:18 < bridge> perfect 16:19 < bridge> then ryo has no other choice than to help you xd 16:19 < bridge> it doesnt need to work. it just needs to look fancy xdd 16:29 < bridge> <_voxeldoesart> https://cdn.discordapp.com/attachments/293493549758939136/1173283390322118756/image.png?ex=6563644e&is=6550ef4e&hm=503bb8f528e75051c2c3ea256d90d4c195d0b713bd6894145260f955cd5046c0& 16:29 < bridge> <_voxeldoesart> @jupeyy_keks 16:29 < bridge> <_voxeldoesart> https://cdn.discordapp.com/attachments/293493549758939136/1173283390322118756/image.png?ex=6563644e&is=6550ef4e&hm=503bb8f528e75051c2c3ea256d90d4c195d0b713bd6894145260f955cd5046c0& 16:54 < bridge> where in the game this line is used, because I have no idea how to translate it 16:54 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173289667517497384/image.png?ex=65636a27&is=6550f527&hm=f5164472f341cdec0e932f6c566cf558ee63b4632c99cd39105dded2d739b922& 16:54 < bridge> Most languages don't translate it because it's hard to translate, it's used in the demo browser 16:55 < bridge> It's short for "Network version" 17:03 < bridge> deactivate the bloom option 17:03 < bridge> i want to see it without xd 17:04 < bridge> actually i compiled these examples too 17:05 < bridge> @_voxeldoesart see it also looks trash without 17:05 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173292376001872003/image.png?ex=65636cad&is=6550f7ad&hm=564e85aa73dd18ef83a1d5e596441ae6774b29f36d735ef3bac35ec7f5cb9af4& 17:05 < bridge> it might not be the fault of bloom here that this looks trash xDDD 17:06 < bridge> tho it might still be low quality 17:06 < bridge> i'd not recommend these examples anyway 17:06 < bridge> i have seen lot of validation layers in them 17:06 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173292850071470131/image.png?ex=65636d1e&is=6550f81e&hm=27e987ede49a4c19a99bb7f87b6999b4e4275a96fc497dd6a27ea4a59484dc26& 17:07 < bridge> (also in other of these tests) 17:07 < bridge> just use own brain ;9 17:07 < bridge> <_voxeldoesart> rip 17:07 < bridge> <_voxeldoesart> anyways i made another example for what i see color correction in ddnet as 17:07 < bridge> <_voxeldoesart> https://cdn.discordapp.com/attachments/293493549758939136/1173293062391341086/ddnet_color_correction_test_2.mp4?ex=65636d50&is=6550f850&hm=56707a4fdb8c0864cc97c340b5cfc63e286a598f31dd7a7634ab8dc6d8c0080c& 17:08 < bridge> <_voxeldoesart> id imagine the colored zones would work like the these in ther editor 17:08 < bridge> <_voxeldoesart> https://cdn.discordapp.com/attachments/293493549758939136/1173293269724184668/image.png?ex=65636d82&is=6550f882&hm=25b32b21ea760ba024ef492441b0744c08216c48b8e34ad1ecee279c621f3733& 17:08 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173293278356058152/image.png?ex=65636d84&is=6550f884&hm=0eefeb6516caab40b0b76638ff0a6b5b291849057402555cda62d035930b9a81& 17:08 < bridge> radial blur 17:08 < ChillerDragon> i found ryos old yt channel 17:09 < bridge> leak 17:09 < ChillerDragon> printing in paiton 17:09 < ChillerDragon> https://zillyhuhn.com/cs/.1699805353.png 17:09 < ChillerDragon> https://zillyhuhn.com/cs/.1699805363.png 17:09 < ChillerDragon> and same in C 17:09 < bridge> lmao 17:09 < ChillerDragon> https://www.youtube.com/watch?v=7-hyYGWCxl8 ryo voice leak 17:11 < bridge> <_voxeldoesart> arent validation layers the error checking thing 17:11 < bridge> yes 17:11 < bridge> u know so much 17:11 < bridge> pls replace me 17:12 < bridge> <_voxeldoesart> nuh