05:14 <+bridge> [ddnet] its easier to make concept art than to actually do it 05:14 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1054612689999118416/image.png 05:16 <+bridge> [ddnet] wait i did it wrong 05:17 <+bridge> [ddnet] its easier to make concept art than to actually do it 05:17 <+bridge> [ddnet] this is what i want to change the killfeed behavior to 05:17 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1054613476116529202/image.png 08:54 <+bridge> [ddnet] Honestly not much since all my attempts were more than annoying. The result of google translate for example was always so broken that it barely helped the situation and was totally not worth the effort. But yea I was also told it has gotten better but I yet have to see it with my own eyes. 08:54 <+bridge> [ddnet] (@heinrich5991) 10:15 <+bridge> [ddnet] Yea and I am also telling people to not do it, but I am not 24/7 online & its a block server where people more or less are used to insulting each other 10:25 <+bridge> [ddnet] Fokko removes the nword? 10:25 <+bridge> [ddnet] Ohno 10:32 <+bridge> [ddnet] Can someone remove block servers 10:34 <+bridge> [ddnet] ChillerDragon: have you ever played on liveoverflow's mc server? I think i recall seeing a player join that reminded me of you or smth 🤔 10:36 <+bridge> [ddnet] ChillerDragon: have you ever played on liveoverflow's mc server? I think i recall seeing (in one of his vids) a player join that reminded me of you or smth 🤔 11:27 <+bridge> [ddnet] n 11:27 <+bridge> [ddnet] Troully 11:28 <+bridge> [ddnet] I'll say it 11:28 <+bridge> [ddnet] noby 13:32 <+bridge> [ddnet] hi Chiller 13:32 <+bridge> [ddnet] The normal port of the master server is 8080, but with apache proxy, the procedure is 443 13:32 <+bridge> [ddnet] Our problem is not solved yet 13:32 <+bridge> [ddnet] We changed to 443 in order to get SSL 14:48 <+bridge> [ddnet] I think the proxy will cause problems, it will try to register the ip of the proxy server, not the actual ip 15:06 <+bridge> [ddnet] What should I do now? 15:20 <+bridge> [ddnet] Run it without the proxy and see if it works. We use nginx for the server with 15:20 <+bridge> [ddnet] ``` 15:20 <+bridge> [ddnet] location /ddnet/15/register { 15:20 <+bridge> [ddnet] proxy_pass http://unix:/home/httpmaster/httpmaster.sock:/ddnet/15/register; 15:20 <+bridge> [ddnet] } 15:20 <+bridge> [ddnet] ``` 15:20 <+bridge> [ddnet] And this works fine 15:21 <+bridge> [ddnet] But in the end @heinrich5991 should know best about these things since he implemented it and set it up 15:24 <+bridge> [ddnet] ✅ 15:36 <+bridge> [ddnet] lmao 15:36 <+bridge> [ddnet] gcc is bound to clang 15:36 <+bridge> [ddnet] on macos 15:46 <+bridge> [ddnet] you mean it's just a symlink? 