00:58 < bridge> I try to keep chillerbot-ux legit and approved on all servers. Features where I am not sure if they would be okay I usually discuss in this channel and or with ddnet admins before release. 00:58 < bridge> 00:58 < bridge> I assume you want a statement to this message https://matrix.to/#/!bt2V3zaafkRdPhuo9k%3Addnet.org/%24bhsu9eX588XppoakqPkC3boa5rh_iFrM8LsPaKdngBY 00:58 < bridge> 00:58 < bridge> The one running on multeasy is not chillerbot-ux but chillerbot-zx. The rules of this channel prohibit me from going into details about what the z stands for. And yes it is bannable and has been banned multiple times from multimap and other servers. 00:59 < bridge> Do I need a lawyer? 01:02 < bridge> I don’t feel comfortable speaking in this channel anymore since I got my messages deleted .\_. 01:03 < bridge> yeah 01:03 < bridge> it sucks 01:04 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1152741808443502753/IMG_3628.png 01:07 < bridge> <_voxeldoesart> Is it possible to fish out if any player is AFK with `m_ppServerlist->m_Info`? 01:07 < bridge> <_voxeldoesart> Or just, in general? I'm trying to tweak the friends menu so that it's yellow when a friend is online but is also AFK 01:07 < bridge> probably not 01:10 < bridge> <_voxeldoesart> Sad 01:10 < bridge> <_voxeldoesart> Well I DO want to do an update to this game, but I don't know which of the 500+ issues i could choose 03:54 < bridge> Do #6030 03:54 < bridge> https://github.com/ddnet/ddnet/issues/6030 03:54 < bridge> I think it’s not that hard to code but very impactful to gameplay 03:58 < bridge> I think it’s not that hard to code but a great quality of life improvement 06:52 < bridge> how was this solved upstream? i had a fix that was working for a while but it seems to not cooperate in my new setup 06:52 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1152829521276436500/image.png 08:47 < bridge> Yes, afk state is available through the master. But you would have to add the reading of `Client["afk"]` as it's currently not used anywhere. You can take a look at to see all the available variables. 09:01 < bridge> hey that's awesome 09:37 < bridge> i guess next time he gets banned using that client, they should ban you instead 😂 10:19 < bridge> chillerbot-zx is not available to the public. Only it’s legit brother is. 10:19 < bridge> closed source 10:19 < bridge> shame 10:19 < bridge> Wait he got banned? Maybe I red the wrong part in the questions channel 10:19 < bridge> no no 10:19 < bridge> Closed source and closed binary 10:19 < bridge> he asked me if he gets banned 10:19 < bridge> but in pm 10:19 < bridge> A 10:19 < bridge> bcs he thought asking it is not allowed.. and i think he did good here xd 10:20 < bridge> with ux i only know of one ban and that was a confused Bombay staff 10:31 < bridge> Probably using the wrong rust toolchain for MSVC, or you switched between Debug and Release 11:30 < bridge> didn't ban anyone, just asked to change client 11:52 < bridge> Konfuzius🤡 11:55 < bridge> My friend had this problem and I just added ntdll into linking libraries in CMakeLists.exe 11:55 < bridge> same but it’s not working anymore 11:56 < bridge> well, ntoskrnl on mingw, but same effect 11:57 < bridge> i think in the case of it being the wrong toolchain it’ll silently fail & the build fails when going to link the libddnet engine shared lib 11:59 < bridge> https://users.rust-lang.org/t/rust-compiler-error-when-linking-with-windows-dll/98504 11:59 < bridge> This also suggests adding ntdll 12:00 < bridge> and it didn’t work 12:00 < bridge> hmm 12:01 < bridge> i have my rustup toolchain on gnu anyway so idk what the deal is 12:02 < bridge> GNU toolchain + MSVS is not going to work 12:02 < bridge> yeah… Im not using vs 12:02 < bridge> i pretty much never use vs or msvc 12:02 < bridge> only when making sure my code works on both 12:02 < bridge> What's the screenshot from, then? 12:02 < bridge> Qt Creator 12:03 < bridge> Looks like MSVC errors to me 12:03 < bridge> So maybe Qt just uses that internally... 12:03 < bridge> Lol 12:03 < bridge> It’s a whole IDE, they have extensive configuration for which tools to use 12:03 < bridge> Which toolchain are you using in Qt creator then? 12:04 < bridge> MinGW 12:04 < bridge> Have you tried building release instead of debug (or the other one)? 12:05 < bridge> No. Why would that change anything 12:06 < bridge> Because it did fix exactly this issue the last time someone asked IIRC 12:06 < bridge> Although they go those error messages in MSVC I think 12:06 < bridge> Although they got those error messages in MSVC I think 12:07 < bridge> In MSVC sometimes different DLLs are linked for debug symbols 12:07 < bridge> I’ve not seen this with any other compiler 12:08 < bridge> I don’t think a dll of this nature would have a separate debug version anyway. It being basically user/kernel mode glue and whatnot 12:08 < bridge> It could be a transitive dependency in any other library 12:09 < bridge> Where one of the debug/release versions includes it but not the other 12:09 < bridge> I could try it 12:09 < bridge> I’ll let you know but it’s 4 am 12:10 < bridge> :justatest: 12:14 < bridge> Yeah 12:14 < bridge> I know 12:15 < bridge> :monkaStop: 13:08 < bridge> i have 13:08 < bridge> a PROPOSITION ! 