00:13 < bridge_> too bad that many bot clients already exist 00:13 < bridge_> (@_voxeldoesart) 00:14 < bridge_> also can you like unmute me in discord 00:22 < bridge_> why 00:24 < bridge_> i tried my best but i dont see a diffrence :justatest: 00:24 < bridge_> @robyt3 i tried my best but i dont see a diffrence :justatest: 00:25 < bridge_> maybe things are a tiny bit bigger? 00:25 < bridge_> idk 01:01 < bridge_> CMake debug visual studio 01:01 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1142594160671588362/image.png 08:38 < bridge_> why doesnt he speak by itself? lmao 08:38 < bridge_> Asking for a friend 10:06 < bridge_> It tells you what to do in the screenshot 11:10 < bridge_> @patiga can your pixelart method be adpated for RGBA images? 11:28 < bridge_> Which of the moderators can go to 11:28 < bridge_> on rus server copy playing with a bot 11:29 < bridge_> on rus server copy love box playing with a bot 11:38 < bridge_> use the #reports channel for that @winston 12:22 < ChillerDragon> watfk why does ``./integration_test.sh --valgrind-memcheck`` max out my bandwith ? xd 12:22 < ChillerDragon> rip my 10mbit conenction 12:27 < ChillerDragon> ryo when fix rust pipeline 12:27 < ChillerDragon> it broken af 14:19 < bridge_> <7mzomalonso> hi 14:19 < bridge_> <7mzomalonso> i want link to join ger 10 whitelist 14:23 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1142796050139197640/image.png 14:32 < bridge_> what about to add translate for site? 14:34 < bridge_> i think with the technology the current website uses it will suck 14:34 < bridge_> with javascript maybe 14:51 < bridge_> I don't think thats possible, completely transparent pixels are supported but semi-transparent probably only works somewhat if all pixels have the same alpha 15:44 < bridge_> someone have config to translate the tooltips on editor 16:08 < bridge_> ? 16:16 < bridge_> we dont translate editor yet 16:19 < bridge_> Yeah, he is asking if someone can make it happen 16:20 < bridge_> I can do it for the game layer explanations, since it's relatively easy, but I don't feel motivated to add `Localize` for all the tooltips right now 16:41 < bridge_> editor is also harder to translate probably 16:41 < bridge_> lot of long explanations 16:41 < bridge_> dunno if its really worth it, since the editor itself is not a good place to learn mapping anyway 16:42 < bridge_> Making just the entities layer explanations localizable will add 151 strings. We currently have 574 strings. 16:43 < bridge_> mh ok 16:43 < bridge_> is the question if one should translate the common teeworlds terminilogy 16:43 < bridge_> like let's say hammer fly or similar 16:43 < bridge_> I think it's better to have one term that everyone uses instead of introducing weird translations 16:44 < bridge_> yeah but u also have to tell that to the translators xD 16:51 < bridge_> :justatest: 16:51 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1142833391788630066/image.png 17:08 < bridge_> ez stats 😬 17:15 < bridge_> 😬 17:36 < ChillerDragon> imagine saying rockert fly if you can translaet it to granatwerfer flug 17:42 < bridge_> panzerfaust flug 18:09 < bridge_> german has best military words 18:09 < bridge_> panzer just sounds so funny for an outsider 18:09 < bridge_> panzerkampfwagen 18:38 < bridge_> Hiya 18:38 < bridge_> The banks are struggling while 18:38 < bridge_> BITCOIN is Going through the Roof! 18:38 < bridge_> You need to start building 18:38 < bridge_> your Bitcoin reserves. 18:38 < bridge_> Luckily this is exactly 18:38 < bridge_> the program you need \: 18:38 < bridge_> https://t.me/PROFITSWITHSTEVE 18:38 < bridge_> Unlimited Bitcoin For Life! 18:38 < bridge_> To Your Success 18:59 < bridge_> @robyt3 does it make sense to move the toolbar buttons into the classes (like `CProofMode::RenderToolbarButton`)? 19:02 < bridge_> I'd lean towards "no" for individual buttons 19:02 < bridge_> Too spread out code could make it unreadable 19:04 < bridge_> It would make the code a bit more self-contained and would avoid some getters/setters and long inderictions like `MapView()->ProofMode()->m_ProofBorders != CProofMode::PROOF_BORDER_OFF` 19:08 < bridge_> I think separating `DoToolbarLayers` into functions would be good either way, the only difference would then be if they belong to some `CToolbar` or the different classes 19:12 < bridge_> Maybe youre right, I'll add some getters for now, if it turns out to be too much at some point this could still be changed 19:13 < bridge_> It's makes it harder to understand the UI layout if everything is spread out, but some functions would probably make sense, because `DoToolbarLayers` is pretty long 19:18 < bridge_> But adding good getters and extracting the actions should already make the function quite short. Then once the input is not part of it anymore I think it should be fine 20:06 < ChillerDragon> jopsti wat are textcontainers? 