15:46 <+bridge> [ddnet] makes sense since clang supports most of gcc's command line flags 15:50 <+bridge> [ddnet] Are you using port 8080 or did you change it to 443? @deen 15:53 <+bridge> [ddnet] Are you using port 8080 or did you change it to 443? @deen 15:59 <+bridge> [ddnet] it also supports compiler extension i believe 16:04 <+bridge> [ddnet] 443, it's at https://master1.ddnet.org/ 16:10 <+bridge> [ddnet] i get some warns ccompiling on mac 16:10 <+bridge> [ddnet] im on ventura 16:11 <+bridge> [ddnet] ``` 16:11 <+bridge> [ddnet] ld: warning: dylib (/opt/homebrew/Cellar/opus/1.3.1/lib/libopus.dylib) was built for newer macOS version (13.0) than being linked (11.0) 16:11 <+bridge> [ddnet] ld: warning: dylib (/opt/homebrew/Cellar/opusfile/0.12/lib/libopusfile.dylib) was built for newer macOS version (13.0) than being linked (11.0) 16:11 <+bridge> [ddnet] ld: warning: dylib (/opt/homebrew/Cellar/libogg/1.3.5/lib/libogg.dylib) was built for newer macOS version (13.0) than being linked (11.0) 16:11 <+bridge> [ddnet] ld: warning: object file (release/libddnet_engine_shared.a(cxx.o)) was built for newer macOS version (13.0) than being linked (11.0) 16:11 <+bridge> [ddnet] ld: warning: object file (release/libddnet_engine_shared.a(dummy.o)) was built for newer macOS version (13.0) than being linked (11.0) 16:11 <+bridge> [ddnet] ld: warning: object file (release/libddnet_engine_shared.a(lse_cas1_relax.o)) was built for newer macOS version (13.0) than being linked (11.0) 16:11 <+bridge> [ddnet] ld: warning: object file (release/libddnet_engine_shared.a(lse_cas1_acq.o)) was built for newer macOS version (13.0) than being linked (11.0) 16:11 <+bridge> [ddnet] ld: warning: object file (release/libddnet_engine_shared.a(lse_cas1_rel.o)) was built for newer macOS version (13.0) than being linked (11.0) 16:11 <+bridge> [ddnet] ld: warning: object file (release/libddnet_engine_shared.a(lse_cas1_acq_rel.o)) was built for newer macOS version (13.0) than being linked (11.0) 16:12 <+bridge> [ddnet] ld: warning: object file (release/libddnet_engine_shared.a(lse_cas2_relax.o)) was built for newer macOS version (13.0) than being linked (11.0) 16:12 <+bridge> [ddnet] ld: warning: object file (release/libddnet_engine_shared.a(lse_cas2_acq.o)) was built for newer macOS version (13.0) than being linked (11.0) 16:12 <+bridge> [ddnet] ld: warning: object file (release/libddnet_engine_shared.a(lse_cas2_rel.o)) was built for newer macOS version (13.0) than being linked (11.0) 16:12 <+bridge> [ddnet] ld: warning: object file (release/libddnet_engine_shared.a(lse_cas2_acq_rel.o)) was built for newer macOS version (13.0) than being linked (11.0) 16:12 <+bridge> [ddnet] ``` 16:12 <+bridge> [ddnet] way more tja 16:12 <+bridge> [ddnet] than this 16:12 <+bridge> [ddnet] this is just a part 16:12 <+bridge> [ddnet] but they all the same 16:12 <+bridge> [ddnet] clean build folder and rebuild 16:13 <+bridge> [ddnet] same 16:13 <+bridge> [ddnet] btw it builds in 16s 16:13 <+bridge> [ddnet] impresive 16:13 <+bridge> [ddnet] 15* 16:14 <+bridge> [ddnet] im betting this warning is inoffensive 16:14 <+bridge> [ddnet] ye probs 16:14 <+bridge> [ddnet] but spammy xd 16:14 <+bridge> [ddnet] ah its probs from brew 16:14 <+bridge> [ddnet] the dep im using is build for macos 11 16:14 <+bridge> [ddnet] anyway 16:14 <+bridge> [ddnet] oh wait 16:14 <+bridge> [ddnet] i read it wrong 16:15 <+bridge> [ddnet] its build for macos 13 16:15 <+bridge> [ddnet] the one im using is 13.1 and linked for 11.0? 