uh 17:12 < bridge> <_voxeldoesart> idk why validation layers would be bad 17:14 < bridge> they are good 17:14 < bridge> but if they say error. thats bad 17:14 < bridge> xd 17:14 < bridge> @patiga u forgot to press enter 17:25 < bridge> My downloaded skins are gone. They are in the files, but they are not in the game 17:25 < bridge> <_voxeldoesart> https://www.shadertoy.com/view/lsBfRc 17:25 < bridge> <_voxeldoesart> see THIS looks good 17:26 < bridge> yep 17:29 < bridge> But in game, it miss 17:29 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173298549157540000/2023-11-12_232541.png?ex=6563726c&is=6550fd6c&hm=ab1a7d799cc91f8e8dac3754cea8333b5302e8fd0609da968f121b2908500c9c& 17:29 < bridge> where did u download 17:29 < bridge> I'm currently overthinking a relatively unimportant thing, which I thought I could represent/enact with rust stuff but is just not very beautiful and will just use a much easier solution ^^ 17:29 < bridge> and does F1 console show an error? 17:30 < bridge> you can share it if you want 😄 17:30 < bridge> I thought about asking here, but concluded I should just stop and do the easy way 17:30 < bridge> ddnet.org 17:30 < bridge> also put it into skins of 17:30 < bridge> and I'm using train wifi right now, so the unstable connection might prolong `Patiga is typing` 17:30 < bridge> $configdir 17:31 < bridge> ez 17:32 < bridge> I'll keep you in the dark this time, don't wanna go into that direction again :d 17:32 < bridge> i mean gotta admit that offloading it to GPU makes it scale better 17:33 < bridge> no such command 17:33 < bridge> xd 17:34 < bridge> read the bot output xD 17:34 < bridge> @noproblem777 this 17:34 < bridge> it didn't help 17:34 < bridge> have u even pressed reload 17:34 < bridge> lmao 17:36 < bridge> Im reinstalled game, and it didnt help :/ 17:36 < bridge> that escalated quickly 17:36 < bridge> anyway 17:36 < bridge> just show the output of F1 17:37 < bridge> maybe reinstalling windows will help :justatest: 17:37 < bridge> what a time to be alive bridge became so pog 17:37 < bridge> discord replies are bridged to matrix 17:37 < bridge> and even reactions 17:37 < bridge> and my terminal client even displays them 17:37 < bridge> https://zillyhuhn.com/cs/.1699807042.png 17:37 < bridge> truely modern 17:38 < bridge> with instant refresh 17:38 < bridge> what program do u use for dis 17:38 < bridge> What should I write to the console? 17:38 < bridge> `gomuks` 17:38 < bridge> go software written by a gnome user 17:39 < bridge> not write 17:39 < bridge> show 17:39 < bridge> truely one of the best chat apps 17:39 < bridge> show the error 17:40 < bridge> <_voxeldoesart> chiller im killing you in a block map 17:40 < bridge> The console does not show an error 17:40 < ChillerDragon> wat voxel 17:41 < bridge> ok send skin, if it works for me i get 10$ 17:41 < ChillerDragon> which map 17:41 < bridge> <_voxeldoesart> https://cdn.discordapp.com/attachments/293493549758939136/1173301487150047413/image.png?ex=65637529&is=65510029&hm=90089e41421b23a2fee3119933bc913af8ebf2ac3fe2851da34712581b7478a4& 17:41 < ws-client> <:justatest:572499997178986510> 17:41 < bridge> ??? 