10:05 <+ChillerDragon> its held by a lot of ducktape but my 0.7 sandbox feels kinda playable w ddnet client https://zillyhuhn.com/cs/.1676106302.png 11:25 < bridge> is this a feature or a bug? 😂 11:25 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1073912557825441802/image.png 11:26 <+ChillerDragon> ?xd 11:26 < bridge> It's normal, you are building with multiple threads so they can overlap or finish in a different order 11:26 <+ChillerDragon> ah u mean 9 10 9 11:26 < bridge> yy 11:27 <+ChillerDragon> yea so running `make` fixes it :D 11:27 <+ChillerDragon> iv seen projects that actually depend on single threaded builds otherwise they wont compile 11:27 <+ChillerDragon> also what is ddnet_chill ? o.O 11:28 <+ChillerDragon> vserver 11:28 < bridge> just a server with some mods :justatest: 11:29 < bridge> definitely nothing suspicious 11:29 < bridge> or worrysome 11:30 <+ChillerDragon> sus 11:30 < bridge> well rn the only thing it does is segfaulting 11:31 <+ChillerDragon> classic 11:31 <+ChillerDragon> asan and gdb are ur friends :) 11:31 < bridge> ig debugging multiple threads at the same time is still hard xd 11:32 <+ChillerDragon> oof threads 11:33 < bridge> well precalculating 300k astar paths takes a little bit of time on one thread. but atleast it worked :( 11:38 <+ChillerDragon> any chance some admin could leak a production tcpdump? .-. 11:38 <+ChillerDragon> i can connect to ddnet bridge on localhost just fine but i can not reach any prod servers 11:43 < bridge> debugging multiple threads at the same time is still hard xd 12:13 < bridge> ChillerDragon: nvm it works :) 12:13 < bridge> `[ -AStar- ] : [ Did 196040 Astar Searches. Took 1 seconds ]` 12:14 < bridge> nvm it works :) 12:14 < bridge> `[ -AStar- ] : [ Did 196040 Astar Searches. Took 1 seconds ]` 12:15 <+ChillerDragon> pro 12:15 < bridge> :feelsamazingman: 12:58 < bridge> I guess `sizeof(int32_t)` is fine. I find it a bit more indirect, but it seems @Kaffeine likes it, more, so just go ahead with it, I'd say 🙂 14:27 < bridge> Is there a special policy for reporting bugs causing the server crash? It seems to require a CON password to reproduce though. 14:59 < bridge> I don't think there is 14:59 < bridge> you can DM me the bug report, if you want 15:00 < bridge> @Kaffeine ^ 15:20 <+ChillerDragon> dont give it to heinrich he evil hacker 15:20 <+ChillerDragon> give it to sp someone he is trusted ddnet staff 15:47 < bridge> https://github.com/lunatic-solutions/lunatic 15:59 <+ChillerDragon> links without context is a censorable offense 16:01 < bridge> open it nobo 16:01 < bridge> ur a offense 16:01 < bridge> with ur 0.7 port 16:01 < bridge> kek 16:24 < bridge> is there a way to receive ICMP unreachable messages for UDP on windows? 16:24 < bridge> for linux, you can apparently set the `IP_RECVERR` `sockopt` 17:40 <+ChillerDragon> *insert offensive windows comment here* 17:54 < bridge> Maybe by calling `WSAIoctl` with `SIO_UDP_CONNRESET` https://learn.microsoft.com/en-us/windows/win32/winsock/winsock-ioctls#sio_udp_connreset-opcode-setting-i-t3 (no guarantee, I just asked ChatGPT) 17:58 < bridge> hmm, seems like this is simply enabled by default? 17:58 < bridge> thanks for the pointer 🙂 17:58 < bridge> ask chatgpt to find bugs in ddnet 20:22 < bridge> Is there any normal Anti-cheat from KRX? 20:23 < bridge> from or for? 20:24 < bridge> From 20:24 < bridge> you mean you have krx and you want anti-cheat? Sorry I didn't understand. 20:25 < bridge> I mean, I have a server, and I don't want people with KRX to come in 20:25 < bridge> I didn't get it too 20:25 < bridge> yeah you mean for 20:25 < bridge> so for* 20:26 < bridge> @noby 20:34 < bridge> also can you edit your msgs so the name of the bot client doesn't show up (eg. replace it with "bot-client") 20:34 < bridge> doubt you would get the detection method ddnet uses 20:35 < bridge> I didn't understand much :P 20:35 < bridge> rule #8 #welcome 20:35 < bridge> https://github.com/ddnet/ddnet/pull/8 20:35 < bridge> doubt you would get the detection method ddnet uses 20:35 < bridge> because if not only ddnet has it. what would stop krx devs to get it and bypass these detection methods put in place? 20:36 < bridge> doubt you would get the detection method ddnet uses 20:36 < bridge> because if not only ddnet has it. what would stop krx devs to get it and bypass these detection methods put in place? would basically destroy the current anticheat. 