16:15 <+bridge> [ddnet] xd 16:15 <+bridge> [ddnet] yes, but some files are built by yourself and it still complains 16:15 <+bridge> [ddnet] i guess ddnet is targeting macos 11 16:15 <+bridge> [ddnet] and it complains 16:15 <+bridge> [ddnet] or smth 16:15 <+bridge> [ddnet] @deen seen this before? 16:17 <+bridge> [ddnet] Ok 16:17 <+bridge> [ddnet] curious 16:17 <+bridge> [ddnet] it uses opiengl 1.5 by default xd 16:17 <+bridge> [ddnet] my res is 3024x1964 @ 120hz 16:17 <+bridge> [ddnet] lol 16:20 <+bridge> [ddnet] setting the game to windowed fullscreen or desktop fullscreen crashes 16:20 <+bridge> [ddnet] or smth 16:21 <+bridge> [ddnet] windows shows the top thingy 16:21 <+bridge> [ddnet] sad 16:21 <+bridge> [ddnet] any resizing crashes it lol xd 16:21 <+bridge> [ddnet] just skip the pain and install https://asahilinux.org/ 16:21 <+bridge> [ddnet] i would 16:22 <+bridge> [ddnet] but this laptop is from work 16:22 <+bridge> [ddnet] xd 16:23 <+bridge> [ddnet] try molten-vk 16:27 <+bridge> [ddnet] later 16:27 <+bridge> [ddnet] this cpu compiles fasty 16:27 <+bridge> [ddnet] didnt expect this 19:07 <+bridge> [ddnet] It's honestly not a bad cpu by any measure 19:07 <+bridge> [ddnet] Impressive chip 19:08 <+bridge> [ddnet] since its a rly closed arch do u think all compiled binaries are optimized for such arch 19:09 <+bridge> [ddnet] unlike x86 which precompiled bins come foor x86-64-v1 19:09 <+bridge> [ddnet] xd 19:09 <+bridge> [ddnet] cant type 19:09 <+bridge> [ddnet] lmao 19:09 <+bridge> [ddnet] aka no need to compile for old cpus since there are none 19:10 <+bridge> [ddnet] I guess any compiled binary for m1 would be pretty well optimized for it, no? 19:10 <+bridge> [ddnet] thats what i guess ye 19:11 <+bridge> [ddnet] Afaik the ISA is aarch64 with very few extensions 20:01 <+bridge> [ddnet] @heinrich5991 The normal port of the master server is 8080, but with apache proxy, the procedure is 443 20:01 <+bridge> [ddnet] Our problem is not solved yet 20:01 <+bridge> [ddnet] We changed to 443 in order to get SSL 20:19 <+bridge> [ddnet] Yes ZillyHuhn and chillerbot\_png is me \:) I big liveoverflow simp 20:19 <+bridge> [ddnet] (@bencie) 20:19 <+bridge> [ddnet] ooh i did see you then :D 20:32 <+bridge> [ddnet] how do you start the masterserver currently? 20:34 <+bridge> [ddnet] can you add `RUST_LOG=mastersrv,info` in front of the command line? 20:40 <+bridge> [ddnet] note that the simple forwarding works because cloudflare tells us the original IP address in a header 20:40 <+bridge> [ddnet] otherwise we'd have to make nginx forward the original requester IP address in a header 21:56 <+bridge> [ddnet] yes, get the same, also 15 s compilation 21:57 <+bridge> [ddnet] hm, that has been fixed for me a long time with recent sdl2 21:58 <+bridge> [ddnet] hmm i installed the deps from brew 21:58 <+bridge> [ddnet] copy pasting 21:58 <+bridge> [ddnet] well tomorrow ill check again 21:58 <+bridge> [ddnet] do you get a crash log dialog? 21:58 <+bridge> [ddnet] no 21:58 <+bridge> [ddnet] it freezes 21:58 <+bridge> [ddnet] i have to pkill -9 21:58 <+bridge> [ddnet] then i haven‘t seen that issue 21:58 <+bridge> [ddnet] are u on macos 13.1? 