17:41 < bridge> was joke, what is the name of the skin 17:42 < ws-client> @milkeeycat it can also display images in the terminal 17:42 < ws-client> https://zillyhuhn.com/cs/.1699807338.png 17:42 < ws-client> such modern 17:42 < bridge> <_voxeldoesart> swarfey's test block server 17:42 < ChillerDragon> yea i saw 17:42 < ChillerDragon> veri rude of u 17:42 < ChillerDragon> hope my bot kills you 17:43 < ChillerDragon> eh wait hope my totally legit client does not get afk killed by you 17:43 < bridge> <_voxeldoesart> its being passive now 17:43 < bridge> I tried with any skins, all the skins disappeared. There are only default 17:43 < bridge> <_voxeldoesart> oh ok i found a way to kill it while having it not self destruct 17:43 < bridge> <_voxeldoesart> ez 17:43 < bridge> did u check this? 17:43 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173302166967034018/image.png?ex=656375cb&is=655100cb&hm=a20e57298b3c9a8e468d674ba3d9f8cc167736c8bd4480271fed882b219137d0& 17:43 < ChillerDragon> voxel admit it you got killed by the bot once xd 17:44 < bridge> <_voxeldoesart> i still win 17:44 < ChillerDragon> you are a true gamer 17:44 < bridge> Ye 17:44 < bridge> then uncheck it 17:45 < bridge> it was always taken off 17:45 < bridge> ok 17:45 < bridge> 17:45 < bridge> what about skin prefix? 17:45 < bridge> u know what 17:45 < bridge> 17:45 < bridge> go into %appdata% 17:45 < bridge> 17:45 < bridge> and rename "DDNet" to "DDNet_old" 17:46 < bridge> close client before doing so 17:49 < bridge> Didnt help 17:50 < bridge> i am not sure if u trolling rn tbh 17:50 < bridge> no errors, no reinstall works 17:51 < bridge> I try full delete file DDNet and client, then reinstall in steam, but it didnt help too :/ 17:51 < bridge> Im dont troll! 17:52 < bridge> ok step by step: 17:52 < bridge> 17:52 < bridge> - u close client 17:52 < bridge> - you go into %appdata% 17:52 < bridge> - all folders named "DDNet" or "Teeworlds" will be renamed (u can press f2, when selecting them) 17:52 < bridge> then you start client 17:52 < bridge> 17:52 < bridge> it should say "what's your name" etc. 17:52 < bridge> like a completely new client 17:52 < bridge> I didn't quite understand what kind of mistake you're talking about 17:55 < bridge> It too didnt help 17:57 < bridge> My English is very bad, please explain about the error in the console. What was I supposed to do? 18:05 < bridge> I discovered that if I click on the cube, the missing skin may open 18:05 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173307608405381211/20231113_000333.jpg?ex=65637adc&is=655105dc&hm=7ef56e34268190fce7e534be601e923e4b46ad4aaf7d289bee4ed18259667fa2& 18:06 < bridge> Clear your searchbox :D 18:06 < bridge> i wonder who "fixed" the design on the map 18:06 < bridge> :troll: 18:07 < bridge> <_voxeldoesart> :poggers2: 18:09 < bridge> :/ it was already cleared before I clicked on the cube 18:13 < bridge> just type the skin name into the field left to the cube 18:20 < bridge> It works. But I have a lot of skins and I don't remember the names of all of them. Previously, they were all visible below 18:59 < ChillerDragon> jopsit 18:59 < ChillerDragon> https://github.com/ddnet/ddnet-data-svg/blob/1d1ba49e41be8626d9fcf52ab90925ac2d06d4cc/scripts/build.sh#L11 18:59 < ChillerDragon> u require min size of 1920 here 18:59 < ChillerDragon> why? 18:59 < ChillerDragon> if i want to recreate original size of mapres that would be 1024 19:00 < ws-client> @Jupstar ✪ 19:01 < bridge> that's not the idea 19:01 < bridge> the idea is you put the resolution your screen has 19:01 < bridge> and it automatically makes it scale up or down relative to full hd 19:02 < ws-client> oh i understood the script wrong 19:03 < ws-client> ok also then rude to ppl with smol screens 