20:36 < bridge> I'm not promoting, on the contrary I'm trying to figure out how to get rid of cheaters 20:37 < bridge> doubt you would get the detection method ddnet uses. because if not only ddnet has it. what would stop krx devs to get it and bypass these detection methods put in place? would basically destroy the current anticheat/make it useless. 20:37 < bridge> I also haven't heard of any person that runs a non official server programming an anticheat. 20:37 < bridge> yeah but the rule also implies to not share the name of the bot-client so please remove it (I also didn't know that till recently) 20:43 < bridge> doubt you would get the detection method ddnet uses. because if not only ddnet has it. what would stop hack client devs to get it and bypass these detection methods put in place? would basically destroy the current anticheat/make it useless. 20:43 < bridge> I also haven't heard of any person that runs a non official server programming an anticheat. 20:48 < bridge> @Sedonya don't mention bot clients by name. I removed your messages 20:49 < bridge> Well 20:49 < bridge> https://tenor.com/view/do-it-get-to-work-gif-21630516 20:50 < bridge> (and you will probably get banned) 20:50 < bridge> ||(and you will probably get banned)|| 20:50 < bridge> Nice 👍 20:51 < bridge> Kog and fokkonaut run a version of the antibot we use and nobys servers are where we extracted the antibot from in the first place 20:51 < bridge> I mean KoG is big 20:51 < bridge> if I would run a huge server network for some random game mode I like 20:52 < bridge> and already got an anticheat, but would ask heinrich for yours, then I probably would get it as well 20:52 < bridge> if I would run a huge server network for some random game mode I like. which gets played a lot by actual people. 20:56 < bridge> I used those clients right after they updated for personal benefits outside the game world. And I probably know how you detect those. 20:56 < bridge> its more a trust thing 20:56 < bridge> I used those clients right after they updated for personal benefits outside the game world (deving my own QoL client). And I probably know how you detect those. 20:56 < bridge> qshar has been here for a long time 20:56 < bridge> ur kinda a random 20:56 < bridge> I am not asking for it 20:57 < bridge> It doesn't take a rocket scientist to figure out how we detect stuff. It's just thankfully beyond the capabilities of the current lot of skiddies 20:57 < bridge> yea used the same terminology in heinrichs dms 20:58 < bridge> https://cdn.discordapp.com/attachments/293493549758939136/1074056827379134624/image.png 20:58 < bridge> just ask chatgpt if this client with id x is botting 20:58 < bridge> kek problem solved 20:58 < bridge> kek 20:59 <+ChillerDragon> kek 20:59 < bridge> Smort 21:00 < bridge> btw I am thinking about making a hand-wired keyboard with `Ajazz Diced Fruit Peach` switches and `Arduino Nano Compatible - CH340 Type-C` any heads-up or suggestions? 21:00 < bridge> Get ready to do a lot of soldering 21:01 < bridge> ;) sounds fun 21:01 < bridge> i mean for long term you probably want to have hot-swappable keys 21:01 < bridge> I'm planing to make it hot-swappable with `Crimp For Female Connector` 21:01 < bridge> nice name 21:01 < bridge> you just have to talk about the devil for him to appear 21:02 < bridge> unless you typed it as a reaction to my reply 21:02 < bridge> I'm planing to make it hot-swappable with `Crimp For Connector -Female` 21:03 < bridge> should I go with linear or with tactile switches if I want for it to be silent? 21:04 < bridge> I like tactile ones with o rings 21:04 < bridge> I almost always go for cherry mx browns 21:05 < bridge> please have a silent keyboard if you use it near others 21:07 < bridge> Mechanical and silent don't really go that well together tho, maybe there are special linear switches made to be more quiet? 21:07 < bridge> https://tenor.com/view/kagetane-hiruko-black-bullet-anime-evil-evil-stare-gif-15173289 21:14 < bridge> good that we have ANC headphones 21:14 < bridge> i'd die without them 21:23 < bridge> now I am between `Glorious PC Gaming Race Gateron Brown Switches` and `Ajazz Diced Fruit Peach` 21:31 < bridge> blockworlds also, but abit different than yours 21:32 < bridge> same but it's not a .so file, directly implemented 23:23 < bridge> https://nullprogram.com/blog/2021/12/30/ 23:27 < bridge> > Some sanity for C and C++ development on Windows 23:43 <+ChillerDragon> i fully blame ms on that one they control windows and they work a lot in c++ they could have shared or pushed forward a c++ windows standard library