07:08 < bridge> network.py 07:08 < bridge> (@Teero) 07:09 < bridge> It is a struct with those fields https://chillerdragon.github.io/teeworlds-protocol/06/snap_items.html#obj_character 07:09 < bridge> (@Teero) 09:50 < bridge> kk ty 10:02 < bridge> @Ewan Green This is custom info hud(bottom) or this is ddnet feature? 10:02 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1080414874452111391/image-11.png 10:05 < bridge> Looks custom to me 10:05 < bridge> I might be wrong though 10:05 < bridge> I just know that info as boxes on the right side 10:05 < bridge> Yea, I too think what its custom. So I play on ddnet 16.2.2 (so lazy for update), idk about new features of ddet xd 10:05 < bridge> Yea, I too think what its custom. So I play on ddnet 16.2.2 (so lazy for update), idk about new features of ddnet xd 10:37 < bridge> https://blog.cloudflare.com/big-pineapple-intro/ 10:37 < bridge> new cloudflare post 10:37 < bridge> @ReiTW 11:36 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1080438448814555206/RDT_20230301_1136207881337819913622307.jpg 13:36 <+ChillerDragon> shell memes poggies 13:53 < bridge> Can you explain the A* algorithm? I want to know the shortest path to your heart ❤️ 13:54 < bridge> :eft_FacePalm: 15:16 <+ChillerDragon> cring 17:50 < bridge> https://cdn.discordapp.com/attachments/526518219549442071/1080012132692787272/gaxu9gqvbvka1.png 18:02 < bridge> @Ryozuki LMAO godot dc died cuz they announced Godot 4 with everyone 18:02 < bridge> :kekW: :kekW: :kekW: 18:02 < bridge> lel 18:02 < bridge> first time ever seeing a discord server shut down due to "outage" when the ping happened 18:03 < bridge> :kek: 18:03 < bridge> so funny ngl 18:03 < bridge> like wtf xd 18:03 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1080535888729227325/Screenshot_2023-03-01-18-03-40-138_com.discord.jpg 18:04 < bridge> POG its back 18:05 < bridge> So yeah we have Godot 4 officially :feelsbossman: 18:05 < bridge> it sucks that godot is not pronounced go dot 18:06 < bridge> didnt know that and i dislike it xD 18:06 < bridge> I call it GD, simple and ez 18:10 < bridge> man this release is completely insane 18:11 < bridge> so many people 18:11 < bridge> damn 18:11 < bridge> Guess they really waited for a workable godot 4 18:12 < bridge> godot is such a monster engine now wtf xD 18:24 < bridge> I know there are some python enjoyers here, what http library do you use? Requests despite how popular it is has a surprisingly shit api 18:30 < bridge> nice godot 18:30 < bridge> but rn im busy becoming a llvm ir pro 18:30 < bridge> i made lldb recognize symbols 18:30 < bridge> feels pog man 18:30 < bridge> and map them to source lines 18:31 < bridge> https://llvm.org/docs/LangRef.html 18:31 < bridge> https://llvm.org/docs/SourceLevelDebugging.html 18:31 < bridge> these links are my 2 best friends rn 18:37 < bridge> fastapi? 18:37 < bridge> or u mean for requests 18:37 < bridge> like requests 18:38 < bridge> Client side 18:38 < bridge> ah well 18:38 < bridge> still use requests, it's easy to use lol 18:38 < bridge> iohttp or httpx 18:38 < bridge> iohttp (async) or httpx 18:39 < bridge> iohttp (async) or httpx (asked a friend who's doing python every second of his life) 18:40 < bridge> Custom 18:46 < bridge> Can I use it on my client? (don't need sources) 18:48 < bridge> it's pending in PR form for kdaniel's fork of taterclient 18:48 < bridge> you can use my taterclient master for now 18:54 < bridge> but it's not finished 18:59 < bridge> oke 19:12 < bridge> web development is possible in Godot, but ya have to make the library and features yourself 19:13 < bridge> that's the only rhing lacking, more features 19:13 < bridge> that's the only thing lacking, more features 19:51 < bridge> Is there a way to show x, y coordinates without debug? 