19:03 < ws-client> why not let the people pick a mapres size? 19:04 < bridge> bcs skins have other res 19:04 < ws-client> for build all yes i see 19:04 < ws-client> i am using build single right now 19:04 < ws-client> but yea for build all your approach seems to be the only one that makes sense 19:04 < bridge> bro i dunno, i just put random characters into the script until it worked 19:05 < ws-client> xd 19:07 < bridge> i think one reason was, that all textures are looking differently well on full hd 19:07 < bridge> like skins are further away from being sharp than tile sets 19:07 < bridge> so skins tend to scale earlier etc. 19:13 < bridge> I don't understand why fse don't work 20:01 < bridge> Yeah, I'm using hidpi but desktop fullscreen fixed it, thanks. What does desktop fullscreen do? 20:56 < bridge> <_voxeldoesart> chillerdragon 20:56 < bridge> <_voxeldoesart> https://cdn.discordapp.com/attachments/293493549758939136/1173350572318015639/image.png?ex=6563a2e0&is=65512de0&hm=0c97c4bfcd3664452cfd7273c5486b1a68c43dc92fc7f9cf8d392f08684c8d10& 20:56 < bridge> <_voxeldoesart> you have some explaining to do 20:58 < bridge> <_voxeldoesart> https://cdn.discordapp.com/attachments/293493549758939136/1173351216047214692/image.png?ex=6563a379&is=65512e79&hm=d0b756b888a12edcb84d13b2b2ce8e0b6a905d89803e2ff835116bf1f764ea0c& 21:02 < bridge> <_voxeldoesart> ok maybe not the corelation to the white/gray corner 21:21 < bridge> :pepeW: 21:21 < bridge> Heyo everyone, when someone dies in a multi view spectate, it's sad that this player got removed from the list of the spectated tees. Im sure its a feature wanted, but it would be great to have a toggle in order to enable this or not. 22:02 < bridge> Very niche crash 😬 22:02 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173367144306712746/DDNet_win64-steam_crash_log_2023-11-12_22-00-06_50952_37b0a5569d7c5968bd083fcba02c9e9231093221.RTP?ex=6563b24f&is=65513d4f&hm=f7373ae28a0467ad778bf8b4f3c0cd805088a106abf2dc42be7c48479c4bbe28& 22:02 < bridge> an assert? 22:02 < bridge> Game crashes while having another game open 22:02 < bridge> wtf 22:03 < bridge> which version is that? 22:03 < bridge> It's very consistent too 22:03 < bridge> ^ 22:03 < bridge> nightly on windows 10 64bit 22:03 < bridge> and u are sure it's not in non nightly? 22:03 < bridge> I'm always on nightly 22:04 < bridge> ok i check for you where it crashes 22:04 < bridge> This crash isn't very new either, I've had this issue like pretty much always 22:06 < bridge> ``` 22:06 < bridge> 0x000000014033bd77: dbg_break() at src/base/system.cpp:211 22:06 < bridge> (inlined by) dbg_assert_imp(char const*, int, int, char const*) at src/base/system.cpp:204 22:06 < bridge> 0x00000001401e823b: dbg_assert_imp(char const*, int, int, char const*) at src/base/system.cpp:206 22:06 < bridge> 0x0000000140015d45: std::__cxx11::basic_string, std::allocator >::_M_data() const at /usr/x86_64-w64-mingw32/include/c++/12.2.0/bits/basic_string.h:234 22:06 < bridge> (inlined by) std::__cxx11::basic_string, std::allocator >::_M_is_local() const at /usr/x86_64-w64-mingw32/include/c++/12.2.0/bits/basic_string.h:274 22:06 < bridge> (inlined by) std::__cxx11::basic_string, std::allocator >::_M_dispose() at /usr/x86_64-w64-mingw32/include/c++/12.2.0/bits/basic_string.h:285 22:06 < bridge> (inlined by) std::__cxx11::basic_string, std::allocator >::~basic_string() at /usr/x86_64-w64-mingw32/include/c++/12.2.0/bits/basic_string.h:795 