02:13 < bridge_> guys, do y'all know where the hook system is on the source code? I'm doing a DDNet fangame and I wanna take the original code as a reference for some things 02:44 < bridge_> @chillerdragon 02:44 < bridge_> chillerdragon 02:47 < bridge_> src/game/gamecore.cpp ``CCharacterCore::TickDeferred()`` 02:47 < bridge_> also check src/game/server/entities/character.cpp for other things 02:50 < bridge_> tysm 02:51 < bridge_> also ``CCharacterCore::Tick()`` in gamecore.cpp 03:48 < bridge_> :justatest: 04:16 < bridge_> ? 05:00 < bridge_> cant connect to server. router wont let me port forward on ipv6 so i used sv_register ipv4 and i port forwarded on the right port. firewall is set up to let me and i cant think of anything else that would cause me to not be able to connect 05:01 < bridge_> cant connect to server. port forwarded on ipv4 but router wont let me on ipv6, used sv_register ipv4. firewall is set up to let udp on said port. 05:39 < bridge_> cant connect to server. port forwarded on ipv4 but router wont let me on ipv6, used 'sv_ipv4only' 'sv_register ipv4'. firewall is set up to let udp on said port. 05:47 < bridge_> cant connect to server. port forwarded on ipv4 but router wont let me on ipv6, used 'sv_ipv4only' 'sv_register ipv4'. firewall is set up to let udp on said port. < - tried without any firewalls or vpns on also 05:54 < bridge_> your connection is CGNAT? 05:54 < bridge_> ur connection is CGNAT? 05:55 < bridge_> :popcornMoai_pb: 06:07 < bridge_> C:\Windows\System32>tracert myip 06:07 < bridge_> 06:07 < bridge_> Tracing route to cpe-its-my-ip-again.hawaii.res.rr.com [myip] 06:07 < bridge_> over a maximum of 30 hops: 06:07 < bridge_> 06:07 < bridge_> 1 1 ms <1 ms <1 ms cpe-its-my-ip-again.hawaii.res.rr.com [myip] 06:07 < bridge_> 06:07 < bridge_> Trace complete. 06:07 < bridge_> i dont think so it only hop one time 06:08 < bridge_> i dont think so it only hop one time @yekrm 06:09 < bridge_> C:\Windows\System32>tracert myip 06:09 < bridge_> 06:09 < bridge_> Tracing route to cpe-its-my-ip-again.somewhere.res.rr.com [myip] 06:09 < bridge_> over a maximum of 30 hops: 06:09 < bridge_> 06:09 < bridge_> 1 1 ms <1 ms <1 ms cpe-its-my-ip-again.somewhere.res.rr.com [myip] 06:09 < bridge_> 06:09 < bridge_> Trace complete. 06:16 < bridge_> it works over vpn though 😦 i just dont wunna have to use one every time just to port forward 06:24 < bridge_> If you have access to enable DMZ you could try 06:24 < bridge_> With that you will see if you are missing any port configuration 06:29 < bridge_> i cant even login to default gateway lmao 06:29 < bridge_> :kek: 06:29 < bridge_> and the app doesnt have shit 06:30 < bridge_> and when i asked for an IT representative each person said they dont have any which is super hard to believe as a fucking isp 06:31 < bridge_> its the newest spectrum router if you wunna look up how bad it is 06:42 < bridge_> This reminds me of my bad experience with an ISP blocking any configuration 06:43 < bridge_> But I connected via ssh and I solved it 06:43 < bridge_> 06:52 < bridge_> it wont let me connect with ssh either i wish this was cisco xd 13:25 < bridge_> cool 13:27 < bridge_> nice idea 13:43 < bridge_> I have a blog post coming up which is about embedding pixelart into maps ^^ 13:50 < bridge_> how do you do it? 13:51 < bridge_> I'll try to finish and publish the blog post today 13:59 < bridge_> wont this bloat up the filesize 14:23 < bridge_> depends on the size of the pixelart, and the amount of colors in the image (with that approach) 14:29 < bridge_> I think it depends more on the colors than on the size of the image, but it should be fine if both are reasonably small 14:29 < bridge_> An image with 8000 colors and 1024 x 1024 pixels is about 6 MB 14:50 < bridge_> @jupeyy_keks https://www.ipp.mpg.de/5322229/01_23 14:50 < bridge_> hot plasma for 8 minutes 14:51 < bridge_> After successful recommissioning in autumn 2022, the Greifswald nuclear fusion experiment has surpassed an important target. 