01:24 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1109622614323904522/cxvk4zf2h21b1.webp 07:28 < ws-client> wait is that really three in php? xd 11:50 < bridge> It's best to know your enemy/rival 13:33 <+breton> hi folks, ddnet servers are getting spamed with this: 13:33 <+breton> bah i can't even copypaste without getting weird symbols 13:34 <+breton> anyway, Kisao is spamming and advertising his server 13:36 < bridge> @Moderator if anyone can take a look, I'm outside 13:36 < bridge> Funny the bot didnt delete my message 13:36 <+breton> it is not an acute problem, the spamer got kicked by vote, but it seems to happen on several servers 13:37 <+breton> oh, it is acute again 13:37 <+breton> ddnet rus 37.230.210.231:8348 13:37 < bridge> Maybe it's time to invest some devtime in some spam detection, this is getting more and more common 13:38 <+breton> or maybe you could exclude the spammer's server from the master servers 14:31 <+ChillerDragon> breton so next i spam the ip of all my competitors to get the banned from master too? ez 14:32 <+ChillerDragon> them* 14:33 <+ChillerDragon> you should ban nudelsaft from ddnet too im sure they use his js lib for the spamming! 14:34 <+ChillerDragon> breton: but for real its not that dramatic. just mute the guy in your client and be done with it. theyll stop soon when they realize nobody follows server ads in tw 14:35 <+ChillerDragon> !jup interesting idea imo https://github.com/tr7zw/Exordium 14:35 < chillerbot> @Jupstar ✪ 14:35 <+ChillerDragon> lower cpu and gpu usage on hud to boost in game fps 14:37 <+ChillerDragon> im not sure if that would be feasible for ddnet tho. You have to draw every frame right? Otherwise its lost. Or is that exactly what those texture container thingies are doing? 14:56 < bridge> vulkan isnt a rival tho :justatest: 15:04 < bridge> it could help, but our HUD is also not very intensive GPU and CPU wise 15:04 < bridge> we are at the edge of where redrawing is as fast and using a previous buffer, which has to be guaranteed to not be written to while being read 15:04 < bridge> especially my last point is a problem 17:16 < bridge> I am talking about opengl xD but ye opengl isn't a rival to vulkan. 17:25 < bridge> 'The Vulkan API was initially referred to as the "next generation OpenGL initiative", or "OpenGL next"[22] by Khronos, but use of those names was discontinued when "Vulkan" was announced' 17:26 < bridge> its basically opengl 5 xd 17:26 < bridge> yeah xD I mainly wrote it to write smt 17:26 < bridge> xd 17:33 < bridge> @deen Can you add the current git revision to the file names for the nightly debug symbols? 17:39 < ws-client> @heinrich5991 come irc i wanna send nudes 19:54 < Vexar> Hello 22:57 < ws-client> hello2 22:58 < bridge> hey test 22:58 < bridge> change nickname tho 22:59 < ws-client> hmm hmm 23:04 < bridge> duh 23:21 < bridge> Xd 23:33 < bridge> sure