22:06 < bridge> (inlined by) CGraphicsBackend_Threaded::ProcessError(SGFXErrorContainer const&) at src/engine/client/backend_sdl.cpp:168 22:06 < bridge> 0x0000000140015e42: std::vector >::~vector() at /usr/x86_64-w64-mingw32/include/c++/12.2.0/bits/stl_vector.h:730 22:06 < bridge> (inlined by) SGFXErrorContainer::~SGFXErrorContainer() at src/engine/client/backend/backend_base.h:59 22:06 < bridge> (inlined by) CGraphicsBackend_Threaded::RunBuffer(CCommandBuffer*) at src/engine/client/backend_sdl.cpp:138 22:06 < bridge> 0x0000000140033292: CGraphics_Threaded::KickCommandBuffer() at src/engine/client/graphics_threaded.cpp:725 22:06 < bridge> 0x00000001400292e4: CClient::AutoScreenshot_Cleanup() at src/engine/client/client.cpp:3274 22:06 < bridge> (inlined by) CClient::Run() at src/engine/client/client.cpp:3053 22:06 < bridge> 0x000000014033a50f: main at src/engine/client/client.cpp:4580 22:06 < bridge> ``` 22:06 < bridge> i see an assert 22:06 < bridge> Do you have an assert log in your dumps folder, @murpi ? 22:07 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173368394666487848/DDNet_assert_log_2023-11-12_22-01-11_50952.txt?ex=6563b379&is=65513e79&hm=6025339deac70316a32420e2aa055e48664a2e89fc548554cd571882e50e14c9& 22:07 < bridge> rip 22:07 < bridge> Try to update your GPU drivers. 22:07 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173368600418074644/image.png?ex=6563b3aa&is=65513eaa&hm=18216edf3363811c16b316087fbea2684ae9c0243c359d32490a4b256bb767c3& 22:08 < bridge> have you reported this issue? 22:08 < bridge> To whom? 22:08 < bridge> nvidia 22:08 < bridge> No, like I said, it's very niche. Only happens with this very particular game 22:08 < bridge> yeah but i'd report it 22:09 < bridge> i always report if amd driver crashes xd 22:09 < bridge> especially weird is, that you said it only happens if u start the game twice, right? 22:10 < bridge> No, not ddnet twice, but an entirely different game 22:10 < bridge> a specific one? 22:11 < bridge> Guild Wars 2 22:11 < bridge> does it use vulkan? 22:11 < bridge> I think gw2 does use directx 22:11 < bridge> guerss no 22:11 < bridge> guess no 22:12 < bridge> They transitioned from dx11 to dx12 I think 22:12 < bridge> does it crash in a specific state of gw2? 22:12 < bridge> if you want, you can use a vulkan to directx 12 translation layer 😄 22:13 < bridge> 😬 Sure 22:13 < bridge> epic xd 22:13 < bridge> i never tested it, let me switch to windows xd 22:15 < bridge> https://github.com/pal1000/mesa-dist-win/releases/download/23.2.1/mesa3d-23.2.1-release-mingw.7z 22:15 < bridge> 22:15 < bridge> u'll need this 22:18 < bridge> from 64bit dir 22:18 < bridge> vulkan_dzn.dll 22:18 < bridge> dzn_icd.x86_64.json 22:18 < bridge> 22:18 < bridge> must be next to ddnet.exe 22:19 < bridge> mhh 22:21 < bridge> Anything else? 22:21 < bridge> let me update my gpu drivers, but currently doees not work for me 😄 22:21 < bridge> normally 22:21 < bridge> setx VK_ICD_FILENAMES .\\dzn_icd.x86_64.json 22:21 < bridge> 22:21 < bridge> into a powershell 22:21 < bridge> and then simply start 22:22 < bridge> normally 22:22 < bridge> `` setx VK_ICD_FILENAMES .\\dzn_icd.x86_64.json`` 22:22 < bridge> 22:22 < bridge> into a powershell 22:22 < bridge> normally 22:22 < bridge> ``` 22:22 < bridge> setx VK_ICD_FILENAMES .