01:18 < bridge_> chillerdragon 02:15 < bridge_> at-will afk emote would be nice 02:15 < bridge_> for hammer hit maps when u get separated from ur dummy 02:15 < bridge_> and ppl try to grab it thinking you're there 02:16 < bridge_> as well as for when u are going places and dont want to wait for the timeout to put u in sleep 02:17 < bridge_> bind a +left; afk-emote 02:17 < bridge_> bind d +right; afk-emote 02:17 < bridge_> bind w +jump; afk-emote 02:17 < bridge_> bind mouse1 +fire; afk-emote 02:17 < bridge_> bind mouse2 +hook; afk-emote 02:23 < bridge_> Is it even getting approved when im Adding this real Quick tomorrow? Its a one line Code 😄 02:31 < bridge_> yes, like this 02:31 < bridge_> that would be nice 02:31 < bridge_> :D 03:44 < bridge_> yaa 03:44 < bridge_> f3f3 03:45 < bridge_> i brought it up before but nobody even seemed to understand why i would want that 03:45 < bridge_> "just change name :3Head:" 03:46 < bridge_> my dummy is not called [d] ewan so ppl think he's sentient 03:46 < bridge_> and grab him when im right there 09:05 < bridge_> pinger 09:05 < bridge_> (@mpft) 09:05 < bridge_> chillerdragon 09:06 < bridge_> ! 09:06 < bridge_> Command not found! 09:06 < bridge_> lmfao 09:06 < bridge_> Woah this bot 10:06 < ChillerDragon> just had a "unbindall" moment in csgo xd 10:06 < ChillerDragon> followed some redditer on how to unlock inhuman hax using console 10:06 < ChillerDragon> and wasnt able to defuse the bomb anymore 10:07 < ChillerDragon> anyways i noticed that in csgo when you bind multiple actions to one key it still shows up in the ui 10:07 < ChillerDragon> never considered it a bug in ddnet more like a feature to not see that xd 10:07 < ChillerDragon> but maybe it would be cool 11:17 < bridge_> Hey would dynamic serverside map changes be possible? 11:17 < bridge_> That would open a whole nother dimension of serverside gui and gamemodes 11:18 < bridge_> Not without extensive client modifications, it’d feel awful with maploads 11:19 < bridge_> The server tells the client what part of the map changed and then the client modifies itself accordingly 11:20 < bridge_> I don't mean whole map loads I just mean small changes like a few block or adding a quad for gui etc 11:20 < bridge_> I don't mean whole map loads I just mean small changes like a few blocks or adding a quad for gui etc 11:21 < bridge_> this would be awesome 11:21 < bridge_> but totally not in the cards atm if i had to guess 11:23 < bridge_> true. you could do basically do serversidd graphics 11:23 < bridge_> true. you could do basically do serverside graphics 11:24 < bridge_> Would work relatively easily if you only have some specific tile layers that can change, for example to support minetee mods where you can remove and create individual tiles 11:25 < bridge_> ye was just thinking about that gamemode 11:25 < bridge_> Would probably cause lags if too much of the map changes at the same time 11:26 < bridge_> Hmmm 11:27 < bridge_> And of course it would not be compatible with old clients 11:28 < bridge_> So if you want most players to use the feature you need to wait maybe another year after releasing it before you use it so most users updated 11:31 < bridge_> is DDNet Client support 128 player in scoreboard ? 11:33 < bridge_> Nope 11:33 < bridge_> Well actually maybe? I forgot if we merged that patch 12:06 < ChillerDragon> server side map patches would be so epic indeed 12:06 < ChillerDragon> i would code it my self but im too nob 12:15 < ChillerDragon> !help 12:15 < chillerbot> https://github.com/ChillerDragon/ddnet-bot-irc eth0= commands: !mods, !ping, !p (hex traffixc), !sh (bash) 12:16 < bridge_> Command not found! 12:16 < ChillerDragon> !info 12:16 < chillerbot> https://github.com/ChillerDragon/ddnet-bot-irc eth0= commands: !mods, !ping, !p (hex traffixc), !sh (bash) 12:16 < bridge_> Command not found! 