01:48 < bridge_> Hello guys, just want to let you know that I have high quality gasoline🍁 ⛽️, mushrooms🍄, coke, meth and vaporizers🥢, ice capsules, groceries🍪, chocolate bars🍫, LSD, syrups, skittles, pills, 💊 Glocks 🔫 etc. Both for smokers are patient, moderately priced offer, and also some polka dot gummies, groceries, road trips available just want to know if you're interested in getting some? 01:48 < bridge_> https://t.me/lambiaserickLtdstore 03:10 < bridge_> Damn wtf, someone in the HN comments posted this https://www.statnews.com/2017/06/23/china-death-penalty-research-fraud/ 04:16 < bridge_> W? 09:36 < bridge_> @heinrich5991 why does the demo data have to be handled like in link after huffman decoding. i mean it takes 5 bytes to get 4? :thonk: https://github.com/heinrich5991/libtw2/blob/2c77f799f0e40ff80c2580c6ff0ed8ad19041c4e/demo/src/raw.rs#L247 09:37 < bridge_> wdym, why? that's how it's stored, so you have to undo the steps to read it 09:37 < bridge_> are you asking about why it was designed that way? 09:38 < bridge_> yea 09:39 < bridge_> I'm not sure. I think I was also confused by that when I first looked at it 09:39 < bridge_> ddnet feature 09:39 < bridge_> i see, thanks :D 10:32 < bridge_> @Iza good luck detecting this gentleman https://youtu.be/dFwomDFdBSY 10:39 < bridge_> This looks kinda human'ish but more shocking for me is that there is a kog map including those edges 10:39 < bridge_> Kog players went beyond and above 10:41 < ChillerDragon> is the new quitting screen a feature or a bug? 10:41 < ChillerDragon> i guess earlier the gui window closed while the terminal still was doing stuff and now it has a proper ui? 10:43 < ChillerDragon> it felt way more snappy when it just closed :( @Robyt3 10:43 < bridge_> Ideally the quitting screen wouldn't be shown as long as right now if we fix #4563 10:43 < bridge_> https://github.com/ddnet/ddnet/issues/4563 10:43 < ChillerDragon> i see 10:44 < ChillerDragon> but your quit screen now stops my gui from closing 10:44 < ChillerDragon> i didnt really mind it haning on curl as long as the gui closes instantly 10:44 < ChillerDragon> that is no longer the case now 10:45 < bridge_> It was already the case a bit before that the Window is left open but not updated anymore while the client waits for the curl jobs to stop 10:45 < bridge_> It just renders one final frame with the message before entering that state now 10:45 < ChillerDragon> never seen that 10:45 < bridge_> Previously we destroyed the graphics including the window before stopping the jobs 10:45 < ChillerDragon> only thing i see is my client that used to close its window instantly now hangs in a black screen 10:45 < bridge_> But that can cause crashes in the skin download jobs 10:45 < ChillerDragon> i see 10:46 < ChillerDragon> does this screen have to be black because all graphics are unloaded? 10:46 < ChillerDragon> looks a bit intense 10:46 < bridge_> I didn't want to make it too hacky and also render a menu background or something like that 10:47 < ChillerDragon> I see 10:47 < bridge_> Other games also just a black screen with a message or even just a black screen while quitting 10:47 < ChillerDragon> There are reasons why i dont play other games 10:48 < ChillerDragon> Oky yea sorry for bashing your new feature just seems like a ression for my workflow 10:48 < bridge_> Would be improved if we figure out how to properly shutdown the jobs and graphics 10:48 < ChillerDragon> ill get used to it 10:48 < ChillerDragon> oh yea and that 10:56 < bridge_> @robyt3 I think just quitting without waiting for anything would also be a viable option 10:56 < bridge_> you don't like that? 10:58 < bridge_> Not really, seems too unclear to me. Maybe we eventually need some of the destructors/shutdown functions for other saving functions so I'd prefer if we shutdown all components properly 13:17 < ChillerDragon> @heinrich5991 so you really want to mix in a 0.6 and 0.7 flag into the NETADDR type field which is used for ipv4 and ipv6 already? 