19:52 < bridge> cl_showhud_player_position 1 19:52 < bridge> Yes 19:52 < bridge> Fire 19:52 < bridge> Though the movement info box is in kind of a weird place above the race score thing 19:54 < bridge> thanks 😄 20:03 < bridge> can someone make a client that just has fake ping in it 20:03 < bridge> i already know a client with fake ping but its too big so i dont really wanna use it 20:03 < bridge> its just the matter of copy pasting the code (i think) but i dont really know where to do it 20:04 < bridge> fake ping? 20:04 < bridge> ye so it shows like 800 ping on the scoreboard or something 20:10 < bridge> Can someone give me 1000€? 20:10 < bridge> depends 20:11 < bridge> so are u just implying that the client is hard to make or 20:11 < bridge> cuz idk 20:11 < bridge> Im implying no one wants to waste their time to make a useless feature for a random 20:11 < bridge> Make it urself 20:11 < bridge> fair af but idek how to start 20:13 < bridge> Learn C++ -> learn ddnet code base -> make it! 20:15 < bridge> You will just waste 1(or more) year of your life for ddnet. Funny! 😃 20:29 < bridge> why would you want fake ping 21:07 < bridge> i think i put `shell` 21:12 < bridge> https://godotengine.org/storage/blog/godot-4-0-sets-sail/06-physics-kicking-ball.mp4 21:12 < bridge> https://godotengine.org/article/godot-4-0-sets-sail/ 21:12 < bridge> i know it was mentioned but no one linked it 21:15 < bridge> test for some issue #1 21:16 < bridge> seems to not link anymore 🙂 21:16 < bridge> #1 when starting line maybe? 21:16 < bridge> \#º 21:16 < bridge> :O 21:16 < bridge> \#1 21:16 < bridge> #2 21:16 < bridge> `#2` 21:17 < bridge> and in block code? 21:17 < bridge> ``` 21:17 < bridge> Thread 1 received signal SIGSEGV, Segmentation fault. 21:17 < bridge> 0x000000000050d735 in CChat::RebuildChat (this=0x7330c98) 21:17 < bridge> at E:/Teeworlds_DDNet/ddnet/src/game/client/components/chat.cpp:51 21:17 < bridge> 51 Graphics()->DeleteQuadContainer(Line.m_QuadContainerIndex); 21:17 < bridge> (gdb) bt 21:17 < bridge> #0 0x000000000050d735 in CChat::RebuildChat (this=0x7330c98) 21:17 < bridge> at E:/Teeworlds_DDNet/ddnet/src/game/client/components/chat.cpp:51 21:17 < bridge> #1 0x000000000050dc64 in CChat::ConchainChatOld (pResult=0x225970, 21:17 < bridge> pUserData=0x7330c98, 21:17 < bridge> pfnCallback=0x4687bf , 21:17 < bridge> pCallbackUserData=0x915e40 ) 21:17 < bridge> at E:/Teeworlds_DDNet/ddnet/src/game/client/components/chat.cpp:145 21:17 < bridge> #2 0x000000000047b90b in CConsole::Con_Chain (pResult=0x225970, 21:17 < bridge> pUserData=0x63b7ee0) 21:17 < bridge> at E:/Teeworlds_DDNet/ddnet/src/engine/shared/console.cpp:1241 21:17 < bridge> #3 0x0000000000467899 in CConsole::ExecuteLineStroked (this=0x6324a70, 21:17 < bridge> Stroke=1, pStr=0x47c7e19 "cl_chat_old 0", ClientID=-1, 21:17 < bridge> InterpretSemicolons=true) 21:17 < bridge> at E:/Teeworlds_DDNet/ddnet/src/engine/shared/console.cpp:549 21:17 < bridge> #4 0x0000000000467b75 in CConsole::ExecuteLine (this=0x6324a70, 21:17 < bridge> pStr=0x47c7e19 "cl_chat_old 0", ClientID=-1, InterpretSemicolons=true) 21:17 < bridge> at E:/Teeworlds_DDNet/ddnet/src/engine/shared/console.cpp:613 21:17 < bridge> #5 0x000000000047b2a6 in CConsole::ParseArguments (this=0x6324a70, 21:17 < bridge> NumArgs=1, ppArguments=0x47c7898) 21:17 < bridge> at E:/Teeworlds_DDNet/ddnet/src/engine/shared/console.cpp:1094 21:17 < bridge> #6 0x00000000004de4b9 in main (argc=2, argv=0x47c7890) 21:17 < bridge> at E:/Teeworlds_DDNet/ddnet/src/engine/client/client.cpp:4672 21:17 < bridge> ``` 21:17 < bridge> ay, thanks @murpi 🙂 22:00 < bridge> The first 50 issues a ignored 22:00 < bridge> #51 22:01 < bridge> :justatest: 22:01 < bridge> ah the bot hasn't restarted yet 22:15 < bridge> "big pineapple intro", "On April 1, 2018" :hollande: 22:15 < bridge> ah 22:15 < bridge> it's the name of the project mybad 22:19 < bridge> funny to use wasm for that 22:33 < bridge> @Jupeyy_Keks http://codepad.org/DSD18FBP any idea? 23:18 < bridge> update drivers 23:20 < bridge> vkDestroyDescriptorPool should only be called on destroy, so either your vk driver directly fails somewhere or i dunno. also what client version etc