12:16 < ChillerDragon> !cmdlist 12:16 < bridge_> Command not found! 12:16 < ChillerDragon> !author 12:16 < bridge_> Command not found! 12:16 < ChillerDragon> !github 12:16 < bridge_> Command not found! 12:16 < ChillerDragon> ! 12:16 < bridge_> Command not found! 12:16 < ChillerDragon> who made yaddb again? lerato? jopsit? 12:19 < bridge_> demos would get complicated with dynamic map changes 12:21 < bridge_> Twas' I 12:21 < bridge_> It is not a bot that does anything for the public, maybe I should restrain it to internal channels 12:25 < bridge_> try @DDNet 12:25 < bridge_> mm he’s still sleeping 12:27 < ChillerDragon> @learath2 nah pls keep it in #dev i want to access internal ressources! But also please make it respond less with "Command not found!" for example not for those "!" "!help" "!p" "!sh" "!py" "!js" "!info" "!mods" "!ping" 12:27 < ChillerDragon> the standalone ! is a false positive imp 12:27 < ChillerDragon> the others a conflicts with chilerbot which was here first! 12:28 < bridge_> All the commands it supports require moderator or admin role though, not much to explore in it 12:28 < bridge_> also do like “command not found, do !help for help” 12:28 < bridge_> even if 12:28 < ChillerDragon> !auth lerato isecretlylovec 12:28 < bridge_> Command not found! 12:28 < bridge_> It also has no help because it's an internal tool 😄 12:28 < bridge_> !ban Learath2 12:28 < bridge_> Command not found! 12:28 < bridge_> Die 12:28 < bridge_> It definitely should be confined to its channel 12:29 < bridge_> !ban Learath2 12:29 < bridge_> Command not found! 12:29 < ChillerDragon> bot ecaped its channel 12:29 < ChillerDragon> skynet 12:29 < bridge_> !mute 12:29 < bridge_> Command not found! 12:29 < bridge_> Dude 12:29 < bridge_> !rank 12:29 < bridge_> Command not found! 12:29 < ChillerDragon> !add_map Multimap2 TPaul 12:29 < bridge_> Command not found! 12:29 < bridge_> Actually maybe I did disallow it to be used outside 12:29 < ChillerDragon> !sql drop table records_race; 12:29 < bridge_> Command not found! 12:29 < ChillerDragon> phew 12:30 < ChillerDragon> !shutdown 12:30 < bridge_> Command not found! 12:30 < ChillerDragon> !reboot 12:30 < bridge_> Command not found! 12:30 < ChillerDragon> !eval 2+2 12:30 < bridge_> Command not found! 12:30 < ChillerDragon> !dump 12:30 < bridge_> Command not found! 12:30 < ChillerDragon> !logs 12:30 < bridge_> Command not found! 12:30 < ChillerDragon> !antibot 12:30 < bridge_> Command not found! 12:31 < bridge_> Stop pentesting it, it's opensource 12:31 < ChillerDragon> !gh yaddb 12:31 < bridge_> :justatest: 12:31 < bridge_> Command not found! 12:31 < ChillerDragon> didnt yield any result 12:31 < bridge_> !about 12:31 < bridge_> Command not found! 12:31 < bridge_> The only commands it knows is, die, bans, ban and ban_ 12:31 < bridge_> (Buzzer sound) 12:31 < bridge_> !die 12:31 < bridge_> Access denied 12:31 < bridge_> Die 12:31 < ChillerDragon> https://github.com/lerato/ddnet-discordbot-ng 12:31 < ChillerDragon> a found it 12:31 < bridge_> The source is at https://github.com/Learath2/discordbot iirc 12:31 < ChillerDragon> yeye 12:32 < ChillerDragon> different name 12:32 < ChillerDragon> missleading 12:32 < bridge_> The ng one is my testbed, not the same bot 12:32 < ChillerDragon> obfuscated open soruce 12:33 < bridge_> It is a bit of a mess since it was never supposed to be a permanent bot. It was supposed to be a debugging tool to find an issue with bans not going through with the old bot 12:33 < ChillerDragon> !die 12:33 < bridge_> Access denied 12:33 < ChillerDragon> oof! 12:34 < bridge_> Also was where I was practicing rust error handling by hand, so it's a little disgusting for that reason too 12:34 < ChillerDragon> https://zillyhuhn.com/cs/.1690108499.png 