02:53 < bridge> I'm not sure if this should be asked on #bugs, but still... I tried to play the game but then this happened: 02:53 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1084292997107175445/image.png 02:53 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1084293047405248552/Screenshot_20230311_222011.png 02:53 < bridge> I'm using Linux btw 02:54 < bridge> hmmm i don't know. 02:54 < bridge> maybe the adms know how to solve it!! :D 02:55 < bridge> Thanks, dude, very helpful 👍 02:55 < bridge> beautiful name btw mr silva. 02:57 < bridge> Oh, that's too kind, your's better 03:00 < bridge> my lele has a good taste. 04:06 < bridge> it’s Qt 04:07 < bridge> wslg is slow 06:27 < bridge> so the problem was that recently ddnet update that heinrich reverted + the fact i forgot to add linux support to my VS build LOL 06:27 < bridge> it's all good now! 07:03 < bridge> wtf did i do LOLL 07:03 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1084355896794161172/image.png 07:23 < bridge> For context: I'm reworking the killfeed_crunch thing again. What I'm doing right now is testing if the packet is sending. 07:23 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1084361005116698716/image.png 07:57 < bridge> What's your Mesa version and what's your hardware? 07:57 < bridge> 07:57 < bridge> But just look here https://wiki.ddnet.org/wiki/GFX_Troubleshooting 07:58 < bridge> So u didn't do any Client modifications? 08:00 < bridge> No 08:39 < bridge> But can u reproduce 08:42 < bridge> I don't know. I think I might have just did something weird and it's only this client that's like that. 08:43 < bridge> I'll try to reproduce it from square one 08:48 < bridge> wtf 08:48 < bridge> I literally just clone it and CMake runs in the background to compile and build it and everything 08:50 < bridge> Hmm- 08:50 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1084382881356447814/image.png 08:54 < bridge> For some reason these aren't being generated. In fact, there isn't even a generated folder at all. 08:54 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1084383943517818930/image.png 08:57 < bridge> Nevermind, it's in my current client as well. 09:01 < bridge> Nevermind, it's in my current client as well. 09:01 < bridge> I had to reinstall it, so that it fixed itself 09:03 < bridge> Yeah, everything seems to be fixed now. I'm going to try and reproduce everything 09:03 < bridge> Yeah, everything seems to be fixed now. I'm going to try and reproduce everything. 09:03 < bridge> It's nothing in the client, so that's good. 09:11 < bridge> its still weird that this happened, whatever u did server-sided, it should not trigger such problems xd 10:00 <+ChillerDragon> @Learath2 daily python trivia is this a syntax error? ``2,((2,2) == 2),2`` 11:40 < bridge> I need some help about host FNG2 server. Anyone could help me? 11:43 < bridge> https://dontasktoask.com/ 11:49 < bridge> I downloaded the scr and here is the "tutorial how to setup the mod. I translate it and i tryed to make it by myself. In other mods i just downloaded the server.exe and the scr and it worked, But at this FNG2 mod doesnt have server.exe . How can i make server with this mod? 11:49 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1084427911420981348/image.png 11:49 < bridge> I just dont understand what is this tutorial explain me 11:50 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1084428247070154832/image.png 11:51 < bridge> The cmake-gui.exe was not there when i downloaded the zip. I made it by myself bc i thought i have to do that. 11:54 < bridge> u need to use the 0.6 branch anyway 11:54 < bridge> The teeworlds version u mean? 11:54 < bridge> u can also simply use pre compiled sources for windows 11:54 < bridge> https://aliveclan.de/download/release/ 11:55 < bridge> 0.6.5 is for ddnet client 11:55 < bridge> https://github.com/Jupeyy/teeworlds-fng2-mod/tree/fng_06 11:55 < bridge> 11:55 < bridge> this is the 0.6 branch 11:55 < bridge> if u want to compile ur own 11:57 < bridge> Oh damn i made it thanks 11:57 < bridge> +rep @Jupeyy_Keks 12:05 <+ChillerDragon> +rep jopsta 12:37 < bridge> <Сeeper> why can't I log in to my trashmap server 12:37 < bridge> <Сeeper> https://cdn.discordapp.com/attachments/293493549758939136/1084439974549671967/image.png 12:39 < bridge> any more info? What prevents you from logging on? What error do you get 12:40 < bridge> <Сeeper> https://cdn.discordapp.com/attachments/293493549758939136/1084440678844596344/image.png 12:40 < bridge> Join the one with an ipv4 address 12:41 < bridge> no, it's a tuple (2,False,2) 12:41 < bridge> <Сeeper> I didn't understand 12:42 < bridge> You can copy the ipv4 from the trashmap site and `connect x.x.x.x` (replace x with ip) or search for your server and join the one out of 2 that works 12:43 <+ChillerDragon> pro @Chairn 12:44 <+ChillerDragon> u earned the daily python trivia medal 12:44 < bridge> wasnt hard to guess the tuple 12:44 < bridge> Uuuh, I think it's fine 13:08 < bridge> apparently the direction key inputs (for moving left and right) are only updated on press and release. is there a way to change that so they are updated by checking if the key is down instead? 13:10 < bridge> apparently the direction key inputs (for moving left and right) are only updated on press and release. is there a way to change that so they are updated by checking if the key is down or up instead? 13:12 <+ChillerDragon> yo gamers i gave the simple proxy that allows client restarts a try 13:12 <+ChillerDragon> og who remembers my message from back in the days https://github.com/TeeworldsDB/irclogs/blob/2f5ae0e87f9f92c75ac8c53ff82a7886b4bab31a/ddnet/2022-06-19.log#L29-L53 13:12 <+ChillerDragon> https://tube.zillyhuhn.com/video.php?t=tw_reconnect_proxy.mp4&u=chiller 13:12 <+ChillerDragon> it was way easier than i thought its literally pasting in a 10 line hello world python proxy and change 1 line to swallow tw disconnect packets 13:34 < bridge> @heinrich5991 I guess we aren't any further in understanding why Trashmap shows up twice in http master? 13:55 < bridge> isn't it cuz of ipv6 13:56 < bridge> it shows 2 entries, one with ipv4 & one with ipv 13:56 < bridge> it shows 2 entries, one with ipv4 & one with ipv6 13:57 < bridge> it doesn't change anything? 13:58 < bridge> doesnt matter anymore. sorry for asking 14:52 < bridge> xd 15:02 < bridge> You're comparing a tuple to an integer in ((2,2) == 2) which would always evaluate to false (ChillerDragon) 15:04 < bridge> python god murpi has spoken 15:05 < bridge> https://tenor.com/view/sheep-cute-relaxing-ewe-gif-24111714 15:10 <+ChillerDragon> pro 18:18 < bridge> no, the protocol supports servers having both IPv4 and IPv6 18:18 < bridge> they should show as one entry 18:19 < bridge> I'm going to try to remove backcompat for servers registered at the http masters, this will fix the symptoms 18:19 < bridge> will result in servers sending invalid json being completely invisible though 18:19 < bridge> we should maybe get some monitoring ^^