\\dzn_icd.x86_64.json 22:22 < bridge> ``` 22:22 < bridge> 22:22 < bridge> into a powershell 22:22 < bridge> chillerdragon: 22:22 < bridge> i had to serve this video justice xdd 22:22 < bridge> https://www.youtube.com/watch?v=e-vOF0FlO6M 22:24 < bridge> `2023-11-12 22:24:04 I Warning: Could not initialize Vulkan: Creating instance failed. Could not initialize the given graphics backend, reverting to the default backend now. ` 22:24 < bridge> at least you get further than me 😂 22:26 < bridge> @murpi i'll try a bit, but probably then not ready yet 22:26 < bridge> 22:26 < bridge> sadly 😄 22:26 < bridge> would have been a funny experiment 22:26 < bridge> Not really worth it either 😅 22:33 < bridge> https://github.com/pal1000/mesa-dist-win/releases/download/23.3.0-rc3/mesa3d-23.3.0-rc3-release-msvc.7z 22:33 < bridge> 22:33 < bridge> the rc works for me 22:33 < bridge> 22:33 < bridge> but sadly windows defender flags it as virus xD 22:34 < bridge> i dunno if u want to test it still xd 22:34 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173375291742240939/image.png?ex=6563b9e5&is=655144e5&hm=6b2889187b100564ee036433a802ef60ef05fba091cf74107c88d09338d26f95& 22:36 < bridge> Doesn't work for me, still defaults back to opengl 22:36 < bridge> i copied all files, give me 30 seconds 22:38 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173376412376379392/image.png?ex=6563baf0&is=655145f0&hm=b998970eb207e09ea44f8fb969c19f1dca91f653ff8da9408f8dda59dcb02235& 22:39 < bridge> i guess u need at least these 22:39 < bridge> spirv is vk shaders 22:41 < bridge> runs quite smooth for me, but screenshots crashes 😄 22:42 < bridge> @murpi did u try xdd 22:42 < bridge> i am curious now 22:42 < bridge> Where'd get the libspirv_to_dxil.dll from? 22:42 < bridge> Where'd you get the libspirv_to_dxil.dll from? 22:42 < bridge> x64 22:42 < bridge> all files from x64 22:42 < bridge> I don't have that :thonk: 22:42 < bridge> ah i use the older version 22:42 < bridge> lol 22:42 < bridge> so the other version works too 22:42 < bridge> just with these files 22:43 < bridge> yeah mb 22:43 < bridge> Yeah, works 22:43 < bridge> epic 22:43 < bridge> did u verify with f1? 22:44 < bridge> ```2023-11-12 22:43:12 I sdl: SDL version 2.26.5 (compiled = 2.26.5) 22:44 < bridge> 2023-11-12 22:43:12 I gfx: Created Vulkan 1.1 context. 22:44 < bridge> 2023-11-12 22:43:12 I gfx: GPU vendor: NVIDIA 22:44 < bridge> 2023-11-12 22:43:12 I gfx: GPU renderer: Microsoft Direct3D12 (NVIDIA GeForce RTX 3080) 22:44 < bridge> 2023-11-12 22:43:12 I gfx: GPU version: Vulkan 1.2.267 (driver: 23.0.192.0)``` 22:44 < bridge> epic gamer moment 22:44 < bridge> epic 22:44 < bridge> i try the latest version to check if screenshots still crash xD 22:44 < bridge> that kinda sucks 22:45 < bridge> crashes for me 22:45 < bridge> btw in latest version it's called 22:45 < bridge> spirv_to_dxil.dll 22:45 < bridge> seems like they renamed it xd 22:46 < bridge> do people even use the in-game screenshot function? 22:46 < bridge> i dunno 22:46 < bridge> but latest version also crashes 22:46 < bridge> so rip 22:46 < bridge> let me quickly test with software renderer, so i can blame microsoft 😂 22:47 < bridge> closing the game is also super fast now :thonk: 22:47 < bridge> mhhh 22:47 < bridge> dx probably has more cheats on windows 22:47 < bridge> xDD 22:48 < bridge> ok with lavapipe screenshots work 22:48 < bridge> btw, what confused me earlier was: 22:48 < bridge> i have to close the powershell and create a new one before the setx command applied 22:48 < bridge> very very weird behavior xD 22:49 < bridge> using setx without