00:01 <+bridge> I explained in pretty good detail near the message I replied to. I can give you a recap if needed but I don't really want to repeat myself 00:37 <+bridge> i wonder if people will actually use it here 02:01 <+bridge> you can already mix and match dependencies today, I think 02:02 <+bridge> I haven't found the motivation. do you mean this message? I can only see it enumerating different possibilities (which are already possible today, I think), but not why I'd want to choose them 02:03 <+bridge> Ok 02:03 <+bridge> If you aren't interested please say so 02:03 <+bridge> Sounds like generally you guys don't want it 02:04 <+bridge> without a use case I understand, no, I probably don't want it 02:04 <+bridge> it sounds like it'll make things more complicated, so it should have a motivation beyond "it's possible" 02:17 <+bridge> well the way i see it, it's less complex than what you're doing now 02:17 <+bridge> it's just getting there that's the issue 02:17 <+bridge> if it works for you the way it is, that's fine 11:28 <+bridge> Who is 0xfaulty? 11:44 <+bridge> ^ 13:39 <+bridge> a java dev apparently 13:39 <+bridge> :monkalaugh: 13:39 <+bridge> @Jupeyy_Keks a new friend 13:44 <+bridge> Epic dev moment 17:41 <+bridge> @bbbbbbbbbbbbb 17:41 <+bridge> @paradisejeff 18:34 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1066048085110820944/image.png 18:34 <+bridge> totally not overkill server 18:34 <+bridge> kek 19:02 <+bridge> @deen u forgot to point codedoc.ddnet.org to the new ip too 19:03 <+bridge> well i forgot to tell you 19:21 <+bridge> I wonder if someone coded in vr headset, you can easily see long methods, good for java devs 19:26 <+bridge> https://news.ycombinator.com/item?id=34451051 19:26 <+bridge> quite big 19:26 <+bridge> 1200 comments 19:26 <+bridge> big recession times? 19:26 <+bridge> hope it doesnt affect me xd 19:29 <+bridge> oh and wikipedia changed the look 19:29 <+bridge> https://wikimediafoundation.org/wikipedia-desktop/ 19:32 <+bridge> oh 20:53 <+bridge> tbh, wonder which departments go first. i always thought sales and marketing are first to go but could really be across all areas, some weighted more than others. 20:54 <+bridge> doubt any executive getting a cut 😉 20:56 <+bridge> xd 20:56 <+bridge> @SPYRES depends a lot 20:56 <+bridge> if they rly need money, engineers, but letting them go is a high loss of intelect 20:56 <+bridge> that can go to enemy business 20:57 <+bridge> but well idk rly 20:57 <+bridge> im not a businessman xd 20:57 <+bridge> well google stadia should now be dead right, so in theory we can say the whole of the stadia team got the chop! 😁 20:57 <+bridge> i wonder 20:57 <+bridge> its not devs fault management sucks 20:57 <+bridge> i wouldnt chop a good dev that might been in stadia 20:58 <+bridge> in fact stadia might have had some of the best engineers maybe 20:58 <+bridge> they have clauses in contracts that prevent them from going to competitors within afew months of leaving but if they are being let go, wonder if that still applies. 20:58 <+bridge> im talking out of my ass tho 20:58 <+bridge> ye, but devs being paid google salary can take those months as vacations easily lmao 20:59 <+bridge> and just wait for the rainfall of offers 20:59 <+bridge> yeah i feel. 20:59 <+bridge> working at google is a lifetime set 20:59 <+bridge> u are set for life 20:59 <+bridge> even uf u leave 20:59 <+bridge> if* 20:59 <+bridge> luckily ddnet doesnt pay for developers so we will never have this issue of letting people go 😎 21:00 <+bridge> and the most blegh ones use it as a "i worked at google and im saying this" youtube videos 21:00 <+bridge> ugh i couldnt hate em more 21:00 <+bridge> there is also a netflix "engineer" streaming on twitch 21:00 <+bridge> he does nothing special lmao 21:01 <+bridge> smh 21:01 <+bridge> also i bet high level manager, leadership, executives get pay increases when the rest below struggle. rather than letting people go, why doesnt the C-suite take a pay cut, might not make much of a difference in the grand scheme of things but still helps. 21:02 <+bridge> see @Ryozuki this is why we need to be entrepreneurs! 21:02 <+bridge> code us something tonight, will be on the market tomorrow 💰 21:02 <+bridge> no sleep for you 21:03 <+bridge> @SPYRES i already got a decent job 21:03 <+bridge> i dont overburn myself and get paid decently 21:03 <+bridge> so life is decent 21:04 <+bridge> ye me too, quite flexible job tbh. i get 35 days annual leave base. 21:04 <+bridge> thats nice 21:04 <+bridge> here in spain its 24 iirc but i probs can get more 21:04 <+bridge> also i just can say im sick and they give me the day 21:04 <+bridge> no questions asked, as long as u dont abuse 21:05 <+bridge> and because i guess i work in public sector, which is OK, my employers contribute 24% to my pension. 21:05 <+bridge> oh ye public 21:05 <+bridge> idk about pension 21:05 <+bridge> i have no hopes for that 21:05 <+bridge> i prefer to save money myself 21:05 <+bridge> xd 21:05 <+bridge> the future looks grim in that regard 21:05 <+bridge> yea, i hope to make it till 67 21:05 <+bridge> i think they want to make it 69 or 72 here 21:05 <+bridge> idk 21:06 <+bridge> they want us to be working while we dead! 21:06 <+bridge> me 71y old "back in my old days of rust, when i was a youngun, i cried on a discord about a kirby game about using rust", finally i can retire 21:06 <+bridge> its ok, you and me are going to be retired when we 35 21:17 <+bridge> tbh in 50 years the world will be completely different 21:18 <+bridge> i am much more savage in that regard xD 21:19 <+bridge> so yeah have no hopes, bcs nobody can see the future xD 21:19 <+bridge> the politics of today are all fearing their own pensions and that come in 3-4 years, but absolutely not compareble to us 😄 21:20 <+bridge> xd 22:13 <+bridge> I am trying to modify the client to render a vector over each tile. Can you point me to where each tile is rendered? 22:17 <+bridge> in tile.vert tile.frag 22:18 <+bridge> with ogl 1.x there are rendertilemap functions in render.cpp 22:18 <+bridge> 22:18 <+bridge> with newer ogl u'd need to create more vertices(your vectors) in the buffer and let the GPU handle them 22:19 <+bridge> ok ty (also should clarify that by vector I mean line) 22:20 <+bridge> does it have any use case? 22:20 <+bridge> like is it some physics vector 22:21 <+bridge> I am trying to visualize direction per tile used for pathfinding the KoGAI will use 22:21 <+bridge> you can copy paste the rendertilemap function and simply write it only with vectors, and only call it after "normal" rendering. then it works with any backend 22:22 <+bridge> the calls to this function happens in maplayers.cpp btw it iterates over all layers and calls the render function 22:23 <+bridge> its pretty easy to understand tbh, just look into the code a bit ^^ 22:23 <+bridge> ok I'll do my best 23:06 <+bridge> does RenderTilemap execute only on opengl 1.x? 23:12 <+bridge> ^ I re-read this ok I think it was because I called it at the same place as RenderTilemap 23:26 <+bridge> You can just say I forgot to be told 😄 23:28 <+bridge> might be a problem for the people getting fired (with nice severance), but after google added 50k people in 2 years it's not a large cut