12:34 < ChillerDragon> rust? 12:34 < ChillerDragon> seems like im looking at wrong repo still 12:34 < bridge_> huh 12:34 < bridge_> Lol so many repos with the same name 12:35 < ChillerDragon> "it open source" 12:35 < ChillerDragon> just find the code 12:35 < bridge_> Try https://github.com/Learath2/ddnet-discordbot 12:35 < ChillerDragon> https://github.com/lerato/discordbot 12:35 < ChillerDragon> got it 12:35 < bridge_> It's open source if you can find it yeah 12:35 < bridge_> No wait the first link I sent was fine 12:35 < ChillerDragon> yes 12:35 < bridge_> Why did you bait me with the screenshot 12:36 < ChillerDragon> because i didnt click your virus link 12:36 < ChillerDragon> and just removed the -ng xd 12:36 < bridge_> Professional troll 12:36 < bridge_> I swear everything you ask or do is tiring to me 12:36 < ws-client> <:justatest:572499997178986510> 13:33 < bridge_> chillertroll 14:33 < bridge_> :justatest: 16:08 < bridge_> :justatest: 16:08 < bridge_> ChillerDragon: I remeber saying something like that to you aswell a few years ago 16:09 < bridge_> My stomach is not feeling well, it had too much alcohol yesterday 16:30 < bridge_> Robby bubble hitting hard :justatest: 16:31 < bridge_> I dont know if you can't read, but I said alcohol :) 16:31 < bridge_> Not the drinks you take 16:31 < bridge_> I don't drink at all 16:31 < bridge_> Hopefully also no water from now on 16:33 < bridge_> Tough times atm so no water for me 16:33 < bridge_> :feelsbadman: 16:33 < bridge_> :( 19:23 < bridge_> bad idea 19:25 < bridge_> hmm what is the spawn radius? 19:25 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1132725216867524618/image.png 19:27 < bridge_> maybe some check to not spawn the player with a diff if ther is a solo tile at where you spawn 19:27 < bridge_> maybe there should be some check to not spawn the player with a diff if ther is a solo tile at where you spawn 19:27 < bridge_> maybe there should be some check to not spawn the player with a diff if there is a solo tile at where you spawn 19:27 < bridge_> maybe there should be some check to not spawn the player with a diff if there is a solo tile at where you spawn at 20:11 < bridge_> yes its know bug 20:11 < bridge_> u can avoid it like this 20:11 < bridge_> https://cdn.discordapp.com/attachments/293493549758939136/1132736874121797793/2023-07-23_20_11_35-DDNet_Client.png 20:12 < bridge_> ye 22:01 < bridge_> i suck at coding 22:01 < bridge_> even with Ryozuki's website i couldnt figure so much stuff out its horrible 22:01 < bridge_> i hate this 😦 22:02 < bridge_> what are you trying to do 22:02 < bridge_> i wanted to add a simple /afk command, to set a player in afk state and if in one out of it.. i cant seem to either find the afk emote, nor how to correctly implement it if i were to find it 22:03 < bridge_> dont we have /spec and /pause 22:03 < bridge_> yeah its just a gimmick 22:03 < bridge_> but i was curious and now i am stuck 22:06 < bridge_> emoticons would be in datasrc/network.py 22:07 < bridge_> in the Emoticons array 22:56 < bridge_> I'm not sure a /afk command would be accepted if proposed 22:57 < bridge_> @blaiszephyr if you still want to find it, search for `AFK` (all uppercase) in the code base 22:57 < bridge_> I only see four very relevant results for that 23:19 < bridge_> hi i need a program for making skins or a template png with max size of elements and origo 23:41 < bridge_> no more bors bot on the github anymore? 23:56 < bridge_> yes. bors will eventually shut down 23:56 < bridge_> the suggested replacement (by the bors hoster) is github merge queue 23:57 < bridge_> if anything i was thinking of a way to immediately get weak hook without specing and unspecing 23:57 < bridge_> idk if ppl want that since ppl want weak hook gone