14:51 < bridge_> > In 2023, an energy turnover of 1 gigajoule was targeted. Now the researchers have even achieved 1.3 gigajoules and a new record for discharge time on Wendelstein 7-X: the hot plasma could be maintained for eight minutes. 14:52 < bridge_> > articularly heat-resistant divertor baffle plates are used to dissipate the largest heat flows at Wendelstein 7-X. They are part of the inner wall, which is now cooled by a system of 6.8 kilometres of water pipes since the completion of the device. No other fusion facility in the world currently has such a comprehensively cooled inner wall. The plasma heating consists of three components: the newly installed ion heating, the heating by neutral p 14:52 < bridge_> > 14:52 < bridge_> > Within a few years, the plan is to increase the energy turnover at Wendelstein 7-X to 18 gigajoules, with the plasma then being kept stable for half an hour. 19:25 < bridge_> in a blog post, would you write "color" or "colour"? ^^ 19:26 < bridge_> Pick british english or american english, use it consistently? 19:27 < bridge_> would you have a preference? 19:28 < bridge_> I like the ou version of words 19:32 < bridge_> i like US version 19:32 < bridge_> z over s 19:32 < bridge_> customization 19:35 < bridge_> I love ties :p 19:36 < bridge_> but I do agree with z over s, so maybe I'll just go US 21:16 < bridge_> im having an issue with huge maps like this one. you can load and edit them fine in the editor but playing them freezes and it feels like a memory leak to me since a 12000x 12000 map should not take over 32 gigs of ram. 21:16 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1140000964766597322/12k.map 21:17 < bridge_> jesus 22 mb 21:17 < bridge_> no images right? 21:17 < bridge_> y 21:17 < bridge_> xD 21:18 < bridge_> just a big maze generation. 21:18 < bridge_> maze? 21:18 < bridge_> can u screenshot it 21:18 < bridge_> sure 21:18 < bridge_> i wanna see 21:18 < bridge_> in memory, that is half a gigabye per layer 21:19 < bridge_> https://cdn.discordapp.com/attachments/1139986485047726110/1139988114627121343/image.png 21:19 < bridge_> *gigabyte 21:19 < bridge_> wtf why? 21:19 < bridge_> there is only 1 layer sooo 21:19 < bridge_> 12000 * 12000 * 4 21:19 < bridge_> in bytes 21:19 < bridge_> yea ok 21:19 < bridge_> :justatest: 21:20 < bridge_> still it shouldnt overflow my system with 32 gigs free 21:20 < bridge_> ah, and if the gpu buffer is also stored in the cpu, then its also much more than that 21:20 < bridge_> per tile 21:20 < bridge_> I would suggest you to stay with maps less than 8000 tiles large, even better would be below 4000 21:21 < bridge_> 25 mil seems to work for me 21:21 < bridge_> so 5000x5000 21:22 < bridge_> what do you need such a big map for btw? 21:25 < bridge_> hello hello hello 21:25 < bridge_> there is a spammer spamming 'chillerbot headless something' in multeasymap RUS 21:28 < bridge_> like this: 21:28 < bridge_> (3)муа: [chillerbot-ng] chillerbot.png headless (v0003) 21:33 < bridge_> coming april fools maze 23:51 < bridge_> how do you generate ddnet maps from script? 23:52 < bridge_> ? 23:52 < bridge_> hmm? just modify the src? check in editor.cpp how the other things under Tools are made 23:53 < bridge_> idk just in theory. am exploring gores map generating rn 23:56 < bridge_> where is Tools 23:58 < bridge_> @h.kaan https://github.com/ddnet/ddnet/blob/255092ff92113da016717b57bfecd4b41173ea1b/src/game/editor/popups.cpp#L149