prior testing isn't very good either 😄 22:49 < bridge> performance is.. lala 22:49 < bridge> ALT + TAB is instant 22:49 < bridge> using set should be enough 22:49 < bridge> bro i have zero plan from windows 22:49 < bridge> xD 22:49 < bridge> in linux u put env vars in front of your command 22:50 < bridge> @murpi how is alt tab for you? 22:50 < bridge> I don't notice much of a difference 22:50 < bridge> ok 22:50 < bridge> Alt+tabbing is generally quite fast for me 22:51 < bridge> oh yeah 22:51 < bridge> seems like that improved 22:51 < bridge> even on vulkan 22:51 < bridge> last time i checked ~1 year ago it was still black screening 22:51 < bridge> So you're saying we should transition from vulkan to directx, yah? 22:52 < bridge> can't wait to see the directx logo in your profile picture 😄 22:52 < bridge> well the alt tab is fixed for vulkan too 😉 22:52 < bridge> can't wait to see the directx logo in your profile picture instead 😄 22:52 < bridge> no need to switch 22:52 < bridge> how can i unset a env var xD 22:52 < bridge> Remove it manually in PATH 22:53 < bridge> normal vulkan apaarently doesnt work with that env var set 22:53 < bridge> uff 22:53 < bridge> manually 22:53 < bridge> Windows Key +R: `rundll32.exe sysdm.cpl,EditEnvironmentVariables` 22:53 < bridge> so yeah 22:53 < bridge> maybe u should somehow add it as steam start parameter if u want to use it 22:54 < bridge> bcs else other vk games might not work 22:54 < bridge> I'm not starting ddnet from steam though 😅 22:55 < bridge> dont lie 22:55 < bridge> ur crash log said steam 22:55 < bridge> see 22:55 < bridge> xd 22:56 < bridge> :kek: 22:56 < bridge> Steam is updating the game for me, but I launch it directly from the executable 22:56 < bridge> ok 😄 22:57 < bridge> btw perf seems pretty good 22:57 < bridge> basically same FPS 22:57 < bridge> i mean, good for windows ofc 22:57 < bridge> on linux i have min. double FPS 22:59 < bridge> @murpi anyway if it works for you with the other game, dunno how reproducable it was, report it. 22:59 < bridge> would be interesting to know if such a fix works XD 22:59 < bridge> I've locked my fps at around 660, which is about 4 times my actual refresh rate of my current monitor 22:59 < bridge> Too much effort 😬 22:59 < bridge> i lock my FPS too, but still good to know what the max is :brownbear: 22:59 < bridge> rip 23:00 < bridge> vulkan fanboy 23:02 < bridge> bro sound delay on win confuses my brain hard xD 23:04 < bridge> ok anyway thanks for testing. i should test if i can run vulkan to dx12 to vulkan on linux with wine 23:04 < bridge> then i am fully satisfied 23:22 < bridge> @robyt3 the 1% low and 0.1% low frame times would be cool. Maybe not even as graph, but we extra info 23:22 < bridge> As* 23:22 < bridge> That's also what u usually see in benchmarks 23:33 < bridge> The graph only contains 128 values, so a little over 2 seconds at 60 FPS. Would that window size make sense for calculating 1% low FPS? 23:50 < bridge> lol 23:50 < bridge> wut 23:51 < bridge> i think that logo could be too square to fit in 23:52 < bridge> don't think so, will see 23:54 < bridge> this graph counter is kinda weird i think. my fps on the counter on the top right always says its around 70-80, but the graph shows it like its at 120-130s 23:54 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1173395440713085089/image.png?ex=6563cca9&is=655157a9&hm=ae766e295b8d1a31bba191c42dca401f2d25501f2f99b574a9ec84c5ab46127c&