03:17 < bridge> > Reduces code complexity 03:17 < bridge> 😄 03:18 < bridge> With how spaghetti this codebase is and how people are so used to every single little quirk, `Reduces code complexity` is always a sus commit message 06:12 < bridge> you need to test how looks like team kill message with team of 64 ppl 06:14 < bridge> @Faulty 06:15 < bridge> ohh 06:15 < bridge> Jokes aside, it's going to be locked down to 4 max 08:11 < bridge> Do you think it would look better if the players were sorted alphabetically for consistency? 09:06 < bridge> I think you can do if killed players >4 then swap theirs skins like "running string" 09:06 < bridge> Like that: 09:06 < bridge> Skin1, Skin2, Skin3, Skin4 09:06 < bridge> Skin2, Skin3, Skin4, Skin5 09:06 < bridge> Skin3, Skin4, Skin5, Skin6... 09:06 < bridge> And add button for toggling this "running skins" xd 09:35 < bridge> no, that's automatically done. no need to think about that 09:40 < bridge> How long does the build process take, out of curiosity? 09:40 < bridge> depends highly on ur cpu 09:41 < bridge> for me on release 24~ seconds 09:41 < bridge> 5800x 09:41 < bridge> surprisingly with the M1 takes about the samew 09:41 < bridge> m1 rly is smth 09:42 < bridge> clang compiles faster btw 09:58 < bridge> https://stackoverflow.com/questions/75830783/warning-remote-host-identification-has-changed-did-github-change-their-rsa 09:58 < bridge> github changed their keys xd 09:59 < bridge> > At approximately 05:00 UTC on March 24 [2023], out of an abundance of caution, we replaced our RSA SSH host key used to secure Git operations for GitHub.com. We did this to protect our users from any chance of an adversary impersonating GitHub or eavesdropping on their Git operations over SSH. This key does not grant access to GitHub’s infrastructure or customer data. This change only impacts Git operations over SSH using RSA. Web traffic to Gi 10:00 < bridge> you have to compare compilation for same arch though, the optimiations for arm are probably faster than for x86-64 10:00 < bridge> yeah 10:00 < bridge> clang is faster for me on gentoo 10:00 < bridge> i didnt try gcc on m1 xD 10:01 < bridge> I just got a Ryzen 7 7700 for work, quite happy so far. But no cpu temp sensor support on Linux yet is scary 10:01 < bridge> oof 10:01 < bridge> did they just hand the cpu ? the motherboards for am5 are quite costly too xD 10:02 < bridge> i‘m just renting a hetzner server with it 10:02 < bridge> ah 10:02 < bridge> don‘t want the noise and heat at home, i just need a terminal anyway 10:03 < bridge> xD 10:03 < bridge> i expected this from you 10:03 < bridge> it‘s pretty cheap https://www.hetzner.com/dedicated-rootserver/ax52 10:03 < bridge> i have one with hetzner, 3600 iirc 10:03 < bridge> 45€ month 10:04 < bridge> for now im happy xD 11:52 < bridge> But if any other files e.g. in the data folder were changed, then `make` does not copy them to the data folder in the build folder. If a `.dll` was changed then they are not copied either, so the bisect can give incorrect results if the issue is related to a library update. 12:54 < bridge> Ah RSA only, that's why I never got the warning 14:00 <+ChillerDragon> wotefek happend to my broadcast xd 14:00 <+ChillerDragon> https://zillyhuhn.com/cs/.1679832023.png 14:02 <+ChillerDragon> motd* 14:04 < bridge> Same was just posted in #bugs and also previously by @Voxel. Should be fixed with the above PR. Only seems to happen sometimes, maybe when specific HUD elements are shown. 14:05 <+ChillerDragon> oh so its a ddnet bug ah i see 14:05 <+ChillerDragon> @Zwelf when bridge github prs and #bugs channel? hehe 14:05 <+ChillerDragon> i guess github is bridged but not to irc :c 15:33 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1089542602417786880/RDT_20230326_1533016761724249717851112.jpg 16:23 < bridge> <судный день.> ex rc1 16:23 < bridge> <судный день.> ez* 16:24 < bridge> <судный день.> wow 128 player ssupport 16:24 < bridge> <судный день.> interesting 16:25 < bridge> oh, that sounds like a bug in the CMakeLists.txt 😦 16:27 <+ChillerDragon> ryo xd ur meme made me giggle 19:38 < bridge> <судный день.> russian is most updated :p 19:58 < bridge> Russians also need it the most \:p 21:05 < bridge> damn, @Robyt3 carrying version 16.9 on his own 21:18 < bridge> nice 21:18 < bridge> so, if i were to incorperate teamstates into client-sided code, would i need to send a net message for that? 21:21 < bridge> or is there a way to bring server-sided code into client-sided code without adding another netmsg? 22:10 < bridge> @Voxel client and server are separate things so if you want to get any info between them it has to be sent, unless the thing you want is already being sent somewhere you need to add it 22:56 < bridge> https://github.com/OpenXiangShan/XiangShan