13:17 < ChillerDragon> seems a bit messy to me 13:25 < ChillerDragon> https://zillyhuhn.com/cs/.1691234715.png 13:25 < ChillerDragon> looks wrong 13:26 < bridge_> yes tw7 shouldnt exist 13:26 < bridge_> :gigachad: 13:28 < bridge_> https://twitter.com/andercot/status/1687740396691185664 14:56 < ChillerDragon> @heinrich5991 @Robyt3 have you ever thought about maintaining a community fork of teeworlds to improve merge speeds and then lobby to Oy to merge into that fork? 14:57 < bridge_> How dare you! 14:57 < bridge_> Center of your universes ha ha 14:59 < bridge_> Teeworlds coup 15:00 < ChillerDragon> i wouldnt market it as so dramatic just merging a few branches while oy is afk 15:01 < ChillerDragon> to encourage new devs not rage quitting due to no merges happenin g 15:01 < bridge_> R.jpeg 15:01 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1137369705036906549/R.jpeg 15:01 < bridge_> https://www.righto.com/2013/09/intel-x86-documentation-has-more-pages.html 15:01 < bridge_> How dare you! That's ok... 🍿🍿🍿🍿🍿😎 15:01 < bridge_> @Discord Mod 15:29 < bridge_> ? 15:31 < bridge_> https://tenor.com/view/developers-gif-13292051 16:24 < bridge_> So many bugs in ddnet++ that need urgent fixes ChillerDragon 16:28 < ChillerDragon> xd indeed 16:29 < ChillerDragon> but i kinda put ddnet++ on hold to focus on 0.7 :p 16:31 < ChillerDragon> adding more bugs to ddnet++ is more fun than getting ddnet 0.7 to actually work but i gotta finish that shit 16:33 < bridge_> Yeah bugs in ddnet++ are the greatest, I'm a huge supporter of it 16:44 < ChillerDragon> omg which mf added these integration tests to ci 16:44 < ChillerDragon> pain in da ass 16:44 < ChillerDragon> how am i supposed to work with this output https://paste.zillyhuhn.com/uz 17:00 < bridge_> c5529182cab239ea529a76acf39fae6d.jpg 17:00 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1137399637158940722/c5529182cab239ea529a76acf39fae6d.jpg 17:00 < bridge_> latest build crashes on Vulkan for some reason, openGL works fine 17:00 < bridge_> I vulkan: acquire next image failed -1000000000 17:00 < bridge_> I vulkan: surface lost 17:07 < ChillerDragon> @ 17:07 < ChillerDragon> @Merie Komlofske wtf is that link 17:07 < ChillerDragon> does it show as image on discord? 17:21 < bridge_> That you mean it crashed inside the GPU. Did you change drivers? 17:21 < bridge_> Can you revert to the previous commit to verify 17:22 < bridge_> thats why i mentionedit, previous worked/works fine 17:23 < bridge_> neither changed/updated drivers 17:23 < bridge_> Well worked != Works xd 17:23 < bridge_> it worked before, and works when i try it now - sry 😄 17:23 < bridge_> So you checked previous client after the crash? 17:23 < bridge_> yes 17:23 < bridge_> Ok 17:24 < bridge_> Linux? 17:24 < bridge_> Distributor ID: Ubuntu 17:24 < bridge_> Description: Ubuntu 22.04.2 LTS 17:24 < bridge_> Release: 22.04 17:25 < bridge_> Install Vulkan validation layers 17:25 < bridge_> Start client with `dbg_gfx 4` 17:25 < bridge_> 17:25 < bridge_> Then it should report validation errors 17:26 < bridge_> vulkan: warning: requested presentation mode was not available. falling back to mailbox / fifo relaxed 17:26 < bridge_> i have absolutely no idea what that means 17:27 < bridge_> That means you probably use Wayland xd 17:27 < bridge_> Forced vsync 17:27 < bridge_> But that's not an error 17:28 < bridge_> Have you done 17:28 < bridge_> apt install 17:28 < bridge_> vulkan-validationlayers 17:28 < bridge_> Before starting 17:30 < bridge_> after running that and update && upgrade, im getting "the device surfac format feching failed" now 17:30 < bridge_> life is pain 17:30 < bridge_> previous version STILL opens and runs fine btw 17:31 < bridge_> Mhh that's weird. Do you compile previous version or use from website? 