02:38 <+bridge> greetings my friends, can anyone point me to where the hookline is rendered in the source code? Or what the responsible function is? 02:40 <+bridge> nevamind found it 02:40 <+bridge> players.cc:CPlayers::RenderHookCollLine() 02:41 <+bridge> players.cpp:CPlayers::RenderHookCollLine() 07:06 <+bridge> can we bring back chat emojis? 07:24 <+bridge> !!! Enjoy the most profitable financial market (crypto market ) as you get 100% profit...and you can also make up to $100k or more in 3days send me a private message and ask me HOW on TG 07:24 <+bridge> 07:24 <+bridge> https://t.me/FloraGordon 09:02 <+bridge> thats not it tho 09:02 <+bridge> thats the line to show colision 09:02 <+bridge> iirc 09:08 <+bridge> Thats what i meant: the red line that detects collision. I already did what I wanted with that, you can see a little video i did in the #bugs channel 09:09 <+bridge> Just made a circle to show reach, it turned out more distracting than useful :/ 09:47 <+bridge> Hi, I never looked into TW source code and map formats. I have a question though. How hard is it to parse teeworlds' map file format? I don't need any texturing or cosmetic data, the thing I am most interested in is having map as boolean 2D field of solid/nonsolid. 09:48 <+bridge> Hi, I never looked into TW source code and map formats. I have a question though. How hard is it to parse teeworlds' map file format in (any programming language)? I don't need any texturing or cosmetic data, the thing I am most interested in is having map as boolean 2D field of solid/nonsolid. 09:48 <+bridge> Hi, I never looked into TW source code and map formats. I have a question though. How hard is it to parse teeworlds' map file format (in any programming language)? I don't need any texturing or cosmetic data, the thing I am most interested in is having map as boolean 2D field of solid/nonsolid. 09:53 <+bridge> its not really hard, but u have to be able to work with binary data 09:55 <+bridge> Okay, so a bit harder than xml/yaml of whatever but not too bad. Is there any documentation on how to read it properly? 09:55 <+bridge> there is a tool that can convert maps to json 09:55 <+bridge> https://gitlab.com/Patiga/twmap 09:55 <+bridge> written in rust 09:56 <+bridge> ohh man, that's lovely. I intented to work in rust with this problem 09:56 <+bridge> you just made my day 😛 09:56 <+bridge> https://github.com/edg-l/ddnet-map-gen 09:56 <+bridge> i use it here 09:59 <+bridge> You really made my day with this. Thank you! 10:22 <+bridge> what 11:21 <+bridge> @Kondensator there's also https://github.com/heinrich5991/libtw2 with `datafile` and `map` crate, though I'd recommend Patiga's library instead 11:21 <+bridge> https://github.com/heinrich5991/libtw2/blob/7885c99974ee445ce13297b72ae3e7c6ea3b969d/doc/datafile.md 11:21 <+bridge> https://github.com/heinrich5991/libtw2/blob/master/doc/map.md 11:21 <+bridge> https://github.com/heinrich5991/libtw2/blob/7885c99974ee445ce13297b72ae3e7c6ea3b969d/doc/map.md 11:21 <+bridge> https://github.com/heinrich5991/libtw2/blob/7885c99974ee445ce13297b72ae3e7c6ea3b969d/doc/map.md 11:22 <+bridge> @Kondensator the last two links are documentation about the format. if you find something that's not documented well enough and you find it out in a different way, please send a PR 11:27 <+bridge> May I ask what you're trying to do? 11:33 <+bridge> Yup! I've been working on procedural generation for multiple projects for years but never did anything for tw. Recently I ported and extended [this](https://github.com/mxgmn/MarkovJunior) in Rust. I have some cool ideas to procedurally generate gores/ctf/block maps. Maps for TW are perfect for me also as research case to get more intuition about procedural gen with markov algorithms. 11:33 <+bridge> Ah i had the same isea 11:33 <+bridge> Yup! I've been working on procedural generation for multiple projects for years but never did anything for tw. Recently I ported and extended (this)[https://github.com/mxgmn/MarkovJunior] in Rust. I have some cool ideas to procedurally generate gores/ctf/block maps. Maps for TW are perfect for me also as research case to get more intuition about procedural gen with markov algorithms. 11:33 <+bridge> Ah i had the same idea. 11:33 <+bridge> I made a little thing that takes a png image and makes a map of it 11:33 <+bridge> Yup! I've been working on procedural generation for multiple projects for years but never did anything for tw. Recently I ported and extended [this]([https://github.com/mxgmn/MarkovJunior) in Rust. I have some cool ideas to procedurally generate gores/ctf/block maps. Maps for TW are perfect for me also as research case to get more intuition about procedural gen with markov algorithms. 11:33 <+bridge> Yup! I've been working on procedural generation for multiple projects for years but never did anything for tw. Recently I ported and extended [this](https://github.com/mxgmn/MarkovJunior) in Rust. I have some cool ideas to procedurally generate gores/ctf/block maps. Maps for TW are perfect for me also as research case to get more intuition about procedural gen with markov algorithms. 11:35 <+bridge> Hm this markov thing is interesting 11:39 <+bridge> Yeah, it's basically programming language made for procedural generation. I fell in love with this 😛 11:39 <+bridge> every tee enjoyer did something similar xd 11:40 <+bridge> The cool thing with the image is that you can edit images in real time with others -> real time collaborative map editing 11:41 <+bridge> Could be cool to run a server where you could play these randomly generated maps 11:43 <+bridge> I thought about sending them to KoG but hosting a server with, eg new map every day. Would be super cool 11:44 <+bridge> you can visit @iMilchshake's servers rn btw xd 11:44 <+bridge> ah wait, these are pregenerated 11:45 <+bridge> 🥱 13:26 <+bridge> !!! Enjoy the most profitable financial market (crypto market ) as you get 100% profit...and you can also make up to $100k or more in 3days send me a private message and ask me HOW on TG 13:26 <+bridge> 13:26 <+bridge> https://t.me/FloraGordon 13:37 <+bridge> see? you're already getting medals. does ddnet count as a wholesome medal? 13:40 <+bridge> https://media.discordapp.net/attachments/1000360987762901035/1104119047882293397/cat_emoji.gif 13:41 <+bridge> So, much, boilerplate :hypervomit: 13:48 <+bridge> i love this gif 14:55 <+bridge> !!! Enjoy the most profitable financial market (crypto market ) as you get 100% profit...and you can also make up to $100k or more in 3days send me a private message and ask me HOW on TG 14:55 <+bridge> 14:55 <+bridge> https://t.me/FloraGordon 22:59 <+bridge> @Turko 23:41 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1104523480420077648/IMG_20230507_004103_937.jpg