00:03 < bridge_> https://youtu.be/QMbx0dTWJIQ 00:03 < bridge_> is this accurate 01:10 < bridge_> half accurate, if you learn by yourself you might end up with unreadable, inefficient, and wayy too long code. but yeah, in my opinion it's the best way to learn the basics 01:49 < bridge_> hmm i would try to build then if you dont know something or something seems odd then you check a book or internet. 01:56 < bridge_> sqlite as bu 02:04 < bridge_> step 1 to writing code: stop watching YouTube videos about writing code 02:31 < bridge_> exactly, use chatgpt 02:31 < bridge_> duuh 02:50 < bridge_> so im splitting up all the images for a PR and uhhhh 02:50 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1142259321091141652/image.png 02:50 < bridge_> do i split up the debug font 02:52 < bridge_> nvm i dont think we go 02:52 < bridge_> nvm i dont think we do 03:00 < bridge_> Okay, I split up every image and named them accordingly. Am I allowed to send the ZIP file here so someone can review? 03:02 < bridge_> Currently, I have organized them by their purest form. 03:02 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1142262267224789072/image.png 03:11 < bridge_> are you splitting up every single image? 03:23 < bridge_> if you're gonna split that stuff you need to provide a tool for people to split their existing images 03:23 < bridge_> like what mojang did 03:29 < bridge_> every image that in content.py that is split in game 09:24 < bridge_> Yeah, I need it to download exactly what I specify 10:03 < bridge_> We are close to removing the debug font entirely. Only some `debug 1` information and the entities text in the editor still use it. 10:04 < bridge_> Are you also moving some of the existing files? For example `arrow.png` probably belongs in `hud` 13:20 < bridge_> is some minecraft modder among us? 13:27 < ChillerDragon> sus 13:27 < ChillerDragon> jopsti ryo is pro mc modder 13:27 < ChillerDragon> https://github.com/edg-l?tab=repositories&q=&type=&language=java&sort= 13:27 < ChillerDragon> true java enjoyer 13:28 < bridge_> i never coded for forge, so i just wanted to know some stuff 13:28 < ChillerDragon> making a client? 13:28 < bridge_> i basically just want to know how exactly they deal with if 2 mods overwrite the same functionality 13:29 < ChillerDragon> for ddnet2? 13:29 < ChillerDragon> or you mc modder now? 13:30 < bridge_> yeah i want to expand my knowledge a bit 13:30 < bridge_> i mean i have ideas 13:30 < bridge_> but maybe there are better ones 16:47 < bridge_> use fabric 16:48 < bridge_> @jupeyy_keks wgat u want to know 16:49 < bridge_> they declare themselves incompatible iirc 16:49 < bridge_> actually 16:49 < bridge_> forge works with hooks iirc? so it depends on the mod load order proba 16:49 < bridge_> probs 16:50 < bridge_> yeah, i put arrow in hud 16:50 < bridge_> oh i c 16:50 < bridge_> ty 16:50 < bridge_> @_voxeldoesart when /upload xd 16:50 < bridge_> ask louis 16:51 < bridge_> i'm shy 16:51 < bridge_> @louis.place can you do the next skin upload batch? i did it last time 16:51 < bridge_> @louis.place cmon work 16:57 < bridge_> shore but i dont have a computer so can't test skins 16:58 < bridge_> i'll just hope the skin preview is accurate haha 17:01 < bridge_> in that case should we make debug font an actual font file? 17:04 < bridge_> The remaining issues are with the editor entities text rendering: 17:04 < bridge_> 1. Using the normal text render might cause a larger FPS drop than using the debug font 17:04 < bridge_> 2. Someone added the hexadecimal info feature so the info is in hexadecimal aligns better, but it might not appear monospaced anymore when using the normal text render 17:04 < bridge_> Using the debug font is fast because it's not a real font file 17:05 < bridge_> The remaining issues are with the editor entities text rendering: 17:05 < bridge_> 1. Using the normal text render might cause a larger FPS drop than using the debug font 17:05 < bridge_> 2. Someone added the hexadecimal info feature so the info is in hexadecimal and aligns better, but it might not appear monospaced anymore when using the normal text render 17:06 < bridge_> >someone 17:06 < bridge_> whoops 17:06 < bridge_> >someone 17:06 < bridge_> whoops my fault 17:07 < bridge_> anyways Yeah, I guess we can stick with the debug font image for a bit until we overcome this. Not like we're desplitting EVERYTHING 17:07 < bridge_> anyways Yeah, I guess we can stick with the debug font image for a bit until we overcome this. Not like we're splitting EVERYTHING 21:59 < bridge_> Do you know that you can earn $5,000 or more weekly from crypto Trading? With Just $500… 100% Inbox Admin on Telegram for more details 👇👇👇👇👇👇 https://t.me/PROFITSWITHSTEVE 23:14 < bridge_> @jupeyy_keks someone asked me to ask you how the client knows if it is the dummy playing or the main player 23:17 < bridge_> why do they wanna know 23:19 < bridge_> whats the point of dev channel if the devs ask questions instead of telling something 23:19 < bridge_> (@_voxeldoesart) 23:21 < bridge_> `g_Config.m_ClDummy` is 1 if the dummy is active and 0 if the main player is active 23:21 < bridge_> thx 23:48 < bridge_> because what if they wanna make a bot client