00:03 <+bridge> [ddnet] does it really work :D? 00:05 <+bridge> [ddnet] it was headshots screenshot, but yeah it worked back then 00:06 <+bridge> [ddnet] if u remove discord sdk, u can still run it probably with opengl 1 02:13 <+bridge> [ddnet] <σℓí♡> It hasn't worked for me lately either 02:43 <+bridge> [ddnet] same^ 02:59 < Jim2> Bored? irc.twistednet.org Channel Twisted 09:24 <+bridge> [ddnet] 172 FPS 09:24 <+bridge> [ddnet] with that type of window style 11:11 <+bridge> [ddnet] Please don't. There have been no security updates for a long time now 11:12 <+bridge> [ddnet] And if you have to, you can keep using an older DDNet version, the current one doesn't work anyway 11:17 <+bridge> [ddnet] he's just trolln 12:04 <+bridge> [ddnet] You should use ReactOS if you want to use old-school Windows: https://reactos.org/ 12:04 <+bridge> [ddnet] I'm wondering if DDNet runs, but probably should since they work closely with the Wine devs 12:04 <+bridge> [ddnet] They have a Teeworlds screenshot on their page, so should work 😉 14:24 <+ChillerDragon> @Patiga bruv @fokkonaut and I were debugging for way too long why the dark design was generated wrong. Seems like twmap 0.3 generates different (hash missmatch) map files than twmap 0.4 oof 14:26 <+bridge> [ddnet] could you provide me the different files? I don't see a commit which could cause that 14:26 <+ChillerDragon> oh woot ur not aware? 14:26 <+bridge> [ddnet] do you mean simple map resaving or with editing inbetween? 14:27 <+ChillerDragon> not resave its editing 14:27 <+ChillerDragon> applying this darkmode edit script https://github.com/DDNetPP/maps-scripts/blob/master/BlmapChill/dark.py on this map https://github.com/DDNetPP/maps/blob/master/BlmapChill.map 14:28 <+bridge> [ddnet] that is curious 14:28 <+bridge> [ddnet] could you send me the two map files? 14:28 <+ChillerDragon> i think i deleted the old sec 14:28 <+ChillerDragon> ye i did :( 14:29 <+ChillerDragon> how do u downgrade pip stuff sec 14:29 <+bridge> [ddnet] ah right you are talking about twmap python 14:29 <+ChillerDragon> oh yea 14:29 <+ChillerDragon> i py nob 14:31 <+ChillerDragon> @Patiga here u go :) https://maps.zillyhuhn.com/ 14:31 <+ChillerDragon> BlmapChill_817.. is the input map both _dark_ ones are generated using the same dark.py script 14:32 <+ChillerDragon> dark_3c3aa is twmap 0.4 and dark_d9ff is twmap 0.3 14:36 <+ChillerDragon> I used 0.3.0 and 0.4.1 to be specific 14:37 <+bridge> [ddnet] 0.3.0 -> 0.4.0 definitely had the breaking change of switching many things to fixed point numbers which are represented as floats in python 14:37 <+bridge> [ddnet] but the things you edited shouldn't fall into this category 14:37 <+bridge> [ddnet] for example things like offsets and positions are now all represented with 1.0 = 1 tile 15:13 <+bridge> [ddnet] ChillerDragon: I think I got it 15:13 <+bridge> [ddnet] twmap adapted the thing from 0.7 where upon saving, all air tiles are un-rotated and un-mirrored 15:14 <+bridge> [ddnet] that will probably be the difference 17:43 <+bridge> [ddnet] Ah nice Good catch 17:43 <+bridge> [ddnet] (@Patiga) 17:43 <+bridge> [ddnet] Yea I guess I gotta keep versions in sync if I depend on hash matching 23:48 < Jim2> Women only please - irc.twistednet.org Channel Twisted 23:53 <+bridge> [ddnet] @Discord Mod 23:54 <+bridge> [ddnet] @deen why bors this one? I hadn't change the condition, was busy failing 10 times a minute on Back in Time 3