21:59 <+bridge> [ddnet] yes 21:59 <+bridge> [ddnet] hm idk 21:59 <+bridge> [ddnet] macos thigns xd 21:59 <+bridge> [ddnet] macos things xd 21:59 <+bridge> [ddnet] would be cool if you can attach with lldb and check where it hangs 21:59 <+bridge> [ddnet] ye 21:59 <+bridge> [ddnet] tomorrow ill try 22:02 <+bridge> [ddnet] or maybe now xD 22:06 <+bridge> [ddnet] hmm 22:06 <+bridge> [ddnet] my lldb skills are none 22:06 <+bridge> [ddnet] how do iget where it hangs 22:06 <+bridge> [ddnet] xd 22:08 <+bridge> [ddnet] found 22:08 <+bridge> [ddnet] its prob a deadlock 22:08 <+bridge> [ddnet] on a cond_waitr 22:09 <+bridge> [ddnet] ``` 22:09 <+bridge> [ddnet] Process 43889 stopped 22:09 <+bridge> [ddnet] * thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP 22:09 <+bridge> [ddnet] frame #0: 0x00000001aac11564 libsystem_kernel.dylib`__psynch_cvwait + 8 22:09 <+bridge> [ddnet] libsystem_kernel.dylib`: 22:09 <+bridge> [ddnet] -> 0x1aac11564 <+8>: b.lo 0x1aac11584 ; <+40> 22:09 <+bridge> [ddnet] 0x1aac11568 <+12>: pacibsp 22:09 <+bridge> [ddnet] 0x1aac1156c <+16>: stp x29, x30, [sp, #-0x10]! 22:09 <+bridge> [ddnet] 0x1aac11570 <+20>: mov x29, sp 22:09 <+bridge> [ddnet] Target 0: (DDNet) stopped. 22:09 <+bridge> [ddnet] (lldb) bt 22:09 <+bridge> [ddnet] * thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP 22:09 <+bridge> [ddnet] * frame #0: 0x00000001aac11564 libsystem_kernel.dylib`__psynch_cvwait + 8 22:09 <+bridge> [ddnet] frame #1: 0x00000001aac4d638 libsystem_pthread.dylib`_pthread_cond_wait + 1232 22:09 <+bridge> [ddnet] frame #2: 0x00000001aab9aac4 libc++.1.dylib`std::__1::condition_variable::wait(std::__1::unique_lock&) + 28 22:09 <+bridge> [ddnet] frame #3: 0x00000001000197b4 DDNet`CGraphicsBackend_Threaded::WaitForIdle() + 80 22:09 <+bridge> [ddnet] frame #4: 0x00000001000298a8 DDNet`CClient::Run() + 3608 22:09 <+bridge> [ddnet] frame #5: 0x0000000100030170 DDNet`TWMain + 3268 22:09 <+bridge> [ddnet] frame #6: 0x00000001aa923e50 dyld`start + 2544 22:09 <+bridge> [ddnet] ``` 22:10 <+bridge> [ddnet] @deen @Jupeyy_Keks 22:16 <+bridge> [ddnet] bra blame sdl xd 22:16 <+bridge> [ddnet] ddnet has no bugs 22:16 <+bridge> [ddnet] 0 22:16 <+bridge> [ddnet] lmao 22:17 <+bridge> [ddnet] its a feature 23:48 <+bridge> [ddnet] https://web.law.duke.edu/cspd/publicdomainday/2023/ 23:48 <+bridge> [ddnet] books becoming public domain on 2023 jan 1 23:51 <+bridge> [ddnet] > And it is a theme this year because in 2023 the copyright will finally expire over The Case-Book of Sherlock Holmes, which contains the last two Sherlock Holmes stories by Arthur Conan Doyle. For years the Doyle estate has tried to prolong copyright over the characters of Sherlock Holmes and Dr. Watson. Now its character-copyright game is up. 23:52 <+bridge> [ddnet] > In December 2013, a court decisively rejected this theory and confirmed that all of the elements in the out-of-copyright Sherlock Holmes stories are “free for public use.” It explained: “Where an author has used the same character in a series of works, some of which are in the public domain, the public is free to copy story elements from the public domain works.”