17:31 < bridge_> I have the feeling this is an sdl2 issue 17:31 < bridge_> compiled both myself 17:31 < bridge_> its weird. 17:31 < bridge_> Yes very weird.. have u tried to restart PC xd 17:31 < bridge_> 😄 i will 17:31 < bridge_> but before ima test the prebuild website version 17:35 < bridge_> interesting, i rebuild the latest commit seperately just now aswell as tried the website version, both run fine for some reason 17:35 < bridge_> maybe my cmake did some shinanigans 17:36 < bridge_> If it works, it works xd 17:37 < bridge_> Слушайте кто русский может помочь ? 17:37 < bridge_> #off-topic 17:38 < bridge_> Who can help? With programminging 17:41 < bridge_> Don’t ask to ask 17:45 < bridge_> exactly lol 19:17 < bridge_> https://news.slashdot.org/story/23/08/05/1632219/vims-creator-bram-moolenaar-dies-at-age-62 19:17 < bridge_> sad day for everyone 19:18 < bridge_> > Bram Moolenaar was Vim's creator/maintainer/benevolent-dictator for life. Early this morning his family shared sad news on the Vim-announce Google Group. "It is with a heavy heart that we have to inform you that Bram Moolenaar passed away on 3 August 2023." Moolenaar was 62 years old, and died from "a medical condition that progressed quickly over the last few weeks." 19:18 < bridge_> > 19:18 < bridge_> > "Bram dedicated a large part of his life to VIM and he was very proud of the VIM community that you are all part of." 19:18 < bridge_> > 19:18 < bridge_> > Anyone who's used Vim has seen evidence of Moolenaar's generosity. "Vim is Charityware," Moolenaar wrotes in its pioneering license. "You can use and copy it as much as you like, but you are encouraged to make a donation for needy children in Uganda." Moolenaar pioneered the concept of charityware decades ago, and also helped to popularize its adoption. To this day Vim users can still view the license by typing the command :help Uganda or :help 21:46 < bridge_> i dont think games should be able to be that big 21:50 < bridge_> is there a tunezone for hammer range? 21:55 < bridge_> No, you can't tune hammer range 21:55 < bridge_> hmm... 21:56 < bridge_> is there a tune for hammer range? 22:36 < bridge_> Sad. I am using neovim. I wonder what the future of vim will be. 22:36 < bridge_> neovim is long a fork fork of vin 22:36 < bridge_> vim 22:36 < bridge_> but ye 22:36 < bridge_> he was not just doing edits, he was a core dev for 30? years 22:37 < bridge_> https://t.me/+baBKNFRxd78wNDU0 22:54 < bridge_> From an interview from 2022 🙂 22:54 < bridge_> 22:54 < bridge_> >Evrone: In your opinion, is software development closer to art or science? Does it allow deviations from traditional techniques or do you have to strictly follow the main direction? 22:54 < bridge_> 22:55 < bridge_> >Bram: I do not see much science in software development. Science implies there is proof that something is true. In software, there are a lot of opinions and there is experience, but is there any proof that one programming language is better than another? Is there proof that object-oriented programming results in better productivity? Most proofs are about performance measurements, and there are statistics, but hardly any relation to what languag 23:04 < bridge_> https://evrone.com/blog/bram-moolenaar-interview 23:43 < bridge_> „evrone“ xd what a name 23:44 < bridge_> Sounds like the brother of noby 23:46 < bridge_> Oh ripF 23:46 < bridge_> (@ryozuki)