20:06 < ChillerDragon> can we get docs on that? :) 20:07 < bridge_> buffered text 20:07 < ChillerDragon> wat 20:07 < bridge_> text that is buffered/cached on the GPU 20:08 < bridge_> so it's not required to be reevaluated every frame 20:08 < ChillerDragon> yea i kinda thought its doing that 20:08 < bridge_> nice 20:08 < bridge_> so no docs needed 20:08 < ChillerDragon> okay i guess there is not really more to it 20:08 < ChillerDragon> yea seems like it 20:09 < bridge_> somewhere in the code (if still exists) is a streamed label 20:09 < bridge_> it should be very easy to use, almost like a normal label 20:09 < ChillerDragon> ah nice 20:10 < ChillerDragon> yea my chilerbot texts always get super bugged and blurry 20:10 < ChillerDragon> now i was thinking about doing a pr involving text so i decided to do my research aka ask u 20:12 < bridge_> probs wrong canvas mapping 20:13 < ChillerDragon> idk i usually restart the client that fixes it xd 20:14 < bridge_> well i wont blame you.. the whole graphics interface isnt the nicest 20:14 < bridge_> but dont want to refactor, bcs im lazzzzy 20:14 < ChillerDragon> pls 20:14 < bridge_> never change a running system 😬 20:14 < ChillerDragon> if you have ideas 20:14 < ChillerDragon> break it xd 20:14 < bridge_> that 0% fits me 20:14 < bridge_> ok 20:14 < bridge_> i'll start with 0.7 support 20:15 < ChillerDragon> trol 20:15 < bridge_> just be future human and use my ddnet client 20:15 < bridge_> then we can release in 20 years and chillerbotting is directly included 20:15 < ChillerDragon> pog 20:16 < ChillerDragon> in 20years i will already have adopted kids together with lerato 20:16 < ChillerDragon> or im dead 20:16 < bridge_> or bots 20:16 < bridge_> both 20:16 < ChillerDragon> poor kids 20:17 < bridge_> well they lost their dad... but they still have a second one 20:17 < bridge_> so guess not too bad 20:17 < bridge_> because 300kg mods got angry at him, and he is too lazy to ask from matrix 20:17 < bridge_> (@jupeyy_keks) 20:17 < ChillerDragon> xd ez 20:17 < bridge_> so you speak about kio? xd 20:17 < ChillerDragon> infinite dad glitch 20:17 < bridge_> who is that 20:17 < bridge_> (@jupeyy_keks) 20:18 < bridge_> nvm 20:18 < ChillerDragon> how does it cache on gpu? 20:18 < ChillerDragon> using string compare? 20:18 < ChillerDragon> or memory address? 20:19 < bridge_> no, pretty much all text is static 20:19 < bridge_> so it u have to manually free it 20:19 < bridge_> when u done 20:19 < ChillerDragon> wotf 20:19 < ChillerDragon> u defs gotta review my pr 20:19 < bridge_> pls no xd 20:19 < ChillerDragon> my text is going places 20:19 < bridge_> i have to play bg3, have a job and have to code ddnet-pg 20:20 < bridge_> that's 3 full time jobs 20:20 < ChillerDragon> u dont have a job 20:20 < ChillerDragon> yur in this chat 24/7 20:20 < bridge_> tru 20:20 < bridge_> i'm paid by love & air 😏 21:18 < bridge_> did smbody change smth about antiping? 21:18 < bridge_> in nightly it's very buggy 21:18 < bridge_> if i hit myself while i cant, it still predicts it like that 21:20 < bridge_> (on Hardstyle 2) 21:28 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1142902958942605332/test.mp4 21:28 < bridge_> lol 21:28 < bridge_> why my entities dark xD 21:28 < bridge_> well anyway, the glitch is visible 21:57 < bridge_> is this a public server 21:57 < bridge_> i wanna hammer you 21:57 < bridge_> i wanna hammer you in game 21:57 < bridge_> it was 21:57 < bridge_> i wanna hit you with a hammer in game 21:57 < bridge_> aw 21:57 < bridge_> before i rq bcs 0 iq fail 21:58 < bridge_> i dont see devs in game often 21:58 < bridge_> i play every day xd 21:58 < bridge_> but fake name 21:58 < bridge_> o 21:58 < bridge_> and mostly gores 21:58 < bridge_> ok that makes sense 21:58 < bridge_> lol 22:21 < bridge_> I watch people with a fake name 22:43 < bridge_> i sometimes join 23:41 < bridge_> I’ve never played the game in my life 23:53 < bridge_> reveal :poggers: 23:53 < bridge_> python is a bad fit for sandboxes though. pyjail is a common ctf task 23:54 < bridge_> Just 2 interpreted languages that came to my mind that are popular with game modding