13:08 < bridge> `console_page_up 5` will scroll up 5 pages instead of 1 13:08 < bridge> `console_page_down 5` will scroll down 5 pages instead of 1 13:09 < bridge> `console_page_up -5` will scroll down 5 pages 13:09 < bridge> `console_page_up -5` will scroll down 5 pages (i.e. equals to `console_page_down 5`) 13:09 < bridge> `console_page_up 0` will do nothing 13:10 < bridge> wadda ya think 13:34 < bridge> Also proposition to change value of rcon movement by a set amount 13:34 < bridge> Example: 13:34 < bridge> `rcon right 1` - move 1 tile to the right instantly 13:34 < bridge> `rcon right 4` - move 4 tile to the right instantly 13:34 < bridge> `rcon [movement key] [amount]` - Move the Tee a certain amount of distances towards the prefered direction. If no value is set, it is set to default (Value: 1) . 15:02 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1152952685386006671/image0-5-2.png 15:10 < bridge> capitalism at its glance 15:12 < bridge> i dont want to know how hard godot currently explodes in usage count xd 15:13 < bridge> it reached all time high in steam 15:13 < bridge> but idk 15:13 < bridge> most ppl dont use steam 15:13 < bridge> i mean it was always UE vs unity 15:13 < bridge> i doubt everyone just switches to UE permanentially 😄 15:13 < bridge> because ppl dont value open source 15:13 < bridge> the good thing about godot 15:13 < bridge> is it can never happen 15:14 < bridge> now they woke up 15:14 < bridge> fck around find out 15:14 < bridge> depending on a company is bad bad 15:14 < bridge> embrace godot 15:14 < bridge> embrace vulkan 15:14 < bridge> embrace rust 15:14 < bridge> rust! 15:14 < bridge> delete directx 15:14 < bridge> delete windows 15:14 < bridge> delete propietary 15:14 < bridge> i hate apple more 15:14 < bridge> https://tenor.com/view/brain-linux-firmware-linux-users-when-proprietary-gif-22937891 15:14 < bridge> their OS is the fcking worst shit for developers xD 15:15 < bridge> xd 15:15 < bridge> slightly better than windows tho 15:15 < bridge> atleast the cli is zsh 15:15 < bridge> and not winshit cmd 15:15 < bridge> it's easier to use maybe 15:15 < bridge> but windows allows most open source tech 15:15 < bridge> apple is basically u do it apple way or u done 15:15 < bridge> apple is made for adult's who handle tech like kids 15:16 < bridge> change my mind 15:16 < bridge> (i preordered the iphone 15 btw) 15:17 < bridge> i use qalculate! btw 15:17 < bridge> https://qalculate.github.io/ 15:18 < bridge> such peak linux software 15:28 < bridge> ^ @astramast @cellegenrih 15:30 < bridge> hi guys, i am using vscode as my editor and i do the steps in here for windows build https://github.com/ddnet/ddnet . it does not work (cmake error: could not find any instance of Visual Studio.) 15:31 < bridge> so what can i do ? 15:31 < bridge> cant use visual studio code, you need the visual studio compiler version 2017 iirc 15:32 < bridge> i don't wanna install visual studio cus it's heavy and i don't really like it 15:32 < bridge> try using wsl/dual boot 15:32 < bridge> for DDNet development linux >>>>>>>>>>>>>>>>>>>> everything else 15:33 < bridge> i know 15:33 < bridge> but in the past i compile the ddnet on windows command line with gcc or something i don't really remember 15:34 < bridge> i see the instruction on readme file on source file or something 15:35 < bridge> either use MSVS, or use WSL if you wanna stay on windows 15:35 < bridge> everything else would take you twice as much time as it would just swapping over to linux 15:37 < bridge> i really love linux but no with the nvidia card. it's such a pain in the butt to install the driver and i have expensive one. so i dont wanna over heat it or something 15:37 < bridge> stupid nvidia 15:37 < bridge> i really love linux but no with the nvidia card. it's such a pain in the butt to install the driver and i have expensive one. so i dont wanna overheat it or something 15:38 < bridge> nvidia has linux driver's? 15:38 < bridge> ofc 15:38 < bridge> they are quite good quality even 15:38 < bridge> from pure perf perspective 15:38 < bridge> my questionmark was confusing, i know they have it, and they have worked like a charm for me 15:39 < bridge> either install msvc or mingw-64 15:39 < bridge> ok 15:40 < bridge> nvidia has linux driver's 15:41 < bridge> i remember once i had a nvidia graphic card and i was new to linux. it took me a whole day to install the driver and after installation i found out the fan on the graphic card was melted 15:42 < bridge> i doubt that but ok 15:42 < bridge> nvidia gforce gt 240 15:42 < bridge> uff 15:42 < bridge> that's middle ages 16:57 < bridge> @deen can u include the color mapping for teams in the #announcements post, then a few ppl are aware 16:57 < bridge> else it's annoying to tell everyone 16:57 < bridge> for next release 16:59 < ChillerDragon> TIL teeworlds servers can send empty packets with only the packet header but with no actual content. Seems like a design decision and not like a bug o.O 17:01 < bridge> @deen can u include the color mapping for teams in the #announcements post, then a few ppl are aware (https://discord.com/channels/252358080522747904/293493549758939136/1151941040945778850) 18:47 < bridge> remove show hud from multi view 18:47 < bridge> because its very weird 19:54 < bridge> i take that as a no 20:08 < bridge> :greenthing: 21:05 < bridge> https://github.com/CatalaLang/catala 22:24 < bridge> lol, they managed to make a programming language that is as obscure as legal texts... 22:28 < bridge> lol, they managed to make a programming language that is as abstruse as legal texts... 23:13 < bridge> ryo when ddnet 2